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Weapon List
Topic Started: Thursday Nov 29 2007, 01:00 AM (276 Views)
Kurthnaga
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Supreme Commander of the Curtain

Weapon List
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Kurthnaga
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Supreme Commander of the Curtain

Sword Class


Slash-Type Swords


E - Iron Sword

A simple sword made of Iron

D - Steel Sword

A Stronger, but heavier sword made of steel

C - Shamshir

A wicked, curved blade. Good for cutting into an enemy's vital points

B - Lancereaver

A sword that works well gains lances, but not axes.

A - Silver Sword

A magnificently crafted sword made of silver. Strong and light.

S - Runesword

A sword etched with arcane runes. It can release a vampiric dark magic spell, which drains health from the victim into the user.


Thrust-Type Swords

E - Slim Sword

A long, thin sword with a sharp point.

D - Fleuret

A long, thin blade made for piercing. Useful against armored enemies

C - Rapier

A light sword with a long thin blade, pierces armor easily.

B - Estoc

A Long blade, with both a piercng tip and sharp edge, works well against both armored and unarmored opponents.

A - Degen

This blade has the perfect balance of power and speed for any opponent, armored or unarmored.

S - Spark Rapier

A rapier encanted with thunder magic, can attack from a distance.


Blades


E - Iron Blade

A large blade made of Iron. It is heavy, but powerful.

D - Steel Blade

A heavier and stronger blade of steel.

C - Armorslayer

A heavy blade made for cutting through heavy armor.

B - Brave Sword

A large blade, but light enough that it can hit multiple times.

A - Silver Blade

A large, well-crafted blade of silver. Very powerful, but still heavy.

S - Regal Blade

A large blade given to royalty. It is extremely powerful, and extremely heavy.


Daggers


E - Combat Knife

A small dagger used for combat.

D - Throwing Knife

Special knives, designed to be thrown.

C - Killing Edge

A wickedly sharp dagger, useful for hitting an enemy's vital points.

B - Stiletto

A small dagger with a very sharp point. It can cut through even the heaviest armor.

A - Assassin’s Knife

The dagger of an assassin. Excelent for killing blows.

S - Light Brand

A dagger infused with light magic. It can attack from a distance, and has enhanced piercing ability at close range.
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Kurthnaga
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Supreme Commander of the Curtain

Lance Class


Lances


E - Iron Lance

A simple lance of iron. a good balance of strength and speed.

D - Steel Lance

A stronger, but heavier, lance with a steel tip.

C - Killer Lance

A barbed lance which cuts into an enemy's vital points.

B - Brave Lance

A lance created for consecutive strikes.

A - Silver Lance

A magnificent lance of silver. Strong, and not too heavy.

S - Cyclone Lance

A magical lance, which can attack from a distance with wind magic.


Spears


E - Javelin

A spear made for throwing, however, it is somewhat unbalanced and inaccurate.

D - Heavy Spear

A very heavy spear, strong enough to pierce any kind of armor.

C - Axereaver

A specially designed spear, useful for fighting axes, but is too unwieldy to work well against swords.

B - Short Spear

A short spear made for throwing. It is far more acurate than a javelin, but not all that powerful.

A - Spear

A large throwing spear. A very good balance of strength and acuracy.

S - Flame Spear

An enchanted spear, which can attack with fire magic at a distance.


Polearms


E - Pike

A long shaft, with a metal point on the end, simple.

D - Partisan

A long wooden shaft, with a three-pronged Steel head.

C - Naginata

A sword blade on the end of a wooden shaft. Good for striking an opponent's vital areas.

B - Glaive

A short blade on the end of a light metal shaft. More powerful, but a bit heavier, than its predecessors

A - Halberd

A large poleaxe, useful for knocking cavalry from their horses.

S - Reaper's Scythe

A long blade at a horizontal angle fro the end of a large shaft. Uned for gathering crops, or cutting other stuff... like people.


