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[Accepted] Mordred; The Gunslinger
Topic Started: Mar 11 2015, 03:30 PM (271 Views)
Ravendark
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Logan Paul Dragon Slayer

Account Name: Ravendark



Profile
Posted ImageName: John-Henry "Doc" Holiday

Alias: Mordred

Age: 23

Gender: Male

Height: 6'3"

Weight: 175 lbs.

Occupation: Wanderer/Bounty Hunter

Guild: N/A

Class: D

Affiliation: Lawful Neutral

Theme




Appearance
Physical DescriptionA tall man, Mordred stands at a solid six feet and three inches. The gunslinger has long black hair which he usually keeps in place with a single red bandanna tied around his forehead. Overall, Mordred's complection is pale and very white, a surprising feature considering how much time he spends out in the sun or his upbringing in the wilderness of The Land With No Name. The man's eyes are a dark maroon, unflinching and filled to the brims with inner turmoil. For the most part beyond this, he has a normal face with no real marks or quirks.

His upper body is fairly built, yet still follows the pattern of an ectomorph regardless. His hands are slightly larger than they should be, yet not enough to warrant any real fear or whatnot. His chest and back are fairly normal, his arms as well. Overall the man's body is common with no real abnormalities or the like, there is the occasional scar here or there but beyond this his legs and the rest of him are quite unremarkable. He is somewhat built but still leans more on the lanky side of fitness.
Clothing: Almost no matter the situation, Mordred always wears the same set of clothes.

A black short-sleeved shirt tucked into black cargo pants which are held up by an equally black belt with a silver buckle. Over this, the man wears a red poncho which is long on the back, giving it the illusion of a cape of sorts, its ends are frayed and cut up thus reflecting his travels. He tends to wear black, fignerless, leather gloves on both his hands and occasionally a bronze gauntlet on his left hand which covers up a nasty scar he acquired in a previous adventure. On his feet he wears black combat boots and on his head he wears a simple red bandanna.
Accessories:
Occasionally he'll wear a silver stud on his ear or the like, beyond this he doesn't vary his outfits all that much.
Extra:
A few scars on his back and a large one on his left arm.


Pictures


Personality
A hard and cold soul, Mordred sees the world in a fairly simple way: There are those who have a gun, and those who don't.

Skullduggery and ulterior motives can help describe the man. He isn't afraid to manipulate someone dumb enough to not see what he's up too, nor is he afraid to shoot an unarmed man if need be- he is a utilitarianist by most means, he does what he does simply because it is necessary. That being said, he is not necessarily 'evil' by most senses of the word, he's simply a third party between it and being a 'good' guy. At the end of the day, one can never truly see what's going on inside the wanderer's head, just that he constantly has an iron in the fire no matter the situation.

His rather sly mindset is even more emphasized by his sly way of speaking. The man speaks with a slight accent, indicating how his background as a foreigner. Always one to sweet-talk both his enemies and his potential love interests, Mordred will try to talk his way out of a conflict before resorting to his guns or his machismo to rescue him. Such tactics may sometimes cause the man a fair bit of trouble, but its worth the risk considering he wouldn't be wasting the time nor coin on booze or bullets.

In battle, Mordred doesn't really change his attitude or thinking all the much. He is still the smart-talking and savy gunman which he acts like in his spare time. It probably goes without saying though that if the cards are really on the table then the man will get as serious as the situation demands, yet for the most part is rather aloof and without real concern.

A few quirks about the man however. He is an avid fan of poetry, playing the guitar, and sleeping in until past noon. He occasionally talks to his guns or to himself as if they each have distinct personalities. He has claustrophobia and views crime as a means to an end, resulting in his rather ambiguous alleigances.


History
Edited by Ravendark, Mar 23 2015, 08:43 PM.
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Ravendark
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Logan Paul Dragon Slayer

Sundance, The Burning Curse


Ammunition


Stats - 45
Strength: 10
Accuracy: 10
Stamina: 10
Speed: 10
Magic: 5

Earned
Stat Points Earned: 0/0
Arc Points Earned: 0/0
Jewels Earned: 100,000/100,000


Sources


Skills and Disciplines
 
Expert Tracker/Survivalist - After spending years camping in the wilds of The Land with No Name as well as around the different various countries of Earth-Land, Mordred has perfected the art of staying alive with minimum resources, as well as thriving. Additionally, as a bounty hunter, he is able to hunt and track down fleeing targets based on their tracks and footprints.

