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| Location Creation Madness!; July Side-Event | |
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| Topic Started: Jul 1 2013, 01:14 AM (4,664 Views) | |
| Jova | Jul 1 2013, 11:24 PM Post #11 |
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A-Class
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Location Name: Kyoudai Location Area: Kingdom of Fiore - Small Towns Location Descriptor: A small town who have been gifted with a nice plain field around them. The soil being rich for growing crops, and looking from a bird eye vision can see that the town is shaped like a diamond. The town is a lively place, and people all around know each other. It’s well structured, and has rules that are probably the same as other towns. The four founders of this town govern this place, and of course are very kind to the people that live in this town. This place has almost everything you could want and are looking for. Location Briefing: Kyoudai is a small town which had prosper throughout the years, but still seems to have maintain itself from growing into a large city. It’s bigger than your average town though, and it seems to have a lot of people who live there. This place is considered to be a rich town because of their founders, and because the generation of successful family this town has. There are people who come up with product, and become wealthy, and make sure that this town stays up and running. The town itself has streets that are concrete, and the sidewalks are as well. Around the town are fields where people go crops at as well. They buy and sell crops, and other plantation, but when things go wrong, they used their fields as backup, so that way they wouldn’t be left to die for starvation. It’s a well structure town as well. It’s built to look like it’s in the shape of a huge diamond. The buildings look like they form a kanji of the word powerful in each sector. Keeping it simple for each area, and weirdly shaped as well. The houses in this town are structure well. They are made with the finest material for each house, making them look beautiful from the inside and out. The houses are usually that of white or black. There are a few buildings around this town as well for those who are less fortunate than others. These buildings are also well built, and are made sure to have consistent checks on them. The people in this town know each other, and are very friendly. There are a bunch of stores, around the town as well. There are things like your food store, weapon stores with magical and non magical properties, and etc. There are even sports equipment stores which belong to the founders of this town. In the middle of the town is the town square, which people from all over the town come to gather around and join up. This is where the founders of the family usually come together, and bring up their events to the town. People usually have their events happen here, and there are times where the families show their new products to the people in the town. Of course if they feel these things are safe they gift them to the people in the town. This is also the place where a lot of kids hang out in until they kicked out for the events. It’s the best place to find a lot of the young people here. Then there is the school of the town. There are four schools around the town, for each level which are elementary school, middle school, high school, and university. They are separated in each a sector of the town, which are the lowest level being in the West, the second level in the South, the third level being in the East, and the highest of education being in the North. Each school has several areas of fields for different sports, and usage. If somebody used a vehicle to move around the place, or walked around they would see how nice, and organize these schools are. The founders feel that giving the children in this town the best education is the best way for them to prosper. The founders of this town are four families. The first family being the Soukutsu family who work on sports production, and so on. They are the family that makes their money off of selling their product, and making sure that some of their products can be used for other means as well. Their mansion is located in the Northern region of the town. It’s surrounded by beautiful fields with pretty flowers, and road that leads to and out of the mansion. There are a lot of different kinds of trees around the area, and of course the mansion itself. It’s very large. It’s a beautiful sight to see. There are also a lot of fields which look like experimental sport fields, or just fields that their kids play in. The next family is the Jiyuu family. They are usually make products for ships. This family has even gotten large enough to make their own kind of ships as well. Their mansion is like an old castle. It has bridges to get to the mansion, which are pulled up and down to let people in. They are located in the Eastern region of the town. The third family is the Touhi family. They create weapons of their brand and are known to be one of the best people as blacksmith. Their weapons are usually made for the knights who serve and protect the people of Fiore. There mansion looks like a classical medieval mansion. It is of course has state of the art equipment to see who comes in and out of this place. They also have highly train guards who are able to use weapons like no other. This family could be found in the Southern section of the town. The last family is the Nicholai family. They are found in the Western side of the town. They also have a mansion of their own, and this family is the people who make steam punk like equipment for those all around Fiore. Their mansion and area around it looks like that of a steam punk era. These families stay really close to each other, but they make sure that there family could really never marry into each other. If that happens, they make sure that the two who marry keep their own share of what belongs to them no matter what. It makes sure that none of the family end up bumping heads with each other. |
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| Colossi | Jul 2 2013, 10:09 AM Post #12 |
