Hey everyone, it's me, your Lord and Savior, your Once and Future King, and your new Admin-for-Life Unlimit Sendo. I'm here to drop some turnbuckle-diving elbows and awesome news. There's been some relatively small updates to rulings regarding summon familiars and single summons. Additionally, there's also been a pretty big update in regards to the AP shop which reorganizes it and adds a ton of new stuff. You can find that in the AP Shop section under Item Creation. Check it out.
Class: B Description: Full body heavy plated armor. Easily distinguishable for its plated arrangement. Thin trips of metal are placed one after the other, making a full body coverage, while allowing extreme mobility. Set of belts its used to hold the sheath of Nolan's sword. The armor's gloves have six spikes, in sets of two, coming out of some of their plates, adding some extra protection. The chest area has additional leather straps with the same width of the plates to serve both as additional protection and some minimal decoration. Furthermore, the armor also has a black cloak, attached to the chest area by two triangular pins. Effect/Function: Set of class B armor. The cloak works a normal cloth.
Unholy Might - 5 While wearing this armor, Nolan receives a permanent +4 boost to his stamina. Additionally, Nolan's body becomes closer to Mosfatu's, something very clear by seeing his longer hair and facial hair (Nolan grows a mustache and a small beard).
Nuana
Class: A Description: Simple grey sword with a one-and-half-handed 20cm cruciform hilt with pommel and straight double-edged blade of 88cm, giving it a total of 108cm in length. Weights 1,2kg. Has no distinctive markings worth noting.
Niot x2
Class: B Description: Red sword with a straight double-edged blade of 70cm and one-and-half-handed 30cm hilt, which is another blade, giving it a total of 100cm in length. Weights 1,5kg. The Guard is 40cm long and 15cm wide, with a spiked look. Both the main blade and the secondary blade/hilt, have runes inscribed into them. Effect/Function: This sword was made to be used with levitation techniques, and although it can be used like a normal sword, it is not advisable to do so since it would just deal as much damage to its wielder as to its target.
Fire Blast - Rank 5 Niot glows bright red and fires a bright red beam of concentrated magic from the tip of the main blade that causes an explosion with an 1 meter radius on contact with a solid object. The explosion deals serious damage to targets in range. Has a 40 meter range and a 2 post cooldown.
Normal Equipment
Frockcoat
Class: D Description: Long red wine coat that Nolan uses all the time. Has no kind of buttons or pockets. The storm patch was modified and is now closed to a small cape that covers the shoulder, the back and the chest up to the collar. The collar and lappel stretch farther than usual, reaching down to the waist.
Magic Name: Dark Arms Magic Type: Dark Element Exquip Tier of Magic: 1 Rank: 8 Magic Description: When Mosfatu took over Nolan's body, he was not only changed physically, he also gained magic. Dark arms is a dark element magic is a form of exquip magic, that allows Nolan to change equipment during battle by accessing the pocket dimension and it practically gives him a flexibility in almost any kind of combat situation. This weaponry includes only melee weapons and armor, mainly swords and heavy armor. On a more advanced stage, Nolan can choose to use any excess dark energy to empower the weapon's attack, i.e turning a normal swing into a armor shattering blow, or create shadow copies of his weapon to saturate an area with dark energy projectiles, and even levitate his swords. Furthermore, Nolan can increase the range of his skills by charging more dark energy into them.
Techniques - 37/37 (25+12)
Dark-arms - 7 Type: Requip Range: Self Effect: The user can change to another arsenal of equipment by sending equipment to and summoning equipment from their pocket dimension. An arsenal refers to a ‘set’ of weapons or defensive equipment.
Rank Progression
Rank 1: After changing arsenal there is a 4 post cool down. Rank 2: After changing arsenal there is a 3 post cool down. Rank 3: After changing arsenal there is a 2 posts cool down. Rank 4: After changing arsenal there is a 1 posts cool down. Rank 5: You can change arsenal once a post. Rank 6: You gain an additional item (see General Exquip Rules). Rank 7: You can change arsenal twice a post. Rank 8: You gain an additional item (see General Exquip Rules). Rank 9: You can change arsenal trice in a post. Rank 10: There is no limit to the number of times you can change arsenal in a post, you gain an additional item (see General Exquip Rules).
