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Quatro Cerberus Members, Attention Please
Topic Started: Aug 29 2012, 01:00 PM (2,829 Views)
Tenken
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Hoennese and proud!

Couple of things:

-You're not gonna be "independent" because not only were Crime Sorciere not a real Guild but they're run by a major criminal. Hence, if you want a Guild Hall and all that jazz you're not independent.

-Secondly, "one of the oldest Guilds" also doesn't fit with the Guild Histories as currently written. While they are not posted yet I can tell you that QC is maybe 150 years old, tops, and thus nowhere near the oldest. Middlingly at best.

-Thirdly, the whole focus on "making technologies" thing is already covered by another Guild (Blade, you know this if you read the MC) and thus doubling-up on that as a focus for the Guild is redundant.
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Jossle
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Swordsman & Swordsmith as One!

For the sake argument i will like to point out (again) that we are not per-say independent as in a rogue group of mages who do whatever they want, if we were, we would be a dark guild.

we just answer to the authority of the government directly without the magic council as a middle-man in between. I used the independent guild as an example because...well, it was the only thing i got that would come close to deliver the point everyone seen to be ignoring.

The magic council ain't the supreme authority of the world nor do they run the knights eithier.

But you are right on you comment right, so it seems i got hoisted by own petard although also for the sake of argument you should know that applied and theoretical fields are different subjects and what i trying do is establish a sort of rival to lamia scale and now tartaros (since we would be the ethical solider against thier the ruthless merc). Like the one between Raven Tail & Fairy Tail


Here, this version should do it

Quatro Ceberus
Your soul will always be wild!
-Token

Quatro Cerberus is one of the most powerful magical organizations in Fiore and although not as old as other guilds, with barely 100 years since their foundation, they are today a brand name as popular as the big names of the guild business such as Fairy Tail or Blue Pegasus, showing how respected they are, specially among the knights, which is not surprising, given Quatro Ceberus origins are traced back to the twins son of the former grand general of fioran knights, Zeus. His sons, Hercules & Iskander who were once renowned as the mightiest knights on all fiore, dishonored their father by the act of embracing the use of magic to save a town from a rampaging monster, breaking their knightly vows in the process. However, because neither Hercules or Iskander wished to abandon their oath to serve the fioran royal family either and Zeus desire to keep his sons away from the council, asked a favor to the king and eventually a middle ground was found and Quatro Ceberus, the first government approved guild was born with the back-up of Zeus as its first guild master before his eldest son iskander took the reins permanently.


It is a guild for those with no nonsense attitude and subscribe to the philosophy of using magic as a tool, rather than some kind miracle or mystery that needs to be solve as they focus solely on how to apply their magic on their daily lives, without paying much attention as to 'why' or 'how' as long as it works they are okay with, thus gaining a bitter rivalry with Lamia Scale, known for placing almost religious-like faith in magic research. Quatro Ceberus put great emphasis on self-sufficiency and frowns upon reliance of magical ability only though not the point of insult as in the end their ultimate teaching is that one's wit itself it the ultimate tool, as long as someone is capable of using that wit to overcome their short-comings they are more than welcome among their fold.

However, another point of focus of the guild is having a strong emphasis sense of duty and discipline. Another thing their quite famous for is their distrust of other guilds and refusal to acknowledge no authority except the knights who they share close bonds with. Same as some echelons of the knight hierarchy, the average cerberus see virtually all guilds as rivals and/or lose guns who serve the magic council and do no trust them as far they can toss them. Proof of this is that never since its foundation has the guild affiliate with another or even allowed non-cerberus mages to enter their hall.


When it comes to the job preferences, Quatro Cerberus is know for its pragmatic views on it, as they believe in the fact in 'if is not illegal and the pay is good, we do it' so they get jobs that would often be going to a dark guild but never anything criminal, but jobs that would normally pass as underhanded and morally ambiguous further cementing their image as 'Soldiers of Fortune'. Quatro Ceberus internal structure is pretty much the same as that of an army, enforcing absolute respect for one's superiors and brotherhood among the guild as a whole, as never shall a superior abuse newcomer but also no newcomer is allowed to disrespect a senior. This is known as Iron Law of the Guild.


