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Drandora's Box: Pvp Missions
Topic Started: Jan 8 2012, 02:05 AM (1,465 Views)
Dran
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Player vs. Player in FTG V1.2

NOTE: THIS IS NOT JUST COMBAT PVP

When taking on a difficult mission you always accept the risk that come along with it whether it be personal injury, negative views or finical lost. Though sometimes you may be required to take on a mission that you not only have to face the obstacles that come with it but you have to face other players whom mission will conflict with your own. This is called PvP or player vs. Player and something I wish to implement into FTG. Yes, there will be difficulties but I am here to assure if you planned out carefully I one can successfully have PvP on FTG with little to no issue. This will not only add a new feature to the site be realism and add complex amount of story paths one characters could go through. No more do players have to meet each other through chance coincidences which often can ruin emersion for people when RPing.

This concept of PvP is to allow players to actually face one another and actually add more of a risk when taking a mission on and opening new story lines with other people's characters. Rather than have a mod that doesn't care if he wins or loses you will have the players clash against one another. However I know you all must be thinking that there is an insane amount of flaws in my idea and you are right if you're thinking that but I have provides some simple yet effective solutions. First you may be thinking what if I am against I higher skilled or stats filled player? I am bound to loose. Wrong! To counter this I've thought different ways to prevent this from happened without the players consent. One thing is both teams would know who they were facing beforehand and would be well aware that they were facing a demi-god before the thread even started. The Second thing is that not all PvP missions are centered around combat some may involve solving a very hard riddle, racing, or facing a gauntlet of monsters that maybe harder for some people and easier for others. Though there were will be some combat PvP missions but it is something that you don't have to take if you're afraid you will lose. It is also worth mentioning now that PVP missions have a minimum of 2 players per team and a maximum of 8 players allowed in a PvP match. Yes this means 4 teams of 2 players as well.

Another issue one may have is that one team has to fail a mission while on wins and yes this will happened and I've considered the things that go along with it. Of the issues would be the reward and to this I said the losing team will still get a reward like a normal thread but they will not get credit for the mission. ((Or possibly getting half of the reward and no mission credit is a possibility and must be put up for debate.)) That will be the only downside of losing mission also I do believe PvP missions should have their own RP slot as the difference between a regular mission and PvP mission like single player and multiplayer in a video game. So basically PVP Mission slot and Mission slot are two different things. Another probably with PVP missions is trolling and gloating and basically humiliating another player for loosing. The only way to handle this is with a harsh punishment for this kind of behavior and that is to revise the winners of the match if they are mocking the losers. If it one player acting on his own he shall lose all rewards and mission completion. This will prevent people from being a sore winner and same can be applied however to a sore loser who attacks the winners for winning. It is entirely up to the players themselves to screenshot and report this kind of behavior however for it to be acted on if a mod isn't present to see this.

Now there are some guidelines to a PVP mission when making it. If it is a riddle type one or requires some kind of answer that only a one person would know and the others have to figure it out the player who created the riddle cannot answer it. Mods can still be involved in the RP as an NPC to throw a curve ball at them if needed. No mission is allowed to be hunting a certain player or anything else revolving around a singular player. No players can die in PVP missions unless agreed upon so death in PVP is the same as any normal thread in FTG. There are to be NO COMBAT D rank PVP missions, they should only involve competitions, puzzles, riddles, mazes etc., etc. PVP Missions do not have to only be Light Guilds vs. Dark Guilds there can be PVP missions were two light guilds are competing against one another to catch a deadly serial killer. With these in place I believe PVP missions can be for everyone regardless of their characters stats, guild, alignment and combat abilities.

One thing however with this is that we will need someone to monitor threads to help determine a winner and a looser in some scenarios for this I suggest we either employ the help of mission moderators or invoke a new group of Mission Moderated call PVP Mission mods. Who would basically make sure everything went smoothly when PVP missions went on. Or maybe have them involved in some missions that require someone to make sure everyone behaves. As for cheating or god moding there will be one warning to stop whatever that player is doing. If they keep continue with cheating or god moding they will have their rewards slashed in half and for the 3rd strike their player will be kicked from the game aka "fainted". If this happens or if someone rags quits or becomes inactive someone will be allowed to join the game to replace this person however they will get have credit regardless as they joined the thread late. So if a replacement player had one they will get the same as the loosing team but with mission credit however if they lose they will get half of the loser reward. If someone were to go inactive they have 7 days to reply or they faint and they can be replaced if needed. However if the entire team goes inactive and fails to post after 7 days they are either knocked out of the thread if it is more than 2 teams or if it is 2 teams it is an auto win for the active team.

