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| Topic Started: Feb 26 2013, 09:27 PM (2,405 Views) | |
| Vilis | Feb 26 2013, 09:27 PM Post #1 |
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(ᴗ˳ᴗ).。oO
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We are thinking of designing our own guild hall's description, since every other guild is getting one. This will be the topic to discuss the subject. Any ideas are welcome. The obvious things it needs are a bar and dorms, since those two are an established fact commonly used in past threads in it. |
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| 栄 Hasaki Ryo | Feb 26 2013, 09:28 PM Post #2 |
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The Ace of Tartaros
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I personally for "dark guild sake" am going to throw into the mix the idea of something Mobile IE a ship that moves around Coreopsis or a Island that changes location around the city for a starter. |
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| 栄 Zaber | Feb 26 2013, 09:42 PM Post #3 |
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Water Dragon Slayer
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I like Ryo's idea in the sense of a more mobile guild hall. Still, I am a fan of hiding in plain sight. Something that says "we are Tartaros, we are not hiding, we are here and bad ass. What are you going to do about it?" Anyway, I am a fan of something that while it isn't super noticeable, something that still stands out as our guild from a distance. As for qualities to the guild, a bar and dorm should be a must. Also though I would like the idea of maybe an indoor arena or pit. For guild members to fight one another should they wish. Something under the main area like a basement (cliche to many illegal fights), but still something for fellow members to train or just beat the crap out of each other, while the other members are sitting in benches surrounding the place and taking bets. "The Ring of Tartaros". And not to go cannon here but we should have some appropriate names for some of the areas. While the name "7 Kin of Purgatory' was limited to Grimore Heart, we should have some names assigned related to the theme of the underworld, hence Tartaros. Anyway those are some ideas to start will. Ill add more if anything crosses my mind. Ether way I still stick with the concept of, Tartaros is the baddest of the bad and we shouldn't have the guild really 'hidden'. |
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| Zen | Feb 26 2013, 09:43 PM Post #4 |
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S-Class
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Fight Club? Fight Club. |
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| Vilis | Feb 26 2013, 09:46 PM Post #5 |
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(ᴗ˳ᴗ).。oO
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You do realize that putting the guild in plain sight just invites the council to come arrest us. We are criminals, we can't go standing out too much. I like the ring idea, it works especially well since Vile doesn't like anyone damaging the guild itself. The 7 Kin of Purgatory were people, not really a good example there. I don't think we really need flashy names for the locations, they are just a place for the members to hang out and stuff. |
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| Zen | Feb 26 2013, 09:50 PM Post #6 |
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Actually considering RT's hall is practically announced by big flashing neon lights and TT consists of a bunch of nameless NPCs (as proven during the Dark Guild War event) besides the listed PCs, the Knights would not be able to roll up a dark guild just one two three. If they could, that would've happened ages ago. |
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| Vilis | Feb 26 2013, 09:53 PM Post #7 |
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(ᴗ˳ᴗ).。oO
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RT's guild hall is only a front, regular people don't know that casino is actually their guild hall. They are disguised. |
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| 栄 Hasaki Ryo | Feb 26 2013, 10:00 PM Post #8 |
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The Ace of Tartaros
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Well we can easily be in plan sight,and still be secretive, thus the mobile idea. Being that coreopsis is sections and the like, we make it that our island moves every few days appears on another side of town or attaching to another part of the city etc etc etc I like the pit idea, which trying to start meshing things together, we can make the island that the guild hall sits being home to this place, IE the basement is literally a fighting pit and the like, perhaps Vile stores a mass of looted treasure also deep under in the pit of the island. Over im looking Greek aqueducts and the like for the "pit" and Coreopsis sewers. Im just trying to paint a picture. |
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| 栄 Zaber | Feb 26 2013, 10:02 PM Post #9 |
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Water Dragon Slayer
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Fair enough on the names and things in plain sight. I am just , or rather my character is a fan of just showing he is a member of Tartaros, proud of it, and is like 'WTF are you gonna do about it' if someone has a problem with it. How about a dungeon of some sort? It be interesting to have something for enemies held captive. Just throwing the idea in there. Oh i like your ideas on the pit idea Ryo! ^^ Edited by Zaber, Feb 26 2013, 10:03 PM.
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| Zen | Feb 26 2013, 10:03 PM Post #10 |
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Well, as far as I know, TT blows up enemies, it doesn't capture them... |
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