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[Accepted] Ashia Lycastle
Topic Started: Nov 26 2013, 01:35 PM (650 Views)
Snow
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Dark Lorde of the Sith

Account Name: Snow



"Please, go bother someone else."


Themes


General Information

Name:
Nickname:
Age:
Gender:
Height:
Weight:
Guild:
Class:
Affiliation:

Ashia 'Ash' Lycastle
N/A
21
Female
5' 3"
60kg
Quatro Cerberus
D
Neutral



Appearance

Description


Clothing


Accessories


Extra



Picture

Main Reference



Personality

Ashia is a calm and generally lovely woman although she does possess a sort of coldness towards most, usually because she just does not want to get involved with others. She's content with going solo and living alone as one might say. Whether she really believes or feels that way is unknown. She has a mostly care-free and relaxed attitude, prefer to do things the way she wants to do it rather than following the group or plan. Ashia can be an odd person at times, her personality seemingly changing from being nice and calm to battle ready and eager to fight though she prefers staying out of fighting, though from such a childhood it's hard not to.

Towards others she's usually skeptical, listening to what they say but not really trusting what they say. Whilst she may agree to what they say, that doesn't mean she is actually agreeing with them. She's not a person to just trust someone straight off the bat or open up to them or anything like that, no way. Ashia looks for certain traits in people to determine whether or not she likes them and depending on traits depends on whether they're an aquaintance, ally or friend. If you had to know her real personality, then that would be to see her in a fight. She keeps her calm composure however she has a strong determined look in her eye, she fights to win and win is what she will do.

Ashia enjoys life at least for the most part, she wants to adventure and get into some sort of crazy trouble but the other part of her just tells her to stay doing what she's doing. Do jobs and get money and just live. Maybe that part of her is right, that part being her childhood trying to resurface and what have you. Life is such a pain.


History

History



Equipment

Novelty Cat Ears



Statistical Information

Total Stats | 228
Strength: 30
Endurance: 40
Toughness: 40
Speed: 38
Accuracy: 30
Magic: 40 (50)

Earned
Stat Points Earned: 0/173
Arc Points Earned: 0/4
Jewels Earned: 35,308,000/46,708,000 (46,378,000)


Sources
Sources

Purchases



Skills & Disciplines


  • Martial Artist - Trained from a young age, Ash is advanced in defending herself as well as attacking as a martial artist. Her main skills reside in her capoeira abilities which help influence her magic.
  • Medic - From her training, Ash received many injuries in various areas of varying degrees and as such she learned how to heal those injuries. She isn't close to a proper doctors standard but for the most part she can look after and/or heal most standard injuries.
  • Herbalist - Growing up surrounded by the forest and various flowers, she was taught and learned first-hand different types of flowers and berries, which were dangerous and which were harmless. She can identify most common, uncommon and rare flowers/berries.
  • Acrobatic Dancer - From her various martial arts training, Ash became rather acrobatic and with the inclusion of learning capoeira she became a dancer, in a way. Her acrobatic dancing is a wonder to behold.



Magic

Magic Name: Zaštita Majke
Magic Type: Earth Fighter
Tier of Magic: 1
Rank: 5

Magic Description: Zaštita Majke is an Elemental Fighter Magic, this one being Earth. With this, Ashia is able to manipulate the element of Earth in various ways as well as increasing her physical combat powers. However it's true power comes from the combined efforts of her Magic and her Martial Art skills. Together they form a sort of linked combination of attacks and defenses for both close and long ranged combat. The magic is mainly combat orientated, however it is capable to use this orientation for defense and in some cases supportive ways. Ashia is able to use this magic whever earth is present, which is pretty much everywhere as such it comes in quite handy wherever she may be. The manipulation aspect of this magic is similar to most pure elemental mages, however unlike pure elemental mages she cannot coat her body in her element.



Technique Points:
30/38 (17/19 Earned + 13/19 Bought)


Techniques


Stalagmite Step
Rank: 5
Type: Offensive / Manipluation
Range: 0~40m
Description: By stepping on the ground before her, Ashia can release a -roughly 2.5m wide- 'wave' of stalagmites along the ground towards her intended target, sharp and pointy and very capable of piercing through skin should the target be unforunate enough to get speared by the last stalagmite. Of course, the 'wave' continues to the maximum range that Ashia wishes, the last stalagmite being the one to cause the damage however, the stalagmite 'wave' still remains on the field as it is the ground itself that has been manipulated, as such each stalagmite can become a deadly hazard before starting to crumble and fall apart after 3 posts. This technique is capable of causing a serious stab wound should someone be unfortunate. Cooldown of 3 posts.

