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Testing post-modifs; i was hoping i wouldn't have to add more posts but here we are
Topic Started: Dec 9 2013, 08:12 AM (2,046 Views)
Fumus
Member Avatar
・。゜. ヘ(゜Д、゜)ノ

Account Name: Fumus


Summoner's Profile
Name: Meiyou
Nickname: Yō Lu, Kaku, Rou, Ki
Age: 20
Gender: Male
Height: 185.5 cm (6'1")
Weight: 65 kg (143.5 lbs)
Guild: N/A
Position: D ; Neutral
Misc: name etymology
Meiyou was the human's name.
Mei is the summon's name.
'-you' is pronounced like 'yō'.

 
寐鼬

Posted Image

ka =#5F6B9C ; ro =#E06073




Appearance

Physical Description: Rou and Kaku, elongated to Meirou and Meikaku, are two personalities. They were born from the body of Yō, and consider themselves different. Depending on which personality is surfaced, the appearance of the body will change accordingly, such as their hair-, eyes-, marking colours, and stature. Unchanged is the fact that they stand at six feet tall with a lanky body build. With the lack of participation in extraneous physical activities, there's no such secret as "hidden muscles" that some females might imagine under all those layers. His hair reaches below his ears, and his bangs are parted like an M. In the back, he ties the hair that reaches his neck's base. Light toned bordering pale, neither are bothered by their complexion.
Rou is characterized by his white hair, light red eyes and markings, and a clear stare as he takes everything in at his own pace. Which is to say, he will stand there trying to understand something even as others already have. Rou's expressions are much more subtle than his counterpart, a little happy uplift here, a head tilt there, sometimes the most minuscule of eye brow raises. Still, Rou keeps himself straight-back and, if it weren't for the way he spoke, it could be could believed he was all about business. Slack but not wasteful of his movements, Rou ends up in places whether or not he knows why. Regardless, he holds himself politely to the side for others at a first glance.Kaku is characterized by his black hair, yellow eyes and markings, and holds a sharper gaze as he looks at the world's challenges. Kaku started a good portion of his life occupying the snake vessel body, five years straight for a time, and has therefore had a late start getting used to human movement and body language again. Due to the influence of the snake, his eyes may appear slit depending on the lighting. Kaku regards the world as a trick to be unraveled, and will not hesitate to get all up its face with a mighty sly smirk. He's one to use exaggerating arm gestures when called for as well. He appears prouder than Rou, but goes with the casual slouch instead.

Clothing: Rou and Kaku are in possession of many black long sleeves that they don't mind the monotony of. They have a hoodie or two that they favor that can change inside-and-out that they wouldn't mind wearing even without a shirt. Pants, some with arrow designs but most were plain, was what either of them preferred to wear nowadays. There are other choices, but they prefer anything that covers the skin. Besides, it's not like the scorching sun called for variety. And even then, they would prefer layers over a cool breeze. It certainly helped with how pale Meiyou used to be, especially since he'd stay inside for as long as possible in his younger years. For now, he wears Sasu everywhere.
Accessories: A black turtleneck scarf he always wears. Two yellow arrows point down on the left and right sides of the scarf.
Extra: The color of the markings under the human's right eye changes depending on who is surfaced. The shape stays the same, being three circles connected by black lines in the form of a simplified atom.

Gallery

Rou | Kaku

Drawn by Fumus


Personality
A little background: Meiyou is the birth name given to the human, but had been usually shortened to Mei. However, after the mind-and-magic-split occurred between the human and an artificially created snake (history), and because the word 「Mei」 was a name shared between everyone involved, it was agreed to now refer to that original person as Yō instead. When Yō's magic stabilized, the snake, whose name was Mei by coincidence, had its personality forced into submission. The event also gave birth to two personalities that each adopted aspects of the original while basically destroying the original's personality as a whole. One was Rou, full named Meirou, while the other was Kaku, full named Meikaku. Of these two new human personalities, only one of them can occupy the human body at one time, which left the other to occupy the snake body. Due to their magic, these two personalities are able to switch into each others' bodies (tech). Regardless of which body they occupy (human/snake), they still retain their sense of self. They also wholeheartedly respect each others' names, because sometimes it is the name that is all that's left of an existence.
Rou is the image of patience and complacency that Kaku gave up. Lax with his actions, Rou could be described as one of his own pace. Instead of getting dragged around, Rou let's life take a seat back. Far from uncaring, Rou just prefers to let things go as they want to. It's not really that he'd do nothing until he needs to; it's more that he'd go for the opportunity when it appears, as it appears, rather than try to create more. After the split, Rou's urgency towards taking the initiative was traded off. Even when talking, Rou speaks in a polite manner without rushing. It used to take a moment to comprehend new concepts, but Rou is not to be mistaken as dumb or stupid. Once he has something down, he's not one to shrug it off as useless. More with the present than the future, like a balloon, he idles along until sharp winds threaten his life. The easygoing behavior he displays is only true out of danger, and it would be wrong to assume him completely docile. Still, he often scolds Kaku. Because of this, Rou has grown to push aside his opinions at times of necessity. Sometimes, it's mistaken for having a high tolerance. Where Rou is calm and arguably amenable in most cases, Kaku took all of Yō's quick adeptness and boldness. Self- proclaimed as "the audacious one", Kaku holds the more prominent memories right before the split, and thus has taken it upon himself to care most importantly their well- being over anything else. Still, the idea of being able to create his own opportunities and advantages has always been favorable, and he doesn't deny that it'll one day cause trouble for the boys. To himself, he's agreed that justified chaos is A-Okay, which could range from "threats" to "convenience". Unlike his other not-self who believes the world is already offering so much, Kaku believes there will never be too much. There isn't much that Kaku wouldn't do for himself or for Rou, including keeping himself in Mei's body while Rou takes his time with the world at a human's slow pace. A snake's bite can come from anywhere, and such readiness was an appeal and a sacrifice Kaku was willing to give a try. Kaku is the most influenced, if only subtly, by Mei's eyes on the world. However, this has led him to become more cautious, overly so at times, and trust his wary gut more often than not. Prone to rambling.

