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Evil Storm

An ancient evil plagues the land, killing and destroying all that stands in their path of conquest and glory. It has been nearly 2,500 years since the world was at peace, but that peace is fading. The Necropolis has returned to full strength, and the protectors, the Haven is falling. The seven artifacts of power has not yet been found, but with each minutes the dark side is growing more powerful.

Now all that stands in their way is you. You have the power to turn the tide of the war. Now you have a decision.

Will you fight for justice or for power?



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Races of Terona
Topic Started: Aug 27 2008, 07:42 PM (867 Views)
Jakrah Ketoro
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Haven - Elf
Playable Races:

Regular Races:

Humans: Humans dominate Terona as far as population goes. They are possibly the most reckless of all races, always trying to prove that they are the best. Their desires have led them to be extremely materialistic, and the many cities and towns revolve around trade. They also have the largest military on the planet. Humans have the ability to cast magic, but it requires training and consumes a lot of energy. Humans are very smart and often like to experiment with things.

Elves: The immortal Elves look somewhat like humans, though they are usually taller, thinner and fairer. They cannot die of age, but can be killed by war or disease. Also, they tend to have more strength and be quicker than their human counterpart, which makes them more adept to fighting. Within Elven blood is the increased ability to cast spells and other magical enchantments. Elves are proud creatures, and like to think that they are superior to any other race.

Dwarves: The Dwarves are rather short and sturdy beings, who spend their days mining away under mountains. In the past, it was rare that they come above ground for any other reason than to sell their mined treasures. Nowadays, they discovered that they could trade and sell their expert weapons. This sparked many Dwarven cities and castles to be build above ground. However, they are veteran warriors when it comes to fighting, because they are taught to defend their underground, as well as above ground fortresses from trolls and goblins. They use an assortment of spears, lances and axes, Dwarven shamans can use fire.

Half-Elves: A cross between humans and elves, these beings belong to neither group. Because of this they are shunned from society, forced to form their own towns and villages in secret. The elves consider them to be a blight from their perfect society, and hunts down any that comes near them. Because of this cruel treatment, half-elves have developed an aversion to both humans and elves. Usually, it is quite difficult to tell a half-elf apart from either a human or an elf, because of their similar appearances. However half-elves are still powerful magic users.

Goblins: Goblins are the descendants of orcs, a race that went extinct long ago. These goblins fled into the mountains and fought the Dwarves for control. Goblins are short and green, with big yellow eyes, which help them see in the dark. Goblins have a strong relationship with cave trolls, which they use to help them fight. Most goblins use weapons and armor taken or stolen Dwarves or human traders, as they are unable to forge their own weapons. Goblins have shamans, but their ability to use magic is a hotly debated topic.

Wraith: Wraiths are horrible beings, trapped between life and death. They are neither dead nor living and is soulless. Most Wraiths used to be powerful figures, rulers of kingdoms or part of a royal family, who was corrupted by greed and forced to serve the dark god Hellron for eternity. Wraiths are armed with special swords that can transform whoever it stabs into a Wraith. Mostly they are covered in a black cloak and rides dark horses.

Wraiths are unique, because he have no physical form. Only the dark god Hellron and the bearer of the Cylixes can see them in their true form. They can only be seen by everyone else when they wear their black cloaks. Wraiths have trouble seeing in the light and is afraid of light magic. Most are also afraid of water and some hate fire as well. However their powers triple when it comes to night. Most Wraith has the Black Breathe, whoever inhaling it can be seriously ill or may even die.

Wraiths can speak Common Speech and Demonic, but their voice is unpleasant and very dry. They communicate with each other through a series of blood curling cries and screeches. Wraiths have very good hearing and smell.

Elemental: Elementals are humans with a spirit living inside them. The spirits represent a different element and so elementals are extremely skilled in a particular element. Apart from the spirit, elementals are no different from humans. Most elementals can control one to two elements, but the most skilled can master all seven.

