|
Post-Apocalypse RP Notes; Help me develop this RP?
|
|
Topic Started: June 5, 2015, 7:07 pm (1,357 Views)
|
|
Person A
|
July 2, 2015, 6:06 pm
Post #26
|
Best to sleep on it.
- Posts:
- 1,029
- Group:
- Crusader
- Member
- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
- 2079 - 7536 - 4296
|
Shop List Now to figure out the pricing of these... Haha... ahh...
Syncs - Affinity-Augments. Selection will improve as the RP continues. Desert Coffin (BRN) - Overwrites BRN effect to WPN for 2 post (CD: 2 posts) Aeon Lancer (FRZ) - Overwrites FRZ effect to WPN for 2 post (CD: 2 posts) Quicksilver (SHO) - Overwrites SHO effect to WPN for 2 post (CD: 2 posts) Ace Striker (FOR) - Overwrites FOR effect to WPN for 2 post (CD: 2 posts) Light Matrix (PLA) - Overwrites PLA effect to WPN for 2 post (CD: 2 posts)
Weaponry - Weapon types, actually. If it doesn't fall in one of these categories, then ask me and I'll figure it out. Melee weapons - Knives, swords, clubs, knuckles, stuff like that. No idea why you'd want to use a sword in this sort of setting, though. One-handed firearms - Pistols, uzis, magnums, other guns that I can't think up! Two-handed firearms - Rifles, shotguns, machine guns, probably a few other variations of these that I also can't think up. Affinity-based weaponry - Repulsor Gloves (BRN), Freeze Ray (FRZ), Stun Baton (SHO), Grenades (FOR), Acid Bombs (PLA). Other stuff that you can think up that I can't. Misc. items - Grappling hooks, night-vision goggles, psionic disruptors, other neat stuff that don't belong anywhere else. Modifications - Add something to an existing weapon to make it stronger. Example: Add piercing, silencer, or even a mini-Field effect to hits.
Exceed - "Toggle" items for defense. Selection will improve as RP continues. Drive - Slowly deteriorates physical and mental health in exchange for 25% increased BRN resistance. Seed - Slowly deteriorates physical and mental health in exchange for 25% increased FRZ resistance. Blitz - Slowly deteriorates physical and mental health in exchange for 25% increased SHO resistance. Impact - Slowly deteriorates physical and mental health in exchange for 25% increased FOR resistance. Arc - Slowly deteriorates physical and mental health in exchange for 25% increased PLA resistance. Cross - Slowly deteriorates physical and mental health in exchange for 25% increased WPN resistance.
Field - Useable once per skirmish. Bravado - Increases all battlefield participants' affinities by 25% for three posts. Excession - Increases all battlefield particpants' affinities by 50% for two posts. Sanctuary - Increases all battlfield participants' affinities by 100% for one post. Animant - Neutralizes all battlefield participants' weaknesses to 100% for two posts. Monochrome - Neutralizes all battlefield participants' resistances to 100% for two posts. Breakdown - Decreases all battlefield participants' affinities by 25% for three posts. Debilitate - Decreases all battlefield participants' affinities by 50% for two posts. Toxication - Decreases all battlefield participants' affinities by 100% for one post.
Edited by Person A, July 13, 2015, 5:37 pm.
|
 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
|
| |
|
Person A
|
July 2, 2015, 7:39 pm
Post #27
|
Best to sleep on it.
- Posts:
- 1,029
- Group:
- Crusader
- Member
- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
- 2079 - 7536 - 4296
|
Here's the character sheet...
Lt Public Character Sheet - Code:
-
[b][big]Name:[/big][/b] Something that you can pronounce, please.
[b][big]Age:[/big][/b] Hopefully you put numbers here.
[b][big]Gender:[/big][/b] Male or Female. You can put transexual or hermaphrodite, too, if you really want to for some reason.
[b][big]Race:[/big][/b] Human, Joker, or Mutant.
[b][big]Appearance:[/big][/b] Humans are humans, Jokers are faceless humans that levetate, and Mutants are monsters.
[b][big]Reputation:[/big][/b] Public knowledge about your character's backstory. 1~2 paragraphs max.
[b][big]Equipment:[/big][/b] Humans only, start with one Sync and either a melee weapon and one-handed firearm or just one two-handed firearm.