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Your friendly neighborhood cuttlefish
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Location Name: Empyrea International Location Area: Kingdom of Fiore - Notable Places Location Descriptor: Officially known as the Empyrea Academy of Higher Magical Studies, Empyrea International is arguably the most prestigious school for mages in the world. Here, students across the world meet for education, companionship, and competition, led by some of the most well-learned mages in the world. Location Briefing: Founded by the renowned mage Balthazar Empyrea, the Empyrea Academy of Higher Magical Studies is a centuries-old institution with a record of producing some of the most famous and skilled mages around the world. The property the Academy itself is on is private grounds, owned by the Academy and formerly Balthazar himself. It is large enough to cover a small town, and surrounded by a wall of roughly three meters high, with gated entrances at each of the four cardinal directions. There are no designated security forces at Empyrea; even the gates are manned merely by paid students. Within the Academy grounds are several clusters of buildings for residents at the Academy, students and staff alike. Roads are smoothly paved with stone, and lead to every major building in the area with clearly-marked signs. The grounds consist mainly of grassland dotted with copses of trees, with the occasional small hill or lake. It is overall a pleasant location, designed to make anyone feel comfortable just walking around the grounds. One can often see students sitting around studying, or perhaps practicing magic, or even less studious pursuits like the rare fisherman or runner. At the center of the Empyrea property lies the Academy itself, a series of four buildings arranged in a rectangle around a courtyard. The north-facing building contains the administrative offices, the east and westward buildings contain the actual lecture halls, and the southern building contains an indoor stadium for whatever special events occur in the Academy. Each of the four buildings are ten stories tall at minimum, giving it an impressive appearance suitable for a place of such a reputation. The courtyard in the center is a free location for people to gather, and has in its center a statue of the founder, life-sized and uncannily accurate in appearance. As famous as Empyrea Academy itself are the Six Houses of Empyrea, each named after one of the original six pupils of Balthazar Empyrea. All students and professors are members of one of these six Houses, which possess their buildings in a large hexagon around the four central buildings. Each House has a different reputation, but all of them are famous; mages of renown have come from every House, and the professors of each House are well-respected in their own rights. In order of location, clockwise from north, the residences of the Six Houses - Ozora, Lun, Thalassa, Esprit, Iskra, and Milimili. Ozora, oldest of the Houses, has a reputation for attracting those with the greatest potential in magic; those who can control gravitation, move through space, slow down time - they are inevitably attracted to the House Ozora. Lun is the House of the spiritual, where magi with connections to entities of higher power find themselves. Thalassa is the House of life, with summoners and takeover mages a common sight. Esprit is the House for those gifted with magic related to the mind, illusionists and psionics and such. Iskra specializes in magic related to combat itself, be it through weaponry or ones own body. Finally, there is Milimili, whose mages are those who work with nature itself, manipulating the plants and shaping the elements. The Six Houses are perpetually locked in a state of friendly rivalry, to maintain a competitive feel at an institute already famous for its alumni and research. Visitors are welcome at Empyrea International, free to enter and stay a day for a small fee - they are permitted to enter the lecture halls to listen in for a short while, walk around the grounds, visit the Houses, maybe even stay a short while in one of the Houses for another price. Be aware, though, that stupidity is not tolerated in the Academy. The place is, after all, a gather of some of the most skilled mages in the world. One would be wise not to cause trouble here. Since the death of Balthazar Empyrea ages ago, the Six Deans manage the Academy in its entirety. The current group, the seventh generation of Deans, is particularly diverse; it consists of members with wildly different personalities and backgrounds, but all of whom are prodigies in the field of magic in research and application alike. They are each of international renown and interest, as such are their skills, but they act in unison with their loyalty to the Academy and the Academy alone. Such is their fame, that any figure educated in magic knows at least a hint about them as such: Dean Demetrius of House Ozora, with his infamous Arc of Plague. A grim middle-aged man with a bandaged left arm. Dean Sansui of House Lun, the grandmaster from Minstrel. An old figure in orange robes, with an impressive beard and even more impressive staff. Dean Morian of House Thalassa, the most renown celestial summoner in the world. A short old lady whose every step causes the jangling of keys to be heard. Dean Seda of House Esprit, designer of the international telepathic communication systems. A dark young lady with disturbingly deep eyes. Dean Lionhart of House Iskra, nicknamed the goddess of the battlefield. A middle-aged woman in a full suit of armor, several oversized weapons equipped upon her. Lastly, Dean Celeborn of House Milimili, who saved the ecosystem of several islands in one spell cast. A middle-aged man with a deadpan expression and clothes that have plants growing upon them. The Six Deans are active around the Academy at all times, and usually are willing to stop and interact with anyone who requests such. Be aware, though, that these six will not tolerate any detrimental outsider interference with anything in their domain - they can be more than willing to educate an offender firsthand on the less peaceful applications of magic... Edited by Colossi, Jul 2 2013, 10:30 AM.