xxに焼き付けられて、あの目は―
Carved in by xx, those eyes-
xxに飲み込まれて、あの心は―
Swallowed by xx, that heart-

History

Birth

Stagnate

Writhe

Rust

Polish


Skills & Disciplines

~ Education 「Rou/Kaku」 ~ Attended Empyrea Academy and went through all that fine schooling stress and whatnot.

~ Perseverance 「Rou」 ~ Although may not be expressive about it, Rou can usually keep at any certain activity for as long as he needs or wants to regardless of difficulty. Despite having spent less consecutive time as a snake than Kaku has, Rou seems to be able to take patience to a hunter's level easier. He is also much more tolerable with mundane and considerably boring tasks.

~ Security 「Kaku」 ~ After years of strife related to entities and powers outside of their control, Kaku has developed a keen sense and unfortunate affinity for anything he would consider Not Worth Our Time, But Does It Care? No, It Does Not, What The Bloody Nether. It isn't that he has come to terms with the incredulity of everything being thrown at them, but he's long since tried asking and instead can work rather well under the strange pressures.

~ Weaponry Usage 「Rou/Kaku」 ~ Both have started to learn more with using weapons other than their body parts. Both tend to fight in a flexible style, but Rou is more reactive while Kaku prefers initiating. They've been primarily focusing on blunt one-handed weapons, but has since been looking into mid-ranged weapons that require a more finesse touch. They've been looking into heavy blades that are designed for chopping.


Weaponry/Equipment

Name: Suzu Hat
Class: S
Description: A Santa hat, redyed! Rimmed
with yellow fluff, this otherwise black hat is
20.32cm (8 in) long when laid out, excluding
the fluff-ball tip. The fluff-ball tip is white with
a diameter of 6.35cm (2.5 in). The black material
is soft and malleable like any other fabric.
The yellow fluff isn't real fur.
Effects/Functions: Can remove a single debuff
placed on Meiyou. Cooldown: 7 posts.
Suzu Hat Picture

Name: Oto
Class: B
Description: Yellow headphones lined with
black rims. Both left and right ears have antennae/
mic-like yellow-tipped black towers that always
point upward. At the base of each tower is a dial
independent of the towers. There seems to be ports
in the base of the towers that can be jacked into.
Effects/Functions: View below.
Oto Picture
Oto Effects/Functions

Name: Saiklace
Class: B
Description: A necklace with a blue sapphire
for its pendant. The necklace is 32 cm (12.6 in)
long and is made of silver links chained together in
an alternating pattern. The pendant is heart-shaped,
and the sapphire is held within a black lass rim. It
hangs from the necklace by a gray loop protruding
from the <3's indent.
Effect/Function: See below. Cooldown: 3 posts.
Saiklace Picture
Saiklace Effects/Functions + Picture

Name: Sasu
Class: B
Description: A hoodie jacket, made to keep the cold out but also ventilated if kept unzipped. The hood is large enough to wear a hat comfortably underneath, and has a singular clip on its right edge. The hood appears to be connected to a point within the neck cuffs, as if it's removable (it's not). The neck cuffs are large enough to cover the length of the neck, but are angled outward to give comfortable movement for the hood and neck. The jacket has two pockets, one on each side of its front. The jacket is rather plain in terms of design for the most part. However, the waist edge, neck collar, and passed the elbows of both sleeves are stripes. On the right striped portion of the sleeve are two small straps sewn in to keep the sleeve from moving. The left sleeve lacks the straps. The entire jacket is divided, color-wise. Depending on lighting, the left is a dark green-yellow that may look black, while the right side is white with a few blotchy yellow stains at the edges. The hood is also dark, with a white line running the length of its edge. The jacket should reach to the waist of its wearer, and can be zipped up to the chin.
Effect/Function: See Below.
Sasu Effect/Function

