Hey everyone, it's me, your Lord and Savior, your Once and Future King, and your new Admin-for-Life Unlimit Sendo. I'm here to drop some turnbuckle-diving elbows and awesome news. There's been some relatively small updates to rulings regarding summon familiars and single summons. Additionally, there's also been a pretty big update in regards to the AP shop which reorganizes it and adds a ton of new stuff. You can find that in the AP Shop section under Item Creation. Check it out.
Aliases: Tia, Scarlet Age: 24 years old Voice:Tara Platt (Mitsuri Kirijo)
Gender: Female Height: 172cms Weight: 65 kg's
Zodiacs: Horse/Libra Birthplace: Sin Font Colour:Crimson
Rank: C Rank Guild:Nine Lives Affiliation: Chaotic Neutral
Points Of Mention
-- Flirtatious yet hard to obtain -- Likes red meat/hearty meals -- Drinks alcohol like a sailor
Fioran is her 2nd language Allergic to some plants Can pilot/captain vessels
Very strong swimmer Strongly dislikes losing One of her theme songs
Appearance
[tabs=647px] [tab=Physique] Artesia’s stature is considered to be tall for a woman. However, it isn‘t so high as to draw any unwanted/negative attention to her. She stands at roughly five foot and eight inches in height thanks to her genetics, and to top it off; the Sinian native has an hourglass figure while still maintaining a relatively lean appearance.
It's at least partly due to her rigorous lifestyle and not just her genetic make-up that the mage’s body is as well toned as it is. Her defined and yet soft muscles on her arms, legs and abdomen aren't just the result of 'luck' after all. Artesia’s body is slender as well which allows her to be acrobatic and flexible with ease - a useful fact considering her ‘lifestyle’ demands it both on and off the job.
One thing that you'd assume to give her trouble in said acrobatic and intense way of life would be the mage’s large breasts. But, you’d be wrong in thinking so regardless of the basis of said line of thought. All she can say is that when you grow up with them they don’t affect your balance, well that and that with the right support they don't get in the way of many things.
Artesia’s skin is porcelain in nature with no blemishes or birthmarks marks upon it. She has no scars larger than an inch nor in any place visible despite her years of high risk jobs and her skin appears well taken care of despite her busy and lazy lifestyle in regards to beauty regimes. [/tab][tab=Features] Artesia's eyes are a deep, rich shade of teal with slightly more greenish hue compared to blue. They strike a stark contrast with her deep crimson hair and porcelain complexion which often traps people with them long enough for her to make quite the first impression - or pick their pockets~
Across her left eye a scar from an incident in her history rests and while it has faded down substantially from that of a fresh wound, it is still more than noticeable. Most don't find the scar to be unattractive despite the fact it is on her face, in fact she has had many comment on how it adds to her dangerous and racy appeal. She wears it bravely and without a care in the world as to what people may or may not think about it. More often than not she has forgotten it is there until mentioned. Don't think that means she will take a mean or rude comment about it without biting back in some fashion - remember that she's a red head after all. You might not know when she'll get you back or how, but you can rest assured it will happen eventually.
Another thing to note is that the woman also has rather sharp facial structure for her gender, her jaw somewhat angular and her cheek bones high and pronounced. With thick, plump and always rosy red lips to match her hair, there is more than enough striking features above the shoulders to keep you interested with this one that much is for certain. --- [/tab][tab=Hair] Long, deep crimson coloured hair that is straight and rather voluminous is what you'll find on the head of this Sinian native. The sheer quantity of the hair on her head makes up for the fact it lacks too much definition in regards to waves, so she never lacks volume. All of the length to her hair is commonly worn down, however, that isn't to say that when on the job she doesn't ever choose to pull it back for not only safety reasons but also comfort. In order to keep it out of her face and out of combat where it could be damaged or cut, such a thing is important.
To compliment her oval shaped face shape Artesia wears part of her style in a long sweeping and yet open, dual-sided fringe, which, prevents her forehead from appearing too large and balances her facial width and length while also looking stylish to boot. What? She is a woman and even to a pirate such as herself these things are important. Oh, another thing to remember is that she doesn't like to use styling products in her hair such as gel, or hair spray or the like. Luckily she is able to have beautiful and controlled hair without them and it doesn't matter that she simply doesn't like the feeling they give it when used - b*&%ch.
Artesia's eyebrows are not the same colour as her hair like you might think. No, this isn't because her hair is fake in colour - yes the carpet matches the drapes. Instead it seems to be natures way of prevent them from being so light as to disappear from her face. This is done by making them darker than her actual hair shade.[/tab][tab=Extra] Artesia never smells of sweat or body odour, in fact she hardly suffers from body odour at all - even when she is sweating up a storm thanks to physical activity. For a long time, she liked to make sure she smelled of perfume or something else nice. It wasn't until she met a man with a keen sense of smell and a penchant for commenting on said perfume use that she decided to cut it back. She'd tell you it was out of courtesy towards the man and his sensitive nose that she does so and nothing more, but in reality there is a little more to it.
Artesia’s hands have long, slender and feminine fingers which allow her to perform tasks that require nimble accuracy with ease and her absurdly strong nails are done in a French manicure. While just about all women put a lot of effort into making sure they have no excessive body hair Artesia is lucky in that hers is either scarce in nature, light in shade, fine or all at once. So unless you are looking incredibly closely you would be hard pressed to notice any on her arms.
She isn't exactly too easy to bruise but if she takes a hit hard enough to bring one about; it heals surprisingly quickly. Now we aren't talking about super human healing capabilities here - just that her body can heal your average bruise all by itself in a handful of days. She might not be all too tanned but the woman does hold a sun kissed glow that lets her hide small marks that would otherwise show, same with things like light scars. --- [/tab][tab=Attire] Artesia tends to wear things that others find to be of a 'desert rogue', 'pirate', 'elven' or somewhat exotic style. She also chooses comfort and practicality over the current fashion - In fact, she honestly wouldn't know what the latest fashion was if you asked her. Recently she has started to opt into covering her midsection out of the necessity to keep those around her from noticing an ever growing curse mark but she could flaunt it if she wanted.
As someone that just isn't a fan of anything itchy material wise, she tends to stay away from acrylic knits and the like and instead opts for natural wool for sweaters, etc.
The Sinian tends to steer clear of bright colours and will never be caught dead in anything fluorescent. Not only is it a bad idea to wear such things in her line of work but it just doesn't suit her skin tone, nature or personal preference. Another note is that she will always opt for the sexier choice in clothing over the 'cute or girly' ones but should she need to wear them for a job or the like she will do so, just don't expect her to be happy about it. Below are some examples of what she likes to wear.
[tabs=647px] [tab=Part #1] Expressive and quick-witted, Artesia has two distinctive sides to her personality and you can never be sure with which one you're going to come face-to-face. On one hand, the woman can be outgoing, flirtatious, communicative, and ready for fun, fun, fun. Yet, when the time is right, you can find her equally as contemplative, serious, restless, and even indecisive. The latter of the two is normally reserved for times when she is alone as the change is not something that the woman wants shown most of the time. Weakness most definitely isn’t what this woman wants people to see in her even if it is only momentary at best.
Thanks to not only her personality and intelligence but also to her life until the point at hand Artesia is able to adapt to life's circumstances well, it is hard to knock this woman off of her game even if you think you’ve got a sure fire way to do so, 'she’ll just keep bouncing back like a rabbit to a carrot field'. It can be said that she even thrives in chaos where others would find life unbearable, spontaneity is also something that Artesia has in droves.[/tab][tab=Part #2] The first thing many notice about Artesia is the amount of confidence that the woman possesses. Be it through her walk, her talk or simply that aura around her; one thing is for certain - this is not a timid woman.
