Hey everyone, it's me, your Lord and Savior, your Once and Future King, and your new Admin-for-Life Unlimit Sendo. I'm here to drop some turnbuckle-diving elbows and awesome news. There's been some relatively small updates to rulings regarding summon familiars and single summons. Additionally, there's also been a pretty big update in regards to the AP shop which reorganizes it and adds a ton of new stuff. You can find that in the AP Shop section under Item Creation. Check it out.
Account Name:Zen Name: Zeneus Morir Nickname: Deciever Age: 24 Gender: Male Height: 1.94m Weight: 81 kg Guild: Grimoire Heart Class: D Affiliation: Chaotic Evil (so yeah, Dark)
Theme Song
Physical Description: Zeneus has spiked out, slick black hair and dark circles under his dark, black eyes. He is very tall, and quite muscular, with broad shoulders. Usually, there is either a frown on his face, so he always looks very serious. In battle, however, his eyes fill with a calculating, merciless fury. His chin is very pointy, and his sideburns are styled in a point. His eyebrows are extremely thin, and his nose is not very big, and a little pointy.
Clothing: Zeneus wears his suit with a black blazer, a blue shirt and a black tie. The pants are also black, and so are his simple leather shoes. His other outfit are a pair of tight leather pants, a black blouse that is usually open, and 3 belts to hold the pants into place. He doesn't look mage-like in general, more like some sort of gangster.
Aside from that, Zeneus has hundreds of different disguises in his home in Acacia.
Accessories: Zeneus is never seen without his gloves. They are made of black leather and have a small metal plate on the knuckles.
Extra: He has two claw mark-like tattoos on his lower right cheek and several scars across his body. He also has a black cobra tattooed on his left shoulder, and the Grimoire Heart mark is tattooed in black, straight on his heart, about 4-5 inches in diameter.
Picture:
Outfit 1
Outfit 2
Personality
Personality
Zeneus' heart is pure darkness. He is evil, remorseless, angry, hateful. He keeps all these feelings bottled up, showing nothing but a mask of calm, only to completely let loose in a fight. He only rarely views a person as a real friend, usually just counting his acquaintances as tools, expendable and worthless. He is a merciless killer, and always fights at full strength. Though he prefers to act from the shadows and let The Animal do the work, he stands his ground in melee combat. Zeneus knows fear as well as any person, but he lacks the animal urge to run, rather confronting a threatening entity too gauge its powers. If it completely overpowers him, he'll be gone in the blink of an eye, but if he thinks he can beat it, he'll try.
Zeneus shares Grimoire Hearts beliefs of True Darkness and lives for nothing else than to spread its influence. He has always looked up to its members, and seeks to join it one day too. He will stop at nothing to gain their attention and become a member. Make an attempt to stop him and he will kill you or die trying.
Zeneus hates the government and all its laws for being 'a representative force of Light'. If it were up to him, all of Fiore would be submerged in darkness. He takes every chance to go against the government, and the only reason he hasn't been captured yet is his stunning ability to hide in plain sight and disguise himself within moments.
Besides spreading darkness, Zeneus has a rather specific goal: to kill a man only known as The Upright Man, the man who killed his parents and a large part of his family and is the person behind one of the greatest nonmagical criminal organizations in Fiore, The Mockers. Zeneus will do anything to destroy them. But he will need allies for that. Grimoire Heart is the place to look for those.
History
History
Zeneus was born as a child in a very infamous family of thieves. The Morir family was also known as the Ebon Cobra, known for being able to steal anything they wanted and get into whatever place they needed without even raising an alarm. They were internationally wanted, but their family secrets of disguise and hiding were unmatched, and not a single member was ever caught.
Zeneus, as the youngest member, was taught from birth on. He knew what places people would hide their valuables, how to break open safes, how to pick locks, how to completely turn into a different person using disguise, the right make-up and acting. At the age of 5, he was considered the greatest thieving prodigy in the history of the Morir, and at the age of 12 he became the youngest Master Thief in the family history.
