Hey everyone, it's me, your Lord and Savior, your Once and Future King, and your new Admin-for-Life Unlimit Sendo. I'm here to drop some turnbuckle-diving elbows and awesome news. There's been some relatively small updates to rulings regarding summon familiars and single summons. Additionally, there's also been a pretty big update in regards to the AP shop which reorganizes it and adds a ton of new stuff. You can find that in the AP Shop section under Item Creation. Check it out.
Ashia 'Ash' Lycastle N/A 21 Female 5' 3" 60kg Quatro Cerberus D Neutral
Appearance
Description
Ashia for all intent and purposes looks like the average and everyday twenty-year old female and for the most part, she is. Taller than most other females for her age, it makes her stand out a bit (no pun intended), however being taller has it's advantages. Her build is average mostly, at least now it is, slender but just the right amount to keep her body in proportion to her height. Her hair is long, past shoulder length, and is a light chestnut brown in colour, her skin is white although not entirely pale, there is some tan to her skin colour. With pale blue eyes and light pink lips, Ashia is what most males would consider attractive - but what would men know? Her chest is small, though she's not worried or focused on the size of her bust, B cup if you must know you damn perverts.
Her appearance however has many fooled, whilst she appears average it is quite misleading as her body and muscles are trained, ready and prepared. Whilst it may look like she has no muscle, that's farther from the truth. It let's her get by most days, the seemingly normal civilian like type, who would ask her questions or accuse her of anything? It's this normal appearance that Ashia loves, as well as most of her now, partly, normal life.
Clothing
Keeping up with appearances, Ashia has a rather young adult like clothing wardrobe. For the most part however she tends to wear a red long-sleeved top with a light blue denim sleevless jacket. A pair of simple denim jeans as well to cover her legs and a pair of dark blue slip on sneakers. An average appearance for an average girl, of course this does change but she's usually seen in this attire or something very similar to it. She isn't one to wear dresses or anything of the formal sort.
Accessories
N/A
Extra
Ashia's guild tattoo is located on her back, left shoulder.
Picture
Main Reference
Personality
Ashia is a calm and generally lovely woman although she does possess a sort of coldness towards most, usually because she just does not want to get involved with others. She's content with going solo and living alone as one might say. Whether she really believes or feels that way is unknown. She has a mostly care-free and relaxed attitude, prefer to do things the way she wants to do it rather than following the group or plan. Ashia can be an odd person at times, her personality seemingly changing from being nice and calm to battle ready and eager to fight though she prefers staying out of fighting, though from such a childhood it's hard not to.
Towards others she's usually skeptical, listening to what they say but not really trusting what they say. Whilst she may agree to what they say, that doesn't mean she is actually agreeing with them. She's not a person to just trust someone straight off the bat or open up to them or anything like that, no way. Ashia looks for certain traits in people to determine whether or not she likes them and depending on traits depends on whether they're an aquaintance, ally or friend. If you had to know her real personality, then that would be to see her in a fight. She keeps her calm composure however she has a strong determined look in her eye, she fights to win and win is what she will do.
Ashia enjoys life at least for the most part, she wants to adventure and get into some sort of crazy trouble but the other part of her just tells her to stay doing what she's doing. Do jobs and get money and just live. Maybe that part of her is right, that part being her childhood trying to resurface and what have you. Life is such a pain.
History
History
Ashia was born in Western Fiore, born into a family of martial artists and fighters made her childhood different than regular kids. She was raised in combat, learning various styles of martial arts that fit with her family and their ability to control the elements with aid from their martial arts. Their skills varied from each member but they were usually similar. Her home was near a forest and so it provided the peace and tranquillity that was very much needed during growing up, even though her training was consistent and almost unrelenting she grew harder and didn't give up. She wanted to impress her father and mother and her family, she wanted to prove she could do it. As any normal child she did of course learn various other skills required in order to survive in the world, her education was as important as her training.