Pole/Staff


E - Quarterstaff

A long wooden staff. It is often used for training, but can be a powerful weapon in trained hands.

D - Iron Pole

I staff similar to a quarterstaff, but metal, so it hits harder. Also heavier.

C - Steel Pole

Same deal as the Iron Pole, but it's a bit stronger. The weight is similar though, since it is hollowed out slightly.

B - Double-Bladed Sword

A staff-like sword with a blade on either end. It is a powerful weapon, but hard to use.

A - Double-Spear

A long pole with spear tips on each end. A deadly weapon if wielded correctly, though it is difficult to master.

S - Earthshaker

A powerful staff of expensive metals, it is both powerful and a reasonable weight. It is enchanted with fire magic, which is activated by striking the ground, thus its name.
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Kurthnaga
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Axe Class


Light Axes


E - Hatchet

A light one-sided axe usualy used for cutting wood. Can be thrown, or used at close range.

D - Hand Axe

A double-bladed axe, made for throwing.

C - Killer Axe

A light, but sharp axe, used for tearing at an enemy's vital areas.

B - Brave Axe

An axe light enough to strike multiple times.

A - Tomahawk

A very well-made throwing axe, it is very powerful, and not too heavy.

S - Frost Axe

An enchanted axe, it can use ice (wind in the anima triangle) magic at a distance.


Heavy Axes


E - Iron Axe

A large, heavy, and powerful axe with an Iron blade

D - Steel Axe

A larger, heavier, and more powerful axe of steel. Its horribly inacurate, but when it does hit, it hurts. bad.

C - Swordreaver

An axe meant for combat against swords, but it's shape makes it all but useless against lances.

B - Battle Axe

A large, heavy, and extremely powerful axe. And the handle is metal, so you don't have to worry about it splintering.

A - Silver Axe

A magnificently crafted axe of silver. Still strong, but not quite as heavy or inaccurate.

S - Berserker's Battleaxe

A type of large battleaxe wielded by berserkers. Extremely powerful, extremely heavy, but still rather inaccurate.


Blunt


E - Cudgel

A wooden club, what more do you want?

D - Mace

A short wooden shaft with an iron ball at the end, which usualy has spikes sticking out.

C - Hammer

A big steel hammer. Useful for smashing armor.

B - Flail

A short wooden shaft with a few chains attached to one end. At the end of the chains are spiked metal balls.

A - Warhammer

A huge, and heavy, hammer. One of the strongest weapons available, but horrendously slow and inaccurate.

S - Thunder Hammer

A warhammer that strikes with the force of thunder. Its also enchanted with Thunder magic, which can attack at a distance.


Exotic

E - War Pick

Similar to the mining tool, but modified for use in combat. It is inefficient, but can do quite a bit of damage with a strong wielder.

D - Francisca

A throwing axe with a curved blade. It is more unbalanced and therefore inaccurate than a javelin, but can be a more effective weapon against groups. It can bounce unpredictably after hitting the ground, making it hard to block.

C - Goedendag

A weapon similar to a morningstar, but spear-like in design, and generally with a single spike to pierce armour. Very effective against armoured opponents, and can double as a club.

B - Czekan

A warhammer with a hammer head on one side, and an axe blade on the other. It is a bit unbalanced, and it can be difficult to switch between the two in combat, but it is a versatile weapon.

A - Voulge

A polearm weapon similar to a halberd, but the blade is elongated and bound along the hilt, and it is meant more for hacking, making it more axe-like in use. It can also be used for stabbing like a spear, and nulls the weapon triangle.

S - Nakziak

A warhammer with a hexagonal head, which is more balanced than other hammers, by a drooping 'beak' off of the opposite end. It is balanced, making it more accurate than other hammers, and still quite powerful.
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Kurthnaga
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Bow Class


Shortbows


E - Iron Bow

An ordinary bow made of iron. Fairly acurate, but not all that strong.

D - Steel Bow

A more powerful bow of steel. Less acurate, but it hurts more.

