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| Tweet Topic Started: Thursday Nov 29 2007, 12:45 AM (76 Views) | |
| Kurthnaga | Thursday Nov 29 2007, 12:45 AM Post #1 |
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Supreme Commander of the Curtain
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After a finished RP is graded, and the grading staff member decides you deserve this extra reward, you will receive a 'basic skill scroll', in addition to your levels. These can be used to learn new skills. For exceptional performance, you may be given an Occult scroll, which can be used to learn you mastery skill after promoting to second tier. (NOTE: Scrolls may also be available as contest prizes.) These basic skills are listed here. Please try to keep choices reasonable. There is room for some variation, but someone four and a half feet tall isn't likely to have Smite, nor is a heavily armoured general likely to be able to use Pass. After you promote to 2rd tier, if you possess an Occult scroll, you can learn a 'mastery skill' based on your class. Mastery skills are listed here. Upon promoting to third tier, you gain a custom skill. The specifics of these skills have not yet been determined. --------------- Everyone has a capacity of 25 at first tier, 40 at second tier, and 75 at third tier. Each skill has a set capacity it takes up. You cannot exceed your capacity total, but may 'drop' one of your skills at any time to make room. You cannot, however, get it back unless you are granted another skill gain. You may save your skill scrolls for later use, just be sure to show them in your inventory. Edited by Kurthnaga, Tuesday Dec 4 2007, 11:33 PM.
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| Kurthnaga | Thursday Nov 29 2007, 12:46 AM Post #2 |
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Supreme Commander of the Curtain
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Basic Skills Smite Able to easily shove others aside, or push allies out of harm's way. Capacity- 15 Sacrifice (Magic Users Only) The user is able to sacrifice some of their own vitality to magically heal another person. Capacity- 20 Wrath When the user has sustained heavy injuries, they will fight even harder, increasing their chance of landing a killing blow on the opponent. Capacity- 15 Cancel The user has a better chance to execute a strike which leaves no opportunity for a counterattack. Capacity- 15 Nihil Renders the opponent's battle skills ineffective. Capacity- 20 Guard If a nearby ally has a support with the user, the user has a chance to intercept an attack directed at that ally, taking the hit themselves. Capacity- 20 Shade The user is an expert with stealth, and is sometimes able to avoid detection by enemies during battle, causing them to attack other allies instead. Capacity- 10 Fortune Opponents are unable to execute 'critical' attacks against the user. Capacity- 15 Adept The user is able to attack quickly, sometimes getting off two in the time an opponent could attack once. Capacity- 15 Resolve The user is exceptionally hard to kill, fighting even harder to stay alive if they have taken serious injuries. Capacity- 15 Imbue (Excludes Magic Users) The user's natural magical energy, not being used to cast spells, instead assists the body's healing, regenerating wounds more quickly. Capacity- 15 Saviour The user is able to rush to the aid of an ally more easily than most. Capacity- 10 Celerity The user is able to run or move exceptionally fast. Capacity- 15 Discipline The user has trained extensively with th use of weapons or magic, and gains weapon levels faster. Capacity- 10 Pass The user is exceptionally nimble and quick-footed, able to pass through enemy lines without harm to themselves. Capacity- 15 Gamble The user is able to execute a risky attack, much more powerful, but more reckless and innacurate than an ordinary attack. Capacity- 10 Paragon (Cannot be taken with Blossom) The user is a quick learner, able to gain experience much faster than the average person. Capacity- 20 Vantage The user is quick with their weapon, usually able to get the first strike in a fight, even if their opponent was the first to attack. Capacity- 15 Parity The user is an expert in fighting under any condition, rendering any advantage the opponent would have been granted by cover or high ground all but useless. Capacity- 10 Renewal The user is an exceptionally quick healer, recovering from injuries more quickly than most. Capacity- 15 Flourish The user fights with finesse rather than force, reducing the strength behind their attacks, though they fight with more skill than most. Capacity- 10 Blossom (Cannot be taken with Paragon) The user learns more slowly than others, but show much more skill than others with the same amount of combat experience. Capacity- 20 Counter The user is an expert at countering an opponent's attacks, and counterattacks much more often than other do. Capacity- 10 Disarm The user is more easily able to disable or disarm an enemy without killing them. Capacity- 10 Corrosion The user knows how to cause the most damage to an opponent's weapon during a fight, able to weaken or sometimes break it. Capacity- 15 Provoke The user is a threatening figure on the battlefield, and attract more attention from enemies, directing it away from others in the group. Capacity- 10 Miracle The user has a chance to be able to survive an ordinarily fatal blow. Capacity- 5 Mercy The user practises an impressive restraint while fighting, wounding, but rarely killing, their enemies. Capacity- 10 Nullify Renders any advantages granted by specially effective weapons (ie. Bows against fliers) null, so that they are no more effective than any other weapon. (NOTE: Has no effect on the weapon/magic triangles) Capacity- 20 Daunt The user is an intimidating figure, unnerving nearby enemies and reducing their effectiveness in combat. Capacity- 10 Pavise The user is very resistant to attack, and has a chance to shrug off an attack without any major injury. Capacity- 20 Stillness The user seems unthreatening to enemies, and is usually left alone unless attacking, and even then, other allies are usually a higher priority. Capacity- 25 Edited by Kurthnaga, Thursday Nov 29 2007, 04:52 PM.
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| Kurthnaga | Thursday Nov 29 2007, 12:46 AM Post #3 |
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Supreme Commander of the Curtain
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Aether Attacks twice consecutively, with the first draining an opponent's vitallity, and the second ignoring their defenses or magic resistance completely. -Champion, Hero, Battlemage Astra The user attacks five times in quick succession. -Swordmaster, Nexus Blade Impale The user attacks with a series of strikes, quarupling their usual power. -Halberdier Luna Attacks three times in succession, completely ignoring an enemy's defenses. -General Sol Attacks three times in succession, along with draining some of their life force into the user. -Paladin, Great Knight Flare Completely negates an enemy's magic resistance, along with draining some of their life force into the user. -Sage, Druid, Puppetmaster Corona Completely negates an enemy's magic resistance, and temporarily blinds them. -Bishop, Valkyrie, Mage Knight Bane Occasionaly, if undetected before attacking, the user can take the enemy down with a single strike, leaving them close to death. -Rogue Lethiality Occasionaly, if undetected before attacking, the user can kill an enemy with a single strike. -Assassin, Kagemusha Stun Occasionaly attacks with three times the usual force, leaving the enemy stunned and unable to fight. -Wyver Knight, Wyvern Lord, Falcoknight Deadeye A prescision shot, striking for maximum damage and leaving the enemy temporarily paralyzed. (Only works with bows.) -Sniper, Ranger, Nomadic Trooper Collosus A powerful attack, utilising all of the user's immense strength, and striking with the force of four men. -Warrior, Beserker, Gladiator Ire A powerful attack at four times the user's normal strength. -Mamkute NOTE: Mastery skills can only be learned in 2nd tier. |
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2:30 PM Jul 11