Name: Agony's Embrace
Class: B
Description: An expertly crafted whip that measures 243.84cm (96in) long from pommel to tip with the flexible portion consisting of most of that length. It features a single tail capable of inflicting painful, stinging lacerations and wounds that tear the flesh. It requires a significant amount of skill and dexterity to properly use, but in the right hands this whip, made from the leather hides of otherworldly creatures most foul, allows one to keep their distance while striking their foes.
Effect/Function: See Below.
Agony's Embrace Effect/Function

Name: Hyouvi (hyohh - vee)
Class: B
Description: A thin, white bandage
wrapping 152.4 cm (60 in) long.
Effect/Function:
Hyouvi can be worn around a limb,
someone's body, etc. to be carried around,
but serves no other function than to summon
the B-Class Temporary Pet Scevihk.
Hyouvi Picture
Hyouvi Effects/Functions cont. ; Scevihk Briefing

Name: Shillelagh
Class: B
Description: A walking stick made from a
stout knotty stick with a large knob at the top
typically associated with the folklore and culture
of a certain group of people. It is made from
blackthorn wood, which makes it less prone to
cracking and is treated during the curing process
which gives it a shiny appearance. The is roughly
a meter long and weighs a little under two
kilograms, making it effective not only as a
walking stick but also as a powerful blunt weapon.
Effect/Function: See Below.
Shillelagh Picture
Shillelagh Effect/Function

Name: Kuraj
Class: B
Description: A currently standalone
scabbard. Its wooden core's been coated in a
glowstone material, a mineral-like substance,
that's crushed fine enough to effortlessly mix
in with the black paint. Patterned in a dull gold
along the midsection are scarce leaves hanging
off branches. Over the paint is a polishing finish
that supplies a sheen and more protection. The
scabbard mouth is flattened and home to a thin
opening. The tip appears flat but is curved
enough to fall over if left standing on its own.
~90 cm (~36 in) long, ~8 cm (~3 in) wide, and
~3 cm (~1.4 in) thick. Just under ~2 kg (4 lbs).
Effect/Function:Sheathing a fitting
instrument or becoming an impromptu staff
/ blunt weapon that can strike, jab, or block.
Kuraj

Name: Strap Belts
Class: D
Description: A pair of black, belt-like
straps that hang from both sides of the inside
shirt while crisscrossing in the back. They are
attached by metal [] clips at the ends. Each is
85cm (33.5in) in length, and the buckles add
another 3cm (1.2in) to each ends.
Effect/Function: Can be detached and used
like a whip or to tie things up. Does not affect shirt
other than hanging from it. Instead of hanging,
the strap belts can be criss-cross clipped across
the back of the hoodie to hold Shillelagh and
Kuraj when they're is not in use.
Strap Belts Picture

Name: How Is This Not Fake
Class: C
Description: A train ticket. However, the destination appears to not exist in Earthland at all.
Weird, considering the ticket is very much authentic...
Effect: A memento.


没有
 
Edited by Fumus, Jan 10 2018, 01:11 PM.
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Fumus
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Pets and Temporary Pets

Scevihk (called forth from Hyouvi)

Nunbit (called forth from Mote)


Stats」 - 351

Power: 26
Endurance: 65
Toughness: 30
Speed: 60
Accuracy: 20
Magic: 80 (150)

Earned

Stat Points Earned: 0/296
Arc Points Earned: 2/26
Guild Points Earned: 25
Jewels Earned: 26,790,000/116,340,000 (100,770,000)

Complete Sources
 
296 SP * Jewels: 55,620,000 + 13,800,000 Bonus + 45,150,000 not bonusable

Xfers and Loans: +1,770,000 Jewels

Expenditures: -89,550,000 Jewels -20 AP

List of Modifications


五名
 
Edited by Fumus, Jan 10 2018, 01:13 PM.
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Summoner's Magic

Magic Name: Inscribed Neutrality
Magic Type: Single Summoning - Barrier
Tier of Magic: 1
Rank: 9
Magic Description: As per the Single Summon rules, the summon stays present and follows the summoner until the former is “defeated”, which then can not be resummoned until 3 posts later at full health. If the summon is defeated, then the summoner will receive such a mental backlash that it'll leave them nearly incapable of reactions for the first post following the defeat but may regain their sense of self afterward. In this particular case, Rou and Kaku are two different personalities that are able to switch places between the bodies of the summoner(human) and the summon(serpent). When Rou is surfaced/maining as the summoner, Kaku resides in the summon's body, whose form will have yellow eyes. When Kaku is surfaced/maining as the summoner, Rou resides in the summon's body, whose form have red eyes. Note that, physically, only the color palettes of the bodies are changed whenever the two switch (the switch occurs via the summon's {Ourobos Ode} technique).