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| Zen | Jul 2 2013, 12:38 PM Post #13 |
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S-Class
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Location Name: Lichen Wasteland Location Area: East Fiore Location Descriptor: The Lichen Wasteland is a wide, if somewhat thin strip of land bordering Hydrangea village, running mostly parallel to the Fiore-Bosco border. The ruins of farms and war machines alike are scattered across this area, and it is rife with toxic or volatile substances, magical and non-magical alike. The grand application of mechanical and magical weaponry here has scarred the land, leaving it mostly blackened. However, the volatile magical substances also changed nearby flora and fauna, leading to... interesting results. Location Briefing: The Fiore-Bosco war raged the hardest around the small village known as Hydrangea. Bosco unleashed the Jupiter Cannon, but also many other highly destructive weapons. Toxic substances, volatile explosives, and all kinds of experimental technology was unleashed around Hydrangea. During the counterattack, Fiore unleashed incredible amounts of magic to beat back the Boscan enemies and their advanced tech. The result was an end to the war, but that wasn't the only thing that happened. The magic and chemicals scarred the land, poisoning lakes and tainting the very earth. Not just that, they have mutated many of the animals and plants in the area. There are wolves with glowing stripes, herbivoric bears with a gorilla-like physique and enough strength to rip a tree from the ground, birds with spines like hedgehogs rather than feathers, somehow aviated through the magic that has suffused them, and many, many more strange mutations. Plants have been observed as being bioluminescent, growing in places no vegetation should be able to grow. Flowers resembling roses, only twice the size of a person, trees growing strange fruits with magical effects, bushes that drag in and devour prey, the plant species have become as diverse as the animals. Though large parts of the area had been emptied of flora, entire forests of these strange plants have already popped up, covering about 75% of the area already. There are two notable camps in the area: The first is in the west, near Hydrangea. Here, many mages and scientists from Fiore have gathered to study the effects of the many strange substances used in the area, in an attempt to find a way to reverse the effects and return it to a normal place where life can begin anew without magical mutations. The second is farther to the south, manned mainly by Knights, alchemists, and other people who study the wildlife to make a profit out of it, or to find ways to keep them from spreading further. One of the most remarkable things being researched are crystals that have been reported growing everywhere. And when we say everywhere, we mean it. Animals have been found with the crystals growing out of their bodies, somehow without harming them regardless of how deep the crystals are lodged. Removing the crystals will cause their bodies to be damaged, but not to lethal levels. Even if a crystal had been lodged straight into the heart, removing it will lead the functions of the body to continue normally, sustained by some strange magic, until the body manages to heal itself. These crystals come in many colors, and possess many similarities and differences. The similarities is that they are rather brittle; a normal person would need to use all their strength, but they would be able to crush a crystal in their bare hands. When crushed, the crystals instantaneously turn to dust. Every color of crystal dust has a different effect; orange is highly toxic and remains airborne, green on the other hand can heal most normal wounds and diseases, but does not remain airborne. Purple is highly explosive but very fine, whereas blue is extremely flammable and somehow sticky. The Lichen Wasteland probably has many other secrets that have yet to be discovered, and these discoveries might just lead to a new era for Fiore, where the crystal powders are as present in households as lacrima are right now. Edited by Zen, Jul 6 2013, 09:54 PM.
