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[Killed in Combat][Accepted] Yovel Sebedeus; [Harvested]
Topic Started: Dec 2 2011, 01:53 PM (2,047 Views)
Yovel
Member Avatar
Etherion will be mine!!!
Account Name: Yovel


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Yovel's Standard Theme

Yovel's Reflection Theme

Yovel's Combat Theme

Yovel's Happy Theme

Yovel's Sadness Theme

Yovel's Travelling Theme

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Nickname: Druid Apprentice
Age: 16
Gender: Male
Height: 1.71m
Weight: 65 Kg
Guild: Grimoire Heart Posted Image
Class: B
Affiliation: Neutral
Home Town: Forest East of Makahiya Village

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Physical Description


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Yovel wears a woven tunic made out of linen when he was growing up in the forest. It was died green to represent his role in the village as a druid apprentice. The other colours that were used in the tribe were red and blue, red for the hunters and blue for the gatherers. The designs of the clothes were different as well as those wearing green were more clothed as their role in the village were to create healing potions and act as mediators and archivists for the village. The tunic that Yovel wore, was sleeveless and loose showing more skin to others. The neck line was a wide circle that made the fabric that held his tunic on his shoulders to be thinner than the others. He wore green slacks that were loose and went all the way down to his ankles. It was basic clothing that really just enabled Yovel to do the things that he needed to do.

Yovel wears a white shirt and brown pants. The pants does not cover his entire length of his legs and cut short above his ankles. This is because he is still growing and had a number of growth spurts recently. He wears big thick brown boots with thick soles to survive the rough ground of the forest floor. On top of his shirt, he wears a cloak with a druid like garment as well. The cloak covers most of his upper body and hides his arms, the back part extends further where it ends just behind his knee caps. The cloak has patterns of runes where it rests on top of his hands with a green strip running between the pattern and white material. Up near the shoulder and upper body where the cloak lays another green pattern can be seen circling around the head. The garment that lies on top of Yovel represents his position in the tribe and there is a thick long material that goes down to his knees from his neck that is inscribed with patterns in green and white colour. This is hold in place by two straps that run across his shoulders and form into a cape that drapes to the bottom of his feet.

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Yovel wears a bronze broach that is attached to a metal chain. The bronze broach is a gift from the village to all apprentices that have passed the initial trial are able to explore the world outside. The broach has a glass covering which encases a red stone. This red stone is precious to Yovel as when he focuses on it, he is able to sense where his home is, thus enabling a way to return to his tribe. It also gives him a sense of belonging as he feels that even though he might travel to different parts of the world, there is always a place that will welcome home and the broach is a means to achieve it. Attached to the broach is a small piece of red fabric that belonged to his mother, it was the bond of his family and tribesmen giving their support to Yovel in his journey. It has the scent of his home, his mother's cooking and his father's sweat and effort. If he ever felt lonely, Yovel would smell the piece of fabric and be reminded of his family and home and how it was everyday, bliss to be with the ones he loves. This gives Yovel the strength to go on with his journey to become stronger and more powerful so that when he does return, he would make his family proud.

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The Quatros Cerberus guild stamp has been placed on the back of Yovel's left hand. This guild symbol represents Yovel's growth in the outside world representing his development as a person and a mage. He has been seen as someone capable of helping others and it also is a means to further his development. The missions that he takes will give him new skills and new places to explore which gives Yovel the opportunity to uncover an untouched potential. By learning with the people in the outside world, Yovel has gained the chance to bring prosperity to his tribe.

This Guild Stamp has been burned and now there is a scar on the back of Yovel’s left hand. After experiencing firsthand how the guilds of light impede on his growth and can potentially prevent Yovel from achieving his great potential, this scar serves as a reminder of the path he had taken and how much it had disappointed him.

Now Yovel has the Grimoire Heart guild tattoo etched underneath Yovel’s left smallest toe. It is stamped in the gap between the base of the toe and the rest of his foot in the small arch.

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Yovel


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Personality


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History
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Cryo8D
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The Newbrarian
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Name: Oak Bow
Class: D
Description: A bow made out of Oak that is 60cm in length. It is a light brown colour with no special markings or engravings. The string is made from twine similar to the clothing that Yovel wears. Since the bow is quite small allowing Yovel to carry it on his back during his travels it has considerably weaken the range at which it can fire. As a result, the max distance that Yovel can fire his bow at his current level would be 15m away.

