Fairy Tail RPG |
神 Administrators: {{Tenken}} {{Talon}} {{Mazohyst}} {{Cloud}} 主 Global moderators: {{Daveclap}} {{Yovel}} 裁 Mission Moderators: {{Balmung6}} {{Luffy1045}} {{Sinjin}} {{Luna Kage}} {{Zaber}} 司 Librarians: {{Snow}} {{Vilis}} {{Vaz}} {{Vladislaus}} {{Gale}} {{MaZe}} |
Hey everyone! It's May and you know what that means? Yeah, me neither. There's not a whole lot in terms of major news right now, except for maybe some clarification on some forms of magic like usual. As for a new event? Right now, we're just having the April Event (Bosco Invasion part 3) taking place, which runs into the middle of May. But, one cool new thing that we're introducing this month is SS-Class items. Now you have something to grind and agonize over! Yay, isn't that just lovely? I think so. You can find more info on that in the Equipment and Item Creation section in the rules. That's it for now, folks! If I get anything new to add to this you can guarantee that I will do so. In the words of the immortal douchebag rival, "Smell ya later." Keep on RPing everyone! Kill some Boscans! ~The FTG Staff~ Fairy Tail RPG |
{{Fairy Tail RPG Rules}} {{Fairy Tail RPG News}} {{Character Creation Template}} {{Character Modification Template}} {{Mission Creation}} {{Mission Request}} {{Grading Request Topic}} {{Guild Members}} {{Item Creation}} {{FTG and You: The Guide 2.0}} {{Project Jumpstart: For Newbies!}} |
| Stat Points | |
|---|---|
| Topic Started: Dec 9 2009, 07:21 AM (6,973 Views) | |
| 神 GOD | Dec 9 2009, 07:21 AM Post #1 |
![]()
Administrator
![]()
|
Stat Points Stat Points or Distributive Points, also known as either SP or DP, are the key elements to your Stats. You may earn Stat Points from your threads and missions, which is key in developing your character and making it stronger. However, only roleplaying a playable character (PC) will be rewarded by Stat Points and Jewels, as NPCs are essentially only there to progress the story and help your PCs evolve. Also, this may seem obvious, but one Stat Point earned equals one Stat for any of your Stat sections (Strength, Stamina, Speed, etc.) except for your Magic Stat. Once you have earned your Stat Points, you will need to fill in a modification so that they may be added to your characters profile. Only the character which was in the thread where you earned the Stat Points may have the Stat Points added to their profile. Edited by Draven Eclipse, Dec 28 2010, 09:19 AM.
|
![]() |
|
| 栄 Draven Eclipse | Dec 28 2010, 09:18 AM Post #2 |
![]()
The Aftermath Is Secondary
![]()
|
Statistic System Please note these are hyperbole for the most part and not an actual definition of the statistical system. A more through break down is in the post below. This is presented first because well, hyperbole is cool and we're a freeform site on the whole. Stat System Since such a large part of the Fairy Tail Universe revolves around combat, we here at FTG have decided to implement a stat-system -one that revolves around five basic statistics- and combine it with free form Roleplay to make an interesting and fun experience. These primary statistics make up the main ways in which a character will fight, and reflect the skills that a character has in these areas. These statistics are:
-Strength -Accuracy -Stamina -Speed -Magic These stats all combine to showcase how your character acts in battle and in the world as well. However, all these stats combine, and the intricacies between them revolve around the Magic stat. A character with higher strength stats will have more power in their magic than one without it. Same goes for the others; if someone has more speed they will be able to execute their spells faster than another with less. Below is a categorization of what these stats do, and what the relative feats they can achieve at each level. Bear in mind, there is a big difference between categories even if you are away by a single point since the stats are free form friendly as we do not want stats to become the be-all and end-all of Roleplaying here we use the categorization to show what level of skill your character can perform while within those levels Protip: A smart RPer with good grammar and skilful thinking can overcome someone with better stats 9 out of 10 times, but they are a guideline to how well your character can act or perform various feats of skill. Strength Strength is a measure of a character's muscle or physical power. Strength determines how much power is behind a melee attack and how heavy an object a character may lift. It allows them to hold or grapple others as well as to break out of restraints. Effectively, for any task where inertia is changed, strength is the relevant statistic. One with high strength and magic is able to wield more raw power than those without it. Do note that a person with martial arts training can use their body strength much more effectively that does that don’t so don’t complain if a character start breaking bricks using karate. [1-3] – Pussy Man Character is significantly weaker than average human levels . Any strike from this character is likely to be shrugged off barely as contact to even the average person . [4-6] – Little Princess Character is quite a bit weaker than average, Any strike from this character will likely be ineffective against all but the frailest opponent [7-10] – Book Geek Character is only slightly weaker than average merely because their lazy to pick up their game. The character throws punches and kicks with less force than the average Joe. [11-15] – Manly Toned Character is an average human being who engages in little to modest exercise. Any strike from the character is roughly on part with the human average and will cause them