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ATTN: VoC Members; I have no life.
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Topic Started: February 7, 2015, 8:00 am (1,632 Views)
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Person A
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February 7, 2015, 8:00 am
Post #1
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Best to sleep on it.
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TELL ME WHAT'S WRONG WITH THIS.
Full Relationship Chart. Right-click -> Open image in New Tab
AND HERE, HAVE THESE TOO.

Tel Heroes
Mordis
Othello Knights
Othello Royalty
Unaffiliated and Mercenaries
So if anything needs fixing, post it here and next time I get around to editing this I'll look in this topic for it. Except the images of the characters, those stay and that's final. It's my effort, I get to do what I want with it. OK? OK.
Also you guys are all ingrates for asking for this Relationship Chart to return. Kneel before me! ...or at least say thank you? Please?
Edited by Person A, February 7, 2015, 8:16 am.
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Primera Espada Yggdra
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February 7, 2015, 12:00 pm
Post #2
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The Kitty Cat, Mew!~
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Well Persona... What's with the pic choices, man!? Eduardo looks like a Mexican and I don't know what Andromeda's supposed to be! :v
Good job and thank you, although I think Vioar belongs in the Mercenaries section, not the Othellian Knights.
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Because...
My Imagination When talking with you. - Person A
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DVD Player
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February 7, 2015, 12:16 pm
Post #3
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Mdl. No. 00X "Burrito"
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All of the pictures for the characters without artwork are just perfect and had me laughing.
Ummmm I can't think of much to add that wouldn't be a bunch of pink lines with question-marks above them lines with question marks above them, so for now this looks good to me.
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Sin
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February 7, 2015, 1:23 pm
Post #4
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Slow and steady...
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Feng looks like he's about to knock the "Kawaii" right out of Xenon. XD
I already mentioned it on Skype, but thank you very much for doing this. <3
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Kazemitsu
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February 8, 2015, 9:58 am
Post #5
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Assassin
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- PlayStation Network ID
- Iono
- Wii Friend Code
- Beats me
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- Bluthardt
- Steam ID
- Kotsueki
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You bastard! Take down the kawaii bs! D:<
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Sin
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February 8, 2015, 11:27 am
Post #6
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Slow and steady...
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You may as well switch it. It's only light hearted fun, but it's not a big deal. >__<
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Garm0099
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February 8, 2015, 11:36 am
Post #7
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Marksman
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Oh I think you spelled Emrys wrong by the way.
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Person A
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February 8, 2015, 11:49 am
Post #8
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Best to sleep on it.
- Posts:
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To-do list:
Add Brandt to where Vioar is in the Othello Knights area.
Move Vioar from Knights to Unaffiliated/Mercenaries.
- Add Dai Xin somewhere.
- Add more areas to free up space between lines. ("Teenagers" area, "Queen's Allies" for people like Ian Lakes and Elektra Yuri, or "Veteran Warriors" for Ian Lakes, Dai Xin... Maybe merge those last two together...)
- Organize the chart so that it isn't a giant jumbled mess. Alignments so that straight lines between others are possible.
- Change Sera's image to official one, whenever Roth gets it scanned.
Change Xenon's image to official one, because he doesn't like Kawaii Xenon even though it's the best thing ever and a crime to remove it.
Change both of Princess's Yggdra's characters to their official ones, because Yggdra's a killjoy.
Spell Tristram's name correctly... Or get a better font for it, because that Y looks like a U. Unless it is a U.
- Realize how fucking awful the Mercenaries block is because of Lee Xin: consider getting a damn section just for him.
- Remove the brown "Same Person" line, it takes up space for no reason and it's super damn obvious anyways.
- Have someone help lay out the damn blocks, because I'm terrible at it. No, SERIOUSLY. HELP ME ORGANIZE THEM.
Edited by Person A, February 9, 2015, 3:25 am.
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Person A
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February 9, 2015, 4:48 pm
Post #9
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Best to sleep on it.
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To-do list part 2:
- At the request of Dreaming Sun, remove Ian Lakes.
- Laugh at how many people want Kawaii Xenon.
- Definitely add a spot for Veterans/Mercenaries or something, just to free up some space for the Unaffiliated/Mercenaries spot... <_<
- Wait on Roth for Sera's drawing.
- Remove brown "Same Person" line, replace with "Respects"
- Add that Student/Teacher implies "Respects" on the Legend so that I kill two birds with one stone.
- Brandt Fisher - Aran Seigpyer Friendly line.
- Aria - Darion Friendly line.
- Xenon - Angelo Othello Dislike line.