Name: Wooden Arrows
Class: D
Description: Arrows that are made out of wood and measure up to 20cm long. The fletching of the arrows comes from feathers found in the forest and thus provides varying qualities of the basic arrow ranging from streamline to flimsy based on the feathers used. Currently most of Yovel's arrows have been made out of flying birds enabling them to be of average quality.

Name: Blades of the Forest at 2,500,000 Jewels
Class: B
Description: The Blades of the Forest were originally two worn and rusted shorts words that were made a long time ago. Over the ages the villagers kept the blades as trinkets, but had decided to give them to a travelling Druid when their town was besieged by mythical beasts. Upon receiving the gifts, they transformed into the Blades of the Forest. The shorts words blades reformed and they have a single side that is sharp while the other is dull. The blade is 20cm long and has a green colouring to it. The blade's tip is now narrower and sharper than before. The hilt of the blade has turned into leaves and the handle has become an array of roots.

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Name: Motar and Pestle
Class: D
Description: A granite motor and pestle that has been worn through years of practice. The crude instruments can crush most plant matter except for hard and dense tree bark and roots.

Name: Alembic
Class: D
Description: A type of flask that filled with ingredients and water then boiled produces a solution that can be filtered off into vial. The liquid obtain has different properties based on the ingredients used.

Name: Journal
Class: E
Description: The Journal entails all the different plants that Yovel had found during his journey. Within the journal contains seeds of plants that he had found, their effects and where it can be grown. Other information includes different healing techniques and skills to further treat people who are ailing from different symptoms.

Name: Version 1 - GH Starlite 28,000,000 Jewel for upgrade (Prototype bought at 27,000,000 Jewels)
Class: S
Description: Prototype - GH Starlite is an armour Yovel created and built within the laboratory of Grimoire Hearts. It was his first time building this armour and used many resources and plans within its dark hall. It is considered to provide S class protection to its wearer.

The armour itself covers Yovel's entire body only revealing his head and hands. At the back of his head is a cybernetic head brace protecting Yovel's lower head and most of the lateral side of Yovel's head from large blows. It has three leaf/feather like implements on the head brace which are antennae for sending information about the prototype's performance back to the facilities in Yovel's laboratory. Covering Yovel's body is a cybernetic laced suit which works in tandem with the armour pieces. The armour is considered half plate as it covers Yovel's upper chest area, arms and below the knees. Along the area where the cybernetic suit is exposed, there are armoured pieces to add protection while keeping mobility and effectively reducing the overall weight.

Version 1 Upgrade - No visual change has been implemented to GH Starlite, but Yovel has reworked the Cybernetic Suit modifying the Lacryma Lattice network and thus allowed it to increase functionality in combat. Below is the result of Yovel's modification.

Death Incarnate
 
Death Incarnate - Rank 9
Type: Offensive
Range: 0-18m
Description: On the suit's upper thigh region where the cybernetic lacryma lattice is exposed the user is create six chain sickles. Three chain sickles appear on the outer side of the armour, each one between an exposed slot of the Starlite frame that supports the upper thighs. The sickles and chains are considered A Class weapons with no extra powers and on standby the sickles are resting parallel to the thighs while the chains are stored within the suit's lattice network. The sickles are bladed on both sides with a width of 4cm, the handle of the sickle is 3cm in width and 15cm in length. From the handle, the sickle curves from 0 to 200 degrees with a diametre of 25cm. The chains have a width of 4cm and a length of 8cm linked together. The sickle and chains are mentally controlled through the user using arm movements to guide the direction of the sickles in any given direction. These sickles and chains can only be extended to a maximum range of 18m from the user for all six but this is shared. Meaning at the base they can only go 3m each from the armour unless some are retracted to give others greater range. This is due to the lacryma lattice used to create the sickles and chains physically, if the total available length of the chain were to be extended, it would compromise the lattice network by overtaxing and thus weakening the protective capability of the armour itself.

The sickles and chains has a Duration of 5 posts and a Cool Down of 2.

The strength of the sickles is calculated as (user's str x 0.9) capped at 100. The speed of the sickle and chains is (user's speed x 0.7) capped at 70.