considerable damage. [16-25] Gym Freak Character is quite a bit stronger than average, and comparable to a human who engage in rigorous but not constant physical exercise. A strike from this character has a high likelihood of winding the average person. [26-40] Ryozanpaku Disciple Character is much stronger than average, through constant training. A strike from this character is sure to knock out the average person straight away or break bones. [41-75] Journeyman of a Thousand Battles Character has fought against many opponents and trough constant battle has become a much more fit individual who has walked the first step into the entrance of Peak Human capacity. This character possesses enough strength to produce moderate trauma to the body along with broken bones while knocking down a person. Martial training gives this character the possibility of causing nearly fatal wounds if attacks are applied to vital organs [76-125] Flesh Cyborg Character has reached the plateau of physical strength that borders the average humans from the superhuman, shown by their ability to easily lift a average human being effortlessly with a single hand. A strike from this character will cause severe, if not fatal trauma to the average person along with severe bone damage. [126-190] Charles Atlas Character has absolute perfection of his muscles and his physical power allows the character to easily lift about 3 times his weight on both hands and bend steel bars with his bare hands or punch someone trough a concrete wall, with moderate effort. A strike from this character will kill an average person, no question asked more so if they have martial training. [191-250] Vampire King Character can’t no longer be classed as human but something out of a comic book, possessing enough physical strength to punch through stone, steel, wood, human bodies and pick up 4-wheelers. The character may need to make a conscious effort to control his strength. [251-500] Thunder God Character has entered the realm of the demi-gods; few beings in this planet can actually bolster this amount of physical power. Almost anything not with an equal amount of resistance will be crushed by this character. [501-999] Kryptonian Character is now a god of strength; his physical power is enough to collapse mountain sides and lift almost any known amount weight with the proper leverage and motivation, if this character jumps, he can do so into low orbit and has sufficient strength to destroy almost any sort of physical barrier. [1,000–] The Breaker Character is unmatched among human and monster kind alike and his physical power is renowned trough the lands as “the strongest there is” as not even the dragon themselves would cross the character who physical strength can bend physic law with sheer physical strength as this character is capable punching his way out of time storm or other impossible feats only through the sheer amount of power he wields. Beings capable of withstand this character full might are unknown because the upper limits of his strengths have never been tested. Accuracy The Accuracy stat determines a character's depth of perception. It allows you to follow moving objects at certain speeds and act accordingly to it from both a short distance and at a range. It is the main stat for someone’s aiming and their reflexes. Speed however also plays a key role in avoiding attacks. [1-3] Blindfolded Grandma Character is incredibly clumsy, and struggles to walk without crashing into things. Just plain forget about using a projectile. Character only manages to avoid attacks by sheer luck. [4-6] Alzheimer victim Character frequently drops things that they are carrying, and tends to stumble a great deal. Couldn't hit the broad-side of a barn. Character makes an easy target. [7-10] Clumsy Girl Character fumbles more than the average person but is not a socially defect person. Frequently misjudges when tossing objects to people often with humorous result in the case of female ‘accidentally’ hitting their male friends in the nuts. Character fails to dodge more than is average. [11-15] Sharp Kid Character has an average amount of agility. They can hit stationary target at moderate distance almost all time and have no coordination problems. [16-25] Air Master Character would win the gold medal in any shooting competition. This character can plug a hole in a quarter with a pistol at 5m and can dual wield weapon although suffering an accuracy penalty on their off-hand. They are somewhat proficient at avoiding attacks and able to dodge most punches thrown by average people. [26-40] Deadly Ninja Character is dexterous and flexible to the point it has no problems whatsoever in dual wielding guns or swords during a fight without suffering penalties and his accuracy is equal to that of a career archer. Pretty much untouchable to the average human being in close quarter and with martial training the character IS untouchable to average men. [41-75] Gumby This character is a veteran in the art of dodging and hitting with accuracy; he can move with the grace of gazelle even though the harshest terrains or attacks and come out fresh as as a rose while his capacity with thrown object is such that even when his vision is impaired this character is very likely to hit, just out the amount of aiming this character does. [76–125] The Waco Kid Character is so horrifically flexible that he can easily out do any career contortionist and move his body with bordering inhuman grace trough a hail of attacks. They have started to delve into the subconsciousness and can sometimes dodge attack no normal human could while being capable of shooting an apple off someone’s head from 75 meters away