C - Killer Bow

A bow whose arrows are designed to carve into an enemy's vital areas... ouch.

B - Brave Bow

A bow designed for rapid firing.

A - Silver Bow

A very nicely crafted silver bow. A good balance of strength and accuracy.

S - Beacon Bow

A magical bow, whose shots are enchanted with holy magic.


Longbows


E - Crude Longbow

A relatively weak an inaccurate bow, but hey, it shoots far!

D - Heavy Longbow

A more powerful, but rather inaccurate longbow.

C - Composite Longbow

A type of longbow made by fusing two types of wood. It allows for powerful and accurate shots.

B - Hunter’s Longbow

An extremely accurate longbow used for hunting. Not all tha powerful though.

A - Greatbow

A very large and powerful longbow, though it sacrifices some speed and accuracy.

S - Sniper’s Longbow

the most accurate longbow you can get, and still rather strong.


Crossbows


E - Light Crossbow

A light crossbow, fairly accurate, but slow to reload.

D - Hand Crossbow

A smaller crossbow. More easily concealed, and fairly acurate, but slow and weak.

C - Heavy Crossbow

A crossbow whose shots are more powerful than the strongest bow, but it is slow and inccurate.

B - Precision Crossbow

A very accurate crossbow, with an enchanted scope for precision shots. Not all that powerful though

A - Arbalest

The most powerful crossbow around, but it's still rather slow.

S - Repeating Crossbow

A crossbow which solves the problem of speed. Holds several bolts at a time, loading another as soon as one is fired. Somewhat inaccurate though.


Thrown


E - Boomerang

A wooden boomerang, often with metal blades on the edges if it is to be used as a weapon. Only useful to those skilled with it.

D - Steel Boomerang

A metal boomerang. A bit heavy, but still aerodynamic enough to by useful.

C - Shuriken

Often called 'throwing stars', they are small metal throwing weapons with differing amounts of points.

B - Chakaram

A bladed disk which can be a very powerful weapon if wielded correctly.

A - Silver Chakaram

A chakaram made of silver, it is lighter and more powerful, but also expensive to make.

S - Vortex Disc

A chakaram enchanted with wind magic, it creates something akin to a small tornado when thrown.
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Kurthnaga
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Anima Class


Fire


E - Fire

A small fireball, of average strength and speed.

D - Elfire

A larger fireball which causes a small eruption on impact.

C - Meteor

A long range attack, which calls a meteor to strike the enemy.

B - Volganon

A pillar of fire rises from beneath the target, causing heavy damage if it hits.

A - Bolagnone

A very powerful fire spell, the ground below the target erupts in a violent explosion.

S - Rexblaze

A huge wall of fir surrounds the target, then closes in, incinerating him/her.


Wind


E - Wind

Blades of wind cut at the target. fast but weak.

D - Elwind

Blades of wind cut in on the target from all directions. Causes more damage, but a bit slower.

C - Blizzard

A long range attack, hitting the target with and icy blast.

B - Tornado

A small tornado forms around the target, doing quite a bit of damage.

A - Fimbulvetr

An icy vortex surrounds the target, freezing him/her in place while cutting at them with chunks of ice.

S - Zephyr

A gentle wind, which quickly accelerates to the force of a hurricane, dealing massive damage.


Thunder


E - Thunder

A rather powerful bolt of lightning strikes the target, but it takes time to cast.

D - Elthunder

The target is struck by multiple bolts of lighting, dealing a large amount of damage.

C - Bolting

A long range bolt of lightning. Strong but inaccurate.

B - Storm

A storm rapidly forms around the target, dealing average damage, but very fast.

A - Thoron

A huge bolt of lightning strikes the target for massive damage.

S - Tempest

A series of powerful lighting bolts, dealing massive damage in a short amount of time.


Non-Elemental (Nulls the anima triangle)


E - Shard

A simple attack consisting of a blast of pure energy

D - Razor

Creates a pair of magical 'blades' of energy strike the target.