Her nature is aggressive, and no, we aren't talking about the just physically violent outbursts that the woman can have. This type of aggression extends to the way she approaches life and the challenges and people in it. 'All that's fun has a little challenge in it. Because of her confidence, Artesia is successful with her aggressive approach to life but it is also because of it that she never has a dull day; sometimes she find trouble and sometimes it finds her. Since she isn't shy, the red head isn't afraid to play with people.
Be it through teasing them with seductive gestures or words or simply by being a sarcastic pain in the ass, she won't let an opportunity sneak by her - even if sometimes she should. But you know what? It just keeps life interesting.[/tab][tab=Part #3] Amongst those that know her, Artesia's temper is infamous. She will shrug off many things with humour and her love for a challenge but should you manage to piss her off this snake will bare it's fangs. Once you get the woman angry you should be warned; being armed to the tooth with edges and points is a pre-requisite for her job.
Free spirited, rebellious and adventurous by nature Artesia never has trouble finding something to amuse herself. The woman isn't afraid of crossing into the 'illegal' and in fact she spends most of her life with one foot firmly placed on each side of that exact moral line. If there is treasure to be found or some quick and cold, hard cash to be made then this little relic hunter has no ethical requirements for deeming the job one she can undertake. Perhaps it is because of her rather cut throat and somewhat abrasive way of life that Artesia finds herself one of the most wanted criminals in her home nation of Sin. -[/tab][tab=Part #4] If there is something that Artesia deems to be of interest to her or that she wants, she will not hesitate in doing what is necessary to obtain it. This aspect of her personality extends to all aspects of the woman's life and it takes a certain kind of person to live by her moral codes of conduct; 'Why, Because I can.' and 'I always get what i want.'. You might think that these kinds of things stem from a sense of superiority or entitlement but you would be wrong. Perhaps it is simply too complicated to explain but just know that Artesia sees all material objects as being up for grabs and doesn't believe in things or people being out of reach.
She might be frivolous with her money given that she has more than enough of it, but Artesia is highly protective of the material possessions that she had accumulated over her years. One could say she is a hoarder and they wouldn't be wrong, but when what you are hoarding is worth as much as her collection, can you blame her? I sure as heck can't. - [/tab][tab=Likes]
Food: Artorius's smoked jerky, comfort food, pub food such as mashed potato and steak or onion rings and steak
Drink: Alcohol, some sodas and fruit juice, coffee
[tabs=647px][tab=Summary] 'My father used to tell me that time is like a river, flowing swift and sure it carries many to find themselves wrecked upon its banks. It is absolute; its current cannot be fought nor can its strength be matched or its effects undone. Born upon its mercy and tossed into the waves there is but one true choice; will you swim or will you sink?'
- Artesia Zenaide In these chapters are but some of the more influential and shaping moments of Artesia's life to date. The adventures she has taken and the stories that can be told are impossibly numerous in quantity but perhaps some day, they too will be documented upon paper. [/tab][tab=Chapter 1]
The Early Years
Artesia; the youngest of two children was raised solely by her father after the death of her mother during her birth; she remains sensitive about this fact at her core. It was despite not having his beloved wife that Artesia's father was left to raise both his daughter and his son, but despite this he had little trouble in doing so. Thanks to the aid of the many that surrounded him, he had all the help he could not only want but also all that he could need.
You see, Artesia’s father was the leader of one of the largest and most famous criminal groups within the nation of Sin until his untimely demise in recent years. Numerous (if not most of the) members of the criminal organization itself were close enough to be considered family in their own right and it was these individuals that meant Aryan was never short on the help needed to raise his children.
The family found themselves adventure as they traveled from island to island and port to port. They learned the skills of sailing and navigating from a young age, their first hand experience affording them an opportunity not many could rival. As they grew old enough the brother and sister were exposed to more and more danger and as Artesia would explain it; 'excitement'. Trained with the tools of the pirate and tomb raider trade they grew to be adolescents fully capable of taking to ruins or plundering a rival ship on their own - something they did on quite the frequent basis during their most mischievous prime.
As much as many might consider being born and raised into such a world to be robbing the children of opportunities that could come from a proper education and good reputation, if you asked either of them you’d quickly find that the Zenaide siblings wouldn’t have had life any other way. In fact, odds are that if she hadn’t been born with the chance to sail the seas plundering or searching ruins for artifacts, odds she'd have naturally found her way to it on her own eventually - it’s simply who she is.
Setting Sail
During one of the family's regular trips to the nation of Desierto, Artesia’s father met with his demise, and it was during that very same trip that the future of his children was forever changed. But a handful of trusted people were with the Zenaide family on their hunt for a particular set of ruins within the nations sands. Sadly it was one of these very people that plunged the blade into the back of whom trusted them the most.
The treasure discovered by the family within the ruins they successfully found. The amount was immense but there was one piece which drew the gaze and favour of Artesia’s father. It was a stone tablet and it seemed even older than the ruins themselves, something which alone was interesting to say the least. The man claimed it for his own but the rest of the treasure he cared not for and the crew was prompt to divide it up however it was they saw fit. Of course, Artesia managed to get the trinkets, weapons and other precious items that caught her gaze. Artesia was curious as to why her father was taken by such a simple stone tablet but she remained behind to celebrate with her brother and her companions.
Upon the tablet's surface was the engraved words of a riddle but what lay at the end of it was unknown to all. For it to be upon something so ancient surely meant that it would prove to be the best 'hunt' the family would have ever have the chance to go on. It wouldn't have taken long for the excitement to take hold over the Zenaide siblings should they have been given any.
Unfortunately, Artesia’s father was not the only one to be seemingly possessed by the call of the stone tablet; Another man had found it’s call irresistible. Seeking it for himself, he decided that betrayal was the only option he had in order to make it his own - he had to have it. He was dead by the time Artesia had left her brother and the others to check where he had gone. The red head shared in her father's final moments, a burning sense of anger, pain and sadness carved a mark into her very being. She was a woman of determination and as she watched her father take his last breath, she became a woman of revenge.
Betrayed by one of his most trusted of companions, Artesia’s father had been slain and the stone tablet taken from him but unbeknownst to the traitor, Artesia had been told of the riddle and it’s words by her father. The woman had not only seen the tablet herself but with her razor sharp memory clasping firm to it, she had etched the words to her memory. And with this and this alone, she had what was needed to avenge her father’s death.
While her brother had to return to Sin and take control of the organization Artesia was free to do as she wished and there was but one thing upon her mind; she would solve the riddle upon that tablet and she would reach whatever lay at its end, and she would do it before the man that had killed her father. The race was on to what lay at the end of the riddle and while she was determined to make sure that her father’s killer got nothing from the riddle’s end, she hadn’t forgotten that his life would be hers. Artesia set sails for the nation of Fiore as the lines of riddle pointed it’s way. There was no way she would fail. Not so long as breath remained within her.
[/tab][tab=Chapter 2]
The Red String
Creating contacts within a new land was a rather tedious and delicate task for Artesia, but thankfully she knew what to do and how to do it. It was one of these very people that offered her a job she simply couldn't refuse; the reward was far too great for what she figured would be so little effort. All she had to do was steal a dagger from the man in possession of it and give it to the one who would pay for it. The man had a reputation throughout Dandelion Sector for theft, amongst his various and less above ground activities as a grave robber; the challenge enticed Artesia further. Little did she know that the entire job was a set-up, or that she'd meet the man who would become her future partner-in-crime and a friend of no equal.