while dual-wielding said guns. In melee they are able to slice a fly in half with a sword. If this character is hit by an attack from average person, they were either drunk, extremely inattentive or in a strait jacket. [126-190] Mr. Anderson Character is stupidly quick in processing their surroundings and is easily able to dodge almost anything natural and a lot of unnatural things as well. He reacts and dodges so fast that you'd swear he has the bullet time cheat enabled at times. His movements are sometimes impossible to see to the average human being during close combat and even while somehow impaired can dodge attack they have no way of knowing, simply because they can. [191-250] Gun Kata User Character is able to hit targets without complete knowledge or awareness due to sheer muscle memory that corrects any errors on his aim and subconsciously picks targets at a rapid rate. He deadly accurate with any thrown weapon to the point he can bend their trajectories through sheer mastery of this skill. Able to react and dodge point black gunfire nigh instantaneously and can see attacks done at the speed of sound. [251-500] Jedi Master Character has achieved a permanent state of illumination which grants them incredible accuracy as this character possesses such skill with projectiles that he is nearly always assured to hit regardless of how difficult the shot is. This character has enough reflexes to use blade and deflect back energy attack and/or bullets and can see attack done at the 3 time the speed of sound. [501-999] Gold Saint Character has achieved accuracy level equal to the legendary Gold Saints, known for their almost precognitive reaction times. The Character has obtained the capacity of seeing attacks done at the speed of light, the dexterous ability and accuracy is such that they have been known to be able to disable a person with a light touch by exploiting various nerves and hit a mosquito over a kilometre away, assuming they have a weapon with that sort of range. [1,000-] The Untouchable You are not hitting this character; you are just not, even if you have all the fire power in the world because this character already knows how you will attack before you even do it. This character is able to hit any part of the enemy and with sufficient tools can target individual atoms. Stamina Stamina is how healthy and sturdy someone is. It affects their tolerance to sickness and poison, as well as how many hits they can take before going down. Stamina determines how fast you heal and how long you can endure strenuous activity, such as holding your breath or running. In addition, those with high stamina have much more resistance to extreme hot or cold, and can live for much longer with serious, untreated wounds. In conjunction with magic, stamina refers to how long you can keep up using spells for, and how long it takes to tire or recover. [1-3] Walking Corpse Character tires with minimal exertion and is much more prone to being injured by attacks than the average person, even the slightest damage with cause them severe pain. See made of glass. [4-6] Fatboy Character is very out of shape and gets winded easily, and is significantly less resistant to damage than the average person. [7-10] Sunday Pot Belly Character is somewhat out of shape, and slightly less resistant to attacks than the average person. [11-15] Badass normal Character is a completely average human being who regulates his weight and does little exercise, lives a healthy live. [16-25] Bronze Abs Above average and has the physical figure of an athlete. Character can handle somewhat more exertion than the average person, and is less easily hurt. [26-40] Shaolin Monk Character has trained all his younger life and as such has developed a nearly perfect human body to die for. Character is capable of running a marathon, enduring harsh climate much easier than the average human, as character is able to handle constant strenuous exertion much better than average while producing less fatigue poison. Character is also much more resistant to damage than the average human as attacks by a normal person are laughably ineffective. [41-75]Steel Biceps Character has become a marvel of body building techniques to such point so people claiming this character is doping, hard. This character only gets tickled when he is attacked by the average men unless they use weapons and can engage is rigorous physical regiments that would rip the muscles, and basically leave lesser man on the floor while the character just stands and walk away while removing his sweat with a towel [76-125] Six Million Dollar Man Character is probably a distant relative of the energizer bunny or was astronaut barely alive…then rebuilt better, faster and stronger. When it comes to enduring and resisting damage it reaches the point that we are not even sure if he is a man anymore or a cyborg sent to replace your character. This character can easily engage on severe stamina exertion and still come out top and fresh even if were several hours and barely registers physical attacks from average humans as contact [126-190] Bulletproof vest Included Character has reached the absolute perfection of the body when it comes to stamina as he bolster inhumanly high endurance to the point his muscles are comparable to Kevlar and his bones to steel and is such ridiculous good shape his musculature is so ripped it seems the character was an actual Greek statue brought to life. Capable of engage in all day all out melee against a many opponents and not tire. Character could take, although barely, a point blank grenade to chest. [191-250] Sherman Tank This character is outright on the superhuman as the character