[b][big]Talents:[/big][/b] Humans and Mutant only. For Humans, this includes general skills, like being adept at combat or being a smooth talker. For Mutants, this is where your abilities would go. Humans start with 1 (or 2, if 0 psychs), Mutants start with 3. Mutants can evolve each individual talent once. Talent name - Description
[b][big]Psychokinesis:[/big][/b] Humans and Jokers only. Basically whatever mental manipulation you want, must fall under a Non-WPN Affinity. Humans start with 1 (or 0 if 2 Talents), Jokers start with 3. Psych name (level) - Description [Affinity]
[b][big]Affinity:[/big][/b] Change as needed, depends on race. [color=red]BRN:[/color] 100% [color=blue]FRZ:[/color] 100% [color=yellow]SHO:[/color] 100% [color=green]FOR:[/color] 100% [color=purple]PLA:[/color] 100% [color=black]WPN:[/color] 100%
[b][rainbow][big]Poker Skillz:[/big][/rainbow][/b] Why playing poker against your character is a good/bad idea.
...the other character sheet... (You probably want to wait on sending this to me until there are more people and time for discussion...)
Private Character Sheet PM me this part, with your character's name for your Title. - Code:
-
[b]Partner:[/b] Find someone out of character to buddy-up with for the first part of the RP, the prison.
[b]Allies:[/b] Characters that yours would work with willingly. Includes NPCs and other roleplayers' characters.
[b]Enemies:[/b] Characters that yours might see negatively. Includes NPCs and other roleplayers' characters.
[b]Personality:[/b] A brief blurb of how they might act in this world. Are they a backstabber? Too idealistic for this world? Cynical and pessimistic?
[b]Background:[/b] The traditional bio. Anything you'd include with it in any other RP.
[b]Goals:[/b] What your character might want to do as the story progresses.
[b]Ideas:[/b] What you, as a roleplayer, might want to see your character go through. Along with what you might want to see in the world, too.
...And some general information for you guys.
General Information Humans - The most common race in the world. Humans rely on their tools to adapt to the environment, lacking any evolved traits to survive in the world. With their wits, versatility, and potential for psychokinesis, they were able to build up their society from the grounds up over the past two hundred or so years. Being such a predominate species leaves them an uninteresting sight for most people. Only bounty hunters would take a second glance at humans. Their variety of options allows them to alternate between weaponry and personal talents, with some psychokinesis if they have the potential for it, but they could never truly overpower a Joker or Mutant with brute force. Deceit and cunning are their most powerful weapon against them... Possibly why they're so good at poker, too. They have an even, balanced affinity, with equal resistances and weaknesses. Affinity: Percentages must add up to 600%.
Jokers - Faceless, floating "humans" that have a strong affinity to two of the five elements. Although physically weak, they are able to psychically manipulate the environment with ease. A good majority of them have flocked to the Rebels for a reason unknown to all but the Rebel Jokers, so most people are wary of them. Oddly enough, those who are captured and moved away from the Rebellion sincerely claim no reason for assisting them. Their weak constitution leaves them incredibly vulnerable to the elements they command, and ends up with them relying more on their psychokinesis and (less often) talents than weaponry... Though, their talents are lacking even against human talents, making them less effective in comparison. In addition, most tend to be clumsy when using any sort of equipment, leaving their only physical defining feature their great poker face. Affinity: Percentages must add up to 650%
Mutants - Monstrosities that boast incredible strength and endurance, but not much else. Many associate Mutants with the mindless beasts that roam the badlands, but there are a very miniscule few that can communicate and, even rarer, have some understanding. With unique physiology that varies between each organism, no two Mutants are exactly alike. Due to their... strange appearance to say the least, Grada has since treated them the same as incredibly dangerous criminals, more often killing on the spot than anything else. The only exceptions would be when they're sent to Abfall Prison for blood sport. The mutations that these creatures develop tend to leave them more resistant to the elements than not, with few weaknesses to exploit. Unfortunately, they're forced to rely on the mutation talents rather than equipment or psychokinesis (which is only an option if they've evolved it in the first place). The potential for the two do exist, but is incredibly difficult for them to become adapt to, leading them to rely on their talents more often than not. Poker tends to not mesh with them well. Affinity: Percentages must add up to 550%
Affinity - This determines how much damage your character will take from that elemental damage. This scales from 1% to 200%, with varying increments: 1% (Nullify) - 50% (Ineffective) - 75% (Resistant) - 100% (Normal damage) - 125% (Vulnerable) - 150% (Weak) - 200% (Deathly)
Equipment - Simply put, I'm letting you guy start with whatever you want, weapon-wise... So long as it fits that criteria. Syncs are what imbue normal Weapon-type attacks with an element. All of it can be found in the Shop details. Whenever I get to it.
