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[Harvested] Antillion Dunazio
Topic Started: Aug 1 2011, 04:44 PM (630 Views)
Sinjin
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^________^
Account Name: Sinjin


Name: Antillion Dunazio
Nickname: Ante/Anti
Age: 22
Gender: Male
Height: 6’1”
Weight: 155 lbs.
Guild: N/A
Class: D
Affiliation: Chaotic Neutral

Physical Description: He has short and spiked out golden hair with darker hues along the roots. He generally sports a rather flamboyant appearance, while giving the impression of a rockstar with all the buckles and intricate designs found on his clothing. He is born into a regal family, does carrying a natural aura of being arrogant and haughty enough to displease anyone who never knew him. He also has deep set emerald green eyes that often pry into another’s, giving him his adamant stare that would likely cause trouble. He has a blank and bored face most of the time and rarely smiles. He is also fairly white, almost albino-skinned, but after persistently travelling around the Kingdom of Fiore against his father’s wishes, he had earned a bit of color to at least give some life to his complexion.
Clothing: Antillion wears a customized white coat with eccentric designs around it. Beneath it, he wears a skin-tight black shirt and a gray vest over it. He also wears a dark colored leather pants with various buckles alongside its material. He finishes his fashion with a pair of taloned boots, having steel-tip talons for extra sharpness when kicking. Aside from that, he also brings along a sleeveless hoodie and a pair of boardshorts with him when going for long trips, though this is what he usually wears for sleeping.
Accessories: He owns a pair of padded fingerless gloves which he wears most of the time. He also has a unique piercing along his right ear, with the earing being a memento of his late mother.
Extra: He has a tattoo on his chest, a symbol from one of the books he’d read and have become quite fond of.
Picture:
Antillion Dunazio


Personality
Antillion posses an inquisitive personality, though he would first do try to solve things on his own rather than to depend on others. Arrogance and haughtiness is often at play when he feels like it. He also inherited a certain perfectionist personality from his father, requiring him to deal with things to the very end and to the very last detail, whether trivial or not. Because of this, he is often misunderstood as simply stubborn or unfeeling.

If the occasion needs it, Antillion knows how to respond to it with the required pleasantries and etiquette. Of course, he could not help but have a cynical approach whenever he would try to be civilized with known important people. It is something he had learned growing up in a noble family. For this reason, he would even wonder if he has a different personality as acting like a nobleman would often change him into a haughtier individual when addressing the lesser men, and at the same time only create rifts between those of his equal standing. In other words, he could be a real pain when triggered.

Being righteous is nothing like his real self. He does things, only because he deems them worthy and to fulfill his active seeking for knowledge. He’d rather keep personal things to himself, as well as would never openly discuss about his family or his personal intentions on any endeavors. But it does not mean that he fears the past and avoids it. If anything, he readily embraces his past, but it is because of his attachment to it that further inclines him to hide it from others. For this, he can be selfish, and yet he can be selfless on other things such as the spread of knowledge, particularly the mysteries of the world and magic itself.

History
History


Weaponry/Equipment
- Crest is a D-Rank Bow. A white iron-framed bow with wood embedded sculpturing that has pristine beauty and elegance, and a gift from Antillion’s archery tutor back when he was a small boy. Its handle is also made of wood, wrapped with leather bindings. It’s amazing craftsmanship can be appraised on the details of its body
Crest

- A quiver of 20 ordinary D-Rank iron-tipped arrows.

Stats - 47
Strength: 9
Accuracy: 12
Stamina: 7
Speed: 9
Magic: 10

Stat Points Earned: 0/2
Arc Points Earned: 0/0
Jewels Earned 500,000/500,000

Sources
Trouble in Belladona - 100,000 Jewels
A friendly meeting or the sort - 2SP; 300,000 Jewels

Skills & Disciplines:
- Archery – Growing up, Antillion has been put into a rigorous training in archery in order to hone his skills. This was something that he enjoyed early on and has grown to have a passion for training in this form of martial art.
- Mountain Climbing – Antillion’s adventurous spirit has led him to various places as he grew up. Along the way, he sought for proper guidance on scaling the mountainous regions of the kingdom.
- Predatory and Survival Skills – As a person who boasts of being independent, Antillion has learned necessary survival skills and even when left on his own in the wilderness, he would know how to hunt for his prey and survive. Such skill was what he obtained after a certain incident in his past that got him stranded in a small island for almost three months.
- Grace and Aristocratic Etiquette – Being born in a noble family, he had been tutored and taught to grow into an outstanding nobleman with proper grace and etiquette befitting the higher class of the upper echelon of society.

Magic Name: Servant of Zephyr
Magic Type: Elemental - Wind
Tier of Magic: 2
Rank: 2
Magic Description: Antillion can manipulate the air particles to form the desired density, of which he can then use. At lower rank, most manipulations would be basic such as causing a gust of wind to blow and levitation, while at an advanced stage he would be able to create an extended part of his body (creating a claw effect on knuckles) or added effects on his weapon with compressed wind, and even simple healing. However, this magic cannot allow the user to turn into the element.
Techniques: 2/2

Jæger Dial - (2)
Type: Offensive/Defensive
Range: 0~40m (range grows as rank increases)
Effect: Antillion manipulates the wind around him, compressing them into large rings that would revolve around him for a duration that increases along with the rank. These rings are fortified through compression and spin in place with great speed, making them sharp as blades when in contact. At lower ranks, this technique acts like a defensive barrier that can deal damage when an enemy gets close to Antillion. At higher ranks, the rings can be shot towards the enemy like a boomerang before it flies back to revolve around Antillion. Since the rings have an equivalent item rank, they can be destroyed by the opponent's weapons which are of higher rank.
Technique Ranking
Edited by Cloud, Sep 20 2011, 01:38 PM.
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Cryool
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ᕙ( ̎ᑒ ̎ )ᕗ 9th Level Ex-Moderator ᕕ( ᐛ )ᕗ

o3o~ Weaponry/Equipment
- Mark the arrows as D-class as well

o3o~ Magic
- "create an extended part of his body" - what do you mean by this?

o3o~ Jæger Dial
- Can these be essentially destroyed, in any method?
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Sinjin
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^________^
Edited:
- added D-rank to arrow classification
- extended part like claws on the knuckle
- i gave each rank for the Jæger dial to have Ranked-item counterparts, so they could be destroyed when an opposing target uses a technique that destroys something of that rank. should i note it as such in the description?
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Cryool
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ᕙ( ̎ᑒ ̎ )ᕗ 9th Level Ex-Moderator ᕕ( ᐛ )ᕗ

^Yes, add that in.

Also, a friendly reminder that Tier 2 elemental magic will not let you turn your entire body into the element, though gaining extended claw knuckle thingies is allowed.
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Sinjin
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^________^
Edited:
- added to the technique description that Jæger Dial rings can be destroyed by weapons ranking higher than it. ^_^
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Cryool
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ᕙ( ̎ᑒ ̎ )ᕗ 9th Level Ex-Moderator ᕕ( ᐛ )ᕗ

:>

1/2 Approval

I'll even throw this in.



:D
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Sachio
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Just Hanging Around

you say you have a quiver of arrows, how many are in the quiver.
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Sinjin
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^________^
edited:
- added 20 to the amount of arrows in the quiver
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Sachio
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Just Hanging Around

there ya go sir! better. Now, go rp. Rp like the wind. Which you happen to control.



Your character application is now accepted and will be placed in the archived forum. This topic has now been resolved, so therefore its closed.

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