can easily endure even the harshest condition without even noting them as even scorching heat that would burn off the flesh of an average human being in an instant just gives them a sunburn and engage on stamina contest that last for days and come out smelling fresh as daisies while easily endure high calibre firearms like they are mosquitoes flying of his skin or take a sledge hammer to the face and not even blink [251-500] Man of Steel Character has entered the god class of stamina freaks making it Invulnerable to all but the most powerful physical or magical attacks that could damage town, only those attacks are even close to make the character even feel it, while being able to remain in constant strenuous activity for up to days before fatigue begins to become apparent. [501-999] The Olympian Now you are just be obscene, a character with this level of stamina is no longer mortal and as such will not age, get sick or even need food or water for the most part. Can handle non-stop strenuous activity for weeks and is nigh-invulnerable to anyone but character its same level of power or powerful lost magics. [1,000-] The Endless (a.k.a. The Norris) It’s even doubtful this character retains a concept of death and has passed into the plane of true immortality, conceptual existence that no longer requires anything but just being there. This character can engage in non-stop strenuous activity for a month without even sweating. Shrugs of almost everything but a direct hit from the magnitude of something like Fairy Law. Speed Speed determines how fast someone's body can move. Higher speeds allow characters to run faster, jump further, and dodge attacks that they're aware of. When this stat is high, the character is more mobile and difficult for enemies to hit under normal circumstances. A character with high speed has their magic move and fire at a higher rate than one without. [1-3] No Wheelchairs allowed Character moves at a snail’s pace and that’s pushing it, this character is more or less your standard paraplegic [4-6] Fake Legs Character is slow as molasses but at least can walk at decent pace without suffering muscular breakdowns. [7-10] Impaired but trying Character is only a bit slower than average and this is the level most fat people are. This character will no longer breakdown but will simply have his stamina suck out of him like a black hole if he runs longer that a couple meters [11-15] Geeky Runner Character possess an average amount of speed and can move and constant pace, even while running at long distance as long he has the stamina for it, although he character taps his maximum speed at 15km/h [15-25] Marathon Man Character could be an Olympic sprinter easily. Can attain a top speed of 30 km/h. [26-40] Unladen African Swallow Character breaks human speed records like they are just something out of a comic book and while pushing themselves they can unleash a burst of speed that leaves them considerably strained. Can attain a top speed of 45km/h and maintain for a long they stamina endure or sacrifice stamina for a top speed of 55km/h. [41-75] Running Thief Character has attained even greater levels of speed due to constant traveling many places and having to escape them at full speed to avoid being catch by a horde. This character can run at about 55 km/h and can sacrifice their stamina to reach a peak speed of 65 km/h [76-125] Speedy Gonzales Character is inhumanly fast to the point he can no longer be classed within average humans but has not yet reached the limit of physical perfection; Can attain a top speed of 70 km/h for as long their stamina endure but when pushing them can reach almost 90 km/h [126-190] Human Rocket Character is ridiculously fast and has reached the pinnacle of what could be called human perfection; Can attain a top speed of 100km/h but can push themselves to almost 130km/h [191-250] Lamborghini Character has finally reached the barrier of peak of human perfection and as such his speed is enough he can outpace autocars on the highway with ease and even maintain conversation while doing so . Can attain a top speed of 200km/h but can push themselves to almost 250km/h when need along with producing four after images even without martial training. [251-500] Successor of Hokuto Shinken Character now among the speedster class and possess speed that cannot be obtained through normal training and is mostly seen on mages but the character is horrifically fast to the point anyone slower than him seem to move in slow motion compared to him. Can easily attain a top speed of 400 km/h and pushing himself over 500km/h [501-999] Supersonic Hedgehog Character breaks the sound barrier with room to spare, enough said, character can achieve a top speed of 1400km/h while absolutely pushing themselves otherwise they run normally at Mach 1, note that they literally generate after images without giving it conscious thought and when moving at their absolute speed maximum, character does create a sonic boom similar to a low altitude jet. [1,000-] the Flash Character is a blur impossible to see but to the most dexterous humans beings and can attain top speeds exceeding Mach 5, topping off at around 6000 km/h and his movements at this speed generate a sonic boom similar to that explosion that can be used as weapon. This character literary vanish from the sigh of anyone not above physical perfection. It actually iffy what you are watching is actually real or just the after-image of the character Magic The magic stat is an unusual beast as learning magic is more complex than training your body. Increasing the magic stat gets significantly harder at a certain point. Look below to see how the cost changes.