GH Starlite


Name: Self repairing poncho at 700,000 Jewels
Class: C
Description: Yovel's poncho that was given to him by his tribe. Now that he is in Grimoire Heart's he has the facilities to research many things. He was sick and tired of his poncho being destroyed during combat and having to either patch it up or replace it. Now the Self repairing poncho enables Yovel to keep his signature clothing in the midst of battle. This is a piece of clothing, not armour. It provides no protection.

Effect/Function: During non-combatitve periods, the poncho is able to repair itself to pre battle state. This effect requires 3 posts to complete from any sort of damage.

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Name: 1 Plant Oil at 50,000 Jewels
Class: D
Description: A jug that contains a number different plant oils from plant extracts. It can be used in a variety of different ways such as cooking or massages making the body feel less tense. The chemicals in the oil are non toxic and if absorbed by the body can act as a muscle relaxant soothing the tenderness of a hards day work. Most of the oil is made from canola seeds, sunflower seeds and aloe vera extract.

Name: 6 Healing Salves at 75,000 Jewels each
Class: D
Description: The healing salve is an item that is used in the treatment of minor wounds. Such wounds would include small cuts, skin tears and injuries that would not need the use of other equipment such as stitches. The salve is designed to naturally increase the amount of skin tissue growth in the area as well as act as an anti-inflammation. The anti-inflammation would mean that it reduces pain, swelling, redness and heat caused by the body's natural responses which signals the creation of scarring tissue to repair. Instead the salve stops this and causes the cells in the remaining area to multiply by closing the wound through regeneration. This is done through the natural mix of chemicals that are produced from the ingredients used to make the healing salve.

Name: 2 Ass Fire Potions at 50,000 Jewels each
Class: D
Description: The Ass Fire Vial is a potion comprised of a number of natural laxatives concentrated into a refined liquid. The ingredients includes: dates, pitted prunes and dandelions. If helps with constipation or when placed in food can cause who ever eats it requiring the attention of the toilet for the rest of the day.

Name: 1 Anti-Toxin D at 50,000 Jewels each
Class: D
Description: Anti-Toxin D is a potion that is used to treat toxins considered of D class. Toxins work in the manner of causing celluar destruction through protein markers which activate the cell's self destruct mechanism. These protein markers come in a variety of forms, but the D class toxins all have similar compounds which perform the same effect on cells. The Anti-Toxin D potion is administered through osmosis as the toxin protein markers travel through the blood. Once administered, the antidote will travel through the blood stream reacting with the toxin turning them into harmless protein which is then absorbed by the body or break down naturally into peptides

This item requires 2 posts after administration to take into effect.

Name: 1 Anti-Neuro Toxin D at 50,000 Jewels each
Class: D
Description: Anti-NueroToxin D is a potion that is used to treat neuro toxins considered of D class. Neuro toxins are a type of toxin that does not travel through your blood stream. Instead it travels through intravenous fluid and lymphatic systems. They systematically attack any nerves that they come across. This is done as the neuro toxins break up into chemical compounds which attach to the nerve synapses. The synapses is what sends electrical signals from different nerves to others. By attaching to the nerve synapses, the neuro toxin prevents normal function which results in muscle decay and loss of function.

This item requires 2 posts after administration to take into effect.

Name: 4 Healing Salve C at 400,000 Jewels each
Class: C
Description: Healing Salve C is a salve created through new herbs and plants Yovel has found on his travels. This salve comprises of Yarrow and Comfrey which speeds up wound recovery and skin growth. Noto-Ginseng is used to reduce bleeding by promoting blood clot. For pain relief, ground Willow Bark is used as it thins the blood. Pain is caused by a wound, but also swelling by inflamed arteries and structures around the wound. By reducing the swelling, the severity of pain is reduce. All ingredients are ground up and are stored in a jar. This Healing Salve C is used to treat large muscular injuries such as open wounds caused by weapons or accidents. Stitches or cauterization may be required to seal up gaping wounds before applying the Healing Salve C.

This item takes 3 posts to achieve the desired healing effect.