Nevertheless, the two fought one another during the first few moments after meeting, but after a moment of combat, they quickly realized the reality of their situation; they were being pitted against one another. Tracking down their clients, they made their way towards Jean Barasavi, a scrawny scoundrel who was once Artorius' partner many years ago before they had a falling out. Once they met Jean, however, they quickly realized he was being controlled by someone, but before they could get a word of him he fled.
Artesia and Artorius began a rooftop chase, but succeeded only in chasing Jean into the arms of his benefactors who mercilessly gunned him down, realizing that they had no use for him any longer. With his dying breath, Jean managed to direct the two towards another party, someone who knew who was targeting them. With this knowledge, the two ventured deep into the catacombs beneath a cathedral in the city. After dodging a myriad of traps, noxious sulfuric fumes, and a cadre of ferocious and menacing dead, they encounter a visionary known as Cassandra, a woman with prophetic visions. Once, Cassandra had belonged to the group targeting Artorius, known as Oculus Obscuris, but her visionary abilities allowed her to catch glimpses of the future, and left because of a series of visions. Nevertheless, Cassandra was quick to aid the two weary thieves, but they soon learned that they were followed by a death squad determined to exterminate them.
Coming out of a weary battle, they left the pocket dimension beneath the cathedral. It is then that they use the knowledge they learned from Cassandra to get into where the Oculus Obscuris was hiding -- a masquerade ball. Through Artesia's contacts, they manage to obtain proper attire and entry into the grand ball, allowing them to blend in. Once inside, they make their way into a hidden VIP room, but are soon met with battle, forced to deal with two powerful foes that challenged their abilities to the fullest.
The two only emerged victorious, however only narrowly. Together, they stumbled back to one of Artorius' safe houses and nursed their bleeding wounds and sore bodies in a fit of alcohol and adrenaline fueled passion. The next day, the two decided that the only way they could rid themselves of the Death Squad who was after them was to eliminate their leader, as his assassins were only loosely affiliated to him. With this in mind, they snuck into the leader's manor. And after a narrow victory, they managed to defeat him, and took his unconscious body and shipped it out (upside down thanks to Artesia) to Desierto, where they hoped to never see him ever again.
Though they began as enemies, the struggle that Artorius and Artesia had formed created a powerful bond that would soon grow to become stronger and unspeakable throughout the trials the future had in store.
Fortune Doesn't Favor Fools
After being 'persuaded' to take her brother Alik's place on an expedition, Artesia finds herself giving in to her desire and allowing herself to be distracted from what had taken her to Fiore in the first place. With the prospect of riches, treasure, adventure, and exploration enticing him, Artesia managed to convince Artorius to try his hand at a bit of piracy. Reunited and with her leading the helm as captain of the galleon known as "The Fortune", the two embarked on a grand quest which would involve intense naval battles, being stranded on an abandoned island, a seemingly endless amount of rum, and more swashbuckling than you could wave a sword at.
Artorius was the lookout for the crew while onboard the Zenaide family ship known as The Fortune, and Eduardo, a practically adopted brother of hers, acted as navigator and second mate. There was the need for more members if they were going to succeed and so it was to the port city of Valencia, a rough and tumble town in the country of Midi that Artesia took them to. It was in the largest and most popular tavern of the port that they gathered what would be their temporary crew.
There were numerous members which gathered for the crew and promise of adventure, but none were more memorable than Amelia, Artesia's half-sister and a woman who she was far from happy to see, and Kagura, one of the men of Oculus Obscuris who had tried to kill the pair once before. Tension was high as the two red heads covertly fought against one another over what went on beneath the surface; Artorius's attention was an item of contention between the two.
People from Artesia's past weren't the only ones to be stirred up; Kylee Sheng, one of Artorius' childhood friends and a former lover, had been tasked by a private organization to obtain the very same treasure that Artorius and Artesia were after. Thus began a bitter, hard-fought battle that ended with both Artesia and Artorius limping as they walked away from it all. With their bodies battered, the two stumbled along towards the end, determined to reach their destination before the crew of the Fortune fell to enemy vessels. They narrowly avoided death, and reached the end, which came in the form of a massive, grand magical ship loaded with treasure and enough artillery to sink the enemy vessels.
Artesia took the vessel home to her brother to report the betrayal that had occurred, the treasure on board it all just an added bonus.
[/tab][tab=Chapter 3]
Those Left Behind
Data To Be Entered
The Cintamani Stone
Data To Be Entered
[/tab][tab=Chapter 4]
The Path for Fools
Data To Be Entered
Absence Makes the Heart Grow Fonder
Data To Be Entered
[/tab][tab=Chapter 5]
Still Falls the Rain
Data To Be Entered
Still Falls the Rain
Data To Be Entered
[/tab][/tabs]
Relationships
[tabs=647px][tab=Summary] 'In life you'll meet people who forget you and you'll forget people you've met. You'll make someone's life harder and others easier, some will ruin your day and some will save it. Some won't hesitate to betray you for what they deem theirs, and others? Well others may surprise you.'
- Artesia Zenaide It would be impossible to list all of the faces that Artesia has seen and the people that she has met on her adventures, but those that have held a lasting effect on her and/or mean the most to her can likely be found in the pages to come.[/tab][tab=Enemies]Data To Be Entered[/tab][tab=Allies]
Suijin Azurestorm
Son Of Ceteus
Suijin Azurestorm Artesia first met Suijin at one of the best known taverns in the port town of Antiglia; the main port of Tides End. They became friends after working together on a job that had them not only searching the depths of the ocean itself but also fighting off the rather annoying Naga race who had claimed the treasure they sought. Turns out the man is another Dragon Slayer, and he knows Artorius too.
Further Information
Suijin has a rather strange pet crocodile/sidekick called Vector and Artesia refers to him as 'boots to be'. While the creature tries his best to be a wingman for Suijin, he fails miserably at it - especially when it comes to trying to get anywhere with Artesia.
Trivia
First met here in the Grizzly Shark, a bar in Antiglia of Tides End.
Suijin also doesn't like the Naga; a race of aquatic creatures.
Both share a love of the sea.
[/tab][tab=Friends]
Benny
Taken Under Wing
BennyBenny, like Klein, was taken into the crew of The Fortune by Artorius and Artesia, the pair needing to gather bodies for their adventure after treasure on the seas. It was during his time on board that the young man discovered his love for the pirate way of life. He sent his life on a new direction after asking his Captain at the time -Artesia- to let him return to Sin with her.
Further Details
Benny now serves under Artesia's brother himself, being trained and guided by the best and treated like the younger brother the man never had.
KleinKlein was a carpenter at the time that he stumbled into the right bar at the right time, taken into the crew of The Fortune he quickly discovered a life of adventure. After the adventure alongside Artorius and Artesia in 'Fortune Doesn't Favour Fools', the man went back to the nation of Sin alongside the youth he'd adopted as his younger brother; Benny.
Further Information
Together the pair stayed on with the Zenaide family, learning the way of a pirate and gaining a family in Artesia's own.
Cyrus SawyerDespite the rather glaring difference between their respective way of life, Artesia and Cyrus are actually good friends by anyone's measures. The pair have gone through more together than most, their lives having been entrusted to one another entirely upon a cannibal infested island of considerable doom and a friendship strengthened because of it.