There are two Examples:
Despite magic being classed into points the point value itself does not have a relation to the strength of the magic being used. The rank of the spell and other stats of the character have a far greater effect. For a more detailed look on how Magic works, check out this topic. Edited by Cloud, Aug 10 2012, 06:17 PM.
|
![]() |
|
| 神 Cloud | Aug 10 2012, 06:13 PM Post #3 |
![]()
Who you calling chocobo head...
![]()
|
Statistic System - Continued Below is a very rough guideline to what certain values in a statistic mean. Note that ultimately the site is free form, and statistics mostly exist as a comparative tool between characters, the below examples aren’t necessarily literal. As a base guideline before jumping in, 10 in a statistic is a completely average human, whereas 15 in a statistic is for an average mage. Compared to the real world, 75 in a statistic is the same as the best, possible human in all of existence in that statistic. Of course, as a world based on an anime/manga, and a world of magic and monsters, characters can exceed 75 (and what would be considered the realm of humanly possible). Even in a magical world 150 in a statistic is extremely significant, and beyond that people will question just how human you are. Note that as statistics increase, the difference between them matters less, for example, while 30 compared to 20 is probably significant, a difference of 10, the difference between 120 and 110 is nowhere near as significant. Though the scale below stops at 300, it in theory continues forever. The first spoiler is an overview of what the numbers mean in general, and then below we break down each stat into more detail. Stat Guidelines 0: Severely crippled or dead, having 0 in a statistic represents a complete lack of function in that area. People with a Strength or Speed of 0 are completely paralysed, and people with 0 in accuracy are unable to receive any sensory information. Someone with Stamina 0 is dead. 2: Majorly disabled, having 2 in Stamina probably represents having a major immunology problem, 2 in Speed would be confined to a wheel chair, and 2 in Accuracy would be major problems or a complete lack of 1 and likely more senses. 4: Slightly disabled, having 4 Speed probably means you need assistance walking, whereas 4 in Accuracy probably means you have significant problems with at least one sense. Though they probably need assistance by some device, they can probably still have independent lives. 6: Noticeable below average, these humans at a glance are clearly less fit, slower, or more ill than your average human, but probably not enough so to be significantly effected in day to day life. 8: Slightly below average, someone slightly unfit, or somewhat clumsy, probably has an 8 in Stamina or Accuracy respectively. This level of below average is a normal part of variation, and isn’t really noticeable unless actively compared to average people. 10: Average, 10 in a statistic is the benchmark; this is where an average human in both FTG and the real world sits. 15: Slightly above average, a human with a natural knack for something with no training is at this level. This level of skill isn’t really noticeable until actively used compared to average people. An average mage physical ability wise sits here. 20: Noticeable above average, these humans at a glance are clearly more fit, healthy, or faster than your average human, but are still below the level that a professional fighter, sportsman’s, etc. would be at. 25: Practitioner in their field, these people train regularly, and, likely use this statistic as part of their work, like being a marksman, or a sprinter. However they have a while to go yet before they’re known for their abilities. 30: Notable in their field, these people are the rising stars in the sports world. A skilled professional is around this level. 40: Top of their field, people with 40 in a statistic could use this to compete at the level of Olympic athletes, or with proper martial arts training spar with skilled fighters. 50: Famous in their field, people with this level of ability in our world would be superstar athletes and fighters. 75: Best in their field, 75 in a statistic is the best a real human could ever obtain, record smashing athletes and marital artists that seemingly do the impossible are approaching this level. 100: Slightly beyond human, people with this level in a statistic are beyond the realm of what ordinary humans could achieve, however, they’re close enough to human that the average person would probably pass it off as just extraordinary skill. 125: Beyond human, these people are past anything a human could hope to achieve, and it’s obvious watching them fight this is the case, though, they’re still close enough to human you can at least appreciate how good they are. 150: Inhuman, watching someone with these statistics fight, it’s impossible to appreciate just how good they are as they’re beyond anything a normal human could ever muster. 