Member usually subscribe so the same mentality and doctrines as the knights or at least run on the lines of respect between warriors and a certain degree of honor. Quatro Ceberus is more of special operations or mercenary group than an army so they put less emphasis on the chivalry codes and focus more on maximizing efficiency, practicality and dignity while doing their jobs as mercenary group.


Their focus on these traits makes them the anti-thesis of dark mercenary guild, Tartaros, who the Cerberus hate with a burning passion due to their trigger fingers and ruthless nature, seeing them as "wannabe upstarts" who lack the pride of a true soldier of foturne, who are consummated professionals who get both the job and doing it with machine-like precision. The proof of their success is that while Quatro Ceberus services are more expensive than the average guild since they do not have a subside from the magic council, they still get a steady flow of jobs just because there are people who want both 100% secrecy and success. Quatro Ceberus takes great pride on this and most of their veteran guild members develop a strong do-or-die attitude.


Guild Goals & Objectives

  • The first is to establish and train a highly capable task force on dealing with whatever problem may be presented to them with machine-like precision and surgical cleanness, for a reasonable price that is.

  • Maintain the balance of fioran magical community and punish magic crimes outside of the custody of the magic council.


Because of these objectives and the militarist mentality of the guild as whole, it puts a particular effort in recruiting mages who have peculiar magics or skilled individuals but QC is not in any way elitist and firmly believes that all who wish to be among the ranks may join and will be more than welcome as long as they are willing to uphold the ideals of the guild.


  • Never abandon or disrespect your comrades/susperiors for they will watch your back and keep you safe in the battlefield. Traitors & Deserters will be court martialed & shot

  • Be practical and self-made above all. if it a problem that can be solved with just wits, do it with wits instead of wasting magic power.

  • We respond exclusively to the Fioran Military, no else. Any mage not bearing our crest is never to be acknowledge as an authority. Likewise, always show respect and salute high ranked knights in the vicinity

  • Be honorable and just but never forget where your loyalties lie. Never must you forget that you are a cerberus first, man second.

  • Always be willing to share any new tech or weaponry that you might find during missions or obtained on your own.

  • Never be at anything but your absolute best. What you are represents us a whole. If you are weak we are more than happy to make you strong.

  • Whatever your job is, remember: Be polite, be efficient and have at least 5 plans to deal with any eventuality. We only accept success, capture or death...not excuses!

  • You shall punch in the face anyone who dare mock our guild by calling it 'Quatro Puppy." No Exceptions.
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Ghost6442
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Embrace Madness! It wants hugs...
It is more then possible that you are using too many words, what a guild is should be quick and simple so any of the newbs or noobs who don't want to do much reading and get straight to the RP rather then spend ages reading a wall of text, can do so.

Ever played Battlefields Bad company? I haven't but I've played Battlefields Bad Company 2 and I always saw QC like those guys.

And I still disagree with allot of the "fluff"

I didn't watch much of the FT Anime and I do not read the manga, but in the episode Erza gets arrested and brought before the magic council, those are normal knights there, not rune knights (as the author had likely not thought of Rune knights at that time). So I would say the knights server the magic council and this king is not much different then the Queen of England is today.

I would prefer we be as un-canon as possible without no longer being a FT RP site.

Wouldn't it be an idea for QC to be the Rune Knights before they were Rune knights or some such?

and just because I said "I will just continue of as if this isn't happening" doesn't mean I'll ignore it.
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Dycho
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C-Class
To jump in as i AM happy people are giving their opinions to braver, but i see a few flaws.

@tenn the 3rd problem you had itself was sort of useless. Unless your saying every guild must focus on something different to make them unique then saying that guilds that share a common interest proves nothing argument wise.

