Welcome to June soldiers!
With the final part of the Boscan War happening (all details of which can be found here) the fight to keep Fiore free of invaders is nearing a close! Help drive out the invaders and the rewards you shall receive shall be bountiful! The fight is on everyone, do your part!
This month we also have a call for everyone to rejoin the efforts for Project Jumpstart as we have new people coming in and a lot of active and experienced members who have some open slots! Don't think you can hide from us! Anyone who is interested in joining should PM Tenken ASAP and he can add you to the list of newbies and buddies and get to pairing you all so we can all be one big happy family!
Sign-Ups for the July event can be found here!
That's it for now, folks!
Keep on RPing everyone! Let's protect our country and help each other out!
Account Name:栄Hasaki Ryo "If it rusts, it can never be trusted. If its owner fails to control it, it will cut him. Yes, pride is Like a blade."
“When I was a kid I used to think killing was wrong, now it just feels like winning.”
Name: Ryo Hasaki Nickname: The Wildfire Age: 21 Gender: Male Height: 6'2" (188cm) Weight: 178 lbs. (80.9kg) Guild: Tartaros Class: B Sword Saint #:2 Affiliation: Chaotic Good (Dark)
Appearence Physical Description: A tall man standing only slightly taller then most men his age, however with his long torso he stands out a bit, being his torso makes up most of his length not his legs like most people, his arms streach down to just about his hip line. He has lightly tanned skin from his long period of times outside working in hard labor that also resulted in his sleek muscular build its not over kill buff or roid rage but enough to show he works out. His wild thick spikey bright red hair seems to blend perfectly with a burgendy eyes that look almost demonic.
Tho fairly young of age being only twenty but looks much younger as if he could pass to be 17 or 18. He has no stubble or facial hair despite his hair seeming so wild and unkept. He often has a goofy smirk that lightens moods, but when rather serious he has a look in his eyes that fill with determination and killing intent. He has a large scar down his right shoulder to the left side of his hip and a small round scar on his left shoulder. He also has dozens of scars on his back long fat ones, small short ones and even burns all littering his back. However above all these horrible scars is his guild imprint on the base of his neck.
Clothing: He wears a a yukata with blue swirls on th ends and sleeves with a black tartaros symbol on the back. Calf high combat boots, that he tucks his black thick leather pants into. Under his yukata he wears collared black short-sleeve shirt with a red rimmed collar. Accessories: Strong metal bracer's and necklace with a single key ornament on it. Extra: A single large scar running from his right shoulder down his left side of his chest to his hip. His back is riddled with dozens of scars from his days as a slave. He also has a small round scar on his left shoulder from a gun shot wound. Tartaros imprint on the back of his neck at the base of his neck.. Pictures:
Spoiler: click to toggle
As a Slave After slavery C Class
Personality Ryo is pretty laid back for the most part,beside his horrific past that he rarely speaks off, he is pretty open and friendly person. He is a person who only want to relax and have fun. At times Ryo will act a tad perverted, but most the time he will act clueless and goofy. Ryo enjoys the little things and lives life as it comes, as he thinks being serious all the time isn't enjoying life to its fullest. Ryo is deep down a really caring guy who cares deeply about all that he befriends despite he considers people friends quickly.
Thou Ryo enjoys most simple things, but most of all that he enjoys, highly alcoholic drinks and anything free. Free is Ryo's favorite word in the world, if some thing is free Ryo will happily take it no matter what it is. Its not that he is a cheap skate or anything its more or less he isn't one for high end expensive luxury items and such. The only items Ryo ever seems to pay allot of jewels on is swords and gifts for his guild, he see's that swords as his trade thus are worth the money, and his friends are worth the world. There is one thing however Ryo likes more even more then a deal at the local tavern for a free sword with every 40 ales you drink. That would be his friends and guild. He would give his life for his friends, with out hesitating. To Ryo his friends are the most important thing to cherish in life.
Ryo hates however serious people, he finds them rather bothersome and thinks they just drag everyone down. He finds them to often unable to truly have fun or know whats really important and thus arnt worth his time to befriend. What he hates more so however is slavery, anyone who enslaves another person will only find them selves with one angry swordsmen to deal with. To take away another freedom, to take away another person chance to live there life as they see feet and keep them alive, is the cruelest thing you can do in Ryo's eyes.
A few other things thats grinds this swordsman gears are: Cocky people, they just get on Ryo's nerves because he doesn't think anyone no matter how strong they are, can truly be amazing all the time, everyone has downfalls. Sterotpying or Sterotypical dark mages: few things get under Ryo's skin more then people who type cast dark mages as people who are so senseless,heartless or violent that for a laugh they bust into your house for no reason at all kill all of your faimly and goldfish, it just makes no sense! And those few mages that DO act those sterotypes out or take advantage of it and use it for personal gain just derserve to be pummeled into a lumb of flesh, atleast thats what Ryo thinks. Guns: Ryo absolutly HATES guns, they are loud,smell of gun powder and just about even the average joe can use them to kill someone, its bothers Ryo with all the above reasons why people just dont use a swords its by for more personal and quite.
Ryo isnt the brightest when it comes to magic but he still tries his best, tho he has short comings when it come to studying thus his over all power in magic profiency will always be low. Another of Ryo's trademark faults would be that he has no sense of direction, the slightest bit of directions seems to be lost on this man as he quickly and easily gets lost in the most simple paths.