200: Monster, witnessing people with this level of statistics makes the average human wonder just how human they still are. 250: Demonic, trying to watch someone with this level of speed would be impossible and people with this level of stamina never tire over an ordinary day. Unless they fight someone of equal abilities, they probably destroy their opponents in a bloody blur. 300: God-like, this level of ability is all but unheard of, even for the strongest of mages or even magical creatures like dragons, it’s impossible for a normal human to even comprehend just how powerful these beings are. Strength 0: At this level the person in question lacks the strength to sustain their own heartbeat, effectively rendering them dead. 2: Barely capable of supporting their body weight. Would be confined to a bed or chair and requires assistance for most things. 4: Only capable of supporting their body weight; they can perform basic tasks such as eating and moving around. 6: Can move around while supporting their body weight. Can lift small light objects, but can’t put any force behind them at all. Has no real force behind an attack. 8: Can lift small objects and apply a bit of force with them, but has difficulties with large tools which requires two hands. Has superficial force behind an attack. 10: Can use a variety tools and equipment requiring one or both hands. At this stage, the person can deal weak strikes with and without weapons. 15: The average or benchmark for an average person who is either a mage or knight. Can only deal weak attacks with and without weapons, but is capable of wielding slightly heavy objects with no difficulties. 20: The person notices an increase in physical strength as well as a change in appearance. They are now more toned and muscled compared to their flabby selves yonder stats. Here, the person is able to wield heavy objects with no difficulties. Now the person is capable of dealing moderate strikes with and without weapons. 25: The person grows stronger in their physical capabilities. They are able to wield slightly heavy two-handed weapons in one hand with no difficulties. The person is capable of dealing moderate strikes with and without weapons. 30: The person grows stronger in their physical capabilities. They are able to wield heavy two-handed weapons in one hand with no difficulties. The person is capable of dealing moderate strikes with and without weapons. 40: The person now has considerable strength. They are able to wield insane/improbable appearing weapons with no difficulties. The person is capable of dealing strong strikes with and without weapons. 50: The person now has significant strength. The person is capable of dealing strong strikes with and without weapons. The person is able to lift 50 kg or 110 lb without difficulty using both hands. 75: The person has significant strength. Now they are strong enough to destroy a building with just shear strength alone. The person can deal a few good strikes to make an opening in a wall. The person is capable of dealing overwhelming strikes with and without weapons. The person is able to lift 100 kg or 220 lb without difficulty using both hands. 100: The person has slightly inhuman strength. They are capable of breaking down non-fortified structures and walls with one punch allowing them to walk through with no difficulties. The person is capable of dealing overwhelming strikes with and without weapons. The person is able to lift 150 kg or 330 lb without difficulty using both hands. 125: The person is now inhuman. What they can do is not in the realm of possibility and reality, but somehow they have managed to achieve it. The person is able to destroy a building with shear physical strength, crush another person’s skull in their hands and create a small crater when they smash the ground with their fist. The person is capable of dealing field changing strikes with and without weapons. The person is able to lift 200 kg or 440 lb without difficulty using both hands. 200: The person is considered monstrous. They have strength that far exceeds the realms of possibility and reality. The person is able to destroy buildings with ease and if they are not careful, can easily crush anything or anyone they touch. S Class weapons can only be wielded by people with such strength as all other grades of weapons are instantly destroyed by the person overwhelming strength. The person is capable of dealing terrain changing strikes with and without weapons. The person is able to lift 400 kg or 880 lb without difficulty using both hands. 250: The person is considered a demon. Their strength has reached to the point of savagery and fear. With a swing of their arms, the force behind it can reshape the terrain around them. Capable of instantly killing humans who are frail and weak by the sheer force and power these people have. The person is capable of dealing terrain changing strikes with and without weapons. The person is able to lift 600 kg or 1320 lb without difficulty using both hands. 300: The person is considered God-like. Their strength has reached the point of omnipotence. Capable of changing the earth and the lands by their strength alone, those who are caught in the wake of such a person might not live to tell the tale. The person is capable of dealing cataclysmic strikes with and without weapons. The person is able to lift 1000 kg or 2200 lb without difficulty using both hands. Accuracy 0: The person is unable to tell what is going on or what is happening. They end up going mad from despair. 