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Radical! 6 (85.7%)
Bogus! 1 (14.3%)
Total Votes: 7
Exo: Exotic Hunters
Topic Started: March 13, 2015, 11:01 am (988 Views)
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Mdl. No. 00X "Burrito"
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The Year is 2157


For many years, Earth had grown overpopulated as its resources had grown thin. Fifty years ago, humanity left for the stars. With the advent of the G.A.H.S. (Global Atmospheric Habitation System), we were able to establish colonies on Mars and Venus, with many mining colonies set up in the asteroid belt. Things started slow at first, but with so many people eager to leave Earth it's no wonder cities were established as quickly as they were. Our terraforming was not perfect, though. Agriculture has been extremely difficult on either planet; Mars with the concentration of iron in its soil, and the fact that Venus was all molten before we managed to clear away that cloud cover.

Yet, the colonization was too... too fast. We got cities established, the atmospheres are breathable and the climate habitable. But the problem with these really fast colonies is that so many things can go wrong if you move too fast: diseases crop up, supplies run out, equipment breaks down and you can't replace it, and resources get spread thin. So thin that Earth has had a very hard time keeping up with helping every new city out. Things got bad to the point where many of these new cities started their own militias and began to fight back, but for what? At this point it's more like children throwing a tantrum over not getting what they want than a full-out revolution.

Of course, that didn't matter for too long. Nobody thought "aliens" existed, but some pretty... weird things cropped up. The people on Mars called 'em Bugs; but they're not really like insects... They're hard to describe; dark-coloured creatures that glow in some areas with some sort of... biological weapons. Of course, Earth didn't have the resources to protect all the cities; apparently similar issues started cropping up on Venus as well, not to mention that piracy is becoming an issue out in the asteroid belt. So, of course, it was up to the people to take care of the problem themselves. That's where the Hunters come in, and that's where you come in.


Welcome to Exo: Exotic Hunters!

Exo is the mech RP I've been talking about for a few times and its mechanics. In this RP, players will take the role of Hunters: mercenaries equipped with Exo suits whose job is to kick alien ass, keep the law, and do what the military would if they could. Here, you customize your Exo Suit based on its chasis, armor, power-source, internal structure, and its various tools, equipment and weapons! Players will join Hunter Squads with whom they choose and take on Contract Missions to receive extra money and equipment. Each Hunter Squad will eventually get their own Skiff where they can rove the inner solar system at will, taking on missions of their choice.

This RP will be different from From Ashes. First and foremost, I will be taking on a statistic system similar to Sin's (I like it, so I hope you take this as a compliment!) Statistics will be mostly there to give an idea on what each person's Exo is good at and where they stand in how strong they are. Exo will also be more sand-boxey and independent for each player. Player Squads will be led by trusted players who will act as sort of Mini-GM's to manage the side-missions and help that smaller group of players do their thing. If you're a Squad Leader, this doesn't mean you're signing up to be a big full-time RP admin; this just means I relay to you what will happen in the missions you take on and you guys play it out. Main, story-focused missions will be managed by me, and we'll have to make sure that no squad is jumping way ahead and getting all the money and loot and decking out their gear while others are being left in the dust.

Hunter Squads will be capped off at 4 characters tops (this might change depending on who all joins the RP and how many characters they make) and will help with focused character development as well as help with when people are waiting for someone to post.


For the Exo suits, I'm still working out the shop inventories and weapons as well as the economy, so I'm posting this topic before I put in a TON of work and then if it doesn't fall through it goes to waste. But, I do have some solid groundwork made. Here's the low-down of how an Exo profile would look and explanations of what each things is:

Spoiler: click to toggle



Of course, this RP isn't quite ready to launch, but please say if you're interested or not so I know if I should keep moving forward with the work. As well, if you have any questions or suggestions; this is the place to ask them. If you think you'd like something less sand-boxey, or would rather have big mechs than power-suits; then let me know here.
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Kazemitsu
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Assassin
I'll be interested assuming it's suits and not actually mechs (20ft+ tall mechanical monstrosities)
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Mdl. No. 00X "Burrito"
It's totally suits r/n.
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Kazemitsu
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Mk...how much energy will we have? I'm not a particularly big fan of the whole "limiting your movements" kind of thing. But generally it's one small evil I gotta put up with to play.
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Mdl. No. 00X "Burrito"
Depends on your class. Light get 20, but it takes around 3 posts to totally refill it; Medium gets 15, but it takes 2 posts to refill, and Heavy gets 10 but they only have to rest for 1 post.
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Mdl. No. 00X "Burrito"
I should also note; the Recovery Time might be just kept as a constant 10 across the classes. Still mulling this over, but we'll see.
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Onime No Ryu
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I'll be your Undertaker this evening
would cyborgs be possible if they used the same/similar equipment as the mechs but had different kinds of abilities/weaknesses? Like maybe they don't need an engine since they're a living thing so they save money that way but they don't have as many slots for weapons or equipment or something since they can't bolt tons of shit onto a human frame?
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Person A
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Best to sleep on it.
I'd probably join, it's different from what I'm used to, at least, and that just means I need to wrestle with it more. Improve my writing or whatever. :V