In a fight he becomes rather serious, anyone who has any fighting will or a weapon is a combatant and thus will get no mercy. Ryo has no problem with killing or destroying things so long as there is a good reason: Money, a Mission, you are in his way during some thing important, you made him angry. All of these are reasons for Ryo to slaughter or destroy everything in his path. He isnt the greatest mage,but with out doubt he is a brilliant swordsmen, with a great passion for his art. Ryo however is a tad narrow sighted, he only see's the now and soon to be and never the big picture thus getting himself in crazy situations some times, overall how he got his nickname that doesn't bother him one bit. He is with out a doubt a humanoid natural disaster,but he is no fiend with out feelings or care.
History
History
Ryo was born to a blacksmith family with a fair amount of prestige in a decent sized town near Aster Town.He trained hard along his father to become a blacksmith like him and pick up the family trade, at just the age 10 he was known for his keen blades, and even keener skill with them,as it turned out there was a small group of bandits that where assaulting the local hills outside of the town, stopping all the small traders, unable to afford any sort of request for a guild to take care of the bandits, they grew bold and entered the town and tried to force the town's mayor to let them take over the town during a town meeting.
Ryo thou still a young boy, drew his short blade and cursed the bandits with all sort of profanity and insults. The bandits angered by this aimed to make a example of the boy only to quickly be disarmed by the small boy with some quick moves. With just one of the bandits in shock of this the other villagers rose up quickly and ran the bandits out of town. This was the only time Ryo would be able to feel appreciated for his efforts however.
A merchant from one town over began to visit the town with the bandits now gone. He sold books and knick knacks and the sort,however what he sold was not what caught this young boys eye. It was the merchants daughter Akio. She was a bit older then Ryo but he made quick friends with her and for the next few years to come the two would be the best of friends. Akio was a celestial wizard who was already on her way to become a great mage. She began to teach Ryo simply tricks and basic magical knowledge though Ryo seemed to have no knack for magic at all often failing even simple trick despite having some magical power. That didn't seem to stop Akio from being blown away by Ryo's growing skill in his swordsmen ship. He hadn't stopped training for a single day since he started at a young age.
Everything seemed to be going great as the two fell in love after a few months however, this would be one of the biggest times of change in Ryo's life. As after all this time, the bandits would return this time in greater numbers, unlike last time however they didn't want the town, they wanted the towns people. The towns people tried to fight back but were quickly over come and enslaved. They were taken all over Fiore being sold and worked till they couldnt stand. Ryo was now 17 years old and still a slave with no hope of being freed. He was sold to a small dark guild to mine a magical stone from a cave deep in some jungle. Ryo had honed his skills every night when he wasnt working in these caves, keeping his swordsmenship still alive as much as possible in the hope of atleast one day slaying his masters.
That day came but at the same time Ryo wished he never had. Akio had spent all these years looking for Ryo, the man she loved, searching left and right spending every jewel she got to get information on his whereabouts. Finally getting a good lead, she gathered a few mages and charged through the jungle to the dark guilds encampment. As they fought Akio made her way into the caves freeing everyone she came by eventually getting to Ryo, just as then where able to embrace each other for the first time in years, their moment was ruined as the master of the guild had made his retreat into the caves finding Ryo and Akio alone. This man was Zealos, a fire mage,and head of Dragon Fang.
Akio would engage Zealos, however she was no match for him and in a spinning dervish of flames she would fall to the ground burnt to a crisp before Ryo's eyes. In rage Ryo would grab a mining pick and attack Zealous only to be greeted with a fireball. Sent against the wall and thought to be dead, however as Zealos would begin to make his departure claiming victory as he began to rant how his magic was greater then any other. A pick would find its way into his skull. Ryo stood battered but victorious over the mages body, he was hurt greatly but not down and out. Rhe years or forced labor and beatings had made him strong and determined. Slowly he would make his way to his lovers charred corpse and grieve over it. Peace was not given to him however as he was not left unattended for long as another Dragon Fang mage made his way into the cave seeming to have defeated the other mages, and had come to fetch his master, he would only find his masters corpse and a man crying over a charred body.
With out warning the mage would charge at Ryo with a blade and strike him down, cutting him from his shoulder to hip. Ryo would fall to the ground unable to take anymore abuse or pain, and would fall lifeless to the ground bleeding out. The mage would quickly flee the scene through the cave, soon claiming the title as the new guild master.
A few days later Ryo would emerge from the jungle, he had patched himself up as best he could, and given a burial for his beloved. Wearing one of her keys around his neck, he would never let himself forget this tradgety. There was hope however, while searching the cave, Ryo searched the body of Zealous, and found he was not bluffing about wielding a great magic. He had found a very rare tome on fire magic. Ryo would begin to study this and use this magic to fuel his revenge, and fulfill what Akio wono longer could. He would bring down Dragon Fang and become a great mage in Akio's stead.
This then Ryo has traveled the land searching for the guild and destroying any of their mages he could find. He has continued his swordsmen ship in his travels seeing its great effect against mages, quickly becoming a mage killer of sorts. Learning how to combat all sorts of magic and the likes. However due to Ryo's nature and his magic he was given a nickname by the Fiore citizens "The Wildfire" as Ryo seemed to appear with out warning and only leave a burning mess in his wake as trouble always seemed to find him, and he would leave it in ruins.
