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| Jakrah Ketoro | Aug 24 2008, 08:32 PM |
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Haven - Elf
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Every war needs factions that are fighting in it. Ask the barman, he will be happy to help. The Haven: The Haven is a religious group devoted to preserving peace and worshiping the gods. Their main enemy is the Necropolis. Many races such as the humans, elves, and dwarves are part of this alliance. The Haven maintains a steady military and employs a group of professional elite troops known as Rangers to patrol the outer regions of Terona. The Haven is the good guys but is not necessarily good. The Haven's seat of power is Azural but they secretly moved it to the Village of Elders. The Necropolis: A cult that worships the dark god Hellron and its main purpose is to conquer the world. The Necropolis has largest army ever created, consisting of lesser demons, undead, goblins, dark humans, and Wraiths. The Necropolis also employs soldiers and mercenaries from other factions, adding more strength to their army. They rule from a gigantic fortress in the south, protected by mountains, marshlands, swamps, and magic. Neutral: The denizens of the world that chooses not to take sides. Neutral can be divided into those who do not fight, those who fights for themselves or the ones they care about, or mercenaries. Assassin's Guild: The Assassin's Guild or simply known as the Assassins is a group of killers and spies banded together, working for money. They belong to no faction and can be employed by anyone who was willing to pay high prices for their expert service. The Assassins does everything from spying, to stealing, to killing. Mage Clan: The Mage Clans is formed by groups of skilled wizards. They are very secretive and their lair is unknown. They prefer to do business with spirits, who cannot be bribed or tricked. Their main purpose is to train more wizards and witches. No one knows what the Mage Clans are up to or what faction they belong. Edited by Jakrah Ketoro, Aug 28 2008, 08:49 PM.
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| The Factions · The Great Library | |




3:07 AM Dec 2