Will note that we probably want to make sure we don't overload on the RPs, though.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Mdl. No. 00X "Burrito"
You could make a cyborg, but game-mechanics wise he will be no different. What you're describing is a lot of advantages over players who don't go as cyborg, and that's not exactly fair or balanced.
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Sin
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Slow and steady...
I could see Nemo going for this. She really likes robot stuff.
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Garm0099
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Marksman
I'd be down to clown if I can think of a character idea as well as give myself time to do this...
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Onime No Ryu
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I'll be your Undertaker this evening
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March 13, 2015, 3:53 pm
You could make a cyborg, but game-mechanics wise he will be no different. What you're describing is a lot of advantages over players who don't go as cyborg, and that's not exactly fair or balanced.
Suggesting the lack of an engine was just something off the top of my head as an example. If it doesn't work with your system then whatever.

If cyborgs would be the same, what about full-on robots? How far has AI gone in this setting?
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Mdl. No. 00X "Burrito"
AI hasn't achieved full sentience (as far as we know); but considering in combat most of your defensive and offensive capabilities are in the power suit, you would still be on equal ground with even a full dumb-bot. Of course, this isn't to say that fully-robotic suits aren't just totally dumb; they're just still computerized AI and not self-aware.
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Onime No Ryu
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I'll be your Undertaker this evening
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March 13, 2015, 5:10 pm
AI hasn't achieved full sentience (as far as we know); but considering in combat most of your defensive and offensive capabilities are in the power suit, you would still be on equal ground with even a full dumb-bot. Of course, this isn't to say that fully-robotic suits aren't just totally dumb; they're just still computerized AI and not self-aware.
aw so i couldn't have a android with damaged databanks who can't remember his original programming because he wouldn't be sentient enough to start wandering around looking for his "lost memories," huh?
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Mdl. No. 00X "Burrito"
I think you could get a lot more out of a character like that by making it less robot/AI and more human, so I'd say meditate on that idea for a bit and see what comes up.
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Onime No Ryu
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March 13, 2015, 5:18 pm
I think you could get a lot more out of a character like that by making it less robot/AI and more human, so I'd say meditate on that idea for a bit and see what comes up.
but that'd just be the usual amnesiac JRPG protagonist
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Mdl. No. 00X "Burrito"
So would the other one, technically. You're still working with amnesia.
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Mdl. No. 00X "Burrito"
To anyone who's interested, I need you to explain your preference over Power Suits or Piloted Mechs and why. Right now, I feel like the full-height piloted mechs would much better suit this setting, but I would like to see where everyone stands on this and why.
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Person A
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Best to sleep on it.
I'm not opposed to piloted mechs, but I'd definitely be more in my comfort zone with powered armor. I'm assuming the difference is a Gundam vs an Iron Man suit, and I don't quite know how to grasp the amount of weapons and maneuverability of a giant mech.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Kazemitsu
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I prefer the suits over mechs because. A: The suits are smaller and easier to manage and repair. B: More options on what weapons you have and little gadgets to tack on. C: You can actually fit in a building that ISN'T a friggin warehouse >.>

I don't like mechs because. A: To big and clunky. The things are ridiculous. B: Limited weaponry and gadgets, since they're so damn big you have to have specialized everything for any mech variant. C: Can't fit in a building aside from warehouses.

And honestly...if everyone is so resource deprived a power suit is way better since mechs take up a shitload of metal.
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Hyuna
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zzz
Le Gasp, Yuna/Caitlyn actually interested in an RP?

I totally voted bogus too lol kthxbai
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Mdl. No. 00X "Burrito"
Well, I can say that lack of metal stopped being a thing after mining was started in the asteroids and on Mars (there was a concentration of iron in the atmosphere and that's been scrubbed out). For managing and repairing, it would be just the same as if we did power suits, except now you can do NPC crews to go with your squad to fix up your mechs.