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| 栄 LibertyGear | Jul 2 2013, 07:27 PM Post #14 |
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Providing Fire Support
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Location Name: Ruins of Moria Location Area: East Fiore Location Descriptor: Moria was once the capital of a proud people, said to possess technology and magic far ahead of its time. Legend says the city stretched along the entire mountain range, and went as deep as the Earth's core. The Morians were also very selfish people who cared for nothing but gold, and so it is said that the city itself was also made of gold, and that mountains of gold coins and treasure could be found all across it. However, the city was lost the day a single dragon assaulted the city. After a long battle, the dragon won, and the city was evacuated. Filled with shame, the king's last order was to have all the entries sealed shut, hence trapping the dragon inside, and all that the city contained, since if he could not have them, no one else would. According to the legend, Moria's location is somewhere in the Fiorian/Bosco border. Location Briefing: Ancient map from Knight's Library. May be inaccurate! Further exploration required. During the retreat of the Bosco army, a team of scouts followed a platton of Bosco troops to the base of a, seemingly, insuperable mountain range. At first the scouts thought the bosco were probably lost due to panic. However, when the platoon began to decrease in size, it was clear for the scouts that they had managed to find a way into the mountain. Such a passage near the border of the two warring nations, was too important to leave uncharted. Once the Bosco forces were inside, the scouts approached, only to find a wall, and some inscriptions. As a strike of luck, one of the scouts was able to translate said inscriptions, and thus, opening the door. Once inside, the scouts followed the bosco forces, for days, to the exit on the east side, and then traced back to report on their discovery.At the west gate, the age of the passage is certain, the dust and the stale air made it so. Not to mention the old bones and rusty weapons that were piled up near the gate. There was no doubt that a great battle once happened there. I, this first part of Moria, composing around 60% of the estimated total, the structure of the passages is crude at most, made out of stone walls, either natural or man made, and has maze like properties, as it splits into multiple tunnels many times, as well as containing a significant amount of small chambers and dead ends. This most likely indicates that it is part of a mining operation, with many unfinished tunnels, and a very intricate tunnel system. The second part of Moria is more architecturally advanced, as small chambers turn into massive rooms, and tunnels turn to corridors capable of housing a small city populous. The detailed walls, filled on their entirely with ancient writing or the massive sculptures, that would be breathtaking if not for the already ludicrous size of the rooms they were in. Many funeral chambers can also be found across the first half of this side of Moria. This together with the many house like structures found, makes it a reasonable assumption to say that this is where most of the inhabitants of this ancient city dwelled. Deeper in, almost at the east end. The structures become bigger in size and more detailed, with many repeated symbols across walls and columns. Most likely the once rich party of the city no doubt. However, the amount of bones in here was significantly higher than on the west gate, and due to lack of weapons, it was safe to say they probably belonged to non-combatants, caught by whatever battle happened here, before being able to make their escape. During the journey across Moria, the scouts cataloged many living animals, including trolls but mostly spiders and rats, whose size would reach from 1 to 2 meters. However, the scouts have covered less than 1% of Moria, and no one is certain about what lies in the dark. For this, it was deemed that the west gate was to be guarded at all times, both to prevent on of said beast to roam free on Fiore, but to prevent an incursion from Bosco as well. Edited by LibertyGear, Jul 4 2013, 01:36 PM.
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| SeanTheFawned | Jul 4 2013, 06:44 PM Post #15 |
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B-Class
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Location Name: Melliculus Jungle Location Area: Central Fiore Location Descriptor: A jungle that is not far from the Lancarri jungle, however this jungle is quite different. Upon entering the jungle, one will find that themselves surrounded by trees and plants of all sorts. However, every single one of them is made of candy. To be precise, the entire jungle is made of candy, from the tallest trees to even the animals there. However, although they may taste good, don't get too carried away or you may just become a part of the jungle yourself... Location Briefing: Briefing Edited by SeanTheFawned, Jul 4 2013, 06:45 PM.
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| Zouledge | Jul 4 2013, 10:58 PM Post #16 |
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C-Class
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Location Name: New Albion Location Area: Eastern region of Fiore next to Mount Hakobe Location Descriptor: Recently founded by a mysterious monarch and small group of mages New Albion was recently founded and created after the recent war between the nations of Fiore and Bosco, using the resentment many of Fiore’s citizen held who blame the government and its magic guild system for the destruction of their homes and lives. The new monarch used this to his advantage and swayed thousands of people in abandoning Fiore, and while geographically speaking New Albion is part of Fiore it functions as an independent state with its own laws and government bodies to protect its citizens. Location Briefing State Army Uniform State Propaganda Royal Guard Uniform Map of the small state State's flag
Edited by Zouledge, Jul 5 2013, 04:43 AM.
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| sazhuy | Jul 5 2013, 12:13 AM Post #17 |
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The hidden man, If you can find me Ill be here.
