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| Post-Apocalypse RP Notes; Help me develop this RP? | |
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| Tweet Topic Started: June 5, 2015, 7:07 pm (1,356 Views) | |
| Person A | June 5, 2015, 7:07 pm Post #1 |
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Best to sleep on it.
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Alrighty, then. This is what I had thought up, and I want you guys to help come up with some ideas to shape a post-apocalyptic world. Almost everything I have down here is free to make edits or additions to. Any idea's welcome, big or small, so feel free to contribute, because I know every one of you has some good ideas, whether it's world development, characters, fighting styles, that sorta thing. Basic premise of the story is that there was SOME sort of energy-blowing apocalypse ages ago (1000 or thereabouts, I've got the main idea of it down in my head), which led to a lot more psychics (a la Onime's Astra Novus, maybe more limited). The environment's gone to shit, and what's left is one oasis of good land or something, which is all that's known for miles around. I envisioned an island for the entirety of the world, to really set in the isolation, but after seeing Mad Max, I wouldn't be opposed to just miles and miles and miles of desert every which way. I have no idea about the food either, would you guys prefer it if it were just rations that were saved up somehow, or actual arable land? Former means scavaging everywhere, latter means that that could be potentially an area to explore and hit and whatnot. tl;dr Society, too. I'd say the Lawful Evil group would be Corrupt Government Inc. that rules the area. Maybe separate the civilians that're still alive between the ones that can do some good (Soldiers, scientists, stuff like that) and the dregs of society (slums), maybe some middle ground area, too? Maybe even literal 3 lairs of cities, with the lower area slums being underground (so no sunlight), the middle area on the surface (so some sunlight), and the upper area for the useful and the government (All the time in the sun), maybe based on a side of a mountain or big hill or something? Or should it only be just one city, no slums or mid-class city? tl;dr There's definitely going to be some sort of prison complex that Corrupt Gov't Inc. throws dangerous people into (psychics that can't control their powers, or dangerous criminals that just kill for fun, or even people who disagree with what they do). Throw in some people that they don't even know what to do with them, of course, too. And some rumors of secret agents investigating the criminals... And all of this is set to gladiator games every year, with the offer of getting out and working for Corrupt Gov't Inc. as a special agent (...probably with some restraining collar or something), which may as well be the only way out of there... How would they prevent people from getting out? Maybe base it in a mountain, or down in a canyon? Where would this be, relative to Corrupt Gov't Inc.'s city? [This is pretty much where we're all starting, for the record, so you guys could start as someone who'd be recognized as a danger to society... Or maybe someone sent in to investigate someone else's character?] tl;dr Further away from civilization would be some No Man's Lands, areas that aren't under control by anyone except for the freaks of nature that happen to inhabit it. Ruins from the old life here and there, maybe. Some mutants, rogue robots, Special-Monsters-That-I'll-Explain-Later, stuff like that. Basically a wasteland of death and sadness where anything could be out there. If any of you have any good ideas for how Corrupt Gov't Inc. is keeping them out, that'd be great, too. tl;dr There's another thing that I do have completely set, though, which would be a completely ruined city that happens to still be standing, more or less, some ways away from the Corrupt Gov't Inc. City, which is where the Chaotic Good Rebels might be hiding. Who might their leader be? What might be his/her motivation to lead a crusade on Corrupt Gov't Inc.? Would he/she actually be Chaotic Good? All that's subject to change. Same for Corrupt Gov't Inc. if you guys have something interesting that could work for it. tl;dr ...But, yeah, there's a lot of room to develop things here, I'd feel. You want to invent some super secret special agents that work for Corrupt Gov't Inc.? Go ahead. A giant monstrosity that's out there, somewhere, in the No Man's Lands? Be my guest. A race of mole-people that developed and thrived?... Fuck if I know why you'd want to do that, but sure. Some super-weapon that a mad scientist from Girl Genius made that lets you manipulate little itty bitty robot things that work a la Big Hero Six's villain? Sure, but I'm pretty certain Kaze said he wanted Zerglings, specifically... tl;dr: Develop your own ideas! For combat, mechanics, world-building, characters-that-might-be-important... Edit: Oh, and don't be shy for asking for more info if you want it. I've got a few more ideas, and if no one wants to develop it (My idea was that contributing to worldbuilding helps with the... well, hype. Heh...), then I can fill stuff in myself. Edited by Person A, June 5, 2015, 7:44 pm.