Further Information
Despite his habit to wear his dorky looking sunglasses more often than he should, Artesia considers him a pretty cool guy, and a friend worth having. Their dynamic when together involves banter and wit, jokes being tossed about between them with jabs a plenty. Which overall, leads to an amusing time.
Survived the plans of an evil demonic cult and took down their island operation.
Both share a mutual friend in Artorius Sidonis.
Tba
Kagura Mutsuki
He Who Loves Melons
Kagura MutsukiFirst encountered as an enemy in a quest to survive alongside Artorius Sidonis, Kagura quickly became a man which the pair would find themselves stumbling across time and time again on their later adventures. The man has given Artesia the nickname of 'Melons', likely because of her womanly assets and while she has grown to accept it, she ignores his advances.
Further Information
Kagura is currently working as hard as he can to woo Amelia, Artesia's half sister and as of a recent encounter he managed to get a kiss, woot, go Kagura!
MorganA man with a taste for much the same kinds of alcohol as Artesia herself, was first met by the woman in a popular bar in the nation of Sin. After some hi jinx of the pirate variety both found themselves bonding on an adventure to elude capture. A man which Artesia respects for not only his values but also his ability to captain his crew, the red head often seeks him out in times of need.
Further Information
It isn't very publicly known just how long they've known each other, all that is obvious is that they are close friends with history.
Trivia
Rumour has it that the that there was once more than honor among captains shared between the two.
Morgan is not on good terms with Artesia's brother.
The pair once wound up stripped to their underwear in a busy city after a series of rigged games of cards.
Artesia possesses a photograph of an embarrassing nature that she is not afraid of using for leverage against the man should the need arise.
[/tab][tab=Bound by fate]
Mokalure's Own
Artorius SidonisArtorius is to Artesia someone of inconceivable importance. The bond the pair share goes beyond that of just everyday partners and extends the boundaries of what a friendship could set. Together the pair function like a well oiled machine, their habits and abilities working together so well that one would think they share a mind. Never will they betray one another or fail to arrive at the others side in their time of need.
Further Details
Their paths may have split as Artesia was forced to withdraw from his side, his life moving forwards in a direction she couldn't follow and with a person she was not. Fate brought them back to one another's side once more though and together they forged ahead once more to create a bond that was perhaps even stronger than before. There was more to the heat between them, the passion they shared and the enjoyment they created together than some hurt feelings and time apart could destroy.
No matter the danger nor the cost, Artesia will always be there to lend Artorius a helping hand - even in the darkness he may inflict upon himself.
Have shared highly 'intimate' moments - multiple times.
Is the only other person besides her brothers to know of her 'hangry' moods & how to deal with them.
[/tab][tab=Family]
Alik Zenaide
Onii-chan
Alik ZenaideAlik Zenaide is Artesia's last remaining full blood relative and the pair look out for one another as you would expect. While they lead their own lives with their own adventures and priorities, they are always there when the other needs them - and sometimes when they don't. The man is nothing short of a powerhouse by the way. Don't take that arm wrestling challenge; trust me.
Further Information
Artesia feels she has a debt to pay to him for the loss of their parents; something she blames on herself for differing reasons. Alik isn't sure what to think of Artorius Sidonis but his 'older brother senses tingle' when the subject comes up. He plans to keep an eye on things from a distance but like any older brother; he isn't too sure if he likes his sister being so close to someone - let a lone a guy.
Trivia
Earned the scar across his face in a drunken bar brawl.
Has a thing for dainty and feminine women.
Treats their half sister Amelia distantly.
Never misses his Artesia's birthday whether she likes it or not.
Amelia Zenaide
Red Haired Wench
AmeliaAmelia is a woman which Artesia will always say she wishes had never crossed her path. Half sisters via their father; the two have a love hate relationship -emphasis on the hate-. While everything she does seems to be to annoy or upset Artesia, Amelia is actually acting out of a sense of jealousy, one that has her seeking to be like her slightly older half sister no matter what.
Further Details
Be it taking the men that she deems her sisters, dressing and even acting like her, Amelia takes her quest to be better than and simultaneously just like Artesia too far. Constantly bickering and always insulting one another, the pair take the fiery red haired dynamic to a new level when they are around one another.
Trivia
Despite different mothers, both got their fiery locks from them.
Artesia is older by one year.
Rumour has it Amelia 'changed' to look more like her sister.
The pair share the same shoe size.
Eduardo
Family Regardless
EduardoLike a second older brother the man has always been there to look out for her while her actual brother was out doing god only knows what. Eduardo is viewed by most as a stick in the mud for his serious and cool nature that often comes across to many as harsh. But still, no one denies that the man is one of the best navigators around - not to mention a damn good guy once you get to know him.
Further Information
TBA
Trivia
Actually has both eyes with perfect vision.
Cried alongside the Zenaide siblings when their father passed.
Artesia served as his taste tester for years as he learned to cook in secret.
Only she knows of his fear of starfish and the story behind it.
[tabs=647px][tab=Summary] From the ruins of ancient civilisations to the tombs of their deceased leaders, from the open waters to the enclosed spaces of caverns - every day is different. It would be impossible to note all of the stories to be told, but herein lies a list of what could be found. You want to know more? Then I suppose you'll have to ask the woman herself, or the people with her in said travels[/tab][tab=Threads]
[tabs=647px][tab=Summary] Good equipment that can make all the difference in a world where dangers lurk behind every corner. Of course that isn't to say that you can put an item of worth in the hands of someone without skill and expect them to survive. Luckily that could never be the case for this fiery red head. Artesia never knows what adventure or enemies are next and so it is a necessity that she has the best tools for the job. Of course there is also the fact that the woman is an avid collector of all trinkets, charms and weapons that grab her attention.
Her armour offers her and her identity the protection of the shadows and safety in battle or harsh weather. There is always more weapons than you would expect hidden on Artesia's body and useful gadgets for almost every situation within her grasp. Lock-picks, knives, daggers or rope - she's got what is needed to get the job done. [/tab][tab=S rank] Truly a girls best friends.
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Hidari & Migi
Hidari and Migi - S Rank
Class: S
Description: Having these blades since her teen years, Artesia's fluid and agile fighting style was formed around their use. Given to her by her father upon her sixteenth birthday and hand-forged by the man himself arduously, they mean a lot to her - their sentimental value well off of the charts. Not that they don't hold considerable monetary value as well, their quality impeccable and their design unique. If they catch your eye, it would be understandable and yet keep in mind that many a person have tried their hand at taking them from her only to lose them in the process.
Further Details
These dual blades measure roughly 0.75metres in length from tip to tip and are the staple of Artesia's fluid combat style. The hilt makes up 1/3 of their length and is simple in design while the blade itself is double edged and rather exaggerated in design. The waved shape of the blades make them interesting to wield and to fight against while also cleverly misleading those that see them into misjudging their actual length. If the metal was to be straightened out flat they would be longer in length, which essentially means that their cutting surface is misleadingly more than it appears. On the blade and hilt are etched in designs giving them an overall elegant and yet deadly appearance.
Effect/Function
Bloodthirster - Having been bound to Artesia via the very same ritual which gave Hidari and Migi this effect, the enchantment on the blade shall only work for the red head herself. So long as blood touches their edges, the enchantment upon the blades are able to be used - a heal being activated. Over the span of a single post, Artesia can be healed of one serious injury, or up to 3 moderate injuries etc. After use, there is a 3 post cooldown that must be adhered to before the blades can do it again - assuming blood is still upon their edges.
[/tab][tab=A Rank] Diamonds in the rough.