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Location Name: Raynesse Islands Location Area: Islands off the west coast of Fiore Location Descriptor: Another name for the island is the island of illusion. Reason that the island got this name was because it's ever changign nature. People will go to it one day and houses will be in new areas. Trees don't seem to be where people remember them. Though the main concept of the island stays the same no one knows how this phenominon happens. Though almost all agree that there is magic to be blamed. Location Briefing: The island isn't extremely big but it does have a small town on it and in the middle of the island there is an active volcano. On one side of the island the volcano leaks making it too unbearable for most life to live there. Since everything is always changing on the island the direction it goes in is different each day. Making it hard to land on the island since boats don't know where they have to land. The sea area around the island is surrounded by dangerous aquatic life. Though unless you go out to find them there usually isn't an issue. As there are fisherman and mages who keep the peace of the town in tact, the beachs around the town have been secured but the ones outside the town people have said there has been some dangerous creatures that no one really knows about since there is no way to get proof. Another strange phenominon about this island is that even pictures change. Scientist have tried studying the occurance but it is in such a random feel that some days it will look the same and others so completely different. There is no pattern to the change. There is a small town which does not have any magical items for sale. Though it has big on fortune-telling since a lot of people try to forsee their future on the island because it is too chaotic place. Most fortune-telling is false on the island because the island causes too many illusions for the tellings to ever be accurate even with magic but it does not stop people from trying. In the town there is a tower. This tower is filled with mages. Mages either trying to improve themselves to make them stronger then the island which no one succeeds. Or try and keep the peace of the town because the forest outside the town has many dangerous animals, so at times the mages are called to protect the town depending on the new days change. |
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| Lightning | Jul 5 2013, 10:48 AM Post #18 |
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Steel your mind. Run on instinct.
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Location Name: Boabab ![]() Location Area: Notable Places (Galuna Island) Location Descriptor: Located on the northern end of Galuna Island Boabab is home to no more than a few hundred people. Tribal would be the best way to describe it’s inhabitants way of life and with their deeply tanned skin colour they fit the bill aesthetically. Best known for the fact that they were able to tame the beasts of the waters they live upon the people of Boabab co-exist with the serpent like creatures in a symbiotic relationship. Travellers are welcome to the settlement however they must be careful not to step on the toes of the people within it. Location Briefing: Getting to Baobab is not the easy trek and not many find themselves visiting it within the plan having being laid out beforehand, this is due to how well it is tucked away within the northern tip of Galuna island and the harsh terrain that has to be crossed in order to reach the little piece of exotic culture. The first thing that you will notice upon making it through the thick and harsh jungle like expanse that surrounds the small settlement is the fact that the people have made their homes atop the river that passes through. This river is known by the people of the settlement under the name of the Serastine River and it is home to several unique species that are found nowhere else. One of which is easily the most noticeable and equally as crucial to the men and women of Boabab is the species of trees from which they make their homes. It is these very trees that allow them shelter and a way to live upon the river that the settlement was given it’s name and it is because of them that they were able to set up upon the Serastine River. Strange in nature and equally as strange in appearance the Boabab tree trunks grow several hollow notches upon them through age, the older the tree is and the higher it gets the more of these hollow places it is likely to have. These hollow notches are incredibly large in size and in fact they can look so out of place upon the tree trunks that you would wonder if they weren’t artificially created. Inside these hollow notches the people of the settlement make their humble homes, for reasons not known to the people the trees don’t seem to mind if windows are carved into these notch like areas nor do the seem to be effected if other things are done to them. Perhaps the notches are simply growth like formations that serve no real essential purpose to the survival of the tree itself? By training the large and incredibly strong vines that grow over the notches to form railings amongst other things the people of the town pretty much had ‘living homes’. It is alongside these living homes that they dwell and they care not for other civilizations that believe in chopping trees down in order to create homes, they do realise that their situation is unique however and so while they don’t agree with the ways of others they do understand and tolerate it. -Just don’t go doing any Boabab tree vandalism or risk being killed alright-. The Boabab tree roots are far larger than you would think would belong to the trees of their size and emerging from the waters of the river in places they show just how firmly rooted into the river bed they are. Flowers as large as trees sprout from atop another species of tree making it’s home in the Serastine River and it is because of these large flowers that the area always smells of summer fruits. The people of Boabab resemble the average human for they are just that, there is no strange reason that they inhabit the river -in other words they don’t have any strange physical characteristics such as tails etc-. Some things though will be immediately obvious to those that come across the settlement of Boabab. The native people are of a deeply tanned complexion with deep