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Hey everyone! It's May and you know what that means? Yeah, me neither. There's not a whole lot in terms of major news right now, except for maybe some clarification on some forms of magic like usual. As for a new event? Right now, we're just having the April Event (Bosco Invasion part 3) taking place, which runs into the middle of May. But, one cool new thing that we're introducing this month is SS-Class items. Now you have something to grind and agonize over! Yay, isn't that just lovely? I think so. You can find more info on that in the Equipment and Item Creation section in the rules.

That's it for now, folks! If I get anything new to add to this you can guarantee that I will do so. In the words of the immortal douchebag rival, "Smell ya later." Keep on RPing everyone! Kill some Boscans!

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The Knights of Fiore
Topic Started: Jun 4 2012, 07:19 AM (908 Views)
Cloud
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Who you calling chocobo head...

The Knights of Fiore
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The knights are the diligent men and women that fill the armies under the control of the magic council. The protector’s and police force of Fiore it is their job to keep the streets safe, though many of their tasks are outsourced to the light guilds as the knights can’t be everywhere at once. Also there are some jobs the guilds can't be trusted with such as the policing of the use of magic. Because of this no knight is allowed to be able to use magic.

Joining the Knights
To join the Knights is relatively simple; there are only three conditions to join:
  • You must be at least 16 years of age.
  • You must meet certain minimum standards of fitness (OOC: You must have 15 SP earned).
  • You must NOT have magic.

Making a Knight
Making a Knight is quite simple, and, is obviously related to the restrictions above. Firstly obviously make sure your character is at least 16. To not have magic, simply at character creation, delete the Magic Statistic, and the entire Magic and Techniques section; Knights do NOT start with and NEVER learn magic, and, never gain Technique Points (and obviously than no techniques). When making your character, also to make sure to change class to Squire. After that, simply earn 15 SP and you can join the Knights, much like a mage would a guild (make a modification and ask to be added to the Knights list, though we also like it if you roleplay your joining). Upon joining the Knights, your Class becomes Private, which is comparable to the Mages D Class.

Advancing as a Knight
Knights start in the Knights as a Private, and, advance in Class much like a Mage would, but, Knights complete Assignments instead. Note that when you advance from Lieutenant to Major or Colonel, you choose one. They are equal to each other and both equivalent to S Class, not different Classes.

Assignments
Knights gain access to Assignments instead of Missions; these follow the same system as Missions and have the same length and requirements as a Mission of the same Class. A Knight may accompany a Mage on a Mission and a Mage may accompany a Knight on an Assignment and both will gain credit and the reward, however a Knight only group cannot take Missions nor can a Mage only group take Assignments.

Assignment Classes


Classes and Rewards of the Knights
A Knights Class follows the same system as a Mages Class but instead of getting boring letter categories they get assigned a military title which describes their position in the hierarchy of the Knights. They follow the same Class up requirements as a Mage and also receive a small perk based on their Class.

Knight Classes and Rewards
Edited by Cloud, Jun 5 2012, 03:33 PM.
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