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Which of these do you find more interesting?
Crest Ability System (C.A.S.) 1 (50%)
Multiple Branching Ability Tree System (M.B.A.T.S.) 1 (50%)
Total Votes: 2
Crest Ability System vs Branching Ability Tree
Topic Started: October 9, 2015, 5:12 pm (126 Views)
Arcvalons
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Lord of the Octoroks, all hail!
Which of these do you find more interesting?

Crest Ability System
Players would get individual Crests, either as a treasures in dungeons, or by defeating enemies and taking theirs. Crests can be combined to create Crests Abilities: Element Crests give an element to the Crest Ability, Form Crests give form to the Crest Ability, and Modifier Crests grants additional properties to the Crest Ability.

Multiple Branching Ability Tree System
All players would start with a single basic ability that grants a 'sixth sense', and would be able to unlock more pre-existing abilities as the game progresses. Depending on which abilities a player choses, that determines their class and what kind of abilities they can unlock next. For example, to unlock "Great Fireball" you'd first need to unlock "Fireball". Ex:
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Onime No Ryu
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I'll be your Undertaker this evening
Crests cause the other would get unbalanced as fuck once we included custom branches because it relies more on predetermined stuff
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NTNP
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Admin
I would go with crests as well that transform with pre-selected growth options myself.
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Systematic made by Phaede of the SZ..