Cenurians:

Cenurians are races that can transform into an animal. The Cenurians is a very general race. There are many clans and groups within them, determined by alliances and simple physical characteristics. Depending on the various clans, there are different traditions. Some clans prefer to use the humanoid form, while others strongly suggest using the true animal form. While these can lead the Cenurians into conflict, they are generally a peaceful race.

Naturally, physically appearances differ from species to species. The animal forms of the Cenurians are much like true animals, although they might have special marks (stripes, spots, strange coloring, etc.) or even other additions (such as a mane or larger claws, etc.) that the original animal did not possess. The humanoid forms greatly vary. Some humanoids look stunningly human-- perhaps they only retain their ears and tails but other than that look very much like a human, even with the pale human skin. Others, such as the Eagles, looks like anything but human.

Nekkos [Cat-folk] - In their humanoid form, Nekkos looks similar to humans, except they have cat-ears and a tail. As humanoids, they are typically small and short. They are known their ability to maneuver quickly and disappear through the thinnest of nooks and crannies. Many Nekkos lives in the edge of the forests, making their small villages high up in the trees. Nekkos are decent warriors, although even their sharp claws won't do much damage, due to their lack of strength. Their fangs are also quite useful, though retractable claws may be easier for some to fight with. Magic is often used within the clans, as it is both useful and spiritual for them. Most Nekkos are often employed as spies.

Inu-bito [Dog-folk] – Inus, like their Nekko cousins, is small and short. Loyal and brave, the Inus are most dedicated to its pack members. They have a high level of morals, and dislike the way that the Kitsunes are always using trickery to rob others of information or gold. In their bipedal form, the dogs are possibly the most human-like, with only ears and a tail to show (similar to the Nekkos). And also like the Nekkos, they are fast and maneuverable. Inus occasionally use magic, but their magic is mostly used towards healing rather than fighting. Inus are extremely proud and thinks that they are superior to others.

Nezumi-bito [Rat-folk] – Nezumis are much like the ravens; they are dark, shadowy, and extremely cunning. Nezumis inhabits the dark places on Terona, such as the bogs and swamps. Their small size and good speed makes their good spies, but Nezumis are more notorious for being thieves, especially for the Necropolis and the Assassin’s Guild. In their bipedal form, Nezumis do not look human either. They are still rats, just the ability to walk on two legs and can speak human. There are several Nezumi tribes, each led by a different elder.

Kitsune-bito [Fox-folk] – Much like their other Cenurian brethren, Kitsunes hold a deep grudge against humans. However unlike the rest of the Cenurians, they don’t like any other race either. Kitsunes tend to keep to themselves, unless they need help, but they rarely do. They are extremely cunning, usually relying on tricks and deceit because of the race's general lack of physical strength. Small and lithe, the foxes study the art of some magic-- it is most spiritual and healing magic, however. Foxes are also expert craftsman, able to duplicate even the best Dwarven weapons and armor. They are rather clever when it comes to spying and many of the best spies originate from the sly Kitsunes. For the foxes, the older they are, the more tails they sprout-- the eldest known one has nine tails! The Haven, Necropolis, Assassin’s Guild, and the Mage Clans employ foxes.

Orochi-bito [Snake-folk] – The Orochis are fierce warriors who lives deep in the forest. They are the main enemy of the elves and the two has been fighting ever since they were created. Orochis are special because they can transform into a snake, a human, and a half-human, half-snake. When the Orochis transform into the half-snake form, they have four arms, two legs, and the snake head. This makes them extremely maneuverable in the forest. Orochis belong to no faction.