brown eyes and equally as rich brown hair and if anyone that doesn’t fit that description you can rest assured that they are not or their lineage is not directly of Boababian descent. All those that live in Boabab are tall, lean, muscular and athletic in build with an extremely active and physically intense way of life. The people of Boabab must life off of the land and so through hunting for food or gathering it they do not have it as easy as those that simply sit back and order what they wish for lunch. The clothing worn by those within Boabab is primarily red and a golden yellow is used for accenting or for detailing, other colours do feature however they are far less used than the two fore-mentioned. Tribal in design their clothing is simple but it suits their lifestyle, teeth of animals are often made into necklaces showing off their hunting prowess or jewellery for the woman to adorn themselves with and clothing is either made form plant fibers woven into a simple cloth and dyed with various natural elements or from the hide of creatures slain. Within the Serastine River that the settlement of Balboa rest upon a unique species of water serpent resides. Worshipped like gods these creatures might be in a symbiotic relation with the people of Boabab however they are regarded far higher in importance than them. Only a handful of the serpents exist and it is unusual to see more than one or two visiting the settlement at a time. They are peaceful creatures in general however should you provoke them you will find yourself in for a world of hurt at both the hands of the people of Boabab and their own set of teeth. These serpents are thought to be what provides the river’s waters with the nutrients and magical properties that created and now sustain the Balboa trees essential to the lives of the people in the settlement, it is for this reason that they are ‘gods’ in the eyes of the people. While the serpents are almost large and docile dogs to the people of Boabab they are not so to the strangers that they may meet should they be in the town at the same time. It is likely that you will be primarily ignored and even shunned by the majestic creatures should someone native to the village not seek to bridge the distance between you and them. Another things that the serpents are thought to be responsible for is the lack of flooding within the waters of the Serastine River, in all the hundreds and hundreds of years that the settlement has been upon it there had never been a flood. Deep beneath the surface of the Serastine river there is a cavernous entry to ruins of ancient times. The tunnel is filled with water for the most part however due to the angle that it follows -and perhaps through some magical means- it is said by those that have been there that air once again returns and land can be stepped upon once more. The only way to get to the entry to the ruins and therefore what lay beyond it is via the aid of a serpent of the Serastine River and the only reason/way that one would give that aid would be if the elder of the village asked it of them. Perhaps if you can find a way to convince the elder of the village to grant you such a tremendous honour you too can visit the ruins of Althea. The ruins themselves are home to some of the most majestic and elegant creatures you will ever see and strangely should the animals be taken from the ruins they disappear only to reappear within it's borders. This fact pretty much makes sure that they are unique to the ruins and protect them from poaching, much of the ruins is still largely in tact and to match it's flora and fauna is just as elegant in design. Edited by Lightning, Jul 19 2013, 04:48 PM.
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| Yovel | Jul 5 2013, 11:21 AM Post #19 |
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Etherion will be mine!!!
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![]() Location Name: Sluice Falls Location Area: Cinnabar Range Location Descriptor: A number of great water falls cascade into large sluices bringing life to the nearby lands. Location Briefing: The Sluice Falls is an unimmaginative name, but it serves to explain what the area is all about. The Sluice Falls is located in the middle of the wilderness at the base of the Cinnabar mountain range. From the mountains large glaciers shift the ice and snow down into melting rivers which runs and collects into a single river. The river flows through the area carving out a gorge in the process with high cliffs on either side. Opening up from the river, it fills a sluice that has sandy beaches and a large sand island in the middle with plants and trees growing. The sluice is only a few metres deep ranging from shallow to 4m below. Pockets of sand has clumped up around in the sluice creating small islands which are held up by trees and their mighty roots. The water in the sluice itself is rich in minerals as it flows through the gorge and carves away at the stone that has been hidden away for countless years. The water itself is cool and tepid, unsuitable for an onsen, but still it is good for the skin and healing old and stubborn wounds. But becareful not to venture to the edge of the sluice as it turns into a waterfall that extends over 1km in length. We're looking at a 200m drop down into the sluice that is below and even though the rushing waters have carved a deep crevasse where it lands, people are still at risk of being killed by the force of the raging waters. Now all the water that is picked up in the second sluice at the base of the first just overfills and flows into smaller streams into different parts of East Fiore. Surrounding the Sluice Falls are the cliffs and gorges that are carved out by the rivers. Each can vary in height, but there is a large fall if someone tripped to their death or pushed. If they're lucky then they might be able to grab onto a vine which hangs from the trees themselves. Among the follage and plant life, the area is relatively calm with fish living in the sluice and small animals and birds living in the nearby trees and bushes. The area has been untouched by man as it is difficulty to bring resources up to the area due to the landscape and it is best described as a small retreat from the woes of everday life. |
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| Ciariel | Jul 8 2013, 01:09 AM Post #20 |
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Cccaawww!