C - Flurry

A shower of small blasts of energy, akin to an arrow volley.

B - Twinstrike

Twin blasts of energy strike either the same or two separate targets. It is very fast and accurate, but lacks power.

A - Echoe

A shock wave attack which can hit both friend and foe alike. Not recommended for use while you are fighting with allies.

S - Arma

Creates a weapon of pure energy for the caster or an ally to wield.
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Kurthnaga
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Dark Class


Shadow


E - Shade

A blast of dark energy. powerful but slow.

D - Flux

A dark mass of energy travels along the ground, then comes up under the target. Slow but powerful.

C - Luna

A rather weak spell, but it ignores an opponent's resistance altogether.

B - Ravager

A powerful blast of energy strikes the target, dealing huge damage.

A - Fenrir

Black flames surround the target, then converge, dealing massive damage.

S - Glepnir

A powerful and swift dark magic attack.


Mind


E - Mora

Temporarily disorients the target, giving the user an opportunity to strike, or escape.

D - Quiesco

Attacks the target's mind, causing drowsiness.

C - Eclipse

A long range attack, which halves the health of the target. Very powerful, but very inacurate.

B - Noseferatu

A vampiric attack, draining the life force of the target into the caster

A - Inasnum

Causes insanity of the target.

S - Leviculus

Severely disrupts the mental functions of the target, leaving him/her unable to act.


Demon


E - Demon Surge

A surge of demonic energy, fast but weak

D - Crimson Eye

Rings of dark energy surround the target, then split off in different directions, causing heavy damage.

C - Shadowshot

An accurate long range attack, but not all too powerful.

B - Stone

A spell able to petrify the target, temporarily turning him/her to stone.

A - Apocalypse

Creates a rift in time and space, severely damaging all it touches.

S - Demon Light

A power drawn from the spirit of a demon lord. Extremely powerful, it strikes at the soul instead of the body.


Curse


E - Claudeo

Holds the enemy in place, though they are still able to fight. It requires total concentration of the caster against opponents of similar strength, and is ineffective against someone stronger than the caster.

D - Inficio

Inflicts the enemy with a mild poison, weakening them and draining their strength over an extended period of time. A stronger opponent can resist the effects.

C - Haunt

Calls on spirits of the dead to distract an enemy, and sap their strength. Against a weaker opponent, it is extremely effective and can paralyse one with fear, but a strong opponent can see through the illusion.

B - Envelop

A black shroud surrounds the enemy, temporarily blinding and deafening them. It requires total concentration of the caster against opponents of similar strength, and is ineffective against someone stronger than the caster.

A - Imprison

Prevents the enemy from using any form of magic while the spell is held. It requires total concentration of the caster against opponents of similar strength, and is ineffective against someone stronger than the caster.

S - Death's Mark

Calls on the embodiment of death to strike down the enemy. Requires a massive amount of energy, and is ineffective against an opponent stronger than the caster, but it can take down a large amount of weaker enemies at once.
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Kurthnaga
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Light Class


Holy


E - Lightning

A blast of light, fast but weak.

D - Shine

A more powerful blast, but slower

C - Purge

A beam of light strikes from the heavens. a well balance attack.

B - Aura

A holy aura drains the life of the target.

A - Luce

A divine beam of light strikes the target. Powerful, but a bit slow.

S - Aureola

A holy beam of energy strikes the target, followed by an aura with saps his/her strength.


Spiritual


E - Caecus

A blast of light temporarily blinds the target.

D - Moenia Lumen

Creates a wall of light to protect the user.

C - Aranea

Creates a web of light to trap any who touch it.

B - Rizziah

Drains the life force of the target, and restores that of the user.

A - Avoco

Creates an aura to deflect an attack back at the attacker.

S - Ragnarök

Creates a huge blade of light to fall from the sky and strike the target for heavy damage.


Divine


E - Blink

Blurs the caster and his/her allies, making them harder to hit.