Ryo recently has come into working with a strange girl by the names of Lucia and Lorelei, being a split personality of some sort. He has found his first friend in a long time and followed her for a short time but they have gotten close, choosing to carry on by joining a guild they set there sites on Tartaros.
Continueing to rise in power and in reputation in Tartaros by becoming the top rookie the guild in a short amount of time. His magic and skills have grown to grow far beyond what they were when he joined, and in return as he started his climb up the lader he has lost many friends. He's served a crime orginization known as Ragnarok, as well as completed numerous requests from the Tartaros Request Board. These requests and missions varying from smuggling, stealing, sabatague, grave robbing,robbing a bank, as well as kidnapping
Lucia/Lorelie vanished from the guild hall and has not been seen in month, while he ended up teaming up with a young yato girl named Yahma who fell madly in love with him. The two along with a ice mage known as Tyveris were the start of the most destructive team Tartaros had ever seen but their time passed quickly as Tyveris stopped taking missions and Yahma quit Tartaros.
As time passed however Ryo has begun to build a new team. The first was a young boy who Ryo took under his wing after the boy look quite the liking to Ryo. He found his way to Tartaros and joined in hopes of following Ryo,the young boy being a skillful mage known as Sinjin Fallencrest, for Sinny as Ryo calls him. The second is a middle aged man drawn to the guild by none other then the guildmaster himself, the reason is unknown currently to Ryo but none the less the man is a skilled summoner who befriended Ryo quickly, the mans name is San. The third and last member of the guild is a boy around Ryo's age who joined with Sinjin,seeming to ran into him along Sinjin's journey to Tartaros, he and Ryo met while on a train ride they landed them in Era. After debating missions proffessionalism and how a dark mage should carry them selves the two became quick friends, the boys name is Oberon Led Zepplin.
Thus the team is now complete creating the greatest Tartaros Team ever seen " The Wrecking Crew" a name Lucia had picked out ages ago when she and Ryo first joined that Ryo has choosen to keep her spirit alive.
Guilds and People
Spoiler: click to toggle
Lucia/Lorellie: The girl who brought Ryo from nothing to Tartaros, they joined the guild at the same time. She was one of Ryo's closest friend and first partner. She's vanished from the guild hall and he refuses to think she turned on the guild.
Eric Bashere: A young boy who joined not to long after Ryo and Lucia joined Tartaros. Eric and Ryo instantly hit it off and become good friends but never worked together. However after a few months of being in Tartaros Eric left Tartaros with Vile, the guildmaster of Tartaros, permission. Eric then joined Grimoire Heart, thou he left Tartaros he and Ryo still were friends till tentions between guilds rose and Eric took his path with his new guild while Ryo took his path with Tartaros.
Soul: Another person who joined not so long after Ryo and Lucia. Ryo had recruited Soul during a mission when he got in his way. Ryo respecting Soul spirit, however after Soul joined it was clear he had intention of besting Ryo, they two have become in guild rivals. Both are often betted on during drinking contests and arm wrestling matches, they havn't ever really fought since Soul joined the guild despite many guild members would pay to see it!
Soul has become a lone ranger in the guild something that has made Ryo respect and acknowledge him as his true guild rival. He respect him as a warrior and mage, but often teases him or ignores him due to Soul's cocky and egotistical nature.
Yahama: A woman who joined Tartaros some time after Ryo joined, she was a foreign like custom as she is a member of the nomadic Yato Bandit Caravan. She drew arms against Ryo as she attempted to steal from the guild however as Ryo stopped her she seemed to be almost smitten with him. She joined Tartaros almost right after and was never from his side. However as tentions rose and matters were pressed she saw the demon that laid in RYo's true destructive meriless nature and couldn't handle it.
She left the guild making her labeled as a traitor to the guild and has not been seen since.
Tyveris: A ice mage who joined the guild while Ryo was away on a mission. Ryo originally was instructed to take him under his wing to show him the ropes of the guild however instead the two became quite good friends and brothers in arms. Lately however Tyveris has become laid back and no longer heads out on requests or the like, making him some what unmotivated to move up in the ranks in the guild make Ryo have to seek a partner else where.
Sion: A rookie who Soul and Ryo recruited, Ryo played more like the informat while Soul was their babysitter. Since then however Sion and Ryo have barely spoken, but rumors have reached ear that the rookie is rising in reputation and power almost as quickly as he did.
Tormoru: The other rookie that Soul and Ryo recruited. Tomoru joined with Sion and the two formed a team almost right away. The girl is a interesting one and kind cute in Ryo's eyes but far from his liking as she tends to come off optionated and bossy but he holds hopes that she will become a great addition to Tartaros with Sion.
Sinjin Fallencrest: A wanderer that Ryo ran into while on a errand for Vile the guildmaster of Tartaros. Sinjin or Sinny as Ryo started calling him, followed Ryo on his task and quickly become in awe of his power. He joined Tartaros shortly after moving himself into Ryo's room in boarding house next to the guild hall while he was away. Ryo see's Sinny as a respectable mage and close friend who he has brought into his new guild team.