Dark Domain - 6 Type: Passive AOE Radius: Rank*10m Effect: While wearing Mosfatu's armor Nolan deepens the darkness from his surroundings, increasing his own power. Nolan can store power in various increments, increasing the stacks of power at a rate of one counter every two posts, up to 6. As a side effect, every light source within Dark Domain's effective range becomes visibly dimmer, but not to a point where it affects view range or accuracy.
Dark Rain - 6 Type: Offensive AOE Radius: 40m Effect:Using a sword Nolan sucks the light from the area surrounding him, manipulating the darkness creating 40 Darkness Orbs that hover above him, instants before they fall around Nolan, equally spread across the affected area. Before crashing down, the orbs become replicas of the sword Nolan used Dark Rain with. The swords shatter and send out flying shards, when they hit the floor, that deals damage to anyone with 1 meters of where they land. Dark Rain can deal up to severe damage to each enemy within its area of effect. Has a 3 post cooldown. If Nolan has usable counters in Dark Domain, Dark Rain uses one of those counters. If so, the swords release dark energy on landing instead of shattering, and then remain stuck on the ground for 3 posts.
Doom Blade - 6 Type: Offensive Range: [Rank]*10 meters Effect: Nolan infuses his sword with darkness for 1 post. Then once a post Nolan can swing downwards creating a dark crescent shaped projectile that deals severe damage to the first target hit. Can spend X Dark Domain Counters on cast to increase duration by X. Has a 2+X post cooldown.
Dark Dance - 7 Type: Offensive Range: (Rank * 2) meters to levitate, (Rank* 5) meters thrown Effect: Dark Dance allows the user to move around and carry their weapons using their magic, floating their weapons around them and throw them towards a target up to (Rank * 5) meters away; attacking them once. Weapons to be floated must both be wielded by the user, or unattended; and be present on the battle field within (rank * 2) meters, though this technique may be combined with Requip to call forth more weapons if needed.
It also allows the user to activate and aim one tech from one of the levitated items, instead of throwing it. However, if the target is beyond (Rank * 5) meters, even if the tech possessed the range to reach it, it accuracy would be halved.
The number of weapons that can be controlled without strain is (rank/2). The user may control more weapons than this but with twice as many weapons it becomes twice the strain and half as accurate and gets exponentially harder with more weapons from there. Weapons can be levitated for up to (rank / 2 [rounded up]) posts without attacking, though as soon as an attack is made the technique ends and all levitated weapons fall to the ground.
Cool Down: 2 Posts (Rank 1-3); 1 Post (Rank 4-6) or None (Rank 7-10).
Dark Rush - 5 Type: Dash Range: 15m Effect: Nolan charges his armor with dark energy, increasing his own speed momentarily. This allows him to cover short distances in a blink of an eye. Nolan requires Line of Sight from point A to B and Line of Egress. The dash speed is 60. Has a 2 post cooldown. If Nolan has usable counters in Dark Domain and is inside a field of swords from Dark Rain, Dark Rush uses one of those counters to reduce its cooldown by 1.
Guild Spells
Rhythm of War - 2 Type: Utility Range: 20 m. Effect: The user's eyes glow a bright red for a duration of 3 posts; during this time the user gains a +4 strength buff in their first post, an additional +4 strength buff in their second post and yet another +7 strength buff in the third post. Once this technique ends however the user suffers from -5 strength for one post.
Class: B Description: Long range sniper rifle. Hecate II is 138cm long, and weights 14,4kg. The barrel is 700mm wide and has a .50 caliber. Has a x8 scope mounted, and a bipod for support while Sita is in a prone position. Its mainly made of a dark metal, but has a light wood stock and handle.