Equipment, Talents, and Psychs - Each race will be able to increase these as the story progresses, but it'll be harder for, let's say, a Human to develop 6 psychokinesis skills than it will be for a Joker to, or a Mutant to obtain 3 weapons as opposed to a Human obtaining 3 weapons. The parameters to adding more skills or increasing the potency of the skills differ between races... so it's basically just a level system, with the EXP going towards one of the three to improve on it. Oh, and Jokers aren't allowed to use any elements that they take 125% or more from.
Edit 1: By the way, one character per person for this first episode. Edit 2: Fixed an error where I swapped the Joker and the Mutant's affinity percentages accidentally. Jokers should have 650, Mutants 550. Sorry!
Edited by Person A, July 3, 2015, 2:44 am.
|
 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
|
| |
|
Person A
|
July 2, 2015, 8:16 pm
Post #28
|
Best to sleep on it.
- Posts:
- 1,029
- Group:
- Crusader
- Member
- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
- 2079 - 7536 - 4296
|
...And here's the character I'll be using for the long term.
Spoiler: click to toggle Name: Trevor Virgil Tung
Age: 35
Gender: Male
Race: Human
Appearance: Standing at 6'2", Trevor's dark, scarred skin leaves an intimidating impression at the least. He only wears a red hooded cloak, with the hood covering his head, gray cargo pants, and white fingerless gloves and sneakers. He leaves his cloak open most of the time, showing toned arms, torso, and all the scars and scorch marks on his body. His knuckles are part of his gloves, leaving them bulging from his gloves, and he holds his magnum between himself and his pants, lacking a holster.
Reputation: Former co-leader of the Hellhounds. Ran his own gang for three years, where he was caught and thrown into Abfall just after the previous tournament ended. One of the favored participants for the tournament.
Equipment: Dread - Magnum. Trades any secondary effects for sheer strength. Brass Knuckles - Close combat weapon that Trevor prefers over firearms. Desert Coffin (BRN) - Overwrites BRN effect to WPN for 2 post (CD: 2 posts)
Talents: Thick Skinned - Can charge through bullets without worry. Huge Power - Packs incredible strength for every physical strike.
Psychokinesis: N/A
Affinity: Change as needed, depends on race. BRN: 50% FRZ: 150% SHO: 100% FOR: 125% PLA: 75% WPN: 100%
[rainbow]Poker Skillz:[/rainbow] He has a short temper and big muscles. He'll probably break one of your bones if you piss him off.
Edited by Person A, July 13, 2015, 5:42 pm.
|
 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
|
| |
|
Kazemitsu
|
July 2, 2015, 8:37 pm
Post #29
|
Assassin
- Posts:
- 1,508
- Group:
- Crusader
- Member
- #76
- Joined:
- Jul 1, 2012
- PlayStation Network ID
- Iono
- Wii Friend Code
- Beats me
- Xbox Live Gamertag
- Bluthardt
- Steam ID
- Kotsueki
|
Name: Rafael
Age: Looks around 50.
Gender: Male
Race: Mutant
Appearance: Rafael is a big man, six feet three inches and built like pro wrestlers used to be. His right arm is beefier and larger, looking like raw muscle tissue with purple highlights and jutting blade-like spikes. Fingers scythe-like blades with a toothy mouth in the palm. The raw muscle look creeps up his neck slightly. His face is missing the cheeks, showing off his teeth which have gotten more jagged. His eyes glow like two black flames in his sockets.
The rest of him, mutated and not, is covered with thick heavy clothing. Black leather boots covered in dust, a pair of gray pants tucked into them and held up with a fraying leather belt. A sweater is tucked into that and has a ragged trench coat thrown over it. A simple knit cap covers his head and can be pulled down to become a mask, not that it'd do much good to hide his mutations. On his human hand is a thick leather glove most commonly seen on welders and adorned with small holes from use.
Reputation: Not a whole lot is known about Rafael aside from his appearance and that he tends to be wandering with odd creatures. Few have been capable of finding him unless he wishes to be found. Thankfully he has kept his mind unlike some other mutants that have been seen in the wasteland. He doesn't seem to be causing any harm, but then again he could just be scoping everything out.
Equipment: N/A
Talents:
- Spawn Zergling: An egg is shot out of his mutated arm and morphs rapidly into two large canine-like creatures. Chitinous armor, strong claws, and fast ground to ground attacks and movement. Capable of burrowing into the ground for ambushes.
- Burrow: Flexing his muscle tissue at high frequencies softens stone and dirt beneath him, allowing him to "fall" into the ground and out of sight. Great for ambushes and for getting out of someones line of fire.