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| Kazemitsu | June 5, 2015, 7:55 pm Post #2 |
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Assassin
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Yes I want to do the whole zerg thing :3 Now on to ideas! I'd say have oasis every so often in the wastelands, just few and far between (like days between each oasis). Got that from Wasteland 2, a post apocalyptic game. As for what keeps people in the area...nuclear clouds? Plasma puddles? Naked fat people? Iono. Tiering the city doesn't sound very fun. You should have it go from rich people land, to middle class, to shitsville in a gradual, but noticeable, way. I'm not good with names so don't bother asking for ideas on that XD. As for how the rebels have survived, befriend the "bad people" and tame the wildlife? Shouldn't be to hard when you aren't under the governments thumb. Edited by Kazemitsu, June 5, 2015, 8:43 pm.
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| Sin | June 5, 2015, 7:58 pm Post #3 |
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Slow and steady...
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I always thought a setting like this in a world like in Dredd would be pretty neat. One big city with millions of people in it and a crime level off the charts. "There are twelve major crimes reported every minute... we can respond to about six percent of them." |
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| Onime No Ryu | June 6, 2015, 7:15 am Post #4 |
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I'll be your Undertaker this evening
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can i be like Kenshiro of Hokuto no Ken wandering the desert and delivering fists of righteous fury makin bad guys' heads explode |
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| DVD Player | June 7, 2015, 8:14 pm Post #5 |
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Mdl. No. 00X "Burrito"
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This sounds cooooll and I want to be a part of iiiitt |
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| Shiny | June 7, 2015, 8:58 pm Post #6 |
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I'm out of title ideas
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All right, lemme see what I've got here... Having some kind of arable land'd probably make the most sense, assuming the sequence of events is pretty much still what you showed me way back earlier. Stored up rations holding out enough to sustain a population for a thousand years and counting seems kinda questionable just for quantity reasons, even if they've got a way to keep the stuff edible for that long. Not sure what the meaningful difference would be between one city stacked cities would be besides cosmetic, if the government's gonna section off its classes anyway. The stacked option, after all, is pretty much a single city in effect anyway, it just changes the way things are sectioned off. Tiers is a bit more interesting than just generic districts, though. With old ruins being a thing, first thing that really comes to mind is sorta like Rogueport. Old buried pre-apocalypse city that got converted into an undercity when they built a fresh settlement on top. Depending on size and how explored/controlled it all is, could even make the lives of the underclass (and the government dudes responsible for defending the city) extra interesting with the odd mutant/robot/special monster/etc. lurking around in the darkness at the edges and occasionally rolling into the populated portions of the ruins and fucking things up. ...Or if you wanted to crank up the shittiness, being a near-constant background presence and only getting official attention if they try and breach the upper areas or pile up a sizable stack of bodies. Otherwise, glitchy robot broke into your place and disassembled your family for parts? Welp, sucks for you, should have been in a position to have a safer home. Now get back in your hole, you filthy poor. Not sure on the prison. First thought is they might want it close-ish to their city, at least, because who wants to trek a couple weeks through monster-infested desert to watch their bloodsports, but if the games are just a once-a-year special event thing that'd probably be more manageable. Not a lot comes to mind for special security measures, but I imagine they'd at least want, like. Some kind of power dampeners or some psychics trained to counter others on staff or something to compensate for standard forms of restraint being inadequate for prisoners who can shoot mind bullets and the like. Re: monster defense, simplest thing to come to mind is just sheer force of organization and numbers. The monsters might be individually more badass than their soldiers, but they aren't generally organized enough to try and attack in serious force. You get just a couple rolling through, the army can gang up on them and kill them. Though I guess that'd depend on how intelligent the various things out there tend to be exactly. Kinda blanking on anything remotely useful to suggest re: the rebels offhand. Or on completely whole-cloth things to throw in at the moment. But yeah there's my thoughts so far. |
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| DVD Player | June 7, 2015, 11:22 pm Post #7 |
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Mdl. No. 00X "Burrito"