{{Inscribed Neutrality}} as a magic focuses on barriers. More specifically, the creation of keratin and chitin offered by the summon has been imbued with the neutralizing aspects of the summoner's raw magic, and together can form films and layers of rejection against the world and its environment. When cast, these barriers generally affect both the summoner and the summon, either allowing both to gain the shielding benefits and/or for the two to work in tandem, for example one of them blocking damage which would then transfer a positive effect to the other, or for effects to occur at the end of the barriers' durations. These effects and benefits can range from causing splash-like reaction to healing to even the more utility applications such as platform usage. However, many of these additional effects require its barrier to first successfully mitigate something. As well, {{Inscribed Neutrality}} does not offer any direct offense.

Rou and Kaku share their magic. However, the barriers they create do differ depending on who is maining as the summoner. Rou's barriers are created from the keratin side of the magic, which is designed to deal with physical attacks. Meanwhile, Kaku's barriers are created from the chitin side, which is designed to deal with magical attacks. {{Inscribed Neutrality}} has three base techniques: of course the technique for the summon, and then one base physical barrier and one base magical barrier, which can only be used by Rou and Kaku respectively. From there, augment-like techniques can be used by either Rou or Kaku, which also give additional effects or benefits to either of the used barriers. The base barriers are only usable when paired with one augment-like technique per cast. As such, the base barriers as a standalone have no duration or cooldown-- these are determined by each of the augment-like techniques.

An augment-like technique must be equal rank to its base barrier in order to be used (the base barrier may be used at a lower rank if necessary). Multiple barriers can be cast overlapping at the same time as many as there are augment-like techniques available. The barriers, when cast by the summoner, will only affect the summon if the summon is in range, but the summon can afterward leave the range with the barrier intact for that duration.


Techniques:」 64/64 (32 + 32 bought)


Soar - 8
Type: Defensive
Range: Self, Summon
Effect: Usable only by Rou. A skin-tight transparent layer of keratin forms around both the summoner and the summon in order to reject outside forces. The summon needs to be within {Ouroboros Ode}'s range in order to be gain the benefits of the barrier when it is cast, but may afterwards leave the range. This barrier is able to neutralize or at least defend against physical attacks, impacts, and the like that come into contact. The count of what this barrier can affect is separate for both the summoner and the summon, and the cooldown of the barrier starts when either both barriers are exhausted or their duration ends whether deliberately or by running out. {Soar} can only be used paired with one same-rank technique from {{Inscribed Neutrality}} that augments it, and as such its duration and cooldown are determined by said technique. Every rank is instead able to partially ablate one higher rank's worth.
Visual: The created scales and slit brille become most unmistakable in certain lighting or after being struck.
Augment: Alternatively, this technique may be used to augment {Dive}. When {Dive} is augmented with this technique, those barriers gain this technique's effects: in addition to being able to stop magical attacks, it can also stop the appropriate amount of physical strikes before being exhausted.
RANK
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
EFF: _ PHYS STRIKE(S) BEFORE BEING EXH'D.
can stop a weak strike
can stop a few weak
can stop some weak or a moderate
can stop many weak or a few moderate
can stop some moderate or a single strong
can stop many moderate or a few strong
can stop some strong or a single very strong
can stop many strong or a few very strong
can stop some very strong or an overwhelming
can stop many very strong or a few overwhelming
Aug.D
 1
 1
 2
 2
 3
 3
 4
 5
 6
 7
Aug.C
 2
 2
 2
 2
 1
 1
 1
 1
 1
 1


Dive - 8
Type: Defensive
Range: Self, Summon
Effect: Usable only by Kaku. A skin-tight transparent layer of chitin forms around both the summoner and the summon in order to reject outside forces. The summon needs to be within {Ouroboros Ode}'s range in order to be gain the benefits of the barrier when it is cast, but may afterwards leave the range. This barrier is able to neutralize or at least defend against magical attacks, effects, and the like that come into contact. The count of what this barrier can affect is separate for both the summoner and the summon, and the cooldown of the barrier starts when either both barriers are exhausted or their duration ends whether deliberately or by running out. {Dive} can only be used paired with one same-rank technique from {{Inscribed Neutrality}} that augments it, and as such its duration and cooldown are determined by said technique. Every rank is instead able to partially ablate one higher rank's worth.
Visual: The created scales and slit brille become most unmistakable in certain lighting or after being struck.
Augment: Alternatively, this technique may be used to augment {Soar}. When {Soar} is augmented with this technique, those barriers gain this technique's effects: in addition to being able to stop physical attacks, it can also stop the appropriate amount of magic techniques before being exhausted.
RANK
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
EFF: _ MAGIC TECH(S) BEFORE BEING EXH'D.
can stop one rank 1 magic technique
can stop one rank 2, or three rank 1
can stop one rank 3, three rank 2, or five rank 1
can stop one rank 4, or three rank 3, etc.
can stop one rank 5, or three rank 4, etc.
can stop one rank 6, or three rank 5, etc.
can stop one rank 7, or three rank 6, etc.
can stop one rank 8, or three rank 7, etc.
can stop one rank 9, or three rank 8, etc.
can stop one rank 10, or three rank 9, etc.
Aug.D
 1
 1
 2
 2
 3
 3
 4
 5
 6
 7
Aug.C
 2
 2
 2
 2
 1
 1
 1
 1
 1
 1


