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| Healing magic vs Spec Buffs; am i wrong? | |
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| Topic Started: Mar 2 2015, 04:31 PM (193 Views) | |
| Smiley | Mar 2 2015, 04:31 PM Post #1 |
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4th wall Exquiper
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just had a look at the buff specialist options and at healing magic... at rank one healing magic takes 2 posts to heal one superficial wound and has a cooldown of 4 posts... right? but a support specialist can use a 2 post Buff and insta-heal the same wound with a cooldown of 3 rounds... right? doesn't this make non-buffing healers pointless? |
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| 御 Cloud | Mar 2 2015, 11:35 PM Post #2 |
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Who you calling chocobo head...
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As far as I'm aware we don't have a set healing magic, just guidelines. In any case I imagine the difference would be tier. The healing magic you posit is probably tier 3, while the support specialist is tier 1. Additionally healing magic can be tied to other sorts of magic, for example adding healing to an appropriate tier 2 elemental magic makes it tier 1. In any case I'd say the example for healing you gave you just...plain wrong. Or at least you're combining every negative factor at the same time. A healing technique that only heals one superficial wound with a 4 post cooldown (instantly, mind you, I don't know why you're adding the overtime when that's a drawback to decrease cooldown or increase the healing) is probably ranged, unlike an equivalent buff heal. TL;DR: Matter of tier, your example is wrong. |
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| 栄 Zaber | Mar 3 2015, 01:41 AM Post #3 |
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Water Dragon Slayer
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Its not pointless, as you can use healing in many other magic types without healing specialists. But yeah there is an extra bonus to having support specialist when you consider all the other options. |
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| 御 Cloud | Mar 3 2015, 02:23 AM Post #4 |
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Who you calling chocobo head...
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Also a healing mage can heal at range, heal over time, heal large amounts instants, heal in an AoE, make a conditional heal that goes off when the target takes damage, etc. Or in other words they get a lot more say in how and when they heal. One shouldn't compared generic technique guidelines and expect them to match what a specialist magic in that field can do. |
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| 栄 Zaber | Mar 3 2015, 04:35 AM Post #5 |
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Water Dragon Slayer
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But cloud with healing specialist, they can still do all that healing magic. Its built right in. They can do variations to heal magic with that same support specialist area. Basically there is near no difference between the two unless you want there to be. |
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| 御 Cloud | Mar 3 2015, 05:49 AM Post #6 |
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Who you calling chocobo head...
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...I'm agreeing with you..? I'm saying that the notation that non-buff healers are pointless is wrong; using the bias that one his example is flawed and two his example even if correct is from guidelines for simple techniques, not rules for entire magics. Edited by Cloud, Mar 3 2015, 05:53 AM.
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| 栄 LibertyGear | Mar 3 2015, 11:38 AM Post #7 |
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Providing Fire Support
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Although what both you guys said is true, I think what Smiley is talking about is the fact that a rank 1 buff tech can have a rank 2 healing, and a rank 2 buff a rank 4 healing. Its still wrong to compare the two, so yeah, support specialists do have that kinda of advantage on early ranks, but they even out later on. If you think about it, a rank 4 debuff can also deal more damage than a rank 4 attack tech, but agagain it evens out, or even falls short later on. |
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| Smiley | Mar 3 2015, 12:52 PM Post #8 |
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4th wall Exquiper
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actually, i was using both examples for a T3 specialist holder magic, i just thought it was weird that i could heal faster with a buff tech, than a heal tech. (for this char) and LibertyGear, a rank 1 buff tech can have the option to have a rank 2 heal that is limited to the same rank as the buff, so the heal is still rank 1, though it upgrades to rank 2 when the buff does... Edited by Smiley, Mar 3 2015, 12:53 PM.
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