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Okay, time to help with the think tank. I agree with Shiny. When it comes to Post-Apoc stuff, the problem with using only rations/canned/preserved food is micro-nutrition; it's when your body isn't able to get ALL the nutrients it needs to live properly, and you'll die a death like malnutrition except you're eating and not starving. Having some agriculture going on adds to the believability in that people will be eating proper diets and getting the food they need. Also, after playing stuff like Enslaved; I just really like the idea of post-apocalyptic but the environment isn't all just unlivable radiation-desert. I like a single, stacked city. It gives the opportunity to flesh out the location we'll be spending a lot of time in, but also offers the variation of different locations. If you need inspiration on this, you can check out Knights of the Old Republic and the planet Taris; with the whole "Rich people in the skylines, poor people in the slums/mid-city, and homeless/mutants in the sewers". The Government's name and ideals are going to be tricky, and this depends on what you want the government to be based off of. For my RP, I did the Sovereignty as a monarchy-ruled dictatorship with a focus on spirituality and mysticism. I'll admit I botched the name on that one, but how they functioned would be closer to something more medieval in its practices and mindset; no hoops to jump through in the laws, and decisions are based on the wisdom of the leader and primarily their strengths. On the flip side, the Republic (ALSO bad-guys) were taking on a much more sophisticated approach; power through logical justification. They had laws, order, and systems in place with hoops to jump through; decisions were made by council trying to reach the smartest choice on how to approach something, rather than the judgment and wisdom of one person. It has a much bigger focus on what's the smartest course of action and how can we achieve that than someone deciding what they feel is the best course of action based on their ethics and wisdom. In other words, it's sort of a comparison between book smarts and street smarts. So what I'm saying is that how the evil government functions can also be called its personality; what kind of "character" do you want this organization to be? Are they trying to recreate an older world, or are they trying to change things for the better and make something new? Do they focus on a well-thought-out and researched decision that's gone through many stages of review to ensure it's the smartest course of action, or are the decisions more on the fly based on the leader's own intelligence and wisdom? In other words, think about the kind of characters you want your antagonists to be, how they would approach issues and problems and how they would solve them, and then how the government functions is pretty much shaped around that. For the Prison Complex, this depends on the style of prison. Is it Alkatraz Style; maximum security and isolation with very minimal freedom, or is it Australia Style; dump these dudes in some isolated place they can't get out of and just let them do their thing? Personally, I think it would be cool to go with something a little more Australia Style; a big section of the Bad Lands outside the city that's walled and closed in as a sort of inescapable land-prison (A large box-canyon of some kind) that's kept under watch, and the prisoners are forced to fend for themselves and fight off creatures/enemies the government dump in other and each other to survive. For the Bad Lands, most Post-Apoc universes go with the usual "Big Ol' Wall" trope. You can also go with Inhibitors; large antennas that give off some sort of harmful sound/signal that deters unwanted things from getting in the city (this can create some unique situations as well). Some go with the Forcefield Dome, but I'm not sure how high the tech is here. Or maybe the city has a hired corps of hunters/warriors that livable perimeter, killing off or driving away anything they don't want getting in. These are just some ideas; you can choose which you want. For Rebellions, I kinda like the approach of rebels not being totally heroic/good-guys. Rebellions and uprisings in human history have had some disgusting people on both sides, and bad stuff is being done all across the board. So it's up to you what kind of character you want them to have, but overall you're going to want their actions to be justified in their eyes. Usually a utilitarian-mindset is taken for the really ugly actions; that what bad they're doing now is going to pay-off big time in the long run. It's totally possible for even the grossest of actions to be logically and ethically justified in some circumstances (Hitler's stuff was justified in some models of ethical reasoning, but they definitally didn't last long under the lens of a lot of others. Utilitarianism can be an ugly thing on its own). Anyways I'm on a tangent; I think it would be believable if the rebels weren't TOTALLY good; I mean, they would need to be justified as terrorists in the eyes of the people who are for the government. Just like how the government might not be TOTALLY bad (there does need to be reason for people to want to support them, but also reason for people to want to overthrow them), the Rebels might not be TOTALLY good (Reason for people to call them terrorists and dangerous, but also good reason for their cause). I mean overall, the motivations of the villains and the rebels is a little up-in-the-air for why they are doing what they do. Have the Rebels discovered secret information regarding how the government is abusing and taking advantage of people and violating their human rights? Are the villains trying to make things better for the future, but are a little too willing to sacrifice a few people here and there so they can accelerate the process? A lot depends on the plots at hand. |
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| Person A | June 12, 2015, 2:21 pm Post #8 |
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Best to sleep on it.