San: The living dead corpse who wandered into Tartaros, only to be greeted by Ryo. San quickly took a liking to Ryo, and Ryo became intrigued by San's antics and shanigans that was his oddness. Ryo knows san has some connection to the guild master but isn't sure what it is, and has choosen to bring San in on his new team for San's powerful summons and skills as a warrior.
Oberon Led Zepplin: The young mage who was recrited when Sinjin was making his way to Tartaros. Oberon is about the same age of Sinjin, but more experinced then Sinjin. Ryo enjoys Oberon's company as well as fighting spirit making him a fine addition to the team. Oberon also tends to play the voice of sanity and forward-ness in the insanity and norestraint of the wrecking crew, but not so much that he sticks out, he fits into the insanity and chaos as the others which makes Ryo like him that much more.
Alastor: Alastor is a mage Ryo met long before he joined Tartaros. He met alastor when tracking down a guild to join that his long lost love would have joined, Fairy Tail. Al and Ryo both aspired to joined but Al lacked the courage to do so, while Ryo lacked the formailty to get in, they both agreed to meet back up a few days after they met and join together. However the day it came to join Ryo left Al on his own to face his own fears, as Ryo was snatched up by Lucia and talked into joining Tartaros.
Ryo has yet to run into Al since that day but knows they now are on opposites of the conflict. He is sure deep down Al is angry about Ryo leaving him on his own and even more so when he finds out he joined a dark guild instead.
Dycho Starr: Ryo's first ultimate rival. Dycho and Ryo clashed during a mission that Ryo was on to kidnap a political hostage. Dycho placed himself in Ryo's path and the two went to blows. Dycho's gravity magic clashing with Ryo's own fire magic caused quite the chaos that ended in a draw between the two warrior. Ryo unable to continue and Dycho hurt gravey as he lost a eye. This news was passed onto Fairy Tail making him a target of Dycho's friends that have yet to come for there vengence.
Dycho and Ryo see each other a rivals and respect each other, they wont fight each other just cause but wish to end their fight one day to prove who is the better fighter. Till then the two show a great amount of respect and friendship when conflict of interest doesn't call for a fight of good vs evil.
Relyk: A lightning dragon slayer Ryo met while watching a small guild trying to take over a casino boat. The two teamed up to twart the the group and quickly found themselves as comrades in swordmanship. Thou the two part ways Ryo respects Relyk as a swordsman and as a friend.
Diaev: A metal magic Ryo teamed up with in a joint guild effort. Ryo was not told what guild Diaev was from, but the two staged a robbery for a requestee to do some unsavoury buissness. Ryo found Diaev respectable for his moral to not harm woman thou it was a bit over the top. The two got along well enough however and formed a small friendship, Ryo hopes he never has to fight Diaev.
Larkin: One of the Top Fairy Tail mages and top sword saint, Ryo met him thru relyk which couldnt have been a worse idea since Larkin was a close friend of Dycho who apparently had gone missing and the fact Larkin reprecented one of Ryo's long term goals to be the top swordsman in Fiore. Larkin and Ryo ended up having a 'friendly spar' that tore up the streets and buildings around them as Ryo's sword skills seemed almost right on spar against Larkin's ex-equip magic.
The spar ended in a draw due to the knights breaking up the fight. despite the spar ending in a draw and the two men gettings heated the two formed a bond on the battle field as their swords did all the talking that led to a good friendship between the two strongest swordsman in Fiore. Ryo hopes to never have to take Larkin fight be it for the title of number one swordsman or for him being a light mage
Blue Peagsus: A Offical Guild based in Belladonna. Ryo has crossed into the guilds cross hairs after he got into a fight for Lucia and lorellie with two men from her past, the two man swore to get there revenge on Ryo one day. However to make matters worse while tasked for Ragnarok He and Soul destroyed the Blue Peagsus vactation home that was being used as a away base. This then Ryo has been on the guilds watch list.
Raven Tail: A Elitest Dark Guild based in Trillium, Eric and Ryo teamed up to cause trouble in Trillium with Raven Tail mages to show Raven Tail that just because Grimoire Heart and Tartaros have small guilds working for them it didn't make them weak. Raven Tail as since then had there eye on Eric and Ryo for a unknown reason, revenge or recruitment he does not know.
Fairy Tail: An Official Guild based in Magnolia that Ryo once considered joining. Ryo has picked fights with a few of their members time and time again, along with betraying Alastor who is a part of Fairy Tail. Ryo has been a target of revenge by a few Fairy Tail members thou they only know his likeness.
Weaponry
Weaponry and Equipment
Name: Shirudo Class:B Description: a white yukata with blue swirls on th ends and sleeves with a black tartaros symbol on the back. It's custom tailored to be fire resistant,waterproof.Made from a special enchanted thread Effect/Function: Reduces one magic attack against the user of fire,water,and wind/air up to rank 4 minorly once every 2 posts. Price: 4,000,000 Jewels
Name: Guards Class: A Description: Two six inch heavy metal bracers that are placed on ones forarm. Effect/Function: Serves as a A-rank armor on arms to block attacks in area covered. Price: 4,000,000 Jewels
Name: Mokkoujou(Sawmill Blade)23,200,000 Class: A Description: A large chainsaw blade,7 an a half feet long hilt included,the blade being 2 feet wide. In most hands this is just a simple club, however in the hands of a mage its even more deadly. Channeling magic into the blade allows a built in battery to activate and creates magic field around the blade that circulates and fills the blades, It then activates and turns into a powerful magic chainsaw of destruction.