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Location Name: Arenic Cavern Location Area: Kingdom of Fiore, Beneath the Sanzibar Desert Location Descriptor: A spacious and surprisingly populated area hidden beneath the center of the Sanzibar Desert. The cavern holds many deep secrets, and many blind creatures enjoy calling this place their home. At the heart of the Arenic Cavern lies a crystal clear lake where the legendary Hydra is said to live. Vicious pointed rocks decorate the inside of the cavern and sand often drips from the surface above. A dark underground river splits the cavern in two, and the whole cave is dimly lit by glowing insects that swarm the ceiling of the cavern imitating a starry sky. Location Briefing: Imagine you are making your way through the Sanzibar Desert, trudging along with a lone will to survive. Somehow you have made it through to the middle of this tortuous oven, and well, you're lost. Smack dab in the middle of nowhere. You are tempted to stop, but manage to take a few more steps. After stepping into another foot of sand, you decide that it's worthless, and fall to your face just wishing you were dead already, but suddenly you begin to sink. Yes, unlucky for you, you just fell into a quick sand pit, and before you know it you sink right through the ground and are thrown onto a hard, rocky, and noticeably cooler surface. Ouch, was that a spearhead that just sank into your knee? Nope, it's just a baby stalagmite. After you writhe around in pain, sand continues to fall upon your head. While you rub your wounds you thank the heavens that you're still alive, but it isn't all over yet. You decide to lie down on your back to rest a while and you can't help but notice that aside from the sand falling on your face, the sky looks like it's draped with stars. You blink from the gritty pieces falling into your eye and roll away, but when you look back up, your eyes are glued to the ceiling. Slowly and steadily you feel your strength returning. You eyes close for a moment, but it isn't long until your body begins to nag. You're still incredibly thirsty, but you don't want to get up. Now you're faced with the task of having to search for some source of water, or anything to keep you alive for that matter or to just continue to stay on that ground and enter into an endless sleep. You decided that you'd rather live whatever is left of your life, and with a groan you sit yourself up. This place seems alot bigger to you now, and that fall from the sky might have actually been a miracle, but the surface is completely blocked out. Along the way you encounter a large quantity of insects and creatures which, in the dim light, you notice have no eyes.. They are blind for a reason. By now, you've noticed that the lighting on the ceiling isn't very consistent, and for a whole minute, the lights just flickered out. While you wonder what is happening, the little glowing bugs that were just illuminating your path begin dropping their mushy stool on top of you. You run of course, and in doing so, trip on another stalagmite. With a broken sense of balance you topple onto another creature's back and it decides to take you on a little trip. You hold onto the single horn upon its head, and keep your body flat on its furry hide. The creature doesn't seem to be bothered by your weight and it leaps onto the path that leads to the lair of the Hydra. The journey to the lair was a quick one, seeing that the overgrown hairy bullfrog-corn you were riding on knew where it was going. The first thing you notice as the frog-corn dropped in onto the lair, is the sparkling brilliance of the lake itself. The entire cavern is now decked with emerald and crystal, and is a rare sight to behold. The light seems to be coming from the lake itself as it pierces through the lake's surface and bounces off of the crystals surrounding it. The bouncing activity of your frog carriage isn't enough to pry your eyes off of the cave walls, but the giant head silently following behind you is eager to stop your meddlesome stares. Alas, it is one of the seven heads of the hydra, a foe you weren't ready to face. With one snap of it's jaw following the pulsing muscle in it's neck, your head is stolen, and the rest of the legendary creature's heads take the liberty to bite and tear at the rest of your body. The Arenic Cavern has been around for as long as the Sanzibar desert, but has only been recently discovered. The story you just heard was a second person narrative by the only known witness to the cave, but right now, there are probably others checking to verify his tale. Meanwhile, you too can go check the cavern yourself. Just don't forget to bring an umbrella. Edited by Ciariel, Jul 27 2013, 02:43 PM.
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2:36 PM Jul 11