Pic
Effect/Function: Holds a 6 round magazine. Shots fired from Hecate II have a 100m range.
Snipe - 5 Type: Offensive Range: 80m Effect: Hecate II fires a long energy beam, dealing serious damage to the first target hit. 2 post cooldown.
Hecate's ammo x1
Class: B Description: Magazine for Hecate's Ammo. Basically a black metal magazine, same as Hecate, with a lacryma battery strong enough to fire 6 rounds. Effect/Function: Holds 6 rounds for Hecate.
Combat Suit
Class: B Description: Set of light combat clothes. The set includes; A complicated tailored tight suit with few strings on the lower v part of the suit, as overall it appears similar to a one piece swimming suit -only a bit more revealing- with black, white and dark desert yellow colored with a simple padded plastic just below the breast. On top of the suit, Sita wears a short dark desert yellow combat jacket, wore in an open style completed with a long white muffler that was wrapped loosely around her shoulder and neck. Her lower clothing had a various combination between a tight black short shorts, with a black or metal waistband that attached to a same desert yellow colored combat chaps, or the same black short shorts with few tight straps and a long black stocking up to her thighs. And to complete the whole set, Sita always wears a pair of finger-less gloves and a pair of brown combat leather boots. Effect/Function: Combat suit is magically enchanted to endure physical and magical attacks, working like a set of armor.
Unholy Might - 5 While wearing this suit, Sita receives a permanent +4 boost to her stamina.
Natural Equipment
Demonic Teeth
Class: C Description: Teeth of demonic nature. However, unlike Nolan, Sita is not trully a demon, thus her canines only became slightly longer than those of a human, giving her a look much closer to that of a vampire. Effect/Function: Biting.
Demonic Skin
Class: C Description: The power injected into Sita by Nolan did more than just give her the strength to fight her illness, it also strengthened her body. Sita's skin became stronger which allows her to endure more hits a normal human could not. Effect/Function: Class C Armor
Demonic Horns
Class: C Description: The power injected into Sita by Nolan did more than just give her the strength to fight her illness, it also strengthened her body. Sita has four horns growing out of her head as a result. Two one her forehead, and one just above each ear. Effect/Function: Slashing.
Demonic Eyes
Class: C Description: The power injected into Sita by Nolan did more than just give her the strength to fight her illness, it also strengthened her body. Her eyes being her main actual weapon, are now more resilient to damage. Effect/Function: Class C Armor. Sita's eyes now glow red when she uses her demonic powers.
Stats - 180
Strength: 10
Accuracy: 45
Stamina: 10
Speed: 45
Magic: 50 (30+40)
Magic
Magic Name: Dark Arms Magic Type: Dark Element Exquip Tier of Magic: 1 Rank: 6 Magic Description: Dark arms is a dark element magic is a basic form of exquip magic, which Sita gained when Nolan restored her strength. This magic allows Sita to store any kind of guns in their own arsenal to the pocket dimensions. She can change equipment during battle by accessing the pocket dimension and it practically gives her a flexibility in almost any kind of combat situation. This weaponry includes only Firearms such as guns, rifles, and later even heavy artillery weapons, such as cannons and other high caliber stuff. On more Advance stage, Sita can choose to use any excess dark energy to empower the weapon's attack, i.e turning a normal shoot from a gun into a blast of streaming dark-elemental magical energy, or create shadow copies of her weapon to saturate an area with dark energy projectiles.
TP - 18/18
Dark Suppression Fire - 6 Type: Offensive AOE Range: [Rank]*5m Effect: Sita creates a number of dark orbs equal to the Rank of this Tech, that hover above her and fire down suppression fire in cone in front of her with a 50% spray angle, dealing severe damage to each enemy inside the effective area of the tech. If Sita is holding a weapon, the orbs become dark replicas of that weapon instead. Has a 2 post cooldown.
Dark Snipe - 6 Type: Offensive AOE Range: [Rank]*15m Effect: Sita fires a long dark element beam from her hand or weapon, dealing severe damage to the first target hit. 2 post cooldown.