By the age of 15, he, too, had his fair list of robberies and thieving victories, and he had never even been noticed. But the succes of the Morir family was coming to an end when one of the younger children, Zeneus' cousin, failed whilst stealing from what was thought to be a poor merchant. The man turned out to be a spy for a large criminal organisation named 'The Mockers', and the boy was killed without hestitation. Zeneus, enraged by the murder of one of his family members, went after the merchant.
In the deep darkness of the night, he met the man in one of the back alleys of the Dandelion Sector, in the darkest of dark corners. "My name is Zeneus Morir. You killed my cousin. Prepare to die." was all he said before the man found himself engulfed by a purple fire. In his rage, Zeneus had, for the first time, activated his magic.
After letting the man burn for a few minutes, Zeneus put his gun against the man's head. "My blood is cold as ice, or so I have been told. I'll show no emotion as I will destroy your soul." he said, and then pulled the trigger.
When the guards arrived, they found the man's corpse, but there was no bullet, no fingerprint, nothing to track the murderer down with. Zeneus had employed all of his skills to make sure that he wouldn't be discovered. The only thing the guards found was the seal branded into the man's side. This had been done by the Ebon Cobra. The search was immediately aborted.
Zeneus was finally satisfied, but when he returned to the Cobra's hideout, he found nothing but slaughter. The Mockers had stricken without hestitation or mercy, and killed almost all the members of the house. Or so it seemed. No respectable thieving family would have a house without a secret shelter, and as Zeneus pulled a certain candle on a certain chandelier, the back wall of the hearth was moved by a mechanism, and the survivors came out. It turned out they had lost about half the family, Zeneus' parents included. Apparently, his cousin had been tortured and blurted the location of the hideout.
But there was one thing. Despite all the losses, The Mockers wasn't the only organisation with many sources. It only took two weeks for the remainder of the Morir family to find out the leader behind The Mockers. It was a man only known as The Upright Man, one of the leading arms producers on the market and the financial force behind The Mockers.
From that day on, Zeneus took on the alias of Deciever, and swore a curse to make The Upright Man suffer like he made his family suffer.
Weaponry/Equipment
Equipment
X-Guns (D-Rank)
Name: X-Guns Price: Starter Equipment Class: D Description: The X-Guns are a pair of black, semi-automatic pistols, with a 12-bullet clip size and a large, red X across the rear of the barrel. Nothing else that's special about them.
X-Guns
Effect/Function: Shoots bullets (9mm)
.38 Superb Bullets (D-Rank)
Name: .38 Superb (x5) Price:20,000 x 5=100,000 Jewels Class: D Description: Regular 9mm bullets. Nothing special about them. Comes in a clip of 12. Effect/Function: Is fired from a gun to kill people
Miscellaneous
A bag in which he carries several changes of clothes. There's a small pocket in the front holding some basic make-up for when his disguising gets serious.
-1,200,000 Jewels - 2 TP bought on start-up -100,000 Jewels for bullets bought on start-up November Birthday Appreciation - 10 SP & 5,000,000 Jewels - 1,200,000 spent on 2 TP.
Skills & Disciplines: Morir Family Thieving And Assassinating Techniques:
Hiding in Plain Sight - Zeneus needs no more than a few moments to change clothing and turn into an entirely different person.
Smooth Liar - Zeneus has a silver tongue, and it's hard to see when he's lying, even with a lie detector (unless said lie detector is magical).
Trace Remover - Zeneus is very well-versed in the art of removing one's traces. With the right stuff, he can make it look like he's never been around at all.
Gun Proficiency - Zeneus is no stranger to any kind of firearm, from pistols to sniper rifles. Anything that fires bullets can be used to deadly effect by the members of the Morir family.
Exotic Weapon Proficiency - Swords and clubs aren't sophisticated enough for a member of the Morir family. Wielding weapons such as the Rope Dart or the Meteor Hammer is taught from a young age to all Morir family members.