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Context for this post Alright, then. RP Mechanics. I typed this out once before, then accidentally refreshed the page and lost about half an hour's worth of writing. And my Google Chrome hates Lazarus for some reason. I mean, I guess this'll be more organized as a result? Iunno. I hate dealing with RP Mechanics, but some people vastly prefer it over the honor system, so. Let's talk RP Mechanics. First thing to talk about are Weaknesses and Resistances. I figured we'd have a sort of similar system to Shin Megami Tensei and their elements, except nothing as far as absorbing or reflecting an element as much as just taking scratch damage from it at the most. In other words, think of it like Disgaea's resistances, where they take an increased or decreased percent of damage from Fire/Ice/Wind attacks. If you read NTNP's Megido Effect, you probably know how it goes... So here's how it might work as an example:
Pretty straightforward as to what the elements might be (Weapon would just be a normal attack). Now, Glass Lampjaw here would take normal damage from Burn-type damage, but more damage from Freeze and Shock-type damage and a ton more from Plasma-type damage. On the flip side, he'd take only half as much damage from Weapon and Force-type attacks. There wouldn't be any HP from this. There was one niche that NTNP point out in his system though, where someone might just have flat resistances at the cost of only one weakness (something like this, I think?)
...Well, two things wrong with this. One, 75% damage isn't as much to really shrug off as it should be. And, second, the increments I'm doing don't even go UP to 250%. So Hugeman McStrong wouldn't work. As for the increments of damage, this is how it'd work: 1% (scratch damage) -> 50% (half) -> 75% (resist) -> 100% (normal) -> 125% (weak) -> 150% (very weak) -> 200% (double damage) ...And, to figure out some sort of balance with all this. If you ever hit 50% on one element, you have to hit 150% on another element, at the least. So it'd have to look like this:
I trust that that's enough to figure it out, but then there'd be potential miscommunication, so lemme just say it straight out: Shove one element down on a resistance, push one up as a weakness. To make up for the 50% on Shock, there's a 150% on Freeze. Because it's down 25% on Burn, there's a 25% increase in Force. Simple enough, right? For the record, though, I am not doing HP. This is sort of a rough estimate for what a person could take in a narrative approach. If you're taking multiple hits in your weaknesses and not showing any sign of serious damage, stress, tiredness, etc. then you are doing something very wrong. - I'm going to take it that this is enough to get the idea across, so, next thing. Shop stuff, because I didn't feel like I could explain this without explaining the above first. Stuff in the shop will have some one-time use items (bombs, basically) of the matching element. So, for example, if you need to do some Force-type damage to an enemy, there'll be a Force-type bomb item that you can use to exploit that weakness. For the more permanent kind of damage, the shops will have some augments (I am aware that this is sounding like Onime's Astral Novus RP right now) that replaces the Weapon-type damage you'll normally do with another element. Let's say, for example, that a Spark Plug item will let your normal attacks do Shock-type damage. Let's say it'll let you do that for 1 post. For the next two posts, it'll be on cooldown and you'll have to post two more times before you can use that element again. So you'll have to wait two turns before you'll be able to exploit a weakness in an attack. That's all well and good, but I'm honestly iffy on figuring out how and when I'd give out money... so that's something to figure out. And, of course, other stuff to put in the shop. I'm not keen on putting in different weaponry (if only because, quite honestly, I'm horrendous at figuring out what'd be in a post-apocalypse setting, weapon-wise... haha...), so any other stuff that can be put in here would be welcome. Other than, well, greater augments that can last longer. - Last thing would be races. And this would affect resistances pretty handily. In that if all of this is agreed on, Weapon-type damage would be unchangeable. So when I was thinking this up, I had two races in mind, but no idea how I'd balance them. After talking with Kaze about what his Zergling idea would be (it's literally spawning Zerg units, by the way), I figured that wouldn't work with the Human race or the Joker race (Yes, the other race is named Joker), so why not just invent a third one up for that? So here's how it might work: Humans are