2: The person is unable to see and is considered legally blind. They are very clumsy and needs assistance to do anything. 4: The person is able to see, but their vision is obscured. They are able to make out shadows, but that is all. They are clumsy and require assistance to do finer tasks such as feeding themselves. 6: The person is able to see, now with colour and shapes. They are unable to see detail and would require glasses. They are clumsy as they trip on their feet, but are able to do finer tasks independently. 8: The person is able to see clearly. They do not need glasses all of the time, but on occasion to read and discern small details. They are not clumsy, but they may occasionally walk into walls and door frames. 10: The person is considered average for a civilian. They are able to see normally and may have the occasional slip up. 15: The average benchmark for a mage or knight. They are capable of aiming at a small target like an apple 10 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect condition. The person is able to notice movements up to a speed stat of 15. The person is able to dual wield, but will be clumsy and incur a strength penalty. 20: The person’s accuracy is considered average. They are capable of aiming at a small target like an apple 20 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 20. The person is able to dual wield, but will be poorly and incur a strength penalty. 25: The person’s accuracy is considered near perfect. They are capable of aiming at a small target like an apple 25 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 25. The person is able to dual wield, but will be adequate and incur a strength penalty. 30: The person’s accuracy is considered near perfect. They are capable of aiming at a small target like an apple 50 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 30. The person is able to dual wield, but will be average and incur a strength penalty. 40: The person’s accuracy is considered near perfect. They are capable of aiming at a small target like an apple 100 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 40. The person is able to dual wield, and will be advanced but incur a strength penalty. 50: The person’s accuracy is considered near perfect. They are capable of aiming at a small target like an apple 200 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 50. The person is able to dual wield, and will be an expert but incur a strength penalty. 75: The person’s accuracy is considered perfect. They are capable of aiming at a small target like an apple 300 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 75. The person is able to dual wield masterfully without penalty. 100: The person’s accuracy is considered perfect. They are capable of aiming at a small target like an apple 450 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 100. 125: The person’s accuracy is considered inhuman. They are capable of aiming at a small target like an apple 500 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 125. 200: The person’s accuracy is considered monstrous. They are capable of aiming at a small target like an apple 700 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 200. 250: The person’s accuracy is considered demonic. They are capable of aiming at a small target like an apple 1000 m away. This is providing that the weapon or spell has enough range to reach the target and that it is perfect weather conditions. The person is able to notice movements up to a speed stat of 250. 300: The person’s accuracy is considered omnipotent. They are capable of aiming at a small target like an apple 2000 m away. That is providing the weapon or person has the strength and range needed to make that distance. The person is able to notice movements up to a speed stat of 300. Speed 0: The person is unable to move at all, which includes sustaining bodily function. There are effectively dead. 2: The person requires assistance to move. They are slow and are generally bed ridden. 4: The person can move on their feet, but are slow and cannot run. 6: The person can move on their feet and run, though the running drains the person stamina and tires them out. 8: The person can move on their feet and run, but they are slower that average person, and it is very paltry and pathetic. 10: The average person. Their speed allows them to run comfortable at a mediocre pace without difficulties and the limit of their stamina. 15: The average benchmark for a mage or knight. They are able to run comfortably at a moderate pace without difficulties and the limit of their stamina. 20: The person notices that they are getting faster. They are able to run comfortably at a good pace without difficulties and the limit of their stamina. 25: The person is quick. They are able to run comfortably at a fast pace without difficulties and the limit of their stamina. 30: The person has good speed. They are able to run long distances at a mediocre speed without difficulties and the limit of their stamina. 40: The person has better speed. They are able to run long distances at a moderate speed without difficulties and the limit of their stamina. 50: The person has great speed. They are able to run long distances at high speeds without difficulties and the limit of their stamina. 