If done correctly I believe that we could have PVP Missions on FTG and it can be that everyone will enjoy weather they win or lose. It will also add new story elements a new wait of meeting new characters, players and enriching one's own role playing experience. Onto of this it will make it more like we were actually in our own version of the Fairy Tail word and we just won't met people threw random bumping into one another. It shall also create more rivalry and make the world seem much bigger and emerge one into the RP which is the point of RPing. Imagine if FTG felt like a large world with thousands of other living people in it doing their own things as soon as you press the log-on button.

NOTE: THIS IS A WORK IN PROGRESS IDEA! Everything is subject to change and I am more than willing to change anything to make this idea work. So if there is a problem with it I will be more than happy to fix it so we can get this idea to work. Also if you like this idea and wanna support it just let me know and I'll add you to the supporter list.

Examples of Missions
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-=Supporters=-
Taiten
Daveclap
Hasaki Ryo
Dran





GAME FEATURES AND SYSTEM REQUIREMENTS!
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Lightning
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Steel your mind. Run on instinct.
this is something like a bounty idea that was raised in the mc at one point, it was denied by admin so i don't think this will go through very well. Maybe pvp threads but not missions, missions are not to be pvp for various reasons. I suggest changing it from missions to threads for a start.
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Dran
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Clair if you make into a normal thread there is no real point is there? As you can have all this in a normal thread anyway. Also just because something similar was rejected it doesn't mean my idea will be and I am more than willing to work on it.

Edited by Dran, Jan 8 2012, 02:21 AM.
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Lightning
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Steel your mind. Run on instinct.
a system for pvp is not going to work fairly, you can pvp if you want but you wont be getting anything bonus for doing so and honestly that is the fairest way to do it. Otherwise picking on the little guys will become a sport and the amount of rules and specifications needed to stop unfairness would be @_@'

I mean use ecclair as an example, she would be beating up on her fellow private rank knights as her sp is alot higher then most. It wouldn't be fair for them nor would it be fair on D rank mages to go up against her, and it wouldn't be fair to say she can't do them either until she ranks up. But she is just an example of course. I meant no disrespect when i said that an idea very similar has been denied once before, i was merely stating that this one as is would be a no and offered an opinion on what to change.

I'm sure others will be able to explain why a system won't work better then i will anyway, but i don't see the extra missions slot working out so well either.
Edited by Lightning, Jan 8 2012, 02:23 AM.
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Daveclap
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Why not just make it so you have to accept that's the person you'll be fighting/working against then?

That rules out the 'picking on little guys' right there.
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Dran
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Quote:
 
a system for pvp is not going to work fairly, you can pvp if you want but you wont be getting anything bonus for doing so and honestly that is the fairest way to do it. Otherwise picking on the little guys will become a sport and the amount of rules and specifications needed to stop unfairness would be @_@'


Like I said you choose who you can fight against or who you go up against. BOTH PARTIES NEED TO CONSENT TO PvP. Besides not everything is going to be combat or stats related as stated. Basically you know you are going up against a demi-god before you actually start the thread.

Quote:
 
I mean use ecclair as an example, she would be beating up on her fellow private rank knights as her sp is alot higher then most. It wouldn't be fair for them nor would it be fair on D rank mages to go up against her, and it wouldn't be fair to say she can't do them either until she ranks up. But she is just an example of course. I meant no disrespect when i said that an idea very similar has been denied once before, i was merely stating that this one as is would be a no and offered an opinion on what to change.


If she is going to beat up her team mates that sounds like you won't get into a lot of missions as soon as people figure that out. But everything I said above applies to this.
Edited by Dran, Jan 8 2012, 02:26 AM.
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Dran
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Daveclap
Jan 8 2012, 02:23 AM
Why not just make it so you have to accept that's the person you'll be fighting/working against then?

That rules out the 'picking on little guys' right there.
I believe I did state that would be happening in my wall-o-text however if I didn't then yes basically it be like this.


Team A chooses to defend person x

Team A
Dran
Dave

Team B chooses to attack person x

Team B
Claire
Eric

I think we'd be like... umm Dave wanna back out? Yeah... ok Dran I agree.
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Daveclap
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The suggestion is pretty good overall. Though I have a few points.

-Moderating gloating is going to be like herding sheep without a shepherd. How do you intend to do this?
-Separate slots for PvE missions and PvP mission is a bit, meh. I'd prefer one or the other, SP gain could potentially be massive. I think it would be much better to have them allocated to the same slot to prevent hyper SP growth.
-All DLC should be free. I paid £40 for the game for gods sake, can't you at least give me that extra map without spending more of my precious money?

Other than that, I like it.
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Hasaki Ryo
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The Ace of Tartaros

Didn't read this whole thread but read enough to say one thing...Bounty was approved...jsut never added, like a few other things im sure.


MC link for staff
Edited by Hasaki Ryo, Jan 8 2012, 02:55 AM.
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Daveclap
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You linked this exact thread.

Well done, sir, well done.
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