- Feng -> Sasaki Jin Dislike line, one-way.
- Figure out a better organizing system. Preferably a grid for the entire relationship chart, and align as needed for the lines that go to other blocks.
- Othello Royalty: 1x3 block.
- Mordis: To the right of Othello Royalty. Move Shadows to either side of Adrien, make it three straight rows.
- Tel Heroes is fine.
- To the right of Tel Heroes, make three rows. Diesis Penrose on the upper row, with Xenon and Brandt. Middle row, the Cloud Knights and Feng and Aran. Bottom Row, Sera, Volke, and Aria. (Arranged by rank, so to speak... Which might mean shoving Brandt down to middle row, actually)
- To the left of Tel Heroes, Unaffiliated Mercenaries. Can't put it lower than Tel Heroes because of Angelo. And... Figure out the row system for it later. Ugh.
- If I do add a Veteran Warriors list, it'll be to the left of Othello Royalty and will include Ian Lakes, Dai Xin, Marcus Valentine, and Elektra Yuri. This group will be unaffiliated, but notably strong, NPCs.
Please tell me if I'm missing any relationships. I can only keep track of so many, and, well, you guys are keeping track of your own characters and how they interact (I sincerely hope), so just make it easier on me if you think of a relationship (Like Volke -> Feng respect, one way) and I'll add it in.
...And, yes, I've replaced Xenon's image at Kaze's request, and Amaterasu's and Andromeda's at Yggdra's. After I get Sera's, I'll see what I can do to organize this mess...
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Onime No Ryu
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February 9, 2015, 8:00 pm
Post #10
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I'll be your Undertaker this evening
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ahahahaha Lee needs his own section
put all the females in his section on one side under a big "THE HAREM" title
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Matttheman89
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February 9, 2015, 8:26 pm
Post #11
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Assassin
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I feel like it should be called "The Friend Zone" instead.
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Dreaming Sun
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February 9, 2015, 8:27 pm
Post #12
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MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO
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I'm pretty sure Volke has more of a harem, since girls actually do something other than hate him.
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Primera Espada Yggdra
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February 9, 2015, 8:33 pm
Post #13
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The Kitty Cat, Mew!~
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- Quote:
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You bastard! Take down the kawaii bs! D:<
HAHAHAHAHAHAHAHAHA!
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I'm pretty sure Volke has more of a harem, since girls actually do something other than hate him.
SHOTS FIRED!
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Because...
My Imagination When talking with you. - Person A
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Person A
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February 9, 2015, 8:44 pm
Post #14
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Best to sleep on it.
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Ask and ye shall... Oh, Friend-zone? OK, gimme a sec to tweak this...
Here you go!
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Dreaming Sun
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February 9, 2015, 8:50 pm
Post #15
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MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO MOO
- Posts:
- 935
- Group:
- Knight
- Member
- #106
- Joined:
- Apr 5, 2013
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it's beautiful
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Person A
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February 9, 2015, 9:07 pm
Post #16
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Best to sleep on it.
- Posts:
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What's that? I didn't put in all of the females? OK fine here you go.
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Onime No Ryu
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February 9, 2015, 9:09 pm
Post #17
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I'll be your Undertaker this evening
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- Steam ID
- Onime no Ryu
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"ARE YOU DOCTOR YET!?"
*stares disapprovingly*
I can't...I just...my ribs...someone help
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Person A
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February 12, 2015, 9:05 pm
Post #18
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Best to sleep on it.
- Posts:
- 1,029
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- #129
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- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
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Alright, so this will be my little go-to blog for figuring out the relationship chart, maybe putting stuff up here if I need to get help for it.
The actual Relationship Chart, at its most current state, will be in this topic.
And this is the most current one as of now:
Spoiler: click to toggle
No notes that I can think of, though, aside from replacing Sera's image in the future. The format that I have for this chart works wonders for sorting things out, but I don't have any idea how I'm going to add new people in if they apply to one of these blocks. Especially if it's the Unaffiliated Mercenaries one, that one will probably need a lot of rearranging.
If there's anything wrong with it, such as a relationship you don't agree with with your character(s) or a relationship line I'm missing, post it in here so that I have it all in one place, please.
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Person A
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February 13, 2015, 1:02 am
Post #19
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Best to sleep on it.
- Posts:
- 1,029
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- Crusader
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- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
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Whenever Roth scans Sera's image, replace that onto the Chart.
Change the Yellows on "Heroes of Tel" and the Light Blue on "Othello Royalty" to darker colors.
Change Hot Pink Lovers to Pink Lovers.
Generally darken any of the blocks and lighten any of the lines.
- Make another