- Regeneration: Given what he's gone through his body regenerates from damage over a period of time. The higher the damage the longer it takes to regenerate.
Affinity: BRN: 150% FRZ: 50% SHO: 100% FOR: 100% PLA: 150% WPN: 1%
[rainbow]Poker Skillz:[/rainbow] Given half his face is messed up and his eyes glow, kind of hard to get a tell on him.
|
|
| |
|
Person A
|
July 2, 2015, 9:51 pm
Post #30
|
Best to sleep on it.
- Posts:
- 1,029
- Group:
- Crusader
- Member
- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
- 2079 - 7536 - 4296
|
- PM from Kaze
-
I need to know what caused the world to end!
Sudden heating from a currently unknown source. The general consensus from the people that managed to get into emergency shelters (and either went into stasis or simply lived in those shelters for oh-so-long) generally believe the reason was multiple thermonuclear bombs being set off on a new-found energy source... Though, these people also aren't experts, so make what you will.
Was there anything else that I needed to put in? Because I have stuff written down on Notepad+ and I confuse what I have in my notes and what I have posted.
Edit: Oh, and Kaze. No 140% or 110%.
Edited by Person A, July 2, 2015, 10:51 pm.
|
 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
|
| |
|
DVD Player
|
July 5, 2015, 7:35 pm
Post #31
|
Mdl. No. 00X "Burrito"
- Posts:
- 880
- Group:
- Knight
- Member
- #72
- Joined:
- Jun 29, 2012
- Steam ID
- DVD Player
|
Name: Yu Yamauchi
Age: 23
Gender: Female
Race: Joker
Appearance: Yu stands at a regular 5'7" tall, with the typical featureless face of a Joker. However, what's different about Yu is the large, almost cartoony grin painted on her face from cheek to cheek. Besides this, Yu has waist-length black hair that obscures where her eyes would be, and generally falls uncut and more-or-less unkempt. Clothing-wise, Yu is often seen with a black zip-up hoodie over a faded band T-shirt above tight jeans with a couple belts on the waist and bright red sneakers.
Reputation: Yu's inprisonment is not a story she's spread around really. When you ask her, the story's different every time. Some rumors say she lost control of her powers and caused a lot of property damage; others say she's a rebel from the slums who caused the big city some real trouble; while most say she's probably some punk who got in way over her head and is trying a little too hard to make herself come across as some big badass.
Inside the prison, Yu hangs out almost exclusively with Jokers; often making humans the target of torment for her group. Mutants are not tormented as much. Yu and the Jokers she hangs out with usually just ignore them or leave them be. Yu is also known to give the security guards a really hard time usually, and is often doing something to get on their bad side. She's no stranger to being given time in solitary.
Psychokinesis:
- Conduction (1) - Allows Yu to generate heat through her skin to the point of combustion for many normally-burned materials (wood, cloth, fuel, etc.), or generate high levels of pain and burn injuries when in direct contact with skin. [BRN]
- Convection (1) - Creates a wave of very hot air in a direction in a medium range of roughly 10 meters; can combust only easily burned materials (fuel, paper, etc.) as well as create lots of pain and restrict breathing from the heat of the air, or burn normally combusted materials after being held on a target for a post. [BRN]
- Radiation (1) - A thermal beam of higher range. Can cause pain on human or creature targets, but needs to be held on a target for 2 posts before easily burned materials combust. [BRN]
Affinity: BRN: 50% FRZ: 150% SHO: 75% FOR: 125% PLA: 125% WPN: 125%
[rainbow]Poker Skillz:[/rainbow] Very aggressive in play-style. Going all-in is kind of a regular move on many rounds.
|
|
| |
|
Primera Espada Yggdra
|
July 7, 2015, 9:35 pm
Post #32
|
The Kitty Cat, Mew!~
- Posts:
- 8,346
- Group:
- Lord
- Member
- #1
- Joined:
- May 12, 2010
|
Name: Zoey Grant
Age: 20
Gender: Female
Race: Human
Appearance: Zoey is about 5'4 and a half with shoulder length red hair, sky blue eyes and fair skin. She wears short dark brown boots, a dark crimson red skirt, a white short sleeve shirt with buttons although the highest button is undone, as well as a pair of tactical gloves with built in grappling hooks. She also wears a brown belt with a pair of P30's that come with a suppressor attachment as well as a Swiss knife.