Wither - 6 Type: Debuff Range: Rank*2m Effect: Sita fires a black projectile, from her hand or weapon. This projectile deals no damage but, applies a speed debuff on the first target it hits. People affected by the debuff become weak against 1 element of your choice (chosen at the technique's creation) for the debuff's duration. All harmful techniques of that element deal bonus damage equal to their Rank minus 2 against people affected by the debuff (only affects elemental techniques of equal or lower rank than the debuff). 3 post cooldown.
Speed Debuff and Duration by Rank
Rank 1, 4 Stat Points, 2 Posts Rank 2, 8 Stat Points, 2 Posts Rank 3, 12 Stat Points, 2 Posts Rank 4, 16 Stat Points, 3 Posts Rank 5, 20 Stat Points, 3 Posts Rank 6, 24 Stat Points, 4 Posts Rank 7, 28 Stat Points, 5 Posts Rank 8, 32 Stat Points, 5 Posts Rank 9, 36 Stat Points, 5 Posts Rank 10, 40 Stat Points, 6 Posts
Name: Fox Ears Class: D Description: 10 inches high, 4 inches wide black fox ears with with white interior fur. Effect/Funtion: Human level directional hearing. The ears move in reaction to noise, and sometimes in accordance to Emi's emotions.
Equipment
Natural Equipment
Name: Fox Ears Class: D Description: 10 inches high, 4 inches wide black fox ears with with white interior fur. Effect/Funtion: Human level directional hearing. The ears move in reaction to noise, and sometimes in accordance to Emi's emotions.
Name: Fox Tail Class: D Description: 1 meter long black fox tail, with a white tip. Effect/Function: Its fluffy and good to hug. Effective at keeping Emi warm when sleeping. Moves according to Emi's emotions.
Misc.
Small Shrine
A small shrine in the shape of an empty temple. Every now and again, you can hear the indiscernible whispers of those departed coming from it.
Fluffball
A fluffball, basically it's a type of animal that just looks like a ball of fur. It has no limbs, or face or anything, it's a just a fluff ball that sits around and makes little purring noises every now and again. It's not a pet and cannot do anything beyond lay around the house looking cute.
Kuione
Description: 2 Meter long single blue scarf. Albeit possessing the resistance of a B class item, it has not use other than a cosmetic one. Effect: Although magical Emi has yet to master its use. So for now Kuione has no combat use.
Magic Name: Fox Fire Magic Type: Support Specialist Tier of Magic: 2 Rank: 4 Magic Description: Emi is capable of drawing the magic of her people as a blue fire that can be used to increase the strength of nearby allies and herself, as well as decrease the power of enemies in a similar fashion. People affected by her buffs may find themselves with a visually different attire or simply engulfed in blue flames. Her fire affects its targets bodies directly, which allows Emi to it as a way to heal her allies or damage her foes. As Emi's control over her magic grows she becomes able to actually materialized her Fox Fire in small quantities, allowing her to create shields to protect herself.
Techniques: 16/16 (8 earned + 8 purchased)
Inner Fire - 4 Type: Support Range: Self Effect: Emi charges herself with her own magic, changing her outside look to appear older while outside combat. The additional cups added to her chest do come in handy sometimes. During combat she also appears to wear a set of armor. However, both this changes are purely cosmetic and whenever she is hit, the area stroke will momentarily turn back to its original form.
Emi under Inner Fire outside combat
Emi under Inner Fire during combat
Rank Progression
Rank
Stat Points Buffed
Technique Options
Duration
Cooldown
1
3/3/3/3
Increase the total stat points gained by the buff by 2 per rank and Increase the total stat points gained by the buff by 2 per rank
2 posts
3 posts
2
6/6/6/6
Increase duration by 1 post
3 posts
3 posts
3
9/9/9/9
3 posts
3 posts
4
12/12/12/12
Increase duration by 1 post
5 posts
3 posts
5
15/15/15/15
People affected by the buff gain resistance to ice and earth elements for the buff's duration. All harmful techniques of that element drop 1 rank in effectiveness against people affected by the buff (only affects elemental techniques of equal or lower rank than the buff).