Vitae - 8
Type: Support
Range: Self, Summon.
Augment: Must cast either {Soar} or {Dive} with this augment. When the barrier ends on a target, the residual scales invert into mending any wounds or recovering blood/bones that target may be currently suffering from, up to a severity depending on the rank. However, if the barrier had sustained at least a threshold of damage based on its rank, then the severity recovered increases. If the damage breaks through over the barrier, then the healing will occur after the damage is received.
Vitae Rank Progression


Razor - 8
Type: Support
Range: Self, Summon.
Augment: Must cast either {Soar} or {Dive} with this augment. When the barrier ends, and if that barrier has sustained at least a threshold of damage based on its rank, the target of each triggering barrier may choose a conic direction and then let loose the barrage of shards of scale caused by the barrier's disappearance. These shards will strike everything in their path to deal damage dependent on rank. It is possible for the damage to stack against any singular individual if both the summoner's and the summon's barriers meet the required threshold and manage to strike the same individuals.
Razor Progression


Dais - 8
Type: Support
Range: Self, Summon.
Augment: Must cast either {Soar} or {Dive} with this augment. While a target is affected, they may exert the barrier additionally at certain surface areas of their body in order to reject against the air or the like. Doing this allows the target(s) to be able to move as if they are pushing off of solid platforms. The targets still need to make the motion of movement (walking, slithering, jumping, crawling, climbing, crashing, etc. it isn't floating), and there is a height and weight limit dependent on rank. It is noted that there is a risk the farther from ground the affected targets ascend by virtue of plummeting via gravity should their barrier be exhausted prematurely.
Dais Rank Progression


Pulsar - 8
Type: Support
Range: Self, Summon; 35m
Augment: Must cast either {Soar} or {Dive} with this augment. The target of each barrier can choose whether or not to have the barrier block or be ignored by an incoming attack. If the barrier lasts its full duration, then the target of the triggering barrier may choose up to three different targets within range when the barrier ends. Those new targets are then affected by the base {Soar} or {Dive} barrier at -1 rank effectiveness for a new duration. Cooldown starts when all barriers created from this technique end.
Pulsar Progression


Attuned - 7
Type: Support
Range: Self, Summon; 90m
Augment: Must cast either {Soar} or {Dive} with this augment. When this barrier receives an attack, and if the other attuned barrier is within range, then both barrier targets will be alerted. In that instant, either may choose to transfer the damage mitigation to the other barrier as if the other barrier had been the one to receive the attack, leaving the initial barrier unaffected. If the attack is stronger than the barrier receiving the damage, then the remaining damage will also be transferred.
Attuned Progression


Inscriptive Id - 9
Type: Single Summon
Range: --
Effect: Scroll down.

明記
Familiar Form
Name: Mei
Nickname: //
Age: 11 years
Height: 3 cm
Weight: 0.6 kg
=#ABAAA2

Posted Image

Familiar Description
A 61cm long crystalline snake, Mei has no color but may appear silvery in regular lighting. There is nothing too spectacular about the creature compared to any other Earthland snake from a first glance. Originally, this body would have bled out color, but since this is a copy of what once was, the only thing that had been retained were its beginning traits. Beady hollow eyes dot the creature's head, as it slithers. The scales are keeled, and therefore do not give off a glossy sheen despite being crystalline.

Drive - ∞
Type: 'Supportive'
Range: Self
Effect: When Mei is present in its Familiar form, it can't mentally talk to the summoner or the single summon.


「Summon's Profile」
Class: S
Size: 490x48x35 cm^3 lxwxh, 2.4m wing span (1.8m folded)
Weight: 340 kg (260 kg without all fins)
銘記Physical Description
No longer imitating the common snake, Mei has evolved into a form that could survive both the depths and heights of the environment. Mei has retained its serpentine shape, but has forcefully grown in size and now dwarfs its previous form at a length of 490 cm. The rest of its proportions have followed as well, sitting at a width and height of 48 cm and 35 cm respectively. Its body is no longer clear nor colourless. The dorsal half is now saturated in cerulean while its ventral half veers toward teal. Beige frilled fins line both the upper and underbelly symmetrically, though their actual lengths vary in waves as necessary. Despite their position when Mei needs to slither along the ground, they can move along unhindering and unharmed. The tail also tips into a fin. Mei's head is now a threatening weapon, armored in ridges and rigid overlapping scales and protrusions. It has lost its detachable jaw, but it was replaced with a much stronger, sturdier maw. Topping these extreme changes are the pair of pectoral fins that act as 'wings', fin wings for short. These cartilaginous appendages can be comparative to a manta ray's, and span 200 cm in total.


