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[Accepted] Verrin; The Iron Fist [1/2]
Topic Started: Mar 21 2015, 05:34 PM (523 Views)
Fairchild
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The Sir of FTG
Account Name: Fairchild


Profile
Name: [unknown]
Nickname: Verrin
Age: 17
Gender: M
Height: 5' 1"
Weight: 157 lb
Guild: Sabertooth
Class: D
Affiliation: Neutral
Hometown: unknown [resides in Magnolia Town]
EXTRA: Character/Item Updates

Appearance
Physical Description:Verrin is wirey and diminutive, often causing people to misjudge him as being younger than he actually is. Despite this, Verrin is incredibly confident in his strength, often showing off his toned muscles. Even so, despite often being in the sun, Verrin does not seem to tan or burn, and is neither fair nor tan in complexion, although some would argue that fact.

Verrin has ear-length blonde hair which falls in bangs on either side of his face, the back sticking up in errant tufts. His eyes are silvery-blue, almost always displaying a look of determination. He has no facial hair, but he does have a dimple on his left cheek which shows up when he smirks, often making him wish that he did.

Clothing: Verrin has discarded his old get-up, citing the strange clothes as being a major factor in why people treated him like a kid. Instead, now Verrin wears a black t-shirt with a high collar over a pair of crimson pants hemmed midway down his shin. Over this, he wears a matching red jacket with short sleeves, either shoulder draped with a piece of black, leather armor.

On his hands, Verrin wears a pair of leather, fingerless gloves. While the back of the hands is marked by dark leather, bordered with gold, the rest of the glove is a cream color, reaching halfway up his forearm. Around his wrists are metal cuffs, leather bands circling up his arms to another set of metal bands around his biceps. His boots are black, with a red strap accenting the heel and held in place by large silver buttons.

Pictures
Verrin Astarte

Personality
Verrin would prefer to keep a mysterious aire to him, however, he is not quite capable of that. Unfortunately, when you are loud, impertinent and short-tempered, you don't give off that "difficult to read" vibe. He is fine with that, although he tries to keep himself under control, if possible, and often finds him biting his tongue where he would rather spoken.

He isn't particularly concerned about what is right or wrong. Mostly, he is concerned about what is best for him. If he doesn't have it, and can't afford it, he isn't above stealing it. He has never really given much thought to killing anyone, and so far, he hasn't. He does believe, though, that there are times when there is no other option. He doesn't want to get into one of those situations, but he believes that he would be able to follow through with it.

He is quite proud of himself, considering his strength to be his greatest asset. He will challenge you to a fight if he's having an argument with you, almost immediately. Normally, he does this to people he thinks he might be able to beat, and tries to avoid picking fights with anyone he wouldn't be able to handle. He doesn't exactly shy away from these people either, though, if he thinks they might be willing to help him along his path.

He is often concerned with proving he is tough. He wants to make sure it's known that people shouldn't mess with him just because he's little. No matter what, he wants you to know that he is a badass in his own right. He often proves this to not be the case, as he still often acts like a child, and often cries when he gets hurt or angry.
An Interview with Verrin


History
History


Weaponry/Equipment
Name: Inkheart: The Dragon's Nib
Class: B
Description: An oversized fountain pen with a crackelature pattern along its smooth metal. Gold accents appear on either side of the grip, as well as at the base of the cap, accented by several diamond-shaped holes in the metal. A clip comes from the base of the weapon, acting as a hand-guard for the weapon. When the cap is removed from the weapon, a sharp, golden nib is revealed. Measuring at 1.3 meters long, 25 cm wide and weighing in at 10.5 kg the weapon is more useful as a club than it is a bladed weapon.

It was designed and created by Edmund Ostheim.
Inkheart

Effect/Function: Cap on: Bludgeoning. Cap-off: Slashing/stabbing.

Name: Ramuh
Class: D- Weapon
Description: An iron Broadsword which Verrin has grown fond of. It is just under 1 m long and 10 cm wide, being almost too large for Verrin to wield. He relishes the challenge, however, and has decided he would use Ramuh until he has grown out of it.
Effect/Function: N/A
Ramuh


Name: Iron Ball
Class: D- Weapon
Description: An iron ball the size of an apple. It's lighter than it should be, suggesting it is partially hollow. Julian uses this 1 lb. ball in his "Vibration Circuit" because it has little drag from wind resistance.
Effect/Function:N/A

TOTAL SP: 91
PWR: 30
END: 16
TGH: 15
SPD: 12
ACC: 12
MAG: 6

Stat Points Earned: 0/36
Arc Points Earned: 0/0
Jewels Earned: 5,500,000/12,600,000 (13,470,000)

Sources
Sources


Skills & Disciplines
"Iron Fist" Magic

Magic Type: Elemental Manipulation [METAL]
Tier of Magic: Starter [IRON]
Rank: 1
Total TP: 1/12 (6 Natural: 6 Bought)
Magic Description: This magic allows the user to utilize very basic manipulations of the element of metal. The user is capable of manipulating the element in a weak way, such as moving it or altering it into various forms for attack or defense. However the manipulations afforded by this magic are not very powerful.