@ghost Now your first argument bothered me the most. If your saying it all needs to be toned down so lazy rpers can just glance and get it. Then with that logic shouldn't we need to go and redo everything in rules making them easier to read and shorter for the lesser attention spans.

I know what you really meant though, all guilds should have equal length in descriptions. So to avoid favoring a Guild in length then the rest. I just found the words used to braver troubling my friend so I hope you don't mind my response.
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Jossle
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Swordsman & Swordsmith as One!

if anyone can reword it or even do another version of it, they are welcome to try.


You are free to use whatever material i have posted because i am officially done with been the one writing this and everyone else just saying, fix this or that...i am exhausted and not to mention using what little remains of my precious free time during tax season to do something that ain't even my responsibility where there are several active staff members part of QC.

Don't get me wrong, i have nothing against critics but i do have it about people who just point out stuff and don't provide a fix, specially when this is a communal effort and said staff QC members only posted like once or twice. However, i love QC too much to rage quit on it, i will get back to work on by Friday 7 of September if ain't finished. Honestly, i just want break from all this before i give out another, bigger rant.


P.S:Thanks for your support as always, john.
Edited by Jossle, Sep 3 2012, 04:26 PM.
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Jossle
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Swordsman & Swordsmith as One!

Bump. Come on people, we need input here!
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Tenken
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Hoennese and proud!

And Blade, it kinda works like this:

-There are 4 Main Legal Guilds in Fiore (FT, BP, LS, QC).
-They answer and are responsible to the Magic Council but are not run directly by them.
-The Knights are the main army force of the Council and basically make up the fighting force of the Council when needed.
-Dark Guilds are illegal Guilds who are actively hunted.

So QC has to fit into the first two, the latter two are just additions.
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Ghost6442
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Embrace Madness! It wants hugs...
Dycho
Sep 2 2012, 04:36 PM
I know what you really meant though, all guilds should have equal length in descriptions. So to avoid favoring a Guild in length then the rest. I just found the words used to braver troubling my friend so I hope you don't mind my response.
^ That

Ok so I'm not good at this writing thing but...

My idea for QC is that they were founded by a team called the "Black Hounds" who were members of a old, now retired guild. They functioned like the 3 musketeers from that new movie they got recently, more or less the medievil version of Black Ops. These guys functioned as a team or... a wolf pack.

the members of QC stand for QC, and QC stands for them

All for one and one for all!

They aren't a loose cannon like FT, nor dusty explorers like LS, no these are the Wolves of Fiore.

and I'm totally ok with calling QC members who are younger or less experienced then me, Pups.

^My thoughts.
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Snow
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Dark Lorde of the Sith

Ghost6442
Sep 5 2012, 02:00 PM
Dycho
Sep 2 2012, 04:36 PM
I know what you really meant though, all guilds should have equal length in descriptions. So to avoid favoring a Guild in length then the rest. I just found the words used to braver troubling my friend so I hope you don't mind my response.
^ That

Ok so I'm not good at this writing thing but...

My idea for QC is that they were founded by a team called the "Black Hounds" who were members of a old, now retired guild. They functioned like the 3 musketeers from that new movie they got recently, more or less the medievil version of Black Ops. These guys functioned as a team or... a wolf pack.

the members of QC stand for QC, and QC stands for them

All for one and one for all!

They aren't a loose cannon like FT, nor dusty explorers like LS, no these are the Wolves of Fiore.

and I'm totally ok with calling QC members who are younger or less experienced then me, Pups.

^My thoughts.
Posted Image

That.
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Luna Kage
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A-Class
I have to agree with Snow, Ghost, and Dycho. I see it as the glue that keeps Fiore together. We aren't here to have fun at other's people's misfourtune, nor are we all the goody goody where we need to be careful at what it is we do. We are the grey line between both extremes.

But what is aboslute is the people we call Guild Mates. Together we make the pack that is a force to be reconded with. Together we are QC! ...or something like that.
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