Picture

Reference


Personality
Mei would call it ironic that of all the forms that the human could have copied into existence for Mei to be summoned in, it was the one that had caused everyone the most trouble. However, this only pertained to the familiar form. On the surface of the main body, either Kaku's or Rou's personality will be dominant. However, Mei, the snake's actual personality, still resides in the back of both their minds, and acts as the proof of their link to each other or coalesced in the familiar form. Mei was created as a vessel through crystalline reformation alongside studies behind the concept of summons. As such, Mei only had a year's worth of personality building before being used for the human. Still, the original vessel's persona watched the world through its owners eyes, and has grown a detached and condescending outlook towards humans' struggle to survive. When Mei had been dormant, these thoughts still sometimes leak through to whoever resides in the vessel at the time, who is usually Kaku. Kaku realized this during the first few years, but had opted to do nothing about it directly. Unknown to the humans was Mei's possessive inclination to them. They were the first to use the snake, and the snake was the first to help them. As such, after awakening, Mei has continued to be protective and territorial of its humans, openly so, even as much as to not mind that its original body had been entirely altered to fit their needs.


History
Mei, the name of the vessel, was created through crystalline reformation by members of and affiliated with Grimoire Heart in order to conduct more research on the concepts of summoning bonds. A year after Mei was created, Mei's purpose was fulfilled by a boy whose name was also pronounced 「Mei」. Ever since then, Mei had watched the world through their eyes as a subconscious entity whose wayward thoughts would sometimes leak through the mental barrier.

But now, ...

「xxは何かしら。知りたいの?」
ひっそり蛇は笑い出す。「馬鹿な事だ。」
"I wonder what xx is. Would you like to know?"
Quietly, the snake laughs. "It's something foolish."


Weaponry
Name: Brick
Class: S
Description: Weighing in at 2 kg (4.4 lbs), this 90x60x200mm fired block is a mixture of compressed sands and clay, which has caused the block to adopt a dirty red-brown color. Gritty to the touch, but with no signs of crumbling any time soon, this brick had been used by a passionate mason, more specifically a bricklayer, once after its creation. The structure that this brick had been a part of had been continuously fortified by magic through decades, and although that structure has long since collapsed, some of its individual units have retained their heightened durability. This brick is one such unit.
Effect/Function: A brick of S-class durability. Although it has no magical effect of its own, it can withstand strikes and magic much better than its ordinary counterparts (as an S-class normally can).

Brick(x1) Picture

Name: Laval Mote
Class: B
Description: The core of a particular Laval Sprite. On its own, this core appears to be a small, calm flame mote, flickering at an average of 6.35 cm (2.5 in) tall and 2.54 cm (1 in) wide. The core's base is pale yellow, and transitions through orange to light red the farther from the base.
Effect/Function: See below.
Laval Mote/Akaneiro Pictures
Laval Mote Effect/Functions
Nunbit Briefing

Name: Fuunui (Foooo - nooey)
Class: B
Description: An olive-coloured marble-gem-like orb with an odd, black inscription carved inside that, in some other universe that actually had such a language, may read "wind". The orb is 4.7 cm (1.85 in) in diameter, and weighs about 113.5 g (0.25 lbs).
Effect/Function:
On its own, Fuunui can be thrown with the quality of an impromptu blunt D-class projectile. It is also a simple marble that clacks around if it rolls into stuff.
Can be stored and be kept stored in an alternate storage dimension. Mei can bring out Fuunui by appearing to regurgitate the orb, with a one-post cooldown for storing/releasing.

Fuunui Picture
Name: Silvered Ash
Class: S
Description: Armor in the style of mail, plate, and skin for a serpentine creature. Molded specifically for Mei by Haiiro's own body and creation, it is fitted with consideration to the fins and horns lining and protruding from the body. Appearing like articulated plating, the substance matches along its ridged head, including partially sheathing the four frill-free cardinal horns. Separate pieces allow the creature to open its jaw unhindered. The frills lining the length of the fins' width are left alone, but a mail-like sheen reinforces the natural scales at and around the abdomen. The substance takes on a texture similar to a bodysuit to protect the ventral frills while also allowing movement should the creature ever become grounded. Moving toward the tail and away from the fins, the 'articulated plating' returns to the very tip of the flesh, leaving the frills and the tail cartilage exposed. For the fins, the bodysuit-textured steel-like constitution stretches over the fleshy masses without impeding its undulation. Most of the material has taken on a dulled metallic, darkened indigo when hardened. 75 kg.
Function: S-Armor.
Effects

Name: “Natural Armor" Fin Wings
Class: D
Description: Alternatively 'Pectoral Fins', this pair of appendages certainly resemble that of a large ray or other aquatic creature's, except these particulars are more cartilaginous and are covered in thin scales. They are wide, extending from the entire second meter from Mei's head, and give the creature a 2m wingspan. The dorsal side shares color with the rest of the serpent's upper scales, but its ventral hue is more akin to the beige frill-like fins that line parallel to the spine and underbelly.
Effect/Function: As these wings are more similar to fins rather than to feathered or filmed limbs, they can only fold away partially. Having no joints does allow them to lift and curve upwards to save lateral space. They can undulate if necessary for thrusts of propulsion. Aside from movement, they are fleshy yet rough and alone have D-Class durability.
reference for fins folding