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Lanat
Lanat - A Rank
Class: A Description: This particular set of leather gear was designed and created for Artesia by a particularly skilled Stellan tailor whom she met during her travels into their borders. The man was as skilled with his hands in the art of massage as he was with a sewing needle, his gentle features and strange mannerisms having lightened up the time she spent by his side recovering from injuries sustained from a trip into a rather unwelcoming set of ruins.
Further Details
Made from enchanted leather and cloth the attire consists of a combination of a variety of pieces. From brown leather belts, boots, holsters, cotton hood and tunic to everything in between, it all possesses the protective capabilities you would expect to see from A rank armour.
Effect/Function - Camouflage (Rank 7)
Many thought the ability to disappear into the woods/forest around that at will was an innate ability of the Scoia'tael elves of Stella. But in truth it was the enchantment upon their attire that granted them such a power. Privileged with the knowledge of such a thing, Artesia was given an even greater gift by one of the elders of their people - the ability to do so as well.
Thanks to the [Rank 7] enchantment upon Lanat, the red head which wears it is capable of seemingly disappearing into thin air. What actually takes place however is that her form is camouflaged into her surroundings with incredible accuracy - even during movement (the sounds that would otherwise be made by her clothing being stealthed). Of course this ability has its limits and anyone with high enough accuracy is able to discern a difference in what they see before them [Rank x 13 Accuracy].The degree with which they can do this however depends on just how over the accuracy check they are.
Should Artesia take a direct physical or magical hit however her camouflage will waver, or perhaps disappear completely if the strike is strong enough/hits a large enough area of her body. Techniques such as smoke screens can reveal her should they be of a technique rank equal to or higher than Lanat's own, those lower will do little.
Duration: 4 posts max, Cooldown: 2 posts
Band of Bastet
Band of Bastet - A rank
Class: A
"An ancient Desiertian legend has it that when cats grow old, a force brews within them, and they are reborn as something new."
Further Information
Depicting the leaping feline of a holy nature; Bastet, this ring of enchanted silver metal is incredibly detailed for something of its size. Right down to fur and whiskers the adorable feline form holds charm and a 'cute' factor to boot. Factor in the flawless sapphires that are its tiny eyes and there is a substantial monetary value to be seen as well.
Effect/Function
By the power held within the ring itself, the wearer is able to transform themselves into a form more befitting of its primal nature - the options available to each wearer specific to their traits and very being.
For the duration of up to 3 posts the wearer is transformed into a variation of a feline. While this can be from something as subtle as a domestic cat this doesn't mean it is always so. Should the time call for something a little more noticeable, the wearer can choose to assume the form of something as large as a fully grown panther. [Weighing up to 170 pounds/77 kg and ranging up to 7 feet/2.1 m long from nose to tail.]
With a cooldown of 3 posts the feline form has claws and teeth befitting of the species itself. Equal in strength to a set of B rank weapons they can be dangerous if the wearer is angry enough to take their fury out on you. The wearer is unable to use their magic while this ring is in effect but the transformation can be cancelled early should they need it to be - (the cooldown would be one post if the effect was one post or less long, two if the effect was two long etc).
Hookshot
Hookshot - A Rank
Class: A
Description: When Artesia's brother Alik first gave her this rather old and intricately detailed piece of machinery, it was broken. At first glance its use was not immediately relevant to those without an imagination or sense for such things, but, the red head had just what was required to see its potential. With a new spool of line and custom made hook, a clean and some fine tuning, the Hookshot was returned to a fully functioning and reliable machination.
Further Details
Normally folded flat to resemble an arrow head, the hook like device at the tip of the Hookshots barrel can and will pierce through anything that gets in its way (up to A rank or equivalent). Attached to this arrow head like projectile is a line of high grade A rank cable made of carbon nano-tubes. This 100 metre line is stored inside the reel attachment that can be seen at the devices front. The cable line is capable of holding the weight of up to 200 kilograms before reaching its uppermost limit, anything past that and the attachment at the hookshots end itself will also be in significant danger of breaking.
When the trigger is pulled a second time, the hook like attachment at the front of the projectile will snap outwards and more often than not secure the line to something for the user to swing from or use to climb. It is when the small hammer is pulled back the the hook will fold flat once more and the line retract back onto its reel. In the case of an emergency where the hook become stuck and Artesia feels it necessary, the line can be cut and the hook let go via a small knob on the reel attachment itself. There can only be one hook fired and retracted per post.
Paulo'Vir
Paulo'Vir - A Rank
Class: A
Description: Likely a weapon that holds an untold past of adventure, death, fortune and the high seas, this weapon was found by Artesia as she searched through a ship wreck off of the coast of a pirate haven. Pried from the hands of the deceased captain, whom she found at the helm of his vessel, his pride clearly having kept him from abandoning it - the gun has been given a second lease on life. It required a good clean and a few test fires but once back in working order, the weapon serves as a steady and faithful ally in sticky situations - one time in particular earning it the name it has now.
Further Details
While Paulo'Vir looks like an old fashioned Flintlock pistol, it fires like anything but. There is no need to reload with gun powder every time that you wish to fire, something Artesia was impressed and appreciative of finding out. This fact is thanks to the magical effect which adorns it, something that was likely added some time later than the weapons creation. It was a good thing that she'd stumbled across the box/chest that was linked to it during her rummaging, otherwise she'd have been with nothing more than a paperweight. The effective range of the shots which this gun fires is one hundred meters, an increasing drop in accuracy the further from that which it travels.
Effect/Function
A magical enchantment powers the chamber where the ammunition is held in this particular firearm, and because of that, the weapon doesn’t need to be manually reloaded. Once the chamber is empty, after fire, more ammunition is summoned automatically from a unique chest located elsewhere. It is also possible to load a flare into the chamber of this weapon instead of a bullet, however these flares must also be in the chest it is linked to. This effect lets Artesia reload the gun up to six times over the course of one to three posts, which since the weapon can only hold one bullet/flare at a time - means that it effectively lets her fire six shots (the equivalent of one magazine in most guns.) before going on cooldown for 2 posts.
Ammunition
Name: Paulo'vir Ammunition x 12 Class: A Description: Stored in the small and magical box that Paulo'vir itself is bound to, these bullets are regular in design and not unique to this weapon. In fact, they could in theory be used for another gun if they were to be physically loaded into it. When fired, these bullets become engraved with the same Sigil that is upon their container. These shots have impressive piercing power however it's not for their design that they possess it, the grade of the materials they are made from being the key.
[/tab][tab=B Rank] Not EVERYTHING has to sparkle.... I suppose.
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Sunglasses
Sunglasses - B Rank
Class: B Description: A pair of sunglasses [design of your choosing] that are well-made, fit well, and rarely fall off of your face when worn. As any pair of sunglasses would, this pair protects your eyes from sunlight. However, the protective effect is practically inconsequential when it comes to light that is magical in origin. Effect/Function: These sunglasses are capable of firing a beam of [color of your choosing] Light-elemental magic that is capable of dealing serious damage, causing serious blunt force and heat-based damage. This effect has a two post cooldown.
Lighter
Lighter - B Rank
Class: B Description: This antique steel lighter bears the family crest/initials of those to whom it was originally designed and created for. But make no mistake, it is well and truly Artesia Zenaide who owns it now. How did it come into her possession you ask? Well, it all started with a gathering of pirates and other like minded individuals, some alcohol and several games of cards. By the end of it, the red head was the only one left with anything to bet.