Reputation: A thief with connections to the criminal underworld. Although she normally works alone, there are times where she is working with other people. No one except for herself really know what her goals are. Hardly anyone knows anything about her personal life. There are rumours that she is going to sneak into Abfall Prison to recruit some extra pair of hands.
Equipment: - Swiss Knife - Tactical Grappling Gloves - Night Goggles - Lock Pick Set - Light Matrix (PLA) - Overwrites PLA effect to WPN for 1 post (CD: 3 posts)
Talents: Silent Step - Zoey is able to traverse around without making a sound, which allows her to exceed in infiltration, assassination, escaping, etc. Acrobatic Expert - Zoey is proficient in acrobatics, which helps her out in her work.
Affinity: BRN: 100% FRZ: 125% SHO: 100% FOR: 100% PLA: 100% WPN: 75%
[rainbow]Poker Skillz:[/rainbow] She won't hesitate to cheat to win, so gambling with her is a bad idea.
|
   
Because...
My Imagination When talking with you. - Person A
|
| |
|
Dreaming Sun
|
July 8, 2015, 12:42 am
Post #33
|
MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO
- Posts:
- 935
- Group:
- Knight
- Member
- #106
- Joined:
- Apr 5, 2013
|
Name: Rebecca
Age: 17
Gender: Female
Race: Human
Appearance: With brown, brushed hair dyed with blonde highlights, and a clean, unmarked face, resting in a small smile, Rebecca immediately strikes a viewer as someone who pays particular attention to her appearance. This only becomes more obvious looking at the rest of her body. She is often clothed in the latest fashion trends in Vermogen, and she wears it well. While she may be too short to be perfectly fashionable, her perfect posture maintains a regal, confident appearance.
Reputation: Only quite recently was Rebecca was allowed to join the guards in Abfall Prison. Just as she does not know her surroundings, the people around her, too, know very little of her. All the other guards know is that the higher ups highly encouraged hospitality towards her, and that she may require assistance... interviewing... the prison inmates.
Equipment: Lugner Industries - Kiran Mk. III: A custom made titanium baton. Lightweight and retractable, with a rubber grip. Oddly enough, the end of the shaft, when extended, has two thick ridges, perhaps to make a greater impact. Trivia: The weapon is named after a famed monk, wielding a pipe into battle. Lugner Industries - Formina Mk. XVI (SHO): A non-lethal electroshock gun useful for self defence. Fires a pair of darts to create a pulse of electricity and incapacitate the target. Fun fact: Lugner industries attributes this name to a mistranslation from another office. Aeon Lancer (FRZ) - Overwrites FRZ effect to WPN for 2 post (CD: 2 posts) Comment: Neither an Aeon nor a Lancer, this Sync has an oddly unclimactic name.
Talents: "Prodigy" - Being well read and well educated, Rebecca has a strong theoretical understanding of a great many objects and situations. Extraneous Information: Rebecca denies being called a prodigy; clearly it is the result of motivation and hard work.
Psychokinesis: Zero Permittivity (SHO) - Rebecca can create a variable electrical field between her hands or the tips of her fingers. Allows operation of electrical devices, or the addition of SHO effects if Rebecca makes physical contact. More science: Rebecca does not, in fact, create zero permittivity; it is just a pun.
Affinity: BRN: 125% FRZ: 75% SHO: 50% FOR: 150% PLA: 100% WPN: 100%
[rainbow]Poker Skillz:[/rainbow] If you want to win it... might be a good idea to play against her actually. She probably won't be too willing to bet highly, if at all, though. If you care: She'd probably get bored and leave halfway through anyway.
|
|
|
| |
|
Person A
|
July 12, 2015, 5:30 am
Post #34
|
Best to sleep on it.
- Posts:
- 1,029
- Group:
- Crusader
- Member
- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
- 2079 - 7536 - 4296
|
Will have this started sometime soon, give or take... Let's give it two days? I'm waiting on one or two things before then, but I'll at least guarantee a start soon.
Send in profiles for pm afterwards, because you probably won't have enough info to fill it in anyways.
|
 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
|
| |
|
Person A
|
July 13, 2015, 5:37 pm
Post #35
|
Best to sleep on it.
- Posts:
- 1,029
- Group:
- Crusader
- Member
- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
- 2079 - 7536 - 4296
|
Level 1 Syncs have 1 post effect/3 post CD -> 2 post CD and effect now. Edits have been made to the Shop List.
Figured out some sort of Merit Point System for leveling up/buying equipment, will definitely be subject to change.
The RP will start once all public profiles posted here are approved.
|
 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
|
| |
| 1 user reading this topic (1 Guest and 0 Anonymous)
|