pretty much your average guys. They have 100% weakness in Weapon-type damage, have some knowledge of the weapon they're using, and have some potential for some psychic skills. No one will give them a second look in society, or wonder about them. Jokers are psychic people that can be easily identified due to their lack of face and ability to float off the ground a bit. They have an innate 125% (Or should it be 150%?) weakness in Weapon-type damage, but are more inclined to psychic attacks (...Which I have to figure out how that'd work too. Shit, I forgot about that...). They tire out more easily, too, I guess? And people associate them with the rebels, so they'll have a hard time in society. Also has a mean poker face. And can talk out loud somehow. Mutants are... well, freaks of nature. Still vaguely human-like, with some intelligence to at least function in society. They'll favor strength and whatever crazy thing they've developed over weapons and psychic powers, with an innate resistance to weapons at 75% (50%? Or would that be too much? Same issue as the Jokers, really). Obviously they'll be a target for just about anyone. The government wouldn't mind using some of them, but they're pretty wary of their chaotic nature. ...Ahem. Of course, most people would pretty much just end up going for Jokers or Mutants over Humans, wouldn't they? So I need some appeal to go with the Humans. I figured generalization over specialization, but that doesn't seem to work that much. Maybe have Jokers unable to use Weapon-based attacks outside of items and Mutants unable to use any items at all? I'm not sure if that'd be excessive, though, so... yeah. Like I said before, I'm terrible at this sort of thing, so any ideas from more experienced people would be extremely welcome. Edited by Person A, June 12, 2015, 2:28 pm.
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| Kazemitsu | June 12, 2015, 5:07 pm Post #9 |
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Assassin
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Seems pretty clear to me, then again it doesn't take me long to figure out systems. I've been gaming and playing dnd for many years now. To make humans more appealing give them access to better arms and armor, or make it so only they can use it. Joker's would probably be able to do the whole forcefield thing that stops a certain amount of damage so they don't need armor. Mutants could have armor plating as well, regeneration, or just plain tough it out. Or just make it so people can pick and choose their own resistances so no one is really the same. Since we wouldn't know what you're throwing at us. |
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| Person A | June 12, 2015, 5:09 pm Post #10 |
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Best to sleep on it.
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Pick and choose resistances is what's going to happen, besides the weapon element. |
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| Sin | June 12, 2015, 5:16 pm Post #11 |
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Slow and steady...
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Yes! Do it!
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| Person A | June 12, 2015, 5:24 pm Post #12 |
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Best to sleep on it.
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Well, I still need to figure out a bunch of stuff.
probably going to need a co-admin no lie Edited by Person A, June 12, 2015, 5:26 pm.
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| Sin | June 12, 2015, 6:43 pm Post #13 |
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Slow and steady...
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I wouldn't bother with the temporary use items and that type of thing. It just gets things too muddy. |
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| Onime No Ryu | June 13, 2015, 9:21 am Post #14 |
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I'll be your Undertaker this evening
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really tho can i be kenshiro a man who wanders the wasteland, setting wrongs to right, with only a heart of gold, a will of iron, and fists of righteous fury |
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| Sin | June 15, 2015, 6:29 pm Post #15 |
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Slow and steady...
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How's progress coming? I can probably make a character and participate.
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| Person A | June 15, 2015, 6:49 pm Post #16 |
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Best to sleep on it.