Effect/Function - Igni (Rank 5)
Not only can this lighter do that which a normal lighter can, but it holds with it a rather special power. Thanks to this lighter, Artesia is able to coat/imbue otherwise non-flammable materials/objects with the power of flame. An example of this is coating a sword in fire, or perhaps a stone.
There are limitations to the power of course in regards to the number of items that it can be cast on per use and their size (one medium sized item such as a sword, two small items such as daggers, or up to four very small items such as throwing knives.) The flame is equal to that of a rank 5 magical tech of the same nature, capable of inflicting serious damage. It should be noted that Artesia doesn't have to have the lighter out in order to use its power, as long as it is on her person then she is capable of imbuing items with the flame.
Duration: 3 posts Cooldown: 3 posts
Poko
Poko - B Rank
Class: B Description: The Scoia'tael of Stella have some of the best tailors in Earthland, or so Artesia would tell you. Made by the same Stellan that made Lanat, and with similarly enchanted leather, this bag is a little special.
Effect/Function - Ex-Quip (Rank 5)
Thanks to the ex-quip effect imparted on the leather used into this items creation, it possesses an ability much like that of Ex-quip magic. Poko allows Artesia access to the small items and trinkets stored in its pocket dimension, although not entirely without some limits.
Items stored within the pocket dimension must be small enough to have been stored inside the pack itself (Approx: 20cm x 30cm). Which means that only the smallest of daggers and other weapons could be held, but things like lighters, smoke bombs, trinkets, money, flares, ammo, etc are examples of the items intended to be stored.
The effect on the bag may be accessed once per post with a of Cooldown of 1 post
Bel's Tactics
Bel's Tactics
Class: B
Description: A pair of silver daggers with a full length of 10 inches (25.4cm) (the blade comprising of 6.5 inches (16.51cm) and the rest being the handle and the hilt guard.) Interesting in their design and unique to boot for their hand forged nature, they show the effort and training that went into their creation. Engravings along the middle depicting ancient Cromarian language, engravings that light up when the lacryma along the hilt is activated.
Further Details
Having once belonged to a dear friend of Artesia's, Bel's tactics finds its new home in her possession. She had always liked the weapons, so much so that she'd joked with Rhevas; their previous owner, about taking them if he wasn't careful. But she'd never wanted them like this, she never wanted to inherit them after his demise.
Effect/Function
Bel's tactics are enchanted to instantly teleport that which touches the activated blade to the location of the other 'non-activated' blade. This is done through the activation of the lacryma they contain, when one of the daggers begins to serve as the 'pole' which attracts the other. It should be noted that the magical power of the enchantment is limited, and as such, it can only teleport a person or an object no heavier than 200lbs (91kg). Nor can naturally rooted objects be affected.
Further things to note in regards to the enchantment are the following; the teleportations max distance (from one dagger to the other) is 20 meters, it does not re-orientate that which is targeted or affected, the term naturally rooted does not equate to 'being rooted by magical means', and this is an instant type magical technique with a cool down of 3 posts.
Psamathe
Psamathe - B Rank
Assaulted by the seal herder to Poseidon; Proteus, Psamathe the 'goddess' of sand was fabled to have committed suicide after hearing of her fate to bear him a child. Angered by the woman's act Proteus desired to prevent her from travelling to the afterlife, having long desired a son to continue his line and yet unable to find a woman who could bear him one he was consumed with the rage of having the child taken from him.
Seeking to prevent the woman from finding peace the man would disturb the sand which her body had turned to by taking some of it and trapping it inside an hourglass. Disturbed and unable to crossover to the other side completely Psamathe's spirit is said to dwell within the very sand of the weapon, something which provides the dagger with its magical powers.
Description
Further Information: Unusual and ornate in design this dagger might look like something more suited to a life on a display shelf or in a museum but after being 'rescued' from a tomb in Desierto Artesia gives it a far different kind of life. No longer forced to exist as nothing more than a piece of treasure in the tomb of a man few remembered anymore the dagger serves as a part of the red head pirates arsenal, one which allows her to do things she normally could not.
The blade of the dagger itself measures about twenty five centimetres in length and an inch and a half in width (at its widest point), the handle is roughly fifteen centimetres in length. Covered in ornate engravings along its blade and hilt it features primarily golden decoration. Something immediately of note besides all of this is the fact that the handle of the weapon appears to be made out of lightly frosted glass, after testing however it has proven to be something far stronger. Inside is an hourglass complete with the sand it was created to hold, it is this sand that is said to hold the magical power which makes the dagger of Psamathe what it is.
Effect\Function
When activated the effect on this dagger allows the user to almost instantaneously cross distances in the blink of an eye. It is capable of teleporting Artesia (+ up to 20kg's of non-living matter) to another location so long as it is within a maximum range of 15 metres from her it serves as a useful ability both in and out of combat. Artesia need not have the weapon drawn for the effect to be activated, the dagger must be on her person though. There is no need for the woman to re-orientate herself with her surroundings after using it, something which means she can use it for a variety of situations.
Artesia requires some kind of line of sight to the location that she will be teleporting to and her trajectory path cannot pass through any solid objects. Going into the teleport Artesia can choose whether or not she wishes to maintain her momentum as she comes out the other side however she cannot change her orientation regardless.
Rank: B Description: Artesia might choose to expose her midriff but that doesn't mean that the woman wants to leave herself completely vulnerable to injury. Covering her entire lower body the woman wears a dark and tight pair of pants, keep in mind that while they might be tight but they are made out of material designed to allow movement. In a matching style the bodice that cuts off above her abdomen covers what needs to be and to top it off she has a matching set of gloves and boots to accompany the short cropped jacket that once again is designed for free movement. Around her shins and wrists Artesia has spiked cuffs which are part of the set.
Class: B Description: Always one to be armed to the teeth Artesia has another set of dual blades strapped to her upper back for those times that call for them. Purposely as simple in design as possible these two blades are straight unlike Hidari and Migi. From tip to tip the blades measure a little under 0.75 metres long, 1/3 of the length is the hilt.
Class: B Description: Simple in shape and design so as to keep them as disposable as possible these small throwing knives are carved with a symbol of a snake like S. Lightweight and designed to be thrown these knives are as aerodynamic as their rank allows. With her magic allowing her to create a throwing dagger should she need one Artesia doesn't often use those of the set she wears at all times. Why use them and have to replace them if you don't need to?
Class: B Description: A thin silver flask designed for holding a distilled alcoholic beverage. Its size and shape are suited to one's pants pockets as the contour helps to match the curve of the wearer's hip or thigh, for comfort and discretion. It's top features an arm which is attached to the flask so it is not lost when taken off. It is made from stainless steel and has a diamond pattern on the outside.
Effect/Function
It is capable of holding 6 oz (or around 29 ml) of fluid, typically alcohol. In addition, on command, the flask is capable of empowering the contents so that when drank the imbiber will heal up to partial recovery of one moderate wound, one light wound, two minor wounds, or three superficial wounds over two posts. However, it will not replace lost blood. The Diamond Flask can perform this feat once every three posts, but only three times per thread. "Glug glug!"
The Unseen Blade
The Unseen Blade - B rank
Class: B
Description: A blade attached to a mechanism which is in turn equipped onto a vambrace made of sturdy black leather. Upon performing a particular gesture, this causes a shift in the mechanism to push a blade out from a hidden slot. The blade itself is roughly 4 inches (10.16 centimeters) in length. While not useful as a primary weapon, the Unseen Blade makes for a great backup weapon or for surprising opponents. Adorned with a skull this weapon fits right in with the rest of Artesia's gear thanks to its simple design.