Spoiler: click to toggle
Effect/Function: The saw is able to cut through most magics up to rank 6 and item's(up to B-rank) so long as the wielders strength is sufficient(lower then 75 strength) it wont break the item. The downfall of this blade is that the user must continually channel magic into the blade to keep the saw going, this this blade can only last as long as the user's own magical power can be sustained.(-3 stamina per post used lasts for remander of thread)3 post duration, 2 post cooldown.
Name: Earthen Blade {B-class coupon} Class: B Description: A gladius that is 3 and a half feet long with a half a foot hilt. The blade has a edge on both side with runic symbols on it. The hilt has some sort of animal or monsters teeth or claws sticking out side to side that are quite sharp.The hilt is wrapped in tanned hide with a round iron bottom. Effect/Function: Once every three posts the blade is covered in a rank 4 earth shell around the blade, dulling the blade and turning it into more so a blungeon weapon but it can neutralize up to rank 4 lightning or electric spells.
Name: Lightning Blade 3,700,000 jewels Class: B Description: A katana 5 feet long with half a foot hilt. The blade has clouds eched onto it every few inches, and a lightning bolt inside the circular guard. The hilt is wrapped in a rubber like substance. Effect/Function: Once every three posts the user can charge the blade with a rank 4 lighting effect that upon striking(not blocked or guarded againt but a pure blow) sends a electric jolt thru the whole body of said vitctim. The pain only lasts 2 seconds but feels asif the inside of the body was jolt and heated up from the inside out.
Class: B Description:A longsword 5 and half feet long with a half a foot hilt. The guard is made of pure gold that curves on both edges of the blade downward over the hilt. The hilt is wrapped in tight black cloth. Effect/Function: Once every 4 posts the user can charge the blade releaseing a rank 4 holy spell that simple flashs brightly, that blinds the average pesron as if they hadn't stepped outside for a while. The spell mainly is used to neutralize any dark or shadow spells up to rank 4.
Name: Masamune 300,000 jewels Class: C Description: A Katana 5 feet long with a half foot hilt, the blade is plain steel with a round metal guard. The hilt is wrapped in a tight black twisted cloth. Effect/Function:None, it is a average crafted steel katana with no magical effects.
Class: C Description: A Katana 5 feet long with a half foot hilt, the blade is plain steel with a round metal guard. The hilt is wrapped in a tight black twisted cloth. Effect/Function:None, it is a average crafted steel katana with no magical effects.
Name:Senpenbanka-shi-su(Infinity sheath) 32,500,000 jewels Class: A Description: A 6 foot tall, 4 feet wide sword bag that maintains a square mouth. It is black in base color with a gray trim. He has a long 4 feet and half feet long strap to hold onto it with. Effect/Function: This bag is able to hold a near infinite number of swords in a dimensional rift it creates in the bottom of the bag, however dispite the rift the bag still gains and losses weight, a quarter of each blades wieght contributing to the over all weight of the bag. With the users own mental thought the bag always has the sword the user wants in his hands when he reaches for it in the bag. However this bag has one other property that it can copy a up to 4 blades up to ten times per a month. However these copies are only 75% quality of the original thus its power is quite limited.
Spoiler: click to toggle
Name: Howling Slicer 18,500,000 Jewels Class: A Description: a 5 foot long blade with no guard and crude edges that curve slightly. The blade shines bright silver and is extremely smooth. Effect/Function: The blade is smooth to the touch and when activated it emits a strong magic wind around it equal to a rank 7 wind spell. The blade has a small twister(4 inche diameter around the blade) of wind spining at increable speeds around the blade it pushs aside or hurled with enough force to throw but not harm with less then 30 stamina 30 meters.Tho the winds do not harm people this does not account for the damage done when tossed into walls,and items. Those with over 30 stamina or block the attack are not tossed but slowed with -10 speed due to the opposing winds for 3 post duration, 2 post cool down.
Name: Chaos Bringer 19,000,000 Jewels Class: A Description: a straigh 5 foot long blade with a round classic katana guard and hilt. The blade is solid black and is only bladed on one side. The blade itself feels cold and gives the person goose bumps touching it.
Effect/Function: When activated the blade emits a black magic aura around the blade that acts as a rank 7 shadow/darkness spell. The blade constant has a blue hue to it until it strikes in the hands of a magic user it then attacks a enemy half 1 foot infront of the blade with a black energy that does no physical damage however it weakens the target with each physical contact, the blade cutting or the user blocking with a weapon{does not debuf thru magic shields or spells however} lowering there speed and strength by 5 at a maximum 5 times tat lasts 2 posts(duration is per strike, and does not recent the duration after a new strike but can never lower a stat below 1/3 of it's maximum value). 3 post duration, 2 post cool down.
Name: Fireworks wand Class: Special Description: A foot long straight plastic stick that is color black that has a white colored tip. It looks like a wand but only made of cheap plastic which isn't suitable for hitting anyone. Effect/Function: This item is somehow connected to its owner that it won't work with other people. Thrice per thread, the owner could launch a fireworks effect from the wand at the white tip. The firework could go as high as normal fireworks go, 100 feet or so, and would produce a colorful display of fireworks. Do note that these fireworks are more of a none threatening display and more of an illusion. So the fireworks doesn't produce heat or could even hurt anyone. Also the noise it produced isn't that deafening and is tolerable. Might be good for distractions, entertaining people or for an SOS flare to get help. There is a cool down of 3 posts before the next fire work could be launched.