Name: "Natural Weapon" Head Jaw
Class: A
Description: Chitinous and keratinous ridges and protrusions cover Mei's elongated head, with its majority in the form of forward horns and a beak-like tip around its maw. Where Mei's body is in constant movement, its jaw and head are the one rigid constant. Its overlapping covering and strengthened mouth have hardened with the loss of its fangs.
Effect/Function: Crushes and pierces with the quality of a A-Class weapon.

Name: “Natural Armor" Scale Skin
Class: A
Description: Keeled scales cover Mei's entire body, including over the pectoral fins. Cerulean for the back while teal for the underbelly, these smooth coverings aren't too noticeable in dull lighting aside from on the head. The only gaps through these scales are for the frilled fins that line the body's upper and lower sides, though even then the hardened placoids leave nothing to slip through.
Effect/Function: Protects Mei with the quality of A-Class armor.


Skills & Disciplines

~ Human Tongue ~ Whoever occupies the summon can still speak the human language vocally.
~ Serpent Locomotion ~ Whoever occupies the summon has the knowledge to move around like a serpent could.


Stats - 330 (280 +50)

Pwr: 102
Edr: 50
Tgh: 63
Spd: 65
Acc: 30
Mgc: 20

Summon Tech Progression
Rank

8
9
10
Total SP

.8SP+40
.8SP+50
.8SP+60
MaxSP

320
380
N/A
TP Pool

14
18
20
Equivalent Class

A
S
S


Magic

Magic Name: Neutrality Inscribed
Magic Type: SSm - Barrier
Rank: 3
Magic Description: Mei's original purpose was to be used as the recipient of another's magic bond. Being bonded to Meiyou, Mei has been able to simultaneously enhance, divert, and concentrate the human's raw magic into a bearable and usable form. While it was the human's magic that molded the end result of their shared capabilities toward rejection and neutralization via barriers, Mei's existence as the conduit and outlet is the reason why said barriers have taken the shape of keratin and chitin growth from the once-crystalline serpent's body. And now that Mei is conscious, the territorial entity actively assists whoever is using its body at the time with regulation and direction of their magic.

Despite being the one keeping Meiyou's magic in check, and by extension continue to tie Kaku's and Rou's personalities between the bodies, Mei as the summon is unable to directly cast its own barriers the same way. Instead, Mei focuses on being the recipient of their magic usage and even leakage with how little control the human has. Mei can also act as a messenger between the summoner and the summon from within their linked minds and affect how their barriers cast. Later on, Mei may also begin to make use of its new body as the byproduct from the two's desires that had transformed it in the first place, such as being able to survive the varying pressures of depth and height by rejecting it altogether for one example.

Just as the summoner has their two base techniques {Soar} and {Dive}, the summon also has its own pair of necessary techniques that work alongside the summoner. {Ouroboros Ode} and {Ophidian Origin} are what allow the summoner's barriers both in and out of use to leak from the summon and determines the outlined silhouette, which is the slight difference from the summoner whose casts are skin-tight. Another difference between the two is that while the summoner's magic is designed to be shared with the summon, this phenomenon is one-way and most of the summon's extra abilities are sole to the summon. Similarly though is that {{Neutrality Inscribed}} does not offer any direct offense.


Techniques: 12/18 (16 + 0 from summoner)


Ouroboros Ode - 3
Type: Support
Range: 25m from summoner; Self
Effect: Passively, this technique allows the summon to be the additional target of {Soar} and {Dive} when either are cast within 25m.
Through contact or by closely encircling the summoner, the summon switches its mind with the others' body. The summon's eyes change colors accordingly, and the features of the summoner change appropriately to whoever will now be occupying the human body. This transition can only be started if neither the summon nor the summoner are affected by either {Soar} or {Dive}. The transition is quick (within the post), but during those few moments both summon and summoner fall unconscious until the switch finishes. It is possible though risky to use this during combat. Putting this active on cooldown will not affect the passive.
Duration: Passive; Until used again.
Cooldown: 1 post

Ophidian Origin - 3
Type: Support
Range: 15m from summoner; Self
Effect: Passively, by being both the conduit and the outlet of the summoner's rejection magic, the summon is constantly emitting a transparent aura about 5cm out that lines its body. By itself, this aura has no effect when interacting with anything, but it does enable the summon to choose to levitate and move as normal anywhere within 15m of the summoner by rejecting the immediate air/water/environmental pressure as if they were solid. Being positioned any farther will weaken the aura and ground-bind the summon as regular. This levitation only works for the summon and its equipment, and may not be used to carry anything else. When the summon is targeted by the barriers {Soar} or {Dive}, this aura is what takes on the properties of the targeting barriers and visually gains enough opacity to become visible with a scaled pattern.
Alternatively, the summon may condense this entirety within its body, shoving the pressure under figurative lock and key, which will result in losing this aura, losing its 'Fin Wings', and shrinking down to 1/4 its regular size and 1/8 its weight. While in this smaller form, the summon may not be affected by either {Soar} or {Dive}. Putting this active on cooldown will not affect the passive.
Duration: Passive; Until used again.
Cooldown: 1 post

