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[Harvested] Sinjin Fallencrest; Dead
Topic Started: Jul 18 2011, 09:16 PM (2,676 Views)
Sinjin
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^________^
Account Name: Sinjin


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Nothing is true… Everything is Permitted

Theme


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Name: Sinjin Fallencrest
Nickname:
Age: 16
Gender: Male
Height: 5’7”
Weight: 120 lbs.
Birthday: December 10
Sign: Sagittarius (archer)
Guild: Tartaros
Class: D
Affiliation: Chaotic Neutral

Favorite Food: Taiyaki
Favorite Place: Oak Town
Notable People and relationships


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Sinjin has a small frame when compared to an athlete. He has short golden hair with orange shades at times. The back portion is kept spiked up as the hair is parted on the side going to the right. He has piercing red eyes which would glow whenever he uses his blood magic. Originally, he had grey irises, a characteristic shared within his family, but years of using his Blood Magic, of which incurs him to fall into a demonic or berserk trance, his eyes changed their color to reflect that one color he had come to obsess himself with. For much of his life being cooped up, he rarely gets to feel the sun’s warmth on his skin, leaving him with a rather pale complexion, almost as if he were a maiden. He sometimes wears a pair of deviant eyes with a mischievous grin, though at other times, he merely has an expression of apathy or a dazed one.

Clothing:
To match the changes that Sinjin undertakes with leaving behind all about him – weakness, etc. – he had come to take on a new look. He only retains the black sleeveless shirt that he wears inside a dark colored uniform jacket type. The uniform jacket has buckles with golden locks and brownish leathery straps up front, but he rarely closes them. He has a golden sash around his waist that keeps the red cloak and a portion of his uniform jacket in place. He also throws away the dark colored pants and camouflage themed cargos for a sleek off-white or whitish pants. Sometimes, he would fold along the hem, high enough to reveal the high-cut boots. On the thigh is the leathery quiver compartment of Rem Carmadon’s boltz, strapped along his right leg. Lastly, he wears a pair of dark colored high-cut boots with greyish highlights. It’s mainly for trekking and rough terrain and nothing in regard to fashion sense.

At times, when Sinjin would like to conceal his identity, he incorporates a red cloak to be worn over his sleeveless shirt instead of sporting the yukata or a jacket. This cloak has a rather oversized hood that can completely hide his face. He also has a long green arm band on his right arm, starting like a fingerless gloves going up to just beneath where his blood magic’s tattoo symbol is at his right shoulder. This is more for fashion’s sake, but also helps protect from the coldness. When not wearing for weather-protection, he lets the red cloak hang from the neck-line buckle and fall along his left shoulder, the hood unused, and is only kept in place at the back by the golden sash.

Accessories:
- A bracelet made of leather with a small tube that has red liquid and a tiny grain of rice inside it. Written on the grain was the name of his dead childhood friend – Firo, as a way of forcing himself to remember that hated past.
- Fingerless Gloves and Wrist guards, one pair is red-black and the other green-black. The red ones are on the left side, going along the elbow (sometimes used only since Zuppashi would cut through it). The green ones on the right arm are for protective measures on which Rem Carmadon can be placed on without the material of the weapon harming his hand.
- Sinjin has a custom keychain of a chibi version of his Blood Ascendant Form.
keychain


Extra:
-The guild crest is tattooed in red on his left shoulder, while his magic's crest is on his right.
-Both of Sinjin’s wrists have countless of slash scars. They aren’t because he had been trying to kill himself, but it was always the place where he would draw out blood to perform his magic numerous times. One daring scar can be seen on his chest, a short vertical line that runs just beneath the adjoining end of the collarbone and stretching for four inches.

Picture


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Sinjin has broken free from the traumas of his past. He no longer has to act dependent of his brother nor to be submissive to the rules that his uncle had set for him. He can finally move on his own. This resulted from finally becoming part of Tartaros that he realized that he must be a person of his own in order to live with them without having to be a burden to his guildmates. Because of this, he wants to act independent and proceed in his own pace.

Sinjin has a , sort of, blind loyalty for Ryo, if not, then something called the unusual admiration and high respect for the redhead. It’s because of this that he likes to stay with Ryo at all times, trying to learn from the swordsman. He also thinks of Ryo as an older brother… an effect of his searching for one after he and his real brother had decided to part ways. He also feels connected to the guild in this manner, which results to him acknowledging Tartaros as his new family, though he has never met Vile yet, he somehow gets the feeling that the guild master is somehow an important father-like figure.

Because of his new and adventurous spirit, Sinjin is no longer shy towards strangers, though he still picks out just whom he wants to be associated with. Still, it is amusing to note that he has a handful of light mage friends, almost comparable to how many dark mages he can consider as his friend. Furthermore, he tries to limit these dark mage friends to his guildmates. He has developed some sort of wariness for dark mages belonging to Grimoire Hearts, though not entirely fearing them.