For weapons and equipment, this would stay the same; my shop list of weapons and utilities would not change. Besides, with a larger mech means you can make use of larger equipment; like comparing a helmet or suit to a car.

Yeah, you wouldn't be able to fit it inside of a normal building. Granted, not many of the encounters I had planned called for indoors battle, save for a few that were going to have very large spaces anyways.

To be perfectly honest, this doesn't change anything for how the RP would function, but it changes how we describe things and how things would feel. Person, for large mechs it... really isn't much different from man-to-man combat in this RP apart from size.

I, personally, like the larger mech ideas a lot more. It'll let us put combat on a bigger and much cooler scale, and it also makes more sense in the setting in how mercenary groups hold a lot of power in the safety and protection of colonies. For the mechs, I'm thinking of something along the lines of Titan Fall; so I might even include pilot-combat where pilots are well equipped for battle as well.

...I actually really like this idea; being able to jump out of your mech and fight on foot while a computer-controlled buddy-bot lays waste around you. But again, I wanna hear what you guys think.

Do we wanna go with a Titan Fall model, or do we want to stick with power suits? (I should also mention that the Titan Fall model also fixes the problem of not being able to enter small buildings)
Edited by DVD Player, March 14, 2015, 3:32 pm.
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NTNP
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Here is what I sent Niroth (slightly modified in a few spots) which should explain my point of view and what I would hope to see in this narrative:

I like the idea of the 'mechas' in your RP being the 20 foot tall monstrosities instead of what others seem to prefer in the power armor/iron man styled model. Although I don't know if this is realistically the best place/time to put out this idea this is something that I would have loved to seen available. Imagine that we get 5 characters total, that would be five total mechas. In this setting, that would be a tiny force akin to a squad of super soldiers meant to function basically like your "party" in a first person shooter/action game but what I would love to see would be something considerably more massive.

In my mind, I imagine these giant 20 foot tall monster mechas that cause the ground to shake as they walk and require a small army of support (NPCs designed to repair everything, do the shopping, clean up, do administrative work etc) which may or may not be done via machines. Our mercenary unit enters into the 4th largest city on Mars, lands down in their port. On the way in, the Marsian version of say Tokyo Japan is in view. We see perhaps 20 total mechas, with perhaps 30 in reserves. That would mean that our force, for the lack of a better term, was equal to 1/5th the entire military might of probably a quarter of a terraformed world. Most of the smaller cities (say with a population of under 400,000 might only have three or four mechas total for defense meaning that when our characters come to town it is a huge deal.

Now with the whole idea of say Mars and the bugs, that would mean that the larger cities would be safe with these large standing armies (50 or so mechas being average), with a huge supportive network but those out in the boonies are in real danger when a Zerg rush happens. Most towns might have a few 'out of date' models floating around, but mercenary groups like ours would be the big movers and shakers. With just three mechas, imagine standing before an entire army of tiny insects (regularly human sized) that could be taken out with machine gun fire, a blaster etc then we see the mountains move- the giant versions have arrived. A huge Kanju like creature (think Pacific Rim) emerges from the ground and our party starts the fight. The trio and the creature fight in the heart of the town, throwing the monster through large skyscrapers with ease. They stomp through places like walmart with little concern for what is happening below and occasionally human scenes are highlighted of people in trouble, and the RPers have the choice to focus on saving them, fighting the monster or something in between. What would usually be "run straight toward the boss, ignore everything and hope reinforcements/plot takes care of things" becomes OUR problem. We are the reinforcements, we are the only line of defense and we are the only things going to stop these battles.

And with such massive power (along with massive mechas and relatively weaker local governments) it adds another awesome thought- if two or three mercenary bands united together, they would probably take a major city. Having our group be so large and powerful would make it where our presence would be felt on a massive stage, reasonable for a space opera sort of world like the one you are describing.
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Person A
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Best to sleep on it.
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Also, why not have both? Powered Suits and Giant Mechs, except limit the one that you want less focus on mechanics-wise. Remote-controlled Mechs is a neat idea, too... but the Titan Fall analogy is lost on me. Is that still remote-controlled Mechs? Could explain how it works with a Powered Suit controlling it, too...

I'll honestly admit, I'm not very well versed with this sort of stuff, so... yeah. This is just about all that I can add.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Garm0099
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Marksman
Duuuuuuude Titanfall model would be so rad! Like, have the mechs be mechs that can be really varied and shit with bro like AI that can catch you in midair and shit and then for people sized things maybe have more nano-tech type stuff and jumppacks rather than suits so its more bio oriented maybe?
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