Skills & Disciplines: Hasaki Style Swordsmanship: Ryo has trained with swords since he was a very young child. He has never given up his passion for swords. He's mastered using every kind of swords, and knows how to use swords as well as his own hands. After learning many different styles and combat situations he has go beyond just a skilled swordsman but to that of a swordsman creating his own style of swordsmanship.
Basic Principles: Creating chaos upon the battlefield, misleading your enemy with swing purposely luring them into another position or overconfidence, utilizing every part of your weapon and body simultaneously, to never cut down the defenseless only those with weapons.
Beginner Level Techniques: Bastion: A Battojutsu assault technique: Ryo rushes at the target as fast as possible however instead of fully drawing his sword his thrusts his hilt into the targets torso area two to four times before on the last thrust fully drawing his blade in a quick spinning vertical slash.
Adept Level Techniques: Silver Flash: A Battojutsu technique: Ryo draws his blade as he word normally however purposely using a katana or curved shaped blade, swinging at the enemies’ blade turning the back of the blade to parrying the blade and striking the enemy with a back slash. Wind Hymn: A counter attack/Defensive technique: As the enemy thrusts their blade Ryo spinning his blade mocking a windmill after about 4 rotations Ryo strikes in a diagonal upward strike, turning in the processes and stabbing behind him at the target making this counter attack a fast and nearly unpredictable double attack that can sometimes leave the opponent disarmed.
Ambidextrous: Ryo was one of the few people in the world that can use both hands instead of just one, he is able to write with both hands, wield a sword, throw weapons,
Moderate Hand to Hand Combat Training: As part of his training and combat experience Ryo has developed hand to hand combat skills varying from simple street fighting tricks, boxing, and basic martial arts, taijutsu, and tai kwan do moves.
Taste of Old: Ryo has been drinking since he was freed from his slavery. He has built up a extremely high tolerance for alcohol, he has drank so much alcohol over the years going more than four days without any alcohol in his system he will undergo withdrawals. First his hands will shake, his body will then start to ache, his vision will then start to blur. He will lose strength and feel a great amount of fatigue; lastly he will begin to hallucinate. Worst of all however is the fact the longer Ryo goes without any alcohol memories that he had started to drink to forget will begin to haunt and come back to him, making him quite in pain, on edge, and unable to focus.
Bonds Broken: Being a slave for half his life Ryo trained his body every single day. While in slavery Ryo has met fellow slave, people from all over Earthland. He has learned about all sorts of cultures, myths, monsters, and trades from all over the land. Most of all however Ryo spent a lot of time with prisoners of war, these soldiers are what kept Ryo together and focused in swordsmanship when he was a slave, they also however instructed him in military strategy, how that had lost battles, how they had been captured, and strategies that had used themselves. These all turned into lesson for Ryo to use in battles of his own and how to command his team in a battle, making the man who is usually the last person you want for advice in all other matters the man you want to ask for his take on things.
Magic Description: A truly complex and destructive magic, thats only purpose is that to destroy everything the caster wishes reducing it to nothing. The complicated magic quite literally has a spell to ignite and destroy everything. The magic combines that of the physical world, the magic world and worlds beyond knowledge into a power that brings everything back to nothingness. However Ryo being that of a amatuer at best mage, cant make heads or tails of the magic, and thus has simlfied most of the spells for him to use not only changing the power of the spell but the shape and its effect.
Techniques: 62/62 (50 + 12 Purchased)
Blast Zone - (9) Type: Offensive Range: 15 feet Effect: Originally the spell would create a powerful slash of pure destructive force that would ignite everything in its path ablaze and reduce it to ash. However Ryo unable to call forth such power or manipulate such a complicated spell he has dumped it down into a EXTREME form. Ryo focuses his power into a object in his hands or into his hand itself. Then calling for the spell, unlike its originally form, a magic circle is summoned and erupts with a barrage of flaming arcs that shoot out like a long ranged shotgun blast that create a chain reaction of explosions on impact.Each arc is about 1 foot long in a cresent shape[2 post cool down]
Ranks
Rank 1: 10 arcs that strike with the force of a slap from a normal person(5 strength) Rank 2: 10 arcs that strike with force of a punch from a normal person(10 strength). Rank 3: 15 arcs that strike with force of a kick from a normal person(15 strength) Rank 4: 15 arcs of flame that strike with the force of a punch from a fit person(25 strength) then explode with the force of a normal persons push(10 strength) into small fireballs on impact. Rank 5: 20 arcs of flame that strike with force of a kick from a fit person(35 strength) homming in on targets Ryo chooses mentally. Rank 6: 20 arcs of flame that strike with force of a punch from a strong person(50 strength),homming in on targets Ryo chooses mentally and explode with the power of a fit person(30 strength)/no fireballs) Rank 7: 25 arcs of flame that strike with force of a kick from a strong person(60 strength) homming in on targets Ryo chooses mentally and explode( 10 feet) on impact wit the force to know the wind out of a fit person(40 strength) creating 15 small fireballs that make smaller explostions around the arena(4 feet) that are rank 5. Rank 8: 25 arcs of flame that strike with force of a trained punch(75 strength) homming in on targets Ryo chooses mentally and explode( 10 feet) on impact with the force to wind a strong person (50 strength) creating 20 small fireballs that make smaller explostions around the arena(4 feet) that are rank 6. Rank 9: 30 arcs of flame that strike with force of a trained kick (95 strength) homming in on targets Ryo chooses mentally and explode( 10 feet) on impact with the force to wind most people(65 strength) creating 25 small fireballs that make smaller explostions around the arena(4 feet) that are rank 7. Rank 10: 35 arcs of flame that strike with force of a hammer being swung (130 Strength)homming in on targets Ryo chooses mentally and explode( 10 feet) on impact with a force to wind most mages(85 strength) creating 35 small fireballs that make smaller explostions around the arena(4 feet) that are rank 8.
