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| RP Idea: "A New World"; And related discussion | |
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| Tweet Topic Started: June 1, 2017, 11:12 am (182 Views) | |
| Onime No Ryu | June 1, 2017, 11:12 am Post #1 |
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I'll be your Undertaker this evening
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Before I start, I do want to apologize to an extent, because it is a shame that the Zelda RP came to a screeching halt. Nevertheless I stand by my arguments that what happened should NOT have happened, that even if permission was given it should NOT have been given, and I certainly don't foresee any forthcoming information that will make me change that assessment. But I do know that the arguing wasn't fun for anyone, so I'm sorry for that. As part of my apology--although really I think it's pretty easy to see I'm also riding out my anger waves and the "I'll show you" mentality--I've been in talks with Kaze and Sin about constructing a new RP. I'll try to keep the explanations simple because I know I've always been one of those types who gets into all the lore and the rules of magic and all the other stuff that other people don't really care about. To satisfy my own hunger for "things have to make sense!" but to stay within the realms of familiarity for everyone, Kaze and Sin helped me reach a few basic ideas I'd like to use to shape this RP. They are as follows:
With these concepts in place, here is my proposal for an RP: Many years, maybe even centuries ago a great disaster caused a nation, maybe several nations, to fall apart. The survivors got on huge arks, and set off to find somewhere else to live. They landed in a "New World," rich in resources but full of danger. To conquer territory for themselves, first along the shore and then further inland, the Military engaged in a War with the natives of the New World. Once the various colonists had established themselves, there was much work to be done, many obstacles to be overcome, and yet plenty of opportunities. Before the colonists arrived, however, the natives had been there for a while, and they had built things. Even before the War, Environmental Changes and the passage of Time, along with other factors, caused some of their buildings to fall into ruin. Without the natives around (because they're being killed in the war) it's up to the inhabitants of the new world to explore these things and see what they can learn for themselves. In addition to the civilized natives, there are also Monsters that fall into two relative categories: Magical Beasts, like dragons and griffins, that simply evolved that way and are part of the environment, and Demons, creatures that were intentionally designed by magical means as servants or soldiers. An example of Demons would be Goblins and Orcs and so forth, and because they were created rather than developing naturally, they lack the "soul" or the sentience to do anything besides what they were created, "programmed" to do--Goblins are always stupid and vicious, and will attack and kill anything that doesn't force them to retreat, because that's just what they were designed to be. So nobody really has to feel bad about slaughtering them by the hundreds. Because the colonies are spread out, and most people have their hands full trying to make a living, Law Enforcement is not well established beyond the local level--a sheriff and his posse can strongarm most folk who don't play by the rules in their town, but who's patrolling the roads? And if you're just a local town posse, how are you going to take on a fire breathing dragon that's made a nest in the nearby forest? What's more, lawmen are concerned with just that--keeping the law. They have no interest in being archaeologists, and they certainly can't tell nature to stop Goblins or Dire Wolves from breeding. Because the Military is trying to scrub the natives out entirely, and continually expanding towards the frontiers of the New World, they don't have the man power, the supplies, the time, or really even the motivation to go on monster slaying hunts unless there's no other option. Looting ruins for magical artifacts, weaponry, or to learn the native's history might help them wage better wars, but it's hard for them to do this while the war is actively going on. Because the land is untamed, new roads have yet to be built and the environment is dangerous. Merchants need guards to transport goods, Historians need help to get past the dangers of the dungeons, map-makers need people willing to survey these frontiers. Because the land is new and no one truly owns it yet, there are great political opportunities. Want to rule a town? Just go out in the woods and found one! But for that you need money and resources, and getting that kind of stuff isn't exactly a one-man job. Plus, other folks have the same ideas, or perhaps opposed ideas, that may create conflict. These factors create a NEED for people who are semi-militant, yet independent. People who are strong, yet will follow orders or receive requests. People who have the means and the will to explore, to solve mysteries, to right wrongs that slip through the systems that are still in their infancy. It creates the need for Adventurers. Adventurers themselves will need information, organization, supplies. Thus, shops or guilds or other businesses that cater to them. Thus, our characters enter this New World, and their interactions will shape it. Other factors, like whether we want to do an epic plot, or a smaller series of adventures that build into something greater, are up for discussion. But this is the setting I propose, in rough draft form at the least. So from here, the floor's open to you guys. Thoughts, suggestions, maybe you just wanna voice your opinion on all the shit that went down, whatever. |
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| Onime No Ryu | June 1, 2017, 5:48 pm Post #2 |
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I'll be your Undertaker this evening
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No one's posted yet, but continue/start other discussions if you want, this will only be a yes/no thing for most. Part and parcel of fantasy is having different races, although I've always preferred having fewer of them or just playing a human. Kaze has a very particular race in mind he wants to play, but I'm unsure about it. Because I'm not the only one involved in making this RP, just the one pushing it the most, it's probably better to have a vote rather than myself alone putting my foot down. Kaze's race, Dragonkin, is as follows:
Personally, I don't much like the race as it is. To me it doesn't seem like they would have had the capability to leave the old world and come to the New World at all unless they were slaves used as labor on the ships, but of course Kaze's not cool with that. They seem more like Monsters than a "race," they have such little intellectual capacity and so few achievements, they're barely out of the caveman stage. They're not as broken, power-wise, as they have been in previous iterations, but they're still really strong, maybe too much so. But for the most part, they're too damn BIG in my opinion--given their height, their muscle mass, and especially their wings, I just don't see them being able to function in cities, buildings, etc that were built for relatively human sized and human proportioned beings. Elves are usually tall, and Dwarves are usually stocky, but this is like trying to make Skyrim's Giants a playable race alongside Nords and Britons. But, again, that's just my opinion. Players, what do you think? See the Poll at the top of the page. |
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| Sin | June 2, 2017, 12:59 pm Post #3 |
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Slow and steady...
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Does this have to be done for every race we come up with or use? I personally have no issue with people creating their own races on monsters/creatures to use provided they're not ridiculously outlandish. |
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| Onime No Ryu | June 2, 2017, 1:23 pm Post #4 |
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I'll be your Undertaker this evening
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I wanted to do a vote on this one just because me and Kaze talked about it a lot on Skype and I couldn't come to a decision; like you said the only real problem is if something's too outlandish or overpowered, and in my opinion Kaze's dragonkin kinda falls on the outlandish side. As for other races, I'm personally not super fond of the Tolkien-standard five, but if everyone else wants to use them or others all I ask is that we fit them in sensibly. Unless people wanna make changes to the setting, right now we're looking at a kingdom, or handful of kingdoms, that have only been established in these New World colonies for a few generations. So Elves wouldn't have huge crystal spire cities or thousands of years worth of history except for what they carried over from the old world, and Dwarves wouldn't have the resources to have huge steampunk factories, and so on and so forth. Characters will be scrutinized before approval anyway, so anything brought up by their race will probably be addressed along with that. |
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| Bubbles | June 22, 2017, 6:43 pm Post #5 |
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Let's do it! |
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5:53 PM Jul 10