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Mainly just trying to figure out how to strike a balance between everything. AIM Chat with Shiny
...Which means that I need to figure out some reason for Joker and Mutant characters to use the shop. Stuff to put in the shop, . And how to distribute money in the first place. In addition to that, since it seems like the abilities thing is leaning towards a straight list of them, which pretty much leads to a level system. I think Veil of the Malfested used a different system other than EXP? Like throwing abilities at certain milestones? I know I'm parroting myself here, but I'm horrendous at managing that sort of thing, heh. I've got the setting down decent enough (juggling ideas on some things that I'd think are neat), need to solidify NPCs (some ideas for the concrete NPCs that I'll need, others extremely less so), and a general sequence of events (...in my head, I should write it down some time). For a bit of an update to all that, though, I am going with a tiered, stacked city. Only problem becomes where the farms are there, but they'll probably be in some sector away from the city that's heavily guarded, which makes three settlements in the world. Five if you count the tiered city as three separate settlements, I guess. I think there are other things, but I have to leave now, so I'm posting this up and maybe editing stuff in later. Edited by Person A, June 15, 2015, 6:49 pm.
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| Onime No Ryu | June 15, 2015, 7:03 pm Post #17 |
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I'll be your Undertaker this evening
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what should i shout when i hit stuff ATATATATATATATATATATATATATA is a classic but i'm also fond of ORA ORA ORA ORA ORA ORA ORA ORA ORA and then of course there's WATAAAAAAAAAAAAAAAAAAAAAAAAH |
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| Kazemitsu | June 15, 2015, 7:50 pm Post #18 |
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Assassin
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You should shout Derp. |
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| Primera Espada Yggdra | June 16, 2015, 1:14 am Post #19 |
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The Kitty Cat, Mew!~
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Shout "Whaaaaaaa" |
![]() ![]() ![]() ![]() Because... My Imagination When talking with you. - Person A | |
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| Sin | June 17, 2015, 7:34 pm Post #20 |
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Slow and steady...
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What will the technology level be? How will people dress? Will there be electricity and the like or is everything wasteland? |
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| Person A | June 17, 2015, 8:44 pm Post #21 |
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Best to sleep on it.
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Tech levels are modern at the very least, with some sci-fi lite if it's reasonable enough. So any variation of guns, stuff to deal with the psychics, etc. Vehicles are a thing, too, and I envisioned it as "post apocalypse, but society's getting back onto its feet" sort of thing (which means, yes, there's electricity). Outright teleporting isn't possible with technology. But everything else, I'll throw it onto the floor and let you guys do whatever you guys'd like. Same for dressing, too, but I'd imagine people'd be more practical in the way that they dress. I figured the environment would have some variation other than wasteland, actually. Some green pastures that's devoted to farming, with some rocky land (some mountains, notably) and even swamplands thrown into the mix. I'll try to get some rough idea for how it's laid out within the week. Sorry that I haven't finished this earlier, E3's been making me too excited to think about some stuff here. Edited by Person A, June 17, 2015, 8:45 pm.
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| Sin | June 20, 2015, 11:59 am Post #22 |
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Slow and steady...
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What about clothing and attire? Is it more modern, tattered ala Mad Max or something else? |
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| Person A | June 20, 2015, 4:21 pm Post #23 |
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Best to sleep on it.