5 posts
3 posts
6
18/18/18/18
People affected by the buff gain resistance to fire and water elements for the buff's duration. All harmful techniques of that element drop 1 rank in effectiveness against people affected by the buff (only affects elemental techniques of equal or lower rank than the buff).
5 posts
3 posts
7
21/21/21/21
6 posts
3 posts
8
24/24/24/24
Increase duration by 1 post
7 posts
3 posts
9
27/27/27/27
7 posts
3 posts
10
30/30/30/30
All targets of the buff may hover 1 meter above the ground for the Duration of the buff.
7 posts
3 posts
Re-ignition - 4 Type: Supportive Range: 10 m per rank Effect: Select a Buff spell in range that you or an ally cast and has a rank equal to or lower than this technique. That Buff technique has its duration restored to its normal maximum. If a Buff you target affects multiple targets, only one needs to be in range and they all gain the benefit. Duration: Instantaneous Cool Down: 3 posts. If 50% or less of the duration was restored, the cool down is 2 posts.
Blazing Arena - 4 Type: Support (DeBuff) Radius: 8 meters Effect: Emi saturates the area around her with her magical power. Enemies within that area, at her choice, will be bathed in her Fox Fire, reducing their speed while dealing moderate damage every turn, that ignores armor and magical shields, for its duration. The area affected can be easily identified by the fact that tiny blue embers can be seen on any solid object that hasn't been chosen to be affected. Has one additional Technique Option at the cost of increased cooldown. Has 5 posts cooldown.
Rank Progression
Rank
Speed Points Debuffed
Duration
Technique Options
1
5
2
Make your debuff an aura that affects people around you with a radius equal to its range. Your debuff affects up to 2 people. Increase the total stat points reduced by the debuff by 1 per rank.
2
10
2
Your debuff also deals rank 2 damage per post for its duration which cannot be blocked by barriers or equipment.The damage cannot be a higher rank than the debuff.
3
15
2
4
20
3
Your debuff also deals rank 4 damage per post for its duration which cannot be blocked by barriers or equipment.The damage cannot be a higher rank than the debuff.
5
25
3
Your debuff affects up to 3 people.
6
30
3
Your debuff affects up to 4 people.
7
35
4
8
40
4
Make your debuff medium range (5 meters per rank).
9
45
4
10
60
4
increase the total stat points reduced by the debuff by 1 per rank
Blazing Illusion - 4 Type: Support (DeBuff) Radius: 8 meters Effect: Emi saturates the area around her with her magical power. Enemies within that area, at her choice, will be followed by an ethereal after image. The after images are intangible and mildly transparent, enough to be a distraction, reducing their targets accuracy while dealing moderate damage every turn, that ignores armor and magical shields, for the tech duration. The area affected can be easily identified by the fact that tiny blue embers can be seen on any solid object that hasn't been chosen to be affected. Has one additional Technique Option at the cost of increased cooldown. Has 5 posts cooldown.
Rank Progression
Rank
Accuracy Points Debuffed
Duration
Technique Options
1
5
2
Make your debuff an aura that affects people around you with a radius equal to its range. Your debuff affects up to 2 people. Increase the total stat points reduced by the debuff by 1 per rank.
2
10
2
Your debuff also deals rank 2 damage per post for its duration which cannot be blocked by barriers or equipment.The damage cannot be a higher rank than the debuff.
3
15
2
4
20
3
Your debuff also deals rank 4 damage per post for its duration which cannot be blocked by barriers or equipment.The damage cannot be a higher rank than the debuff.
5
25
3
Your debuff affects up to 3 people.
6
30
3
Your debuff affects up to 4 people.
7
35
4
8
40
4
Make your debuff medium range (5 meters per rank).
9
45
4
10
60
4
increase the total stat points reduced by the debuff by 1 per rank