Rock Strike
Rank: 5
Type: Offensive / Manipulation-Combat
Range: 0~70m
Description: Ashia will stomp on the ground, causing a (single) rock to shoot up into the air and hover just infront of her. At this rank, the rock is roughly in the shape of a sphere, sort of anyway, and is approximately 2m by 2m in length and width. Ashia has the option of kicking or punching the rock towards her intended target to cause some serious blunt force damage, she prefers kicking as it goes well with her capoeira skills. This technique has a cooldown of 2 posts.

Rock Fragments
Rank: 5
Type: Offensive / Manipulation-Combat
Range: 0~50m
Description: Similar to Rock Strike, Ashia will stomp on the ground to cause a rock to levitate infront of her. She will then proceed to punch it, shattering the rock and sending flying fragments of sharp rock towards her opponent, each fragment dealing it's own partial damage, should the target receive each fragment then they can expect a large number of cuts which could be quite serious. This technique has a cooldown of 2 posts.

Fissure Kick
Rank: 5
Type: Offensive / Enhanced-Combat
Range: Close
Description: A close range attack that involves Ashia getting close to the target and kicking them square in the side, generally at the ribs. The power behind her kicks is nearly supernatural, the force enough to cause the ground beneanth both herself and her target to break and crack. Of course, Ashia can choose to kick other areas of her target however the side usually proves most effective. Should this attack hit, the target can expect at least one broken rib in terms of serious damage. Her kick (strength) is equivalent to +[Rank * 5] when using this technique and it has a cooldown of 2 posts.

Quake Punch
Rank: 5
Type: Offensive / Enhanced-Combat
Range: Close
Description: A close range attack that involves Ashia getting close to the target and punching them square in the chest or abdomen. The power behind her punch is nearly supernatural, the force enough to cause the ground beneanth both herself and her target to break and crack. Of course, Ashia can choose to punch other areas of her target. Should this attack hit, the target can expect at least one broken bone (depending on area hit) in terms of serious damage. Her punch (strength) is equivalent to +[Rank * 5] when using this technique and it has a cooldown of 2 posts.

Rock Shoot
Rank: 5
Type: Offensive / Manipulation
Range: 0~50m
Description: Usually done within a stance, Ashia will start to perform some 'dance moves', capoeira really. As she does, she will punch forward which will send a jagged sphere like rock towards her target or perhaps a swipe of her leg will send a rock towards her target. Each fist or foot movement, capable of shooting a rock from near her towards her target. The rock's themselves capable of damage, although one at a time may not be noticeable (unless only one rock is 'shot') however a barrage of rocks could cause some serious damage. This technique has a duration of up to 2 posts and can be canceled/interrupted at any time, each full post causing maximum damage. This technique has a 3 post cooldown.
Edited by Mazohyst, Apr 5 2016, 02:01 PM.
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Snow
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Dark Lorde of the Sith

6 hours, bam. Done.

Also reserved incase of second post needed.
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Zaber
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Water Dragon Slayer

Stalagmite Step-- How wide is the wave of Stalagmites? Also please put a duration of how long the stalagmites stay on the field. YOu can't have permanent constructs like that unless you give a duration to a point where they may crumble afterward. At least so I am told.

Aside that, everything else looks solid. ^^
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Snow
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Dark Lorde of the Sith

Edited.
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Zaber
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Water Dragon Slayer

Alright. 1/2 . I approve of this character and its powers.
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Snow
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Dark Lorde of the Sith

Woop, made a very minor edit, went from 5'2" to 5'3". That's all.

Edit: Adjusted wording of Rock Shoot to include 'what if only one rock is fired'. To clarify; if only one rock is fired then it's maximum damage for the rank and the technique goes on cooldown as normal.
Edited by Snow, Sep 1 2015, 08:02 AM.
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LunarCataphract
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A-Class
"Stalagmite Step"

How many stalagmites?

How much damage? Wound category? How durable are the stalagmites?

"Rock Strike"

I am assuming serious is the wound category?

Same question for rock fragments?
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Snow
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Dark Lorde of the Sith

Stalagmite Step
- "This technique is capable of causing a serious stab wound should someone be unfortunate"
- The number varies. I'm not going to number how many stalagmites because it depends entirely on the range used. If it only goes 10m, there'll be a lot less than opposed to 40m.
- They are, at the end of the day, the ground beneath out feet, thus as durable as rock or in this case the equivalent of the Rank which would be B-Class.

Rock Strike/Fragments
- Yes. The damage has already been specificed.


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LunarCataphract
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A-Class
Mkay. That clears up everything I wanted to know.

2/2



Your character application is now accepted and will be placed in the archived forum. This topic has now been resolved, so therefore its closed.

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