Craban [Raven] – The Craban is a specie that can transform itself into a bird. They are weak in terms of strength but are extremely cunning. What strength they lack, they make up for it in intelligence and speed. The Crabans are seen as dark and shadowy creatures, and are shunned by the Haven. Only the Necropolis and the Assassin’s Guild recognize the true power of the Craban, and Craban spies works for both factions. Much like the Kitsunes, they rely on trickery and deceit. While they dislike physical violence and fighting, they love to debate and use their intelligence to figure things out. Often times, they are great at finding loopholes in arguments and such. There are two known clans, the Quikwit and Darkwing.


Thoron [Eagle] - The falcons are clever and have a good balance between speed and strength as far as physical attributes go. They strike without warning when provoked and will use their ability to fly to their own advantage, diving from the sky to surprise their enemies in sweeping attacks. They are known for picking up medium size rocks and dropping them on an enemy. Their sharp beaks and powerful grips allow them to tear and stab at flesh. While they are fierce warriors, the falcons are also loving families, caring deeply for their relations and kin. The Thorons are one of the Cenurian races that do not look close to humans in their humanoid forms. The Thorons have feathers, beaks, claws, and wings even when they are in their humanoid form. The only difference is that they fly slower and are more powerful than the bird form.

Draco [Dragon] – The Draco as once a powerful race of humans who can communicate and call upon the dragons. They are said to be human with dragon blood within them but it is recently proven that only the most powerful and eldest Dracos can actually transform into a dragon. Most Draco can only communicate with dragons. Very little is known about them and they are believed to be extinct now. Like dragons, Dracos can live every long. There are no records on how long they can actually live.
Edited by Phantom, Sep 5 2008, 03:37 PM.
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Jakrah Ketoro
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Haven - Elf
Non-Playable Races:

Warg [Wolf] – Wargs are fierce wolves that roam the plains. They are big, with yellow/black fur, yellow eyes, and sharp claws. Wargs are mostly used by Necropolis trained goblins, Wraiths, and lesser demons. These are known as Warg Riders. Wargs is extremely hard to train and many trainers have died in the process.

Varg [Wolf] – Vargs are smaller cousins of Wargs and lives in the forest. They are fairer and easier to train than Wargs. Vargs are mainly used by elvish trackers. Most Vargs are yellow with yellow eyes, much like their bigger cousins.

Horse – Horses is the most common riding animal available on Terona. They are fast, small, and extremely friendly to their riders. However horses can get tired very fast and needs constant rest. They come in different colors and breeds.

Dark Horses – Dark horses are more powerful than any other horses alive. Like their Wraith riders, dark horses are not alive or dead. They simply exist, unable to be killed. They are black with red eyes and there is a sense of evil among them. Dark horses are fast and they never get tired.

Elven Horses – Elven horses is the elf’s answer to the dark horses. They are normally white, and is enchanted with elf magic to run faster and gets less tired. Elven horses, however, is able to be killed. These horses are only friendly to their elf riders.

Unicorns – Unicorns are immortal horses, who have a gold horn on their head. It is said that by drinking their blood, one can become immortal. Unicorns are fast and maneuverable, but at the same time weak. Unicorns live only in the forest and are usually reserved for elvish elites.

Griffins – Griffins are giant birds with four claws. They are not only strong and fast, but also intelligent. They are believed to be symbols of the gods and is a symbol for good. No one knows where they live.

Lesser Demons – Lesser Demons are small demons that are weaker and less intelligent than the others. Most of them were banished but a small number managed to escape and these were used to make more. Lesser demons make 60% of the Necropolis army and are the third largest race after the humans and the elves. They are mostly red with horns and is armed with an assortment of weapons.

Cave-trolls – Cave trolls are smaller cousins of the ogres. They inhabit the caves of the mountains and is used as heavy assault troops by the goblins. They are extremely un-intelligent but makes up for it with strength and stamina. Usually gray in color and armed with heavy wooden clubs.

Ogres – Ogres are bigger versions of the trolls and is stronger and more powerful but at the same time just as un-intelligent. Ogres are mainly used to pull heavy loads, used on Hell’s Gate, or push the heavy Necropolis siege towers and catapults.
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