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First Dreamland Area (Valkrum); 20th July 2009
Topic Started: Jun 28 2009, 05:45 PM (100 Views)
SirJet
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We're going to attempt our first Dreamland area on 20th July!!! I think we have enough RDM/DRKs to make a go of it!

When we enter we need three small teams to pull a fly each to be killed. No one will have sub jobs till after the flies are dead. After that we kill the megaboss early on as it is a major time extension, this is where we need the stunners.

Prior to this run we will probably have a 'tactics' meeting to decide on best strategies for this are, all are welcome!
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Jands


Had to be a Monday, lol. I can never do Monday :(
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Djekkie
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Hi, few things I'd like to say/suggest;

1) At this time it's unsure as to whether the version update is to be set on the 20th or 21st. NA POL site says 20th, EU POL site says 21st. Seeing as maintenance has been done on mondays before, I'm going to go on a limb and say it'll be the 20th...

2) Being the first dreamlands area -- I have to say that picking Dynamis - Valkurm is pretty much the hardest dreamlands Dynamis, and that picking Dynamis - Buburimu is a much smarter choice, especially for those not accustomed to being without subjobs and such upon start. Mainly due to the fact that Valkurm does not work with ???'s around the zone that will grant subjobs again like Qufim and Buburimu do.

Buburimu is a lot easier to navigate and coordinate due to the nature of the zone and the layout of mobs/???s. Getting the Subjobs back is easier in Buburimu due to the fact that you give the ??? scouts the glasses first and have them roam the area where the ???s are supposed to be.

AB is a lot easier to kill then CC, as it channels through all the 15 original 2hrs during the pull/fight and it's TP moves can be disabled by killing certain dragon NMs in the zone.

3) If you are still set on doing Dynamis-Valkurm, then there are a few things that are needed. Mainly 2-3 BRDs and 2-3 RDM/DRKs for the Mega Boss himself. Also, going after the MegaBoss right after killing the Nightmare Flies is not smart, especially for people unexperienced with Dynamis-Valkurm.

Taking out Fairy Ring and Nan'tina will severly diminish the tp moves and effectiveness of them whenever Cirratelle Christelle uses them. What's the point of trying for the MB right after the flies if you get hit with Extremely Bad Breath the moment you engage, resulting in everyone dying right off the bat.

The trek between taking out Fairy Ring and Nan'tina almost takes up all the time of the first hour of dreamlands Dynamis but you definetly need it.

As far as fighting Cirratelle Christelle goes, positioning is key but jobs are even more important. CC does not agro but it will spawn two baby Molbors that are unsleepable by dark based magics. From experience I've seen that only BRD can sleep them with lullaby. Like all other dreamlands bosses, this one is a zerg fest, so melees better be prepared to dish out as much damage as possible within 30 seconds.

That's pretty much it really.
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