Magic Name: Purple Flare Magic Type: Advanced Fire Manipulation Tier of Magic: T1 Rank: R3 Magic Description: Purple flare is a Magic which allows its users to create and manipulate purple fire. This fire cannot be put out by wind or water (except for magic of these elements of a higher rank than the original spell) and properties (temperature, solidity, etc) can be changed. This doesn't change the fact this fire can simply be eaten by a Fire Dragon Slayer. The user can also change into fire himself to gain immunity to physical attacks but lack any real physical offensive power besides being fire. Techniques: 4/4 (+4/4 bought)
Purple Flare - (3) Type: Offensive Range: [Rank*3] meters Effect: User snaps his fingers and summons a ball of purple fire about the size of a football he can control freely within the technique radius by directing it with his hands. 2 post duration, 2 post cooldown.
Ranks
Rank 1 - The fire is a little warm, not even uncomfortable.
Rank 2 - The fire is a bit hotter, slightly uncomfortable.
Rank 3 - Fire leaves slight burns but nothing permanent.
Rank 4 - Fire leaves medium burns that might leave a scar when exposed too long.
Rank 5 - Fire now leaves rather painful burns.
Rank 6 - Fire now leaves bad burns.
Rank 7 - Fire leaves burns that can put people out of battle for a long time.
Rank 8 - Fire can now scar an average person for life with short exposure.
Rank 9 - Can ignite thick wood almost instantaneously.
Rank 10 - Fire burns everything to a crisp and even melts metal and stone.
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Flare Form - (3) Type: Supportive: Element Body Range: Self Effect:
Flare Form
The user takes on the form of pure fire. They lose all ability to cause regular physical damage, yet cannot be hurt by regular physical attacks either. Magical weapons of B-Class and above, and magic can still harm them. 2 post cooldown.
Quality
Rank 1 - Lower Arms: The fire is a little warm, not even uncomfortable. Gives defense against magic(al weapons) equal to D-Rank armor. 4 posts.
Rank 2 - Both Arms: The fire is a bit hotter, slightly uncomfortable. Gives defense against magic(al weapons) equal to D-Rank armor. 4 posts.
Rank 3 - Arms, Torso and Head: Fire leaves slight burns but nothing permanent. Gives defense against magic(al weapons) equal to C-Rank armor. 4 posts.
Rank 4 - Full Body: Fire leaves medium burns that might leave a scar when exposed too long. Gives defense against magic(al weapons) equal to C-Rank armor. 4 posts.
Rank 5 - Full Body: Fire now leaves rather painful burns. Gives defense against magic(al weapons) equal to B-Rank armor. 5 posts.
Rank 6 - Full Body: Fire now leaves bad burns. Gives defense against magic(al weapons) equal to B-Rank armor. 5 posts.
Rank 7 - Full Body: Fire leaves burns that can put people out of battle for a long time. Gives defense against magic(al weapons) equal to B-Rank armor. 6 posts.
Rank 8 - Full Body: Fire can now scar an average person for life with short exposure. Gives defense against magic(al weapons) equal to A-Rank armor. 6 posts.
Rank 9 - Full Body: Can ignite thick wood almost instantaneously. Gives defense against magic(al weapons) equal to A-Rank armor. 7 posts.
Rank 10 - Full Body: Fire burns everything to a crisp and even melts metal and stone. Gives defense against magic(al weapons) equal to S-Rank armor. 7 posts.
Purple Beam - (2) Type: Offensive Range: 20 meters Effect: The user drapes his hands in purple fire, claps them together over his head, and launches a blast of purple fire at the opponent. The heat leaves the target a bit sluggish afterwards. 2 post cooldown.
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Ranks
Rank 1 - The fire is a bit hot, slightly uncomfortable, leaves no real damage.
Rank 2 - Fire leaves slight burns but nothing permanent.
Rank 3 - Fire leaves medium burns that might leave a scar when exposed too long.
Rank 4 - Fire now leaves rather painful burns.
Rank 5 - Fire now leaves bad burns.
Rank 6 - Fire leaves burns that can put people out of battle for a long time.
Rank 7 - Fire can now scar an average person for life with short exposure.
Rank 8 - Can ignite thick wood almost instantaneously.