Adept Bounty Hunter - As a bounty hunter, Mordred has learned the various tricks of the trade from his teacher, Jesse. Under his tutelage the man learned such tricks as how to use explosives, how to gather information and establish a network, basic unarmed combat, the importance of making a plan, etc.

Gunman - After practicing for years, Mordred has learned the finite art of taking care of as well as using firearms. While he may not be a crack shot or a dead eye, he still is proficient in using them as well as killing people with them.
Edited by Ravendark, Mar 23 2015, 04:26 PM.
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Ravendark
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Logan Paul Dragon Slayer

Magic Name: The Unforgiven Gunslinger
Magic Type: Exquip
Tier of Magic: 1
Rank: 1
Magic Description: 'Gunslinger' is an ex-equip magic that is based around the use of firearms and guns in general, some variations from this pattern such as armor or miscellaneous tools are acceptable, but for the most part this magic revolves around guns and their ability to make an enemy spontaneously have multiple holes in their chest. Perhaps the most trademark and pivotal point of this magic is the Black Bullets ability, creating one's own ammunition which can be used normally by the caster's traditionally firearms as well as used to empower other spells- for a price of course...

As with all ex-equip magic: The user can change equipment through magic power, sending items back and forth from a pocket dimension. When using his aiblities, Mordred uses a type of non-elemental energy which he likes to coin 'Vengeful Darkness', energy which manifests itself as black in aesthetics yet has no elemental affiliation and is an energy in its own right. Using this energy to empower his weapons and abilities is key for Mordred, helping him outmanuver and overpower the opposition.
Technique Points: 2/2

"You're a Dead Man walkin' "
 
Quickdraw - 1
Type: Requip
Range: Self
Effect: The user can change to another piece of equipment by sending equipment to and summoning equipment from their pocket dimension. A single requip use is capable of swapping one full set/suit of armour and a weapon pair for another (i.e. a sword and shield, a bow, two claws, a sword and a handgun, etc.). In the case of Mordred, a brief shimmer of Vengeful Darkness like a black flash can be seen as an item is called forth from his pocket dimension.

Rank Progression


"I hope you weren't planning to die of natural causes..."
 
Black Bullets - 1
Type: Supportive
Range: Self
Effect: Being a gunslinger, Mordred relies heavily on having a constant supply of ammunition at his displosal. Thus, to solve this problem, the man constructed his trademark ability: creating his own ammunition out of magic itself. Upon activating this spell, Mordred can create a cache of magical black bullets. The amount of bullets which can be created are equal to a set formula regarding the caster's accuracy and this ability's rank. The bullets themselves can be fired normally, firing instead of a normal bullet loaded in the gun, but can also be consumed by Mordred to empower one of his other spells, the cost of which is determined by the consuming spell's rank. Upon using this spell, there is a 5 post cooldown before Mordred can create more Black Bullets. The ability lasts for 3 posts, after which, Mordred loses all of his Black Bullets and normal ammunition is required.

Quote:
 
0.1*(Mordred's Accuracy) + 10 = 11

- At this rank and current Accuracy stat, Mordred can create and store up to 11 Black Bullets.
- Black Bullets count as normal D-Class Ammunition
- Bullets can be sacraficed to empower other abilities (i.e if Mordred were to have 20 Black Bullets, he could sacrafice 10 to empower a spell, thus leaving him with 10 left)


Black Bullet effects for spells as well as their cost will be written under the main ability description in this font and color.
Edited by Ravendark, Mar 23 2015, 08:23 PM.
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Ravendark
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Logan Paul Dragon Slayer

Saving.
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Ravendark
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Logan Paul Dragon Slayer

This is no longer WIP
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Zaber
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Water Dragon Slayer

After discussions in chatango edits have been applied. I am giving this my 1/2 approval.

Black bullet seems iffy but since he is also using them as a counter-system for payment of other abilities, its doable. I approve.
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Inara Serra
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Honesty without tact is cruelty.



Your character application is now accepted and will be placed in the archived forum. This topic has now been resolved, so therefore its closed.

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