It can still be noted that Sinjin is still as curious as he was before. In fact, he likes to hang around libraries more often when he wants to kill time and feed into his curiosity for the big world. But his latest obsession with curiosity is to know the extent of his strength, which prompts him to go into trainings every morning. He isn’t as disciplined as any martial artist is, but he is determined to the same level, if not on a higher one as he aims to stand at par with his idol Ryo.

With regard to his demeanor, he can be temperamental but playful most of the time. He doesn’t demand attention, but he does like it when people actually have paid attention to him, as if to say that he wasn’t just a simple nobody in the world. But he is easily distracted by taiyaki.
At first…


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History


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Rem Carmadon
D-Class: Trench Knife
Argentum
Gem Regalia


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Total – 180
Strength: 25
Accuracy: 30
Stamina: 50
Speed: 25
Magic: 40 (50)

Stat Points Earned: 7/142
Arc Points Earned: 0/0
Jewels Earned: 1,875,000/37,075,000 (34,580,000)

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Sources
Transfers


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Zazen – In order to use his magic to the fullest, Sinjin engages in Zen Meditation to relax his internal organs, most of the time in a lotus position though he can achieve mediation while standing. This trains his body for when he would be using much of his blood during fights, so that he will know how to control himself at the threat of blood loss.
Sensing – Sinjin has heightened his ability to sense his surrounding. This skill is better associated with how he can sense through his blood techniques, as if using the materialize weapons as an extension of his body to gather sources of the presence around him or the weapons.
Bloodlust – Over the years that he’d learned and trained with his peculiar magic, Sinjin had developed a sort of bloodlust, especially during battle. At the very sight of blood, even if it isn’t his, he acts, almost as if possessed, to smear his surroundings with the crimson liquid.
Edited by Yovel, Jul 2 2012, 11:19 AM.
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Tenken
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Hoennese and proud!

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Magic Name: Blood Ascendant
Magic Type: Blood Berserker Knight Take Over
Tier of Magic: 1
Rank: 5
Magic Description: Blood Ascendant is the perfect manifestation of Sinjin’s blood magic, both an advanced form as well as a different type of blood magic all together as opposed to the Bloodletter which he inherited from his family.

It has turned into an advanced form wherein Sinjin can now call forth blood molecules and manipulate or multiply them to the desired shape or form. He can command his own blood for increased activity within his system as well as to enable regeneration. At the same time, he has fortified his blood cells and given them a parasitic characteristic wherein he can drink other’s blood and turn it into his own (by way of his own blood eating the foreign blood cells and turning their cellular properties into his) and in higher ranks, he may inject or spray his blood in order to constrict or enhance a target’s normal functions. In higher ranks, still, he may also be able to feel not only his bloodstream’s sensation but that of others, those who are nearby, in a way that he could sense their presence and only those of non-living origin could bypass this ability.

It has turned into a an all new blood magic far different from what his family had been passing through generation in the sense that Sinjin has allowed himself to be governed by the power of the magic, rather than to lord over it. The submission to the magic’s influence created a dualist soul in him, awakening one that is bred for chaos. Physically, a surge of blood would overflow from his blood crest symbol on the right shoulder and envelop his entire body. It would solidify into a durable armor that encases his entire being, increasing his size for the duration of the possession. Made of red steel and fortified with his blood, the Blood Ascendant Form becomes the embodiment of Sinjin’s desire for power and the governing dualist soul. Though able to retain his own consciousness and stream of thoughts, Sinjin is reminded of his duty and reasons through the transformation’s knight-like appearance (an allusion to his loyalty to his guild, or that his movements would be well calculated while being unpredictable like the “knight” piece in chess), and wherein he is bestowed upon with inhumane power for the very purpose of creating chaos and order. This form gives Sinjin the sense of security through the distance from the real world brought by the armor layer that becomes part of his body but something that separates him from being completely present to those in the real world.