75: The person has super speed. Their speed allows them to fight and move fast making it difficult for others to face them as they are masters on agility. 100: The person has near inhuman speed. Their speed allows them to fight and move extremely fast making it difficult for others to face them as they are nearing perfection. 125: The person’s speed is considered inhuman. Their speed allows them to fight and move extremely fast making it difficult for others to face them as they are considered perfect by human standards. 200: The person’s speed is considered monstrous. They are capable of moving so fast they are able to move on any surface including water without faltering or slowing down. They are now capable of creating sonic booms which can push people close to them backwards. 250: The person’s speed is considered demonic. Now they are capable of moving and leaving after images appears to be ghosts or phantoms. The speed allows them to travel so fast that they are considered invisible unless they stop or slow down for a moment. 300: The person’s speed is godlike. They are so fast that they are able to teleport leaving afterimages in their wake. The speed of such an individual cannot be attested by any others unless they were of the same calibre. Stamina 0: The person does not have the energy or endurance to sustain their heart beat. They are effectively dead.
2: The person has the endurance to live, but is susceptible to common bacteria and illnesses. They are unable to do anything else either. 4: The person has the endurance to take care of themself. They have the energy to eat and move around. 6: The person has the endurance to move around, but they fatigue quite quickly if they were to undergo strenuous movement such as fighting, spell casting or running. 8: The person has the endurance to move around and do anything they want, but fatigue when they sustain a strenuous movement or activity such as fighting, spell casting or running for a period of time. 10: The person has average endurance allowing them to move and do anything they want, but will tire if they sustain a strenuous movement or activity such as fighting, spell casting or running for a period of time. 15: The average benchmark for a mage or knight. Their physical bodies have been conditioned to survive weak strikes from others. 20: The person notices a change in their endurance. They are capable of enduring weak strikes from other with reduced effects. The person is capable of sustaining strenuous activity for two posts before requiring a rest or experiencing fatigue. 25: The person notices a significant change in their stamina. They are capable of enduring moderate strikes from others with reduced effects. The person is capable of sustaining strenuous activity for two posts before requiring a rest or experiencing fatigue. 30: The person now has good stamina. They are capable of enduring moderate strikes from others with reduced effects. The person is capable of sustaining strenuous activity for three posts before requiring a rest or experiencing fatigue. 40: The person now has better stamina. They are capable of enduring strong strikes from others with reduced effects. The person is capable of sustaining strenuous activity for three posts before requiring a rest or experiencing fatigue. 50: The person now has great stamina. They are capable of enduring strong strikes from others with reduced effects. The person is capable of sustaining strenuous activity for three posts before requiring a rest or experiencing fatigue. 75: The person now has ideal stamina. They are capable of enduring overwhelming strikes from others with reduced effects. The person is capable of sustaining strenuous activity for four posts before requiring a rest or experiencing fatigue. 100: The person now has nearly inhuman stamina. They are capable of enduring overwhelming strikes from others with reduced effects. The person is capable of sustaining strenuous activity for five posts before requiring a rest or experiencing fatigue. 125: The person is now considered to have inhuman stamina. They are capable of enduring field changing strikes from others with reduced effects. The person is capable of sustaining strenuous activity for five posts before requiring a rest or experiencing fatigue. 200: The person is now considered to have monstrous stamina. They are capable of enduring field changing strikes from others with reduced effects. The person is capable of sustaining strenuous activity for five posts before requiring a rest or experiencing fatigue. 250: The person is now considered to have demonic stamina. They are capable of enduring terrain changing strikes from others with reduced effects. The person is capable of sustaining strenuous activity without experiencing any after effects or strain on the body. 300: The person is now considered to have omnipotent stamina. They are capable of enduring cataclysmic strikes from others with reduced effects. The person is capable of sustaining strenuous activity without experiencing any after effects or strain on the body. Edited by Aysia, Dec 5 2012, 08:12 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Roleplay Information & Rules · Next Topic » |









9:25 PM May 24