Massacre Wisps - (9) Type: Supportive Range: Self with orbit of 10 meters Effect: Originally meant to summon great and powerful monsters of destruction that would destroy anything in the users path, however unable to amass the power and control to do so, Ryo is only able to summon these destructive servants, Burning Wisps. There wisps are able to enchant a single item with movement, by possessing said item. For example they could possess a chair and make the chair move under Ryo's will. However unlike the mental magic form of this many would compare it to, the wisp is still visible and is the weak point in this magic, if the wisp is damage in any manner it instantly vanishes. Each wisp is about the size of a baseball and can only lift up to 25 pounds per wisp. The Wisps move at Ryo’s base speed and half his strength. The wisps are not affected by buffs and can’t be buffed. [4 post cool down] [The number of wisp summoned increase by 1 per every rank of the spell]
Flame Imbue - (7) Type:Supportive Range: Personal Effect: Imbues flames Ryo;s feet enhancing it with a fire,producing a flame effect that makes it seem as if fire is bursting from Ryo's feet propelling him giving off a slight heat but nothing truthfully harmful however it still allows him to fly up to 40 meters max in the air but also gives him freedom of movement able to do flips spins and the like while flying or hovering.(3 post cool down)
Rank
Rank-1: slight hover[2 post duration] Rank-2: slight Hover [2 post duration] Rank-3: Hover [3 post duration] Rank-4:Flight [3 post duration] Rank-5: Flight with +5 to speed [3 post duration] Rank-6:Flight with +10 to speed [4 post duration] Rank-7:flight with +15to speed[4 post duration]
Obliteration Mode - (7) Type:Supportive Range: self Effect: Originally called Embodyment and Wake of Obliteration, Ryo thought it was to long to use in battle, thus changed the name of the spell as he could truly not use the full power of the spell. Originally the spell would create a torent of flames that would then shoot out in a wave in all direction burning and destroying everything around the user. Yet again though this was a tad to much control for Ryo to use and thus was really only able to master one part of the spell. Ryo is able to ignite his own magical energy like a fuel for his fire that makes his whole body burst into a non-harmful flame to himself. This takes a bit of time for a amatuer mage to before, he requires 1 post with out casting any other spells to before this spell to focus his magical energy to combust. This flame shield deals explosive fire damage to others but results in physical enforcement to Ryo's body. Each explosion goes out in a splash half a foot out from his body. It however also drains him after a prolong time and leaves him winded (minus half of buff previously given.)due to the change in his body for 1 post. The other draw back of using such a great and powerful spell and being as limited as Ryo is, he can't use any other spells while in Obliteration Mode except for a few spells that are agumented by Obliteration mode or only can be used in this mode.(7 post cooldown)
1- +5 stamina with no explosion [2 post duration] 2- +10 stamina with rank 1 explosion(a push from a average human) on contact [2 post duration] 3- +15 stamina with rank 1 explosion(A push from a average human) on contact [2 post duration] 4- +25 stamina with rank 2 explosion(A push from a fit human)on contact [2 post duration] 5- +35 stamina with rank 2 explostion(A push from a fit human) on contact [3 post duration] 6- +45 stamina with rank 3 explostion(A push from a strong human/athlete on contact [3 post duration] 7- +55 stamina with rank 4 explostion(A push from a body builder) on contact [3 post duration] 8- +65 stamina with rank 5 explostion(A bomb the size of a golfball going off) on contact [4 post duration] 9- +75 stamina with rank 6 explostion(A bomb the size of a baseball going off) on contact [4 post duration] 10- +90 stamina with rank 7 explostion(A bomb the size of a basketball going off) on contact [5 post duration]
Wyvern's Roar- (7) Type: Offensive/presence Range: X diameter Effect: Wyvern's Roar was not in the Creation Bane tome that Ryo had recovered from Dragon Fang. It was only slightly mentioned in the ending pages as notes of the last user, its is the embodiment of combining ones own nature and spirit with creation bane and casting it outward. This usually have a rather chilling effect on all of those around the caster, allies included, however unable to fully understand how to pull this off the user never wrote more. This is were Ryo took his swordsmanship training and brought it to the table to create a spell of his own to the Creation Bane list of spells.