In essence, Blood Ascendant is a magic of advanced blood manipulation an transformation. Its excellent feature is enabling the use of blood manipulation whether or not Sinjin has invoked the Blood Ascendant Form, though certain abilities will be locked and exclusively be used in his armored form.
History of Magic
Technique Points: 22/24 (11/12 + 11/12 purchased)

Blood Ascendant Form


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Blood Ascendant - (5)
Type: Take Over
Range: Self
Effect: Invoking the Blood Ascendant Form transforms Sinjin into a 6’11” tall armored knight. Every inch of his body is covered by a layer of dark colored armor – a dark indigo to be precise, as opposed to simply being black which is due to its origin as red steel material with the infusion of Sinjin’s blood in the material as well as to coat over it as well. Selected gaps between the plates in the chest area glow of an eerie crimson, as if to depict blood coursing within the armor and as if the armor is like flesh that cover the body as a whole. The helmet fully covers the face and is not formed in the way that its front acts like a flappable visor, but rather as one whole piece that is mystically joined to the body with a completely armored neck. The top of the helmet holds the long strands of hair fiber made of Sinjin’s blood crest magic, upon which when used with a technique can become a weapon. A crescent line runs horizontal across the helmet’s front to visually represent the area of the eyes. This crescent glows a similar eerie red light as found in the chest, having fine patterns of molecules alluding to blood cells. In effect, upon taking this form, the once blood crest symbol on Sinjin’s shoulder materializes and transforms into a crimson double-edged sword, sporting a design along the guard and hilt the very design of the blood crest symbol if not reshaped slightly.

If ever Sinjin goes berserk in this form, the difference in appearance are the inverted colors – that the body glows with the eerie red color as if made entirely of blood cells in a compact form, while the crescent on the helmet, the gap between the chest plates and the sword turns into charcoal black to represent the absence of the consciousness and soul.
Quick Shifting: A take-over mage may also prematurely end the transformation technique (or spell if you're so inclined). If it is cancelled before the duration hits the halfway mark the cooldown before you can transform again is halved, meaning a 1 post cooldown.
Cool Down: 2 posts
Blood Ascendant Form

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Ignition - (5)
Type: Support
Range: Self
Effect: This technique involves Sinjin speeding up the blood flow in his entire body, providing more oxygen and nutrients thus making him much faster and stronger. The technique uses even more oxygen and energy than normal that it would leave Sinjin panting heavily during the cool down phase.

One notable change in Sinjin upon activating this technique is that his entire body begins to glow, as if having an outline of crimson surround his every limbs just as his eyes’ color glows bright red, creating a haunting feeling within them, as well as the illusion of having steam reek out from his skin, which is due to the increased flow in the blood stream as if pumping energy non-stop.

In higher ranks, the action of speeding up the blood flow inside him – the pumping within the veins – which creates some steam to seep through his skin is evident of the rising temperature of his body. At this rate, his body becomes hot that unsuspecting persons who would touch him could get some burns on their hand.
Cool Down: 2 posts
Technique Ranking


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Zuppashi - (5)
Type: Offensive
Range: Melee (at start, shockwave range will depend on the ranking)
Effect: Sinjin cuts a part of his hand (usually at the back of the palm), lets out blood out, manipulating the crimson liquid to form into a blade (whose length and physical appearance changes depending on the mastery of the technique as its rank rises). This enables Sinjin to engage his target into a melee combat, however as technique rank rises, his mastery over this technique will allow him to be able to increase the range of his slashes, able to send out cutting shockwaves.The shockwaves can be felt as if the person has been pushed back by a small explosive force.
Technique Ranking
Edited by Snow, Mar 19 2012, 07:21 AM.
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Sinjin
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^________^
Edited:
- description of the Bloodletter magic: placed resting and restriction of magic use
- Blood Seeker technique: clarified and added the effects per rank
- Plasma Shoot: clarified and added range. i wanted it to be like a pellets being shot out by a machine gun, not like a disc, so i clarified it there.
- changed affiliation from Reluctant Evil to Demonic Good
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Sinjin
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^________^
Edited:
- Changed alignment to Chaotic Neutral
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Sinjin
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^________^
Edited:
- Grey pupils clarified to grey irises
- Added D-Rank Trench Knife
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Hasaki Ryo
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The Ace of Tartaros

1/2
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linkrulesx10
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Fix the few things we discussed over chatango then it should be good :3
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Sinjin
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^________^
Edited:
- fixed range and added cool down to Blood Seeker tech
- added attack damage to Plasma Shoot
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Tenken
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Hoennese and proud!

Just quickly, does Bloodseeker only target one person at a time? How do you distinguish?
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Sinjin
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^________^
Edited:
- Blood Seeker Tech:
okay so i made a clarification with some description change for this tech. it works like dynamic marking of kiba, only in this sense, Sinjin must first place his blood on a target, any part of the body. the blood dries up quickly like a henna tattoo that would not be washed off for a day. that would be the blood mark that he can sense/track upon activating the tech. yes, it needs the marking and the activation for this tech to work. ranks 1-4 aren't so useful, while starting at rank 5, it seems to have promise by being able to target 2 people, and on rank 8 it can target 3 people at a time. it still has its post limits and cool down, for which when its undergoing the cool down phase or when the target is beyond the distance, sinjin won't be able to sense the blood mark at all.
Edited by Sinjin, Jul 21 2011, 05:04 AM.
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