Ultima - 3
Type: Support
Range: Summoner within 15m
Effect: Mei forcibly opens up the pathways that litter their combined framework of magic, allowing the summoner the option to choose to cast {Soar} or {Dive}, whichever the current summoner is normally restricted from. At this rank, the summoner is allowed two usages, and the cooldown starts when the used technique(s) go on cooldown first.
Duration: 2 posts
Cooldown: 2 posts

Echo - 3
Type: Support
Range: Summoner within 30m
Effect: Mei delves deeper into the core of everyone's links and becomes able to whisper to whoever is occupying the summoner's bodies, and may thus manually act as a method of mental communication between the summon and summoner since they may communicate back with Mei. At later ranks, this communication may become passive.
Duration: 3 posts
Cooldown: 1 post

Edited by Fumus, Jan 16 2018, 12:28 AM.
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Fumus
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Account Name: Fumus


Character: Meiyou
Link: http://s1.zetaboards.com/Fairy_Tail_Guild/topic/5306436/
Change Log:
SUMMONER STUFF





• Gaining and Using _ SP: 317 (0/262) →
• Earning _ TP
• Buying 2 TP (__ 2017): -600,000 Jewels
• Using _ TP: 56/57 → 56/57 (29 + 28 bought) (0 to Summon)
xx: →
xx: → 

• Buying [url=[/url]: - Jewels
• Buying [url=[/url]: - Jewels

•Earn ;; Jewels from Sources
 47,820,000 Old bonusable + ;; = vv bonusable
•Earn :: Bonus from vv bonusable
[MATH]:
(82,970,000) Old Earned + ;; = xx New Earned
xx + :: + 1,770,000 xfers/loans = yy Total
yy Total - 87,150,000 old Expenditure - ?? new Expenditure = zz Current

• 7,290,000/94,440,000 (82,970,000) => 7,290,000/94,440,000 (82,970,000)

•Earn 1,200,000 Jewels from Sources
 54,420,000 Old bonusable + 1,200,000 = 55,620,000 bonusable
•Earn 13,800,000 Bonus[/color] from 55,620,000 bonusable
[MATH]:
(99,570,000) Old Earned + 1,200,000 = (100,770,000) New Earned
100,770,000 + 13,800,000 + 1,770,000 xfers/loans = 116,340,000 Total
116,340,000 Total - 88,950,000 oldExpense - 600,000 newExpense = 26,790,000 Current

• 25,590,000/114,540,000 (99,570,000) => 26,790,000/116,340,000 (100,770,000)

SUMMON STUFF
• Gaining and Using _ SP: 293 (253 +40) →  

• Receiving _ TP from Summoner
• Using _ TP: / →
: 4 → 5

Points Spent:
• _ SP
• -_ Jewels
• _ TP


• _ SP
• _ TP

Source(s):





*** DO BONUS STUFF AT TIME OF MAKING MODIF ***


Changes/Additions:
New Items

the numerical stuff

Techniques


All the new everything will be shown as they should be in the following coding posts.


Edited by Fumus, Jan 10 2018, 11:36 AM.
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Fumus
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wheeze

Name: Blyde
Class: D
Description: An actual sword that is a singular piece of steel. It is length long in total, width wide, and is single-edged. The spine extends completely straight to the tip, at which point the blade curves for a few centimeters before straightening out once more. It is black aside from the sharpened edge, which gleams metallic. The blade is length until is hits the guard, which is simply a notch to stop an opposing blade from sliding down the length. The extended tang has been wrapped numerous times in order to provide a rounded grip around the solid metal for length of it, leaving only length for the 'hilt''s bare blunt tip, which by itself only extends due to being curved. The sword comes with a simple black leather sheathe that has a strap to tie to a belt or to wear on or across a shoulder.
Effect/Function: A D-quality weapon that can stab and other sharp capabilities. Its spine is blunt but could still bruise something. pic

Lance - 1
Type: Utility
Range: Within 1m from caster
Effect: A misleading name, the caster metal-makes a D-Class 2m long polearm that is dual-tipped with double-sided blades, each roughly 30cm. The polearm is symmetrical along both its length and width.
Duration: 1 post
Cooldown: 2 posts
[/spoiler]

+1000 sp jewel bonus sheet http://s1.zetaboards.com/Fairy_Tail_Guild/topic/5877906/1/
Edited by Fumus, Dec 15 2016, 06:41 PM.
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