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Evil Storm

An ancient evil plagues the land, killing and destroying all that stands in their path of conquest and glory. It has been nearly 2,500 years since the world was at peace, but that peace is fading. The Necropolis has returned to full strength, and the protectors, the Haven is falling. The seven artifacts of power has not yet been found, but with each minutes the dark side is growing more powerful.

Now all that stands in their way is you. You have the power to turn the tide of the war. Now you have a decision.

Will you fight for justice or for power?



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Werewolf Game
Topic Started: Nov 20 2008, 02:22 PM (46 Views)
Viclo Haram
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Haven>>Ranger>>Cenurian
List
1.Viclo Haram (Mod)
2.Tobi
3.Selena
4.Jakrah
5.Elizabeth
6.
7.
8.



Just wondering if anybody want's to play. There are 7 spots pluys one for the Moderator(that's me). Here are the rules.

The Rules:

Every player is either a:

* Moderator
* Werewolf
* Villager (Seer)
* Villager

The players' roles are picked by the Moderator. There should be one Moderator, two Werewolves, one Seer and the rest of the players should be Villagers.

The Moderator will pick who the players are and send Private Messages to everyone to let them know what they are. I will take the place of the Moderator in this game.

Two players are now secretly Werewolves. They are trying to slaughter everyone in the village. Everyone else is an innocent human Villager; but one of the Villagers secretly has the Second Sight, and can detect the taint of lycanthropy.

The Game: Night and Day:

The game proceeds in alternating night and day phases. We begin with Night.

At Night, the Moderator sends a Private Message to the two Werewolves, who will then confer with each other and pick a player to murder.

The Seer then sends a Private Message to the Moderator and then picks a player. The Moderator will then reply, saying if the player chosen is a Werewolf or a Villager.

The Moderator will then tell all the players who has been killed, and the player will tell everyone what he was. He cannot reveal any other information apart from what he was.

Now it is Day. Daytime is very simple; all the living players gather in the village and lynch somebody. The mob wants bloody justice.

As soon as a majority of players vote for a particular player to die, that player then reveals his card, and the rest of the players find out whether they've lynched a Villager, a Werewolf, or the Seer.

There are no restrictions on speech. Any living player can say anything he wants; truth, misdirection, nonsense, or barefaced lie.

Contrariwise, dead players may not speak at all. As soon as the sun comes up and the Moderator indicates that someone is dead, he may not speak for the rest of the game. No dying soliloquies allowed. Similarly, as soon as a majority vote indicates that a player has been lynched, he is dead. If he wants to protest his innocence or reveal some information, like the seer's visions, he has to do it before the vote goes through.

No player may reveal his card, to anyone, except when he is killed. All you can do is talk.

Once a player is lynched, night falls and the cycle repeats. Everyone closes their eyes, the Werewolves secretly select someone to kill, the seer secretly learns another player's status; then the sun rises, one player is found dead, and the remaining players begin to discuss another lynching. Repeat until one side wins.

Winning:

The Villagers win if they kill both Werewolves.

The Werewolves win if they kill enough Villagers so that the numbers are even. Two Werewolves and two Villagers, or one Werewolf and one Villager. At that point they can rise up and slaughter the Villagers openly.

In Case It's Not Totally Clear:

The Villagers are trying to figure out who's a Werewolf; the Werewolves are pretending to be Villagers, and trying to throw suspicion on real Villagers.

The seer is trying to throw suspicion on any Werewolves he discovers, but without revealing himself to be the Seer, because if he does, the Werewolves will almost certainly kill him that night, since he's the greatest threat to Werewolves' security. Of course the Seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a Werewolf can claim to be the seer and reveal anything he wants.

The only information the Villagers have is what other players say and who dies. Accusing someone of being a Werewolf is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them unless it's the seer who knows that player is innocent.
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As people sign up I will Pm assignments and I will start. I thought this might be fun.

For a change during the night phase I will tell you who died, as normal. But in the day phaseAfter you guys confer and vote and kil the person, you guys ar efree to RP and have a little fun untill I come back and say it is night.
Edited by Viclo Haram, Nov 28 2008, 05:31 AM.
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Tobi the Exiled

lol wow, sounds complicated ;)
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Viclo Haram
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Haven>>Ranger>>Cenurian
Are you signing up.
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Tobi the Exiled

Eh, why not give it a try? =D
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Viclo Haram
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Haven>>Ranger>>Cenurian
I'll edit the original post to include the list.
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Selena

I guess I'll check this out too.
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Jakrah Ketoro
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Haven - Elf
Count me in.
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Elizabeth
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Assassin's Guild | Nekkos
Sounds fun, like the game 'murder wink' with the detective, murderer and victims, except everyone knows who the detective is. I'll join!
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