Her abilities in capoeira were most notable and when her element was discovered it proved to be quite a unique combination. Indeed her family were proud, but her father only saw it as an opportunity which upset Ashia. It was around this point that Ashia sort of 'broke', roughly at the age of thirteen at this point, she grew a bit colder and harsher towards others. Her mind was set on proving to her father the opportunity he saw and defeating him in a fight. Other family members noticed her change but didn't really say or do much to help her, although some of them did attempt to comfort her which she appreciated. Though this mindset only proved to get her into trouble and she was beaten as a result for her behaviour.
Ashia's personality changed and developed as she grew older, though some memories have become distorted and blacked out, a result of her training she suspects. She ended up with a younger sister, Aeila, whom Ashia developed a strong bond with despite her somewhat moody personality at the time. Aelia was the most warm and comforting presence she could ask for at this time, as a big sister she watched over her and helped teach her but never in combat. Ashia would never raise a finger against her dear sister. Eventually, Ashia's life came to a point where she had to leave the family. Her memories of this period are all broken and not correctly aligned however she recalls an argument with her father and taking Aeila away, looking after her little sister for roughly two years or so before some family members found them.
What happened next resulted in the deaths of the family members, her father arriving soon after. After that, Ashia cannot recall except for waking up bloody and bruised on the floor of the house she was living in with Aelia. Her sister was gone but her father was dead, laying beside her with a smile on his face. He had left a note of which only a few words were written and that's when Ashia's life came tumbling down. She cried deeply and part of her began to understand but there were still questions, answers that were required. She cleaned herself up and recovered, being truly alone for the first time in her life. Ashia didn't know what to do or to believe anymore and after some time in solitude she began to plan, to strategize to ... Live once more.
She needed money and with no place to go, she settled for being a Mage. Joining a guild to start her fake normal life. She had a goal, a mission and no one was going to stop her now. Ashia had to find her daughter.
Equipment
Novelty Cat Ears
Cat Ears “…I just want to pet you!” Class: C Price: N/A Description: These are a pair of cat ears, which with a murmur of magical words attach to your head. While so attached to you, the ears seem to extend from you naturally. The ears themselves from sight and light touch seem to be completely real, but a heavy touch/grip reveals the ears to feel like a stuffed item, not a fleshy ear. The ears are nothing but items, and do not move on their own, or in any way help with your senses. A hard pull will pull the ear off. The item will only attach to its owner. These ears have a tiger pattern.
Martial Artist - Trained from a young age, Ash is advanced in defending herself as well as attacking as a martial artist. Her main skills reside in her capoeira abilities which help influence her magic.
Medic - From her training, Ash received many injuries in various areas of varying degrees and as such she learned how to heal those injuries. She isn't close to a proper doctors standard but for the most part she can look after and/or heal most standard injuries.
Herbalist - Growing up surrounded by the forest and various flowers, she was taught and learned first-hand different types of flowers and berries, which were dangerous and which were harmless. She can identify most common, uncommon and rare flowers/berries.
Acrobatic Dancer - From her various martial arts training, Ash became rather acrobatic and with the inclusion of learning capoeira she became a dancer, in a way. Her acrobatic dancing is a wonder to behold.
Magic
Magic Name: Zaštita Majke Magic Type: Earth Fighter Tier of Magic: 1 Rank: 5
Magic Description: Zaštita Majke is an Elemental Fighter Magic, this one being Earth. With this, Ashia is able to manipulate the element of Earth in various ways as well as increasing her physical combat powers. However it's true power comes from the combined efforts of her Magic and her Martial Art skills. Together they form a sort of linked combination of attacks and defenses for both close and long ranged combat. The magic is mainly combat orientated, however it is capable to use this orientation for defense and in some cases supportive ways. Ashia is able to use this magic whever earth is present, which is pretty much everywhere as such it comes in quite handy wherever she may be. The manipulation aspect of this magic is similar to most pure elemental mages, however unlike pure elemental mages she cannot coat her body in her element.