D - Grace

Causes the Caster and allies to fight more skilfully

C - Haste

Causes the caster and allies to move faster than ordinary

B - Ward

Creates an aura around the caster and allies to ward off damage.

A - Divine Might

Causes an increase in strength to the caster and allies

S - Fortuna

Causes the caster and allies to gain good luck, Causing them to hit and evade more, and hit weaker points on an enemy more often.


???


E - ???

D - ???

C - ???

B - ???

A - ???

S - ???
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Kurthnaga
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Staff Class


Healing


E - Heal

Heals minor wounds

D - Mend

Heals more severe wounds

C - Restore

Heals any status ailments.

B - Physic

Can heal allies at a long range.

A - Recover

Can completely heal an ally

S - Fortify

Completely heals all nearby allies.


Benificial


E - Torch

Lights the area around the user.

D - Unlock

Magically unlocks doors or chests.

C - Barrier

Wards off magical damage to an ally

B - Rescue

Teleports an ally to near the user.

A - Warp

Wars a nearby ally to a different location.

S - Hammerne

Repairs broken or damaged items.


Detrimental


E - Flash

Disorients the target

D - Psyche

Disrupts the focus of the target.

C - Lull

Causes the target to feel drowsiness.

B - Silence

Prevents the target from using magic.

A - Berserk

Causes the target temporary insanity, attacking his/her allies.

S - Delusion

Can cause the target to see things that aren't there, or not see things that are.


???


E - ???

D - ???

C - ???

B - ???

A - ???

S - ???
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Kurthnaga
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Dragonstone Class


Nature


E - Fire Stone

The user transforms into a fire dragon.

D - Earth Stone

The user transforms into an earth dragon.

C - Shadow Stone

The user transforms into a shadow dragon.

B - Pyro Stone

The user transforms into a more powerful fire dragon.

A - Gaia Stone

The user transforms into a more powerful earth dragon.

S - Shroud Stone

The user transforms into a more powerful shadow dragon.


Water


E - Water Stone

The user transforms into a water dragon.

D - Ice Stone

The user transforms into an ice dragon.

C - Dark Stone

The user transforms into a dark dragon.

B - Torrent Stone

The user transforms into a more powerful water dragon.

A - Blizzard Stone

The user transforms into a more powerful ice dragon.

S - Abyss Stone

The user transforms into a more powerful dark dragon.


Air


E - Wind Stone

The user transforms into a wind dragon.

D - Thunder Stone

The user transforms into a thunder dragon.

C - Light Stone

The user transforms into a light dragon.

B - Aero Stone

The user transforms into a more powerful wind dragon.

A - Bolt Stone

The user transforms into a more powerful thunder dragon.

S - Radiance Stone

The user transforms into a more powerful light dragon.


Augmenting (Augmenting stones affect a mamkute in human form.)


E – Wing Stone

Dragonstone which allows Mamkutes to focus their dragonic energy into their wings in order to produce a blast of air to attack enemies. Innately weak, but can be highly effective on flying opponents.

D – Claw Stone

Dragonstone which transforms the user’s arm into sharp dragon’s claw, capable of rending through most armours.

C – Blood Stone

Dragonstone which allows a Mamkute to use his/her own blood in order to produce a powerful blade-like attack. Requires a small sacrifice of vitality to use.

B – Dragonfire Stone

Dragonstone which allows the user to produce a powerful burst of dragon’s flame from the palm of their hands. Highly effective against Beast-type monsters.

A – Rage Stone

Dragonstone which causes user’s dragonic aura to flare, greatly boosting their power as they fly into a combo of furious claw swipes in order to rip the enemy to shreds.

S – Trine Stone

Dragonstone which calls upon the spirits of three, legendary dragon gods, resulting in a massively powerful tri-hit attack which deals fire-based damage with the first hit, wind-based with the second, and thunder-based with the third. (Works in a way that’s similar to the Brave Weapons, but always results in 3 hits instead of 2 or 4)
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