Spells & Techniques

Name: Vibration Circuit [RANK 1]
Rank: 1
Type: Active Skill
Speed: 10
Duration: 1 volley
Cooldown: 4 turns
Cantrip: Float Iron Ball, in place, 2 in. over the hand. It is possible to build up momentum, allowing the ball to gently float up in the air, as if it was being juggled in slow-motion through the air over Verrin's hand in up to 4 in. arcs. However, moving his hand from underneath the ball will cause it to fall, as if he had dropped it.
Effect: Using his Iron Fist magic, Verrin can magically propel the Iron Ball as a projectile for 5 m, before it will circle back, returning to Verrin. It can be deflected from its course, at which time it will attempt to return to Verrin.

If, before it returns to Verrin, the Iron Ball's momentum is stopped completely, the technique ends, incurring the cooldown. If the Iron Ball is somehow encumbered (being in a wooden box, being held tightly, tied to a stationary object), Verrin will not be able to properly affect it, and possibly, will not be able to affect it at all.

If technique cannot lift more than 1 lb.
Edited by Fumus, Nov 16 2016, 10:24 AM.
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LunarCataphract
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A-Class
Name: Eisenvogel
Nickname: Vogel, Forge-Bird
Age: 1
Height: 20 cm (7.8 in) (wingspan 0.7 m [27.5 in])
Weight: 1 kg (2.2 lbs)
Race: Rainbow-Tailed Falcon (Iron Affinity)
Class: E
Owner: Verrin Astarte

Appearance
Physical Description: A small bird with a glossy sheen, Eisenvogel is the Iron Falcon. Rust tinges some of his feathers, dirt and grime clinging to his metallic form. While much of his body seems to be covered in large plates of metal, his wings' feathers seem to be mostly separated, to allow him easier control of flight.

His black eyes peek out from behind two plates of metal, appearing to be made of a lustrous glassy substance, although having the same hardness as the rest of his body. Yes, beneath his outer layer of metal plating, it seems that Eisenvogel is just layer after layer of increasingly more intricate metalwork, ending with internal organs which seem more akin to the inner workings of a clock than a biological organism.

Because he is still a chick, the iron plating mentioned above has not yet grown over his body. Instead, Eisenvogel appears to be a clockwork animal with very delicate moving parts. As such, he is extremely fragile, and cannot even fly, due to his flight feathers not having grown in.

Picture

Personality Eisenvogel is blindly loyal to Verrin, and in turn, the boy treats the bird well. When possible, Vogel will perch on Verrin's shoulder, never wanting to be very far away from his master. If Verrin needs something of his falcon, he simply needs to issue the command, and Vogel will be more than happy to oblige. Even in times that Vogel himself will be put at risk, the falcon has proved to be more than happy to put Verrin's needs before his own.

However, Eisenvogel seems to be somewhat suspicious of other people, often acting defensive against strangers, despite having little to no ability to back up his bravado. He has been known to nip and peck at people attempting to approach him, making it difficult for anyone other than Verrin to get close to the creature. In fact, Eisenvogel has been known to brush his feathers against Verrin's neck, sometimes causing wounds due to his sharp feathers and beak. Verrin seems to be growing more accustomed to this every day, but still occasionally reacts in surprise each time it happens.

History


Stats - (20/20)
Power: 3
Endurance: 5
Toughness: 5
Speed: 4
Accuracy: 2
Magic: 1


Magic Name: Mark of the Iron Falcon
Magic Type: Elemental Make (Metal)
Rank: 1
Magic Description: Allows the caster to create metal in various shapes. In the case of the Iron Falcon, the magic normally manifests as metallic feathers which can be jettisoned from its body as projectiles. However, it has also been shown capable of reinforcing the Falcon's body, as well as adding a sharper edge to its talons and beak.


Techniques: 0/0

Iron Feathers - 0

Edited by Fumus, Apr 11 2016, 10:07 AM.
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Fairchild
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The Sir of FTG
kk. All fixed. The confusion was because I wasn't clear enough in what I wrote. It should make sense now.

The technique has a few new sentences, and I added a cantrip for fun-sies...
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LunarCataphract
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A-Class
Hmmm okay. Well everything seems to be order except we don't measure speed in traditional units of measurements. We do it via the speed stat. So for your technique make it move at the same speed as Astarte, but with a cap of fifteen.
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Fairchild
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The Sir of FTG
[fixed]
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LunarCataphract
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A-Class
Where it says "speed9/15" that doesn't really make it clear. Word it as "it can move at the same speed as Astarte with a cap of fifteen" or else you'll need to update the technique every time his speed stat increases.
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Fairchild
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The Sir of FTG
[fixed]
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LunarCataphract
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A-Class
Now it makes no mention of a speed cap whatsoever.
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Fairchild
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The Sir of FTG
Quote:
 
same as Astarte's speed or 15, whichever is lower.


Yes it does. This says if Astarte's speed is over 15, the speed will default to 15.
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LunarCataphract
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A-Class
Oh I see it now. My apologies. I assumed it'd be under the description.
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