Name: 1 Anti-Toxin C at 400,000 Jewels each
Class: C
Description: Anti-Toxin C is a potion that is used to treat toxins considered of C class. Toxins work in the manner of causing celluar destruction through protein markers which activate the cell's self destruct mechanism. These protein markers come in a variety of forms, but the C class toxins all have similar compounds which perform the same effect on cells. The Anti-Toxin C potion is administered through osmosis as the toxin protein markers travel through the blood. Once administered, the antidote will travel through the blood stream reacting with the toxin turning them into harmless protein which is then absorbed by the body or break down naturally into peptides.

This item requires 2 posts after administration to take into effect.

Name: 1 Anti-Neuro Toxin C at 50,000 Jewels each
Class: C
Description: Anti-NueroToxin C is a potion that is used to treat neuro toxins considered of C class. Neuro toxins are a type of toxin that does not travel through your blood stream. Instead it travels through intravenous fluid and lymphatic systems. They systematically attack any nerves that they come across. This is done as the neuro toxins break up into chemical compounds which attach to the nerve synapses. The synapses is what sends electrical signals from different nerves to others. By attaching to the nerve synapses, the neuro toxin prevents normal function which results in severe muscle decay and weakness.

This item requires 2 posts after administration to take into effect.

Name:1 Whimsy Squirrel at 10,000,000 Jewels
Class: B
Description: This is a small vial of potion that is brewed from a variety of magical and unique herbs and plants found in Fiore. The vial itself is only 10cm in length and has a radius of 2.5cm. It has a cork to hold the contents inside. The potion is a purple watery liquid and thrown on a person. Once they have been hit and the contents of the potion spill on them, the spell takes into effect.
Effect/Function:When someone has been hit with this potion, they become transfigured and transform into a squirrel. The squirrel appears to be a normal squirrel, but has a purple fur coat and two tails. The person's size does not change, but there appearance disables them from enabling any combative actions to be taken.

Duration - 1 post
Stamina Required to resist 40

Squirrel


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Vits


Stats - 558
Strength: 100
Accuracy: 75
Stamina: 100
Speed: 74
Magic: 90(30 + 60/2 + 90/3)

Stat Points Earned: 29/513
Arc Points Earned: 0/26
Jewels Earned: 25,540,000/172,340,000 (118,900,000) Jewels

Sources
Story Threads = 130SP + 31,085,000(23,750,000) Jewels

Event = 127SP + 48,075,000(37,500,000) Jewels

Arcs = 107SP +44,800,000(27,050,000) Jewels

Other Character Arcs = 53SP + 18,560,000(12,100,000) Jewels

Shopping – 145,600,000 Jewels

D Missions = 31SP + 5,755,000(5,000,000) Jewels

C Missions = 36 SP + 9,965,000 (6,400,000) Jewels

Additional sources

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Advanced Herbalism: Yovel has spent years identifying and remembering different plants and their uses. He has also learnt the environment and the conditions need to grow a plant from its seeds. His skills have enabled him to extract parts or harvest the plant safely without getting injured from various defensive mechanisms. The potions that he can create have advanced effects such as healing injuries and now Yovel is experimenting with a variety of ingredients to create potions with varied effects. As such he can only create up to B Rank Potions.

Trusting Voice: Yovel has been trained to be a druid within his tribe. Part of his training has enabled Yovel to speak in a tone and manner that is calming, non-threatening and relaxing. Thus people who hear his voice are more incline to listen and trust what he says.

Archery: Yovel has been trained in Archery to defend himself from beasts and hostile people. He can use his current weapon proficiently, but this skill was taught in the belief that it would become obsolete. The druids hope that in Yovel's travels, he would train his magical abilities.

Advanced Healer: Yovel has been trained in the arts to diagnose different diseases and ailments and apply the appropriate treatments to them. Yovel does not have an understanding of stiches or surgery and would use salves to heal wounds to promote tissue regrowth. His healing abilities enable him to apply treat people and provide adequate treatment to serious and grievous wounds where they are able to recover after a period of time natural with no implications.