Technique Points:
30/38 (17/19 Earned + 13/19 Bought)
Techniques
Stalagmite Step Rank: 5 Type: Offensive / Manipluation Range: 0~40m Description: By stepping on the ground before her, Ashia can release a -roughly 2.5m wide- 'wave' of stalagmites along the ground towards her intended target, sharp and pointy and very capable of piercing through skin should the target be unforunate enough to get speared by the last stalagmite. Of course, the 'wave' continues to the maximum range that Ashia wishes, the last stalagmite being the one to cause the damage however, the stalagmite 'wave' still remains on the field as it is the ground itself that has been manipulated, as such each stalagmite can become a deadly hazard before starting to crumble and fall apart after 3 posts. This technique is capable of causing a serious stab wound should someone be unfortunate. Cooldown of 3 posts.
Rock Strike Rank: 5 Type: Offensive / Manipulation-Combat Range: 0~70m Description: Ashia will stomp on the ground, causing a (single) rock to shoot up into the air and hover just infront of her. At this rank, the rock is roughly in the shape of a sphere, sort of anyway, and is approximately 2m by 2m in length and width. Ashia has the option of kicking or punching the rock towards her intended target to cause some serious blunt force damage, she prefers kicking as it goes well with her capoeira skills. This technique has a cooldown of 2 posts.
Rock Fragments Rank: 5 Type: Offensive / Manipulation-Combat Range: 0~50m Description: Similar to Rock Strike, Ashia will stomp on the ground to cause a rock to levitate infront of her. She will then proceed to punch it, shattering the rock and sending flying fragments of sharp rock towards her opponent, each fragment dealing it's own partial damage, should the target receive each fragment then they can expect a large number of cuts which could be quite serious. This technique has a cooldown of 2 posts.
Fissure Kick Rank: 5 Type: Offensive / Enhanced-Combat Range: Close Description: A close range attack that involves Ashia getting close to the target and kicking them square in the side, generally at the ribs. The power behind her kicks is nearly supernatural, the force enough to cause the ground beneanth both herself and her target to break and crack. Of course, Ashia can choose to kick other areas of her target however the side usually proves most effective. Should this attack hit, the target can expect at least one broken rib in terms of serious damage. Her kick (strength) is equivalent to +[Rank * 5] when using this technique and it has a cooldown of 2 posts.
Quake Punch Rank: 5 Type: Offensive / Enhanced-Combat Range: Close Description: A close range attack that involves Ashia getting close to the target and punching them square in the chest or abdomen. The power behind her punch is nearly supernatural, the force enough to cause the ground beneanth both herself and her target to break and crack. Of course, Ashia can choose to punch other areas of her target. Should this attack hit, the target can expect at least one broken bone (depending on area hit) in terms of serious damage. Her punch (strength) is equivalent to +[Rank * 5] when using this technique and it has a cooldown of 2 posts.
Rock Shoot Rank: 5 Type: Offensive / Manipulation Range: 0~50m Description: Usually done within a stance, Ashia will start to perform some 'dance moves', capoeira really. As she does, she will punch forward which will send a jagged sphere like rock towards her target or perhaps a swipe of her leg will send a rock towards her target. Each fist or foot movement, capable of shooting a rock from near her towards her target. The rock's themselves capable of damage, although one at a time may not be noticeable (unless only one rock is 'shot') however a barrage of rocks could cause some serious damage. This technique has a duration of up to 2 posts and can be canceled/interrupted at any time, each full post causing maximum damage. This technique has a 3 post cooldown.
Stalagmite Step-- How wide is the wave of Stalagmites? Also please put a duration of how long the stalagmites stay on the field. YOu can't have permanent constructs like that unless you give a duration to a point where they may crumble afterward. At least so I am told.
Woop, made a very minor edit, went from 5'2" to 5'3". That's all.
Edit: Adjusted wording of Rock Shoot to include 'what if only one rock is fired'. To clarify; if only one rock is fired then it's maximum damage for the rank and the technique goes on cooldown as normal.
Stalagmite Step - "This technique is capable of causing a serious stab wound should someone be unfortunate" - The number varies. I'm not going to number how many stalagmites because it depends entirely on the range used. If it only goes 10m, there'll be a lot less than opposed to 40m. - They are, at the end of the day, the ground beneath out feet, thus as durable as rock or in this case the equivalent of the Rank which would be B-Class.
Rock Strike/Fragments - Yes. The damage has already been specificed.