The Phantom Blade
The Phantom Blade - B rank
Class: B
Description: This blade is the sister to 'The Unseen Blade'. While Artesia's is made with black leather and darker wood, the image the left is a good representation of the device itself. The hidden blade aspect of this device is not the primary reason one would have it on them - the fold away mini-crossbow being the main draw. In the hands of a person with enough ingenuity and wits, The Phantom blade is a highly versatile tool. Thankfully, Artesia Zenaide had plenty of just those very attributes.
Further Information
With a certain gesture (one that pulled on the right part of the device), the two side of the crossbow itself are released and the string drawn taught. With each fire of one of the small needle like projectiles the weapons string is pulled back and another loaded. This enables rather rapid fire however due to the small nature of how many needles it can hold at a time (12); the weapon is best used sparingly.
PB Ammo
PB Ammo (12 pieces)
Class: B Description: Purchased from a merchant known as Koi, who Artesia met on a trip to Paren Disen - these incredibly sharp needles fit perfectly into her weapon 'The Phantom Blade'. Capable of piercing flesh thanks to their incredibly fine point they will do little against armour of considerable strength. Useful for a variety of reasons and yet not as lethal as you would expect, they can still do considerable damage if used correctly.
[/tab][tab=C Rank ] Everything has its uses.
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Handheld Flares
Name:Handheld Flares [x 4] Class: C Description: This kit of four hand held flares - each offering the ability to be grasped and carried as a source of light as well as a scout of kinds for things like 'finding out how far down a hole goes'. These flares look similar to large unlit glow sticks and only emit light and colour once the liquid inside has mixed together - a sharp blow to the object enough to cause such a thing. It should be noted that these flares are not powerful enough to be seen through most magical darkness but that when it comes to anything natural, they will be more than powerful enough. The flares can emit light and colour for a maximum of up to three posts before losing strength and becoming useless.
Flare Rounds; Model #1
Name:Flare Rounds; Model #1 [x 6] Class: C Description: Fired from an appropriate weapon, these flare rounds will emit a powerful light - more than powerful enough to be seen for miles around in the darkness of night. These models are capable of deploying a small parachute of kinds once they begin to descend from a height. These flares are the most useful for the kinds of situations when you need a signal to stay in the air for as long as possible and can delay the speed of their descent significantly. Unfortunately, they can also be carried away somewhat by heavy winds. The flare themselves will burn for a maximum of three posts however they can't be guaranteed to stay in the air that long, the length of time that the parachute can keep them up determined by the distance from the ground they are fired. The parachute is only large enough to slow the descent of the flare significantly, nothing else.
Flare Rounds; Model #2
Name:Flare Rounds; Model #2 [x 6] Class: C Description: This model, the most straight forward, is the typical flare round. It will ignite once fired from the gun itself and acts as an immediate beacon. Fired, the device is activated, beginning to burn and give off light as it travels through the air. After several moments however, it will ignite completely, burning brighter and shooting off sparks of light for moments (up to a post) that add to its presence. The flare itself will dim after the post of brighter light but it will still provide light equal to the ordinary flare for another two posts. These rounds will not pierce skin should they be fired at someone as a weapon, with this said - do not fire at faces as they could still do much the same as a flash bang would.
Rank: C Description: A card set - it's pretty fun. When you use specific cards, special sound effects come out. 'Obliterate!' 'You fell into my trap!' 'I activate my spell card!' Also if you listen closely...you can hear a tiny beating heart coming from the deck of cards.
Smoke Bombs (x3)
Smoke Bombs x 3
Class: C
Description: These devices are small enough to fit easily in the palm of your hand, despite this, they are capable of producing a significant amount of smoke - lasting for up to two posts after being dispersed. This is useful for hiding and distraction, but also to make a quick dynamic entry.
Further Information
The smoke isn't too thick and individuals inside can see within the 10m wide radius, they will however have difficulty seeing what is outside. If they are in the center it is the most debilitating but it is diminished by a significant accuracy score (over 30), to the point where it takes no effort to see other things within the cloud. However, when outside the smoke cloud it becomes very difficult to see what is on the other side of the cloud.
Class: C Description: A 7 inch (17.78 centimetre) long knife whose blade is roughly 4 inches (10.16 centimetres) in length. It is a simple fixed-blade design. The blade is intended to be used as a utility knife for survival and camping or other useful purposes. Alternatively, it serves a useful purpose as a backup weapon in a pinch.
[/tab][tab=D Rank] It's the thought that counts, or so they say.
Class: D Description: Caltrops are antipersonnel weapons made of sharp spines arranged so that one of them always points upward from a stable base. They are useful in forming defences to slow the advance of units. When stepped on, they inflict considerable amounts of pain as they dig into the victim's feet. Each point of the caltrop is 2 inches (5.08 centimetres) in length.
Holsters
Holsters
Class: D Description: Artesia has several different holsters which accompany her armour/attire at all times allowing her to effectively carry around more weapons than if she hadn't them. The first is the one which allows her to carry the two back-up blades upon her back, crossing over each other the straps are secured with a buckle much a belt and can be adjusted should they need to be. Around her lower body Artesia wears straps designed to carry her throwing knives, 3 can be worn on each side of her hips along with her two main daggers and around each thigh 5 more can be held.
Ibutsu (shortsword)
Ibutsu (Shortsword)
Class: D Description: This ancient looking short sword is not one that Artesia would use in battle unless she found herself completely unarmed in any other way. This is because the weapon is more of a treasure/decorative item than it is one she wears to actually use. Decorative and clearly intended to be owned by someone of either wealth or importance the blade is roughly 34inches long in its entirety, with its bladed edge running roughly 27inches of it.
[/tab][tab=Other] Watch this space.
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Skills and Disciplines
[tabs=647px][tab=Physical Skills/Attributes] Like a cat: Thanks to her upbringing aboard the seas and her vigorous physical training, Artesia has incredibly balance and agility. So much so that she could easily be mistaken for an elite gymnast as she flips, rolls and cartwheels her way around danger.
Fluidity: Artesia moves with a sense of grace and fluidity said to resemble that of the seas in combat. It also comes into play when navigating the traps and trials of tombs, ruins and harsh landscapes as well.
Liver of Iron: Yeah you guessed it. Artesia is one of those women able to handle her alcohol better than most men can. Why? You'd be surprised how often she wins some information out of someone by beating them in a drinking contest. Not to mention that she grew up around an boat load of some of the best drinkers on the seas. --[/tab][tab=Disciplines:] Bullseye: Ever since she was a child, Artesia took a liking to archery and anything else that revolved around throwing or firing projectiles at targets. Because of this, it's no wonder her current fighting style incorporates them the way it does.
Tricks of the Trade: Artesia is trained in the skills that one needs to know in order to succeed in her secondary profession of theft, some of which include but are not limited to: sneaking/stealth, information gathering, acting and lock picking.
Captain/Pilot Material: Having been sailing on ships since she was a child. With many years of practice under her belt the woman can easily captain vessels across ocean. Not satisfied with just learning to travel the seas however the woman also knows how to pilot many an aircraft. - ---------[/tab][tab=--------Skills] What's lost can be found: Are you after an artifact in some godforsaken set of ancient, booby-trapped ruins? Do you need someone to hunt down something of value? Well, Artesia Zenaide can do that for you - for a fee of course.
Silver Tongue: Artesia has a way with her words and it is a necessity for anyone that lives the way she does. Able to charm or outwit people with ease, the woman can always find herself bargains be it for materialistic goods or information on where she might obtain them.
