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[Accepted] Odin Ragnarr; The Polar Urzan
Topic Started: Apr 4 2015, 07:47 AM (611 Views)
Andraix
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D-Class
Odin Ragnarr


Posted Image



Name: Odin Ragnarr
Birthplace: Iceberg
Race: Urza
Nickname: "Snowdin"
Age: 35
Gender: Male
Height: 7'8" (234 cm)
Weight: 362 lb (164 kg)

Guild: TBD
Class: D
Team: TBD
Affiliation: Chaotic Neutral


Appearance

"No, I'm not actually a wild bear. Yes, I did just talk. No, I won't eat you." sigh...

While some hybrid species in the modern day display prominent human traits, the Polar Urzan tribe resemble the more animalistic side of their heritage. Though ancestral paintings have shown a more balanced appearance of human and animal traits, things have changed since they departed from the Urza Clan in Desierto long ago. Odin himself reflects this and looks very much like the bears that wander Earthland, but there are a few notable differences. He does not have fangs as the supply of weaponry over the ages have caused them to become obsolete, they are similar to humans, though they still have a slight edge to them making for great novelty pictures for travelers. His legs are also closer to that of a human's, just with a coat of fur hiding the feature. Besides other more specific genetics, the obvious appearance difference end there. He looks very similar to a bear, albeit one that always walks on two legs. His fur is a pure, golden white much like the snow of Iceberg. It covers him from head to toe, though it is slightly more lengthy around his legs and arms. His eyes, which are that of a human, reveals a sky blue color that compliments the light fur and his natural elemental color. He also doesn't tend to wear clothes, but for the sake of covering the bare essentials and differentiating himself from actual bears, he wears a pair of navy blue shorts without a shirt or shoes, the only additional layers he wears is his armor.

Full Size Image:
Spoiler: click to toggle


Personality

"You act like you never seen a white Urza before."

While it may look like it, Odin isn't some big, cuddly teddy bear. He's an adult and expects to be treated with the same respect that humans give to one another, a quite common discrimination that pisses him off. However, once they come to grips that he's still a person and not some wild animal, things become a little more lax for him. He's very comfortable speaking with strangers, asking questions regardless of how personal or offensive they might be after a few moments of chatter. He's not one to build too many close bonds with people, friendship with him was kind of a hardship. With his careless manner of speech, it isn't uncommon for something that he says to turn a growing friendship into a rivalry with a vengeance. He doesn't feel that it's worth trying to salvage something so tender when he did nothing wrong, but will insist on asking what's going on to try to determine the misunderstanding. Those that do reach a true friendship with him will receive a unfaltering guardian, a huge fluffy pillow during mid day Odinaps, and someone that they can vent their troubles to.

One major interest to him, in a nutshell, is that he's an avid fan of fighting. He will pick and pry, trying to pick fights and practice his combat whenever he can. Unfortunately, despite it being easy in his homeland to get into scraps with some of the tribesmen, Fiorean humans don't give him much of a chance to even bring it up. Being so far away from Desierto, they generally aren't too familiar for the many manbeast hybrids that make a fairly significant population. Often times, he'll end up steamed simply because people tend to avoid him. He's pretty tall and, obviously, looks like a bear. Sometimes he wishes he wasn't even a Polar Urzan just so that he could fit in here in the country of Fiore, but like all others of the tribe, he was proud of his heritage and couldn't help grinning at the thought of the vast majority of humankind being afraid of hybrids like himself. This also carries onto his... affiliation, so to speak. He's been a mercenary for hire and fun throughout the years, a career choice that he'd find ease and enjoyment out of. Some say he's a psychopath, others say he's a danger. Maybe he is.

History

"History is for two kinds of people; those that dwell upon it and those that live by it."

History


Disciplines

"I may not be a wild animal, but I do love the wild."

Disciplines


Equipment

"Carry into battle your secret to victory."

Warmong Sword (D-Class)
Description: This sword, unlike its matching armor, is focused more towards actual effectiveness in combat with far less adornments. It has a slot on side of the hilt in which two orbs are placed that reflect the luminance of Odin's lightning. However, this effect is merely cosmetic and is non-magical. The sword has a ten inch hilt, the blade is four inches wide and sixty inches in length.
Function: Serves as D-Class weapon.

Warmong Armor (D-Class)
Description: This armor is a rather showy armor, designed to guard the vast majority of the chest and back, as well as the upper parts of the arms and legs. It also has large spaulders on both sides and has a matching helm to top it all off. It has clear crystals imbedded into certain spots on the armor, which reflect the luminance of Odin's lightning. When illuminated, it seems almost as if the orbs contain souls, which he claims to be his ancestors' watching over him in war. To note, this is merely cosmetic and is non-magical.
Function: Serves as D-Class armor.

"Natural" Claws (D-Class)
Description: Odin's natural claws on his right and left hands, just over two inches in length and black as the starless night sky. These bad boys are an Urza's best friend and will always serve as a well trusted weapon in times of need.
Function: Serves the equivalent of a D-Class weapon and top quality back scratcher.

"Natural" Fur (D-Class)
Description: Odin's natural fur covers him from head to toe. Due to generations and generations of development, the Polar Urza have a high quality fur that can protect them from harm. Man-made armor in the tribe typically serves the purpose of adornment and prestige.
Function: Serves the equivalent of a D-Class armor.

Stats

Stats - 45
Strength: 12
Accuracy: 8
Stamina: 12
Speed: 8
Magic: 5

Earned
Stat Points Earned: 0/0
Arc Points Earned: 0/0
Jewels Earned: 100,000/100,000

Sources
Sources


Magic

"Magic brings an element of excitement to the fight, leaving new surprises around every attack."