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Locations Anything you see here isn't completely set in stone, so if you don't agree with some of the things here, then feel free to give your own thoughts. Or add stuff, too. Worldbuilding and all that. Abfall Prison, Those who Waste Away Perched on the top of a plateau, this circular prison complex boasts high walls like a dome and psi disruptors that keep any prisoners from leaving. The sole entrance and exit rests in the large elevator that every prisoner is familiar with. Every year, a tournament is held between the favored prisoners, and the winners are allowed some freedom in becoming an agent for Grada. Steel beams connect the walls to the center of the open-air prison, where a rather large and impenetrable sphere, half-stuck in the ground, rests. Rumors say that the worst criminals are held in that sphere, away from the gladiator fights in the arena-like prison, yet none could ever find a way in. Abfall Prison itself hosts multiple buildings to serve as both living quarters and cover from the constant skirmishes and battles for the food dropped in or the freaks of nature that patrol the prison. Grada, The Tiers of the People The last civilization that stands on this land, at least for miles and miles away. Multiple pillars, with the largest central pillar named the "Grada," supports the two major platforms that hold up two of the cities, with the ruins and junk of the old world sitting at its base. The city itself lies in a hilly region, close enough to Muhen. The government itself takes the pillar's name for its own. Were it not for the multiple dangers around the area, it would be hard to believe there was an apocalypse to begin with (especially the upper tier). Trodel, The Junkheap City of Old Rubble, trash, filth. Trodel is a city of the poor, where the refuse and those without strength congregate freely. No sunlight can reach this place, and criminals, rogue robots, and mutants are extremely common. To be sent to Abfall is a blessing, for there is only a small amount of order in this chaos, which lies in the excavation project at the base of the Grada. The sole stability in the junkheap are the street tournaments that - for some ungodly reason - manages to keep some semblance of society. Fabrik, The City of Plants and Production Perhaps the most integral city in Grada, Fabrik holds most of the factories and processing plants that civilization relies upon. Weapons, machinery, goods, anything that the people need are made here. Because of that, security into the city is incredibly tight, even when climbing up from Trodel. Anything that the Grada Government needs will be made here. Most notably, any food from Muhen, the farmlands, will come here for processing. A man named Victor Lugner manages Fabrik and most of its factories. Vermogen, A Wealth to the Extremes Atop Grada lies this city, reminiscient of the old world in appearance and society. Here, the Tyrant rules Grada and the surrounding areas with an iron fist... though, the people who live in this city must oblige the numerous laws that effectively locks down the place. Anyone who HAS lived as long as 23 years could tell people that the Tyrant himself overthrew the previous dictator, and actually managed a peaceful rule until six years ago. The Tyrant makes hims home in Oberon Tower, which sits at the very top of the Grada. Muhen, the Green Place The only location that plants can grow, as all other areas in the vicinity are either desert, swamplands, or rocky badlands. With heavy security (it is, after all, the reason why society still lives), there is no hope of ever infiltrating the farms. Every few days, a supply truck is sent to Fabrik, which then redistributes the food to the necessary locations. They invite people to see their laser cows. Operates independently of Grada. Sturz, The Fallen City Previously a second city across the swamplands (in the opposite direction of Abfall), this civilization is now home to a host of mutants, rogue robots, and the Fallen (Black humanoid creatures with glowing red eyes, they have incredible strength to even overpower Mutants, but are mindless). None know exactly how the city suddenly became overrun eight years ago, but it seemed to have happened overnight, with few survivors, including the Stuerns. Rumors tell of a refugee camp or even the Rebel Base that resides here, but everyone knows to avoid the city that houses ruins from the old and current world. The bridge that stretches across the swamp has since become a fort to keep out any hostiles from that side, as well as keep anyone from going that way at all. Races Just a small blurb of this, really. Humans The most common race in the world. Humans rely on their tools to adapt to the environment, lacking any evolved traits to survive in the world. With their wits, versatility, and potential for psychokinesis, they were able to build up their society from the grounds up over the past two hundred or so years. Why playing poker with them is a bad idea: They'll probably cheat and have an Ace hidden up their sleeve. Jokers Faceless humans that have a strong affinity to the elements. Although physically weak, they are able to manipulate the environment with their mind, and have mastery over specific elements. Many of these have flocked to the Rebels for an unknown reason, so most people are wary of Jokers. Did I mention they can float? Why playing poker with them is a bad idea: They have the meanest poker face you'll ever see. Mutants Monstrosities that boast incredible strength and endurance, but not much else. Many associate Mutants with the mindless beasts that roam the badlands, but there are a choice few that can communicate and have some understanding. With unique