Navigation: Artesia has always had an impeccable sense of direction and took to reading maps like a professional at a young age. If you need a map memorized or understood, she's your lady. Confusing legend? No problem. - ----- -[/tab][tab=----Areas of Knowledge] Antiquities: Having studied the subjects for many many years the woman has a keen eye for that which is valuable and often knows far more than most would on matters relating to them.
History: Knowledge on ancient architecture, myths and civilizations is key. After all, to understand their traps, riddles and to survive their tombs and explore their ruins; she has to.
Sinian Heritage: Being born and raised speaking Sinian, Artesia is fluent in its language and knowledgeable on their history and ways of life.
Bilingual: Also fluent in Fioran and capable of speaking enough of several other languages to get around easily in their borders, Artesia has little trouble in her travels.[/tab][/tabs]
Tier of Magic: Starter Magic Type: Darkness Elemental Manipulation
Magic Description: Cimmerian Caress is a magic based on the manifestation and manipulation of darkness. While it is only for the manipulation of the element it provides Artesia with the ability to use it for various combat purposes along with what will prove to be simple and yet handy uses of the element. She can create weapons from her magic which can be easily used to supplement her arsenal however they are always only temporary. The techniques from this magic are primarily offensive because of her personality and combat preferences however it shouldn't be said that there is no possibility of her learning some defensive techniques in the future.
Techniques: 91/98 (54 earned + 44 bought)
[tabs=645px][tab=Offensive Techs]
Click To View Offensive Techs
Iquar - (9)
Type: Offensive Range: Rank * 10
Effect: Artesia creates daggers made of solidified magic at a rapid pace during the time this ability is active. While active, up to (rank * 2.5) daggers/throwing knives per post can be created and thrown, the accuracy of the daggers when thrown relying on the characters own. Each dagger created is equal to an A rank weapon and relies on Artesia's own strength when thrown. The daggers disappear back into non solidified darkness magic at the end of the tech duration.
Duration: Up to 2 posts Cooldown: 4 posts
Mor Impetu - (9)
Type: Offensive Range: 90 metres
Effect: As this technique is activated/used, Artesia creates nine large and shuriken shaped blades by condensing her darkness magic into a solidified form. These blades are roughly fifteen centimetres in diameter and also black in colour. No matter whether they are formed closely around her body, or at their max range, these blades will always surround the woman in a circular design.
Artesia is capable of having the shuriken spin around her in either a clockwise or anti-clockwise direction, and is also able to beckon them inwards towards herself or outwards away from herself for the duration of the technique. [Think a tornado which she can expand or minimise, and that she stands at the centre of.] The blades are equal to an A Rank weapon and are capable of dealing critical damage.
Effect: Artesia can gather her darkness magic and concentrate it into a maximum of 3 spheres in the palm of her hand. Using these spheres, Artesia can throw it or place it on something, causing it to stick to the target. Once placed, these spheres last for up to 3 posts and can either be forcibly detonated or automatically detonate at the end of its duration. When these spheres detonate, they trigger a powerful explosion that deals critical damage. The spheres can be pulled off with a minimum of 80 power. Artesia can detonate the spheres from a maximum of 95 meters, which have an explosion radius of 25 meters.
Cooldown: 3 posts
Malum - (9)
Type: Offensive Range: Personal/Touch
Effect: Artesia surrounds her limbs and/or weapons with darkness magic, black flames visually surrounding what is covered. While active, up to 4 strikes per post will deal an additional amount of [Rank] - 1 damage to her target. The same target can be struck more than once per post while this technique is active.
Duration: up to 2 posts Cooldown: 2 posts
Cadere - (9)
Type: Offensive Range: Rank * 10 metres
Effect: Artesia condenses her magic into the form of a sword, the blade of which is roughly half a meter in diameter, and four metres in length. The magic forming the sword flows and writhes, its roils never ceasing. Upon coming into contact with the ground, the sword will sink into it before erupting into an explosion devastating explosive damage [Rank 9] within a radius of 40 metres. This explosion will only harm those Artesia has deemed it to, and as such it is safe for allies to be within its range.
Cooldown: 3 posts
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Acerbus Pulsus - (7)
Type: Defensive Range: 10 metres
Effect: By covering her skin with an almost invisible barrier of darkness magic, Artesia is capable of not only blocking strikes or attack from injuring her, but also of pushing them and/or who is delivering them away from herself. The push is strong enough that people without a minimum of 70 power would find themselves knocked of off their feet. The barrier itself lasts for a maximum of 3 posts, until broken by a sufficient amount of magical or physical damage, or Artesia uses it to force back that which is too close. This barrier is subject to the same limitations as any other of the same rank in regards to what it can withstand before breaking.
Duration: Up to 3 posts Cooldown: 2 posts
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Tenebrae - (9)
Type: Utility Range: Can be cast up on an area up to 90 metres away from Artesia herself
Effect: With this technique Artesia is able to fill a dome shaped area of up to 50m radius with intense and disturbing magical darkness. As darkness is malleable, the dome can mold and fit to the shape of rooms in order to spread itself out should it be contained in such. In the darkness, only light caused by magic of equal or greater ranks will shine, and vision is rendered otherwise useless for all entities except those that Artesia has deemed as allies/granted permission to see within it. [Stat Cap Notes] Accuracy <100 - Vision completely obscured, Accuracy 101 to 115 - Vision somewhat hindered etc
Artesia’s magical techniques that are cast within the affected area of this technique have an additional Rank 5 of effectiveness.
Effect: Artesia concentrates on a particular spot on the ground up to a maximum radius of Rank * 3m (24m) , imbuing it with a portion of her magic. When an enemy steps into this area, an inky, black shadowy mass will shoot upward from the ground and grasp onto them, dealing Rank damage in the process. Additionally, this shadowy mass will hold targets in the area still, preventing movement, unless they have a Power stat of 90 or higher, allowing them to break free. The "trap" can exist for 2 posts. An enemy can be trapped for a maximum of 3 posts.
Cooldown: 3 posts
Gressus - (4)
Type: Utility Range: Personal
Effect: By creating a film like barrier of her magic between herself and a surface Artesia is able to effectively silence the sound of an impact such as footsteps (and prevent herself from leaving any behind). The degree to which the sounds are silenced to an individual's sense of hearing is determined by the opposing characters accuracy stat, which must be at least [15 * this techs rank] to be able to detect anything. The higher the accuracy stat is above this number, the more they can detect that which Artesia is trying to hide.
Duration: 3 posts Cooldown: 3 posts
Attollo - (5)
Type: Utility Range: 50 metres
Effect: Artesia creates a platform of solid darkness 2 metre x 2 metres anywhere within the specified range of the technique. The platform can be created in mid air however it is only able to hold up to 150kgs.
Duration: 2 posts Cooldown: 3 posts
Finus - (9)
Type: Utility Range: Rank * 10
Effect: Up to 4 objects can be coated with Artesia's magic during this techniques duration. Be it from her hand and through the air behind the object as it is thrown, or perhaps from where she left it to where she teleported, this coating will trail itself through the air towards the mages location. Said trail of magic cannot be blown away by the wind, nor can it be by a magical technique of lesser rank to Finus itself. The use of this trail of magic comes into play when Artesia herself solidifies it to create a magical rope of sorts, one which is magically attached to the object that was coated.
The ropes itself is as strong as an A-Rank Rope, and at the end of the post the rope will fade back into un-solidified darkness magic.