Hasaki Swordstyle – Novice Yovel has been taught by Hasaki Ryo in the art of Hasaki sword style, but only the basics. Yovel understands the principles of this sword style and is learning how to use it with his combative abilities and weapons. This style involves using full body momentum to increase offensive strength while getting up and close using the sword to deflect, annul and distort opponents’ attacks leaving them vulnerable to Yovel’s own attacks.
Edited by Snow, Jul 19 2013, 11:24 AM.
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Yovel
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Etherion will be mine!!!
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Magic Name: Glyph Druid
Magic Type: Solid Script
Tier of Magic: 1
Rank: 10
Magic Description: Yovel’s tribe is able to create words from their language and in turn gives it a physical form. As Yovel’s spell ranks up, the number of glyphs he has at his disposal increases. Yovel’s tribe has eight basic words that all Druid Apprentices and Druids learn, but over time they can learn to create new words from the eight words. This can provide a variety of effects based on the words combined. Yovel’s words appear around him and as words, they can be used to strike their foes and defeat them or they might create fields that sap away the strength of anyone within its range. Other spell effects can include creating an area where words rain down from the sky or enhancing words to increase the physical capabilities of people or to enhance their ability to destroy and decimate their foes. Each spell is powerful in its own right and as they got stronger, the greater number of glyphs Yovel can summon with each spell. Though small in size, the glyphs are deadly when they strike unexpectedly.

Glyphs
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EldurVatnVindurJoro
FireWaterWindEarth
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EldingarKuldakastBogagongIikami
LightningFrostArcaneBody
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Malmur
Metal
Techniques: 48/53 Gained + 34/38 purchased

Eldur - Rank 10
Type: Solid Script
Range: Refer to table
Aesthetic: Creates the word Eldur which represents fire in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large. Upon impact the glyphs explode as the magic disperses in the form of fire.
Effect: The spell allows Yovel to create a number of glyphs, where the number is equivalent to the rank. Yovel is able to then send his glyphs flying in a direction where it arcs towards the target. Anything that is hit by this spell results in Eldur exploding engulfing the object, spell or person in flames. Each Eldur glyph deals independent damage found in column 1. In the occurrence that all the glyphs collide to the same target at once, then the damage is equivalent to column 2

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Eldur


Vatn – Rank 10
Type: Solid Script
Range: Refer to table
Aesthetic: Creates the word Vatn which represents water in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large. Upon impact the glyphs explode as the magic disperses in the form of water.
Effect: The spell allows Yovel to create a number of glyphs, where the number is equivalent to the rank. Yovel is able to then send his glyphs flying in a direction where it arcs towards the target. Anything that is hit by this spell results in Vatn exploding engulfing the object, spell or person in water. Each Vatn glyph deals independent damage found in column 1. In the occurrence that all the glyphs collide to the same target at once, then the damage is equivalent to column 2

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Vatn


Vindur - Rank 10
Type: Solid Script
Range: Refer to table
Aesthetic: Creates the word Vindur which represents wind in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large. Upon impact the glyphs explode as the magic disperses in the form of wind.
Effect: The spell allows Yovel to create a number of glyphs, where the number is equivalent to the rank. Yovel is able to then send his glyphs flying in a direction where it arcs towards the target. Anything that is hit by this spell results in Vindur exploding engulfing the object, spell or person in gales. Each Vindur glyph deals independent damage found in column 1. In the occurrence that all the glyphs collide to the same target at once, then the damage is equivalent to column 2

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Vindur


Joro - Rank 10
Type: Solid Script
Range: Refer to table
Aesthetic: Creates the word Joro which represents earth in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large. Upon impact the glyphs explode as the magic disperses in the form of earth.
Effect: The spell allows Yovel to create a number of glyphs, where the number is equivalent to the rank. Yovel is able to then send his glyphs flying in a direction where it arcs towards the target. Anything that is hit by this spell results in Joro exploding engulfing the object, spell or person in dirt. Each Joro glyph deals independent damage found in column 1. In the occurrence that all the glyphs collide to the same target at once, then the damage is equivalent to column 2

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Joro


Eldingar - Rank 10
Type: Solid Script
Range: Refer to table
Aesthetic: Creates the word Eldingar which represents lightning in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large. Upon impact the glyphs explode as the magic disperses in the form of lightning.
Effect: The spell allows Yovel to create a number of glyphs, where the number is equivalent to the rank. Yovel is able to then send his glyphs flying in a direction where it arcs towards the target. Anything that is hit by this spell results in Eldingar exploding engulfing the object, spell or person in sparks. Each Eldingar glyph deals independent damage found in column 1. In the occurrence that all the glyphs collide to the same target at once, then the damage is equivalent to column 2