Quickly gathering magical energy around ones body and charging it with your own resolve and determination then with out losing focus pushing it outward with magical force. The devastating effect for Ryo results in a heat wave that hits all around him with a strong force. The hot air and the like that is generated does not what so ever in ANY case literally burn or scar those hit by it, only feels in terms of pain that it is burning at higher levels. Cool down: 5 posts
Rank Progression
Rank: 1: 8 meter diameter,slightly warm air comparable to a warm spring day force of a light push 2: 8 meter diameter, slightly warm air comparable to a warm summer day, force of a light push to average humans 3: 8 meter diameter, slightly warm air comparable to open a in use stove, force of a light gust of wind to average humans 4: 10 meter diameter, warm air comparable to a hot summer day, force of a firm push to average humans 5:10 meter diameter,hot air comparable to a hot summer day,force of a strong push to average humans 6: 10 meter diameter, hot air comparable to a record breaking summer day, force strong enough to knock average humans to the ground 7: 15 meter diameter,Burning hot gust of air comparable to being under the baking rays of a hot day in a desert(slight pain on all area's hit by air, fades almost quickly), force strong enough to knock average humans back 2 meters and to the ground. 8: 15 meter diameter, burning hot gust of air comparable to being blasted with hot air while walking in the desert under the baking rays of the sun(slight pain on all areas hit by air, fades quickly),force strong enough to wind average humans and push them back 4 meters 9: 15 meter diameter, burning hot gust of air comparable to walking in the desert midday on a record breaking summer(mild pain all on all areas hit by air, fades quickly), force strong enough to knock out average humans and/or push them back 4 meters, those with less then 15 stamina are possibly knocked out 10:18 meter diameter burning hot gust of air that burns like one is being burned alive(fades quickly), force strong enough to knock out average humans and push them back 5 meters, those with less then 20 stamina are possibly knocked out.
Waridake [Bamboo Splitter]- (7) Type: Offensive Range: 15 feet Effect:This attack uses the Ryo's magic itself to slash the target from a distance. To initiate it, Ryo first holds one of his swords then swings, launching from his sword a crescent moon-like projectile of compressed fire to the opponent with great speed, it not only bashes the target but slashes them leaving a burning pain for 1 post(does not actually burn Pc's)
Ranks
Rank 1: 1 slash per post, It can carve thin wood and can cause minor injuries to the average human being, 1 post cooldown Rank 2: 3 slashs per post, It can carve thick wood and can cause minor injuries to the average human being, 2 post cooldown Rank 3: 5 slashs per post, It can carve rock and can cause moderate injuries to the average human being, 2 post cooldown Rank 4: 7 slashs per post, It can carve concrete and can cause moderate injuries to the average human being, 3 post cooldown Rank 5: 3 slashs in one swing,1 use per post, It can carve metal and can cause slightly critical injuries to the average human being, 2 post cooldown Rank 6: 5 slashs in one swing, 2 use per post,It can cut through thick wood easily and can cause slightly serious injuries to the average human being, 2 post cooldown Rank 7: 5 slashs in one swing, 3 use per post,It can cut through thick wood easily and can cause slightly seriously injuries to the average human being, 3 post cooldown Rank 8: 5 slashs in one swing, 2 uses per post,It can cut through concrete easily and can critically wound the average human being 3 post cool down
Hi ryu Tsuisuta [Wyvern Twister]- (7) Type: Offensive Range: 5+ Meter Radius Effect: Ryo spins with his swords to create a dragon-like tornado that both slashes and blows away the target with waves of flames melded into a tornado.The tornado flinging and spinning anyone caught in its area into the air 25 meters up or to the cieling of the area, and then either to fall to the ground or by flung 5 meters from there starting postion the tornado can only move anyone up to 150 pounds anyone heavier the distance moved is halved. 2 post cool down
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Ranks
Rank 1: light force damage,can cause minor injuries to the average human being, 2 meter diameter Rank 2: mild force damage,can cause minor injuries to the average human being, 5 meter diameter Rank 3: mild force damage, can cause minor injuries to the average human being, 7 meter diameter Rank 4: heavy force damage, can cause moderate injuries to the average human being, 9 meter diameter Rank 5: heavy force damage, can cause moderate injuries to the average human, 11 meter diameter Rank 6: Strong force damage,can cause slightly critical injuries to the average human being, 11 meter diameter Rank 7: Strong force damage, can cause slighty critical injuries to the average human being, 13 meter diameter Rank 8: Deadly force damage,can cause serious injuries to the average human being, 15 meter diameter
Fire Body-(9) Type – Utility Range – Self Effect – Turns Ryo’s body into flames. This enables him to annul up to [Rank]/3 (rounding up) physical and magical attacks (So up to the total, not a separate counter for each type of damage). The constraint for physical attacks is a combination of weapon class and foe’s strength. At Rank 1-2, D Class weapons are effective; Rank 3-4, C Class weapons etc up to Rank 9-10 where foes must have S class weapons. Additionally, the foe must have strength greater than Fire Body’s Rank x 10 in conjunction with the appropriate weapon for an attack to successfully hit Ryo. At rank 10 Ryo then becomes immune to all physical attacks Any magic attacks must be of a higher rank to harm Ryo. This effect has a (Rank+1)/3 duration starting with the first attack annulled. The cool down of this spell is 4 at Rank 1-4, 3 at Rank 5-8 and 2 at Rank 9-10. At Rank 1, it can only transform two limbs, Rank 2 transforms all limbs, Rank 3 transforms everything except the head and Rank 4 onwards is full body transformation.