physiology that varies between each organism, no two Mutants are exactly alike. Due to their strange appearance, Grada has since treated them the same as criminals. Why playing poker with them is a bad idea: They're probably munching on your face as you wonder why. People of Interest And here, if you want to add more details, things you think might be neat, or the like, post it here. For example, if you want some elite group of agents that work like the Secret Police, then say so and what they'd do in this world. Tyrant Geiss Stuern The man who overthrew the last leader via force 23 years ago. Managed to actually have a decent enough rule before turning mad with power six years ago. The general consensus is that he felt threatened from his son taking over his position, leading to his iron-fisted rule after killing him. Nowadays, he focuses on keeping his position via Big Stick Diplomacy. Why playing poker with him is a bad idea: He'll probably make you disappear if you beat him. Lavitz Stuern The Tyrant's daughter, her existance was kept a secret from the general public until four years ago, where she was announced the successor to Geiss's rule. An unusual girl that boasts superhuman abilities, she is sent to Abfall from time to time to keep order amidst the chaos. As a member of the Fafnir branch of agents, she personally recognizes and rewards anyone who wins in Abfall's tournament. Why playing poker with her is a bad idea: She doesn't even know what poker is. Rebel Leader Serdic Once a leader of a gang of outlaws named the "Hellhounds," Serdic denounced that life five years ago when he led his own group into a Fabrik chemical factory and killed off the majority of them. Using this as a demonstration, he declared himself righteous and just and determined to bring back order into the world. He now makes his base somewhere near Sturz, rallying anyone who would wear his white-and-blue uniform against Geiss. He somehow attracted a lot of Jokers to his cause. Speaks in a really weird way, as if he's a knight. Why playing poker with him is a bad idea: He's a tried and true telepath, able to see into your head and block anyone from getting into his. Carna, the Coyote A wild card of a man, fairly well-known in the underworld - literally, as he frequently visits Trodel for some unknown reason. Best picked out of a crowd by the scars on his face. He's rumored to be the one that pulls all the strings in Trodel, yet makes a living in Fabrik, and has connections to people in Vermogen. Supposedly a good friend of a number of people, he pledges to no one and seems to solely care for freedom. That said, he doesn't mind helping people in need, especially when they ask for him. Since Geiss seems to allow him to operate normally, people tend to be cautious against him. Why playing poker with him is a bad idea: He's good at bluffing. That's actually it. |
![]() Mover, Shaker, Brute and Breaker. Master, Tinker, Blaster and Thinker, Striker, Changer, Trump and Stranger. Worm: Power Classifications
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| Sin | June 26, 2015, 7:15 pm Post #24 |
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Slow and steady...
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What's the attire and normal dress like? Will this get going soon? I can probably participate!
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| Person A | June 27, 2015, 9:40 pm Post #25 |
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Best to sleep on it.
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Two things! One, it occurs to me that all the stuff I've given may not have all the info you need! If you want more info, feel free to ask for it either in here or personal messages. Two, I'm finishing up the technical stuff, and have hit a snag. There was the problem (again) with the shop becoming Human-only and the Joker/Mutant races with no reason to ever touch it. So I tried making a character sheet first, and figured a few things. I'd rather not deal with any Levels/EXP/Money like in Veil of Chaos, so I'm brainstorming some simplified methods. My initial thought was a Merit System, where I distribute some points to be allocated to three different ability areas (Equipment, Talents, and Psychs)*, and Merit points could be used to increase or add to those areas. Think of it as a universal currency for that sort of thing. Merit points could be given for certain checkpoints in the story, sort of a reward for getting there in the RP. Of course, I'll probably still have a list of equipment, but Humans would be the only ones that start with them. Might also have scaling "prices" for adding/upgrading these abilities, which differ for each race**. Does this explanation sound good? Would it be acceptable? Any input for changes would be appreciated for this. *The poll for abilities ended in a tie, so this is a sort of compromise, with Talents being general and Psychs being specific. Humans start with one in each, while Mutants and Jokers start with 3 in Talents and Psychs, respectively. The difference between Talents and Psychs is that Talents are more generalized and don't have an affinity. **Shops would have pre-made items for sale for certain Merit Points, but Psychs and Talents would need to be leveled up to obtain or upgrade more. For example, Humans need 1 Merit Point to add/upgrade a Psych, then 3/6/9 MP afterwards. Meanwhile, Jokers would need 2 MP to start, then 3/5/7 MP afterwards, and Mutants would need 3 MP to start, followed by 5/8/13 MP afterwards... |
![]() Mover, Shaker, Brute and Breaker. Master, Tinker, Blaster and Thinker, Striker, Changer, Trump and Stranger. Worm: Power Classifications
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5:53 PM Jul 10