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Eldingar


Kuldakast - Rank 10
Type: Solid Script
Range: Refer to table
Aesthetic: Creates the word Kuldakast which represents ice in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large. Upon impact the glyphs explode as the magic disperses in the form of ice.
Effect: The spell allows Yovel to create a number of glyphs, where the number is equivalent to the rank. Yovel is able to then send his glyphs flying in a direction where it arcs towards the target. Anything that is hit by this spell results in Kuldakast exploding engulfing the object, spell or person in frost. Each Kuldakast glyph deals independent damage found in column 1. In the occurrence that all the glyphs collide to the same target at once, then the damage is equivalent to column 2

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Kuldakast


Bogagong – Rank 10
Type: Solid Script
Range: Refer to table
Effect: Creates the word Bogagong which represents arcane in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large and is within a ball of emanating energy about 15cm in diameter. This spell requires all the glyphs to work simultaneously in order to achieve maximum efficiency. Within the given shield size, Yovel can manipulate the glyphs into a formation to gain a desired shield shape whether it is a dome, a wall or a star shape veil.
A shield can block lower rank spells at greater efficiency with each difference in rank
  • If there is a difference of 1, it can block 3 spells of this magnitude
  • If there is a difference of 2, it can block 5 spells of this magnitude
  • If there is a difference of 3, it can block 7 spells of this magnitude
  • If there is a difference of 4, it can block 9 spells of this magnitude etc,
In the event of spells being of higher rank that the shield then
  • If there is a difference of 1, the attacking spell is reduced by 2 ranks in terms of power
  • If there is a difference of 2, the attacking spell is reduced by 1 ranks in terms of power
  • If there is a difference of 3, the attacking spell suffers no penalty
In regards to physical attacks, the shields scale off Yovel’s stamina stat. Attackers with a strength stat higher than Yovel’s stamina stat are able to break the shield.
In addition, weapons provide a modifier
  • D rank + 5
  • C rank + 10
  • B rank + 20
  • A rank + 35
  • S rank + 50
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Bogagong


Iikami – Rank 10
Type: Solid Script
Range: 5m
Effect: Creates the word Iikami which represents body in Yovel’s language. When cast the glyphs appear, higher the rank, the more that are created. Each glyph is 10cm large and is within a ball that is solid and purple about 15cm in diameter. The spell is then inscribed onto the person's body empowering them with the word. Since this word represents body, it enhances the body's physical capabilities. The more glyphs that are inscribed onto the body the greater the enhancement effects the wearer. At each rank, Yovel gains the equivalent number of glyphs to use and the unique thing is that Yovel can inscribe any number of people with Iikami based on the number of glyphs available. This does not mean that everyone will gain the equivalent enhancement as this is determined by the number of glyphs that the person is inscribed with. For example at Rank 8, Yovel has 8 glyphs to inscribe. In a group of 3, Yovel can delegate 3 glyphs to himself and another person leaving the last person with 2 glyphs. This means that the people with 3 glyphs will experience a 15 stat boost across the 4 physical stats according to the table below. The last person will experience a 10 stat boost across the 4 physical stats. If Iikami is used this way then at higher levels, the amount of stat boost overall is much lower such as in this case a total boost of 40 stat points compared to the single inscription of 65 Stat points. The reason for this is that it allows Yovel to enhance multiple targets with a boost while incurring a penalty as he is not a support specialist.

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Iikami


Malmur - Rank 2
Type: Solid Script
Range: Refer to table
Aesthetic: Creates the word Malmur which represents metal in Yovel’s language. When cast a single glyph appears. The glyph is 10cm large. Upon impact the glyphs explode as the magic disperses in the form of metal.
Effect: The spell allows Yovel to create a single glyph. Yovel is able to then send his glyph flying in a direction where it streaks towards the target. Anything that is hit by this spell results in Malmur exploding engulfing the object, spell or person in shrapnel.

Posted Image

Malmur
Edited by Snow, Jul 19 2013, 11:24 AM.
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Cryo8D
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The Newbrarian
~o3o~
Edited by Snow, Aug 27 2012, 02:19 AM.
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Cloud
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Who you calling chocobo head...



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Snow
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That Wizard came from the Moon...

This character has been harvested and is thus considered gone.

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Edge skin adapted to Fairy Tail Guild Theme by Affinity