Magic Name: Ursana Magicka
Magic Type: Lightning // (Elemental)
Magic Variant: Polursan // (Polar Urza tribe)
Magic Tier: 2
Magic Rank: 1
Magic Description: Elemental magic is one of the most common forms of magic in the country of Desierto, but elemental lightning is almost exclusive to the Urza Bear clan. It revolves around the manipulation and aid of the lightning element for dominance, though prior to the ever increasing conflict in Desierto, it was merely a tool of survival. Folk lore tells of the old times in which the Urza clan had two fears - lightning and the cold (ice). Over time, they have overcame these fears by adapting to them and controlling them, making them fearless. Polurzan, a variant of the Ursana Magicka, is unique to the Polar Urzan tribe that has long since migrated back to its true home of Iceberg. Gradually evolving into a strong offensive and supportive use of the lightning element, Polurzan's variant of Ursana Magicka does not heavily rely upon use of defensive spells. Due to this perspective, the tribe has adopted the phrase of "a strong offense is a strong defense."
Techniques: 2/2 (2 earned and 0 purchased)

Spell Name: Right Hand of the Clan
Spell Type: Offensive
Spell Rank: 1
Range: Self
Duration: Applies to First Successful Hit
Cooldown: 3, Immediately After Hit
Effect: Focusing and concentrating electricity in the claws of the user's hands, they become highly effective at penetration, allowing the magic to pierce enemy non-magical, physical defenses if applicable. The damage of this spell is reduced to armor targets by four ranks with a minimum of superficial damage and as such currently deals superficial damage, but beyond the aforementioned, this spell has no additional effects. See the table below for more information.

Right Hand of the Clan


Spell Name: Left Hand of the Clan
Spell Type: Offensive
Spell Rank: 1
Range: Self
Duration: Applies to First Successful Hit
Cooldown: 3, Immediately After Hit
Effect: Focusing and concentrating electricity in the claws of the user's hands, they become highly effective at penetration, allowing the magic to pierce enemy barriers if applicable. The damage of this spell is not reduced by barriers of lower ranking targets, reduced by barriers of equal ranking targets by three ranks with a minimum of superficial damage, and reduced by barriers of higher ranking targets by five ranks with no minimum damage (can completely be negated if applicable). All barriers up to one rank higher than this spell will be broken, though the damage is determined by the aforementioned. There are no additional effects.
Edited by Andraix, Apr 11 2015, 12:50 PM.
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Andraix
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D-Class
This is no longer a WIP and is ready to be moved to CC.

Thank you.
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Fumus
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・。゜. ヘ(゜Д、゜)ノ

MiT here.

・You can remove the "A WIP" note if you'd like.

・Your Right Hand of the Clan seems to repeat the rank 1 damage info, in the table.

・Both your techs will need a cooldown. At rank 1, the cooldown of such techs should be 4 for both.

・This isn't necessary, but it may be better to add perhaps another line or two that ties your magic closer to your race. Such as, why is it the Ursa that are the ones who could wield lightning, or such.
Edited by Fumus, Apr 6 2015, 09:08 PM.
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Andraix
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D-Class
Okay, thanks for the review. Notes on the above follow.
- WIP subtitle has been changed.
- Right Hand of the Clan, being a Armor Piercing spell, inflicts [Your Rank - 4 Ranks] in damage. That means you inflict superficial damage up to Rank 5. Unless I'm mistaken, it should be correct. Please let me know.
- Cooldowns of 4 have been added.
- I have added a bit of folk lore to why they "supposedly" have it, though I didn't make anything concrete since the Urza are canon. Not sure what I'm allowed to make up history wise in that regard.

Thank you!
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Inara Serra
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Honesty without tact is cruelty.

•Broken font tags at the top after age.

•Warmong Armor (D-Class)
The fact that lightning channels through this makes it magical (or that it lights up like souls). You can say the effect is simply cosmetic, and note that it is non-magical.

•You have no duration for either technique.
•Also your wording on both has me a bit confused tbh.

Left hand of the clan
 
" they become highly penetrable"

• I don't think this is the phrasing you want. It means as it stands that they are able to be penetrated. Might want to change it to something like "it is easier for them go penetrate things" instead.
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Andraix
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D-Class
Thank you for the review Inara, here's a few notes:
- Broken font tags removed, happens occasionally due to mobile interface.
- Warmong Armor does not channel the lightning, it simply has round orbs that reflect the luminance of the lightning itself. However, for clarification, I have added a line stating that it was cosmetic and non-magical.
- Duration of 1 Post added to each.
- I have changed the wording from "highly penetrable" to "highly effective at penetration." My mistake.

Thanks again!
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AuraLex
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Ask away; I have all the answers.

"Right Hand of the Clan"
-One side should be "Technique Rank to Dent" and the other side should be "Technique Rank to Break."
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Zaber
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Water Dragon Slayer

A note I wish to state. A barrier piercing or armor piercing can't have a "duaration" in the sense that it can be dealt multiple times. Your wording of the technique makes it come off that way a bit. Do you intend to make this a long duration spell in time.

Because anything that does damage for this catagory of spell is a one shot.
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Andraix
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D-Class
Yes, it was meant to imply that only lasted to the first successful hit, then immediately undergoes the cooldown, which is currently four posts. I thought a duration had to be added when Inara mentioned it so that's why it was there. Fixed accordingly, thank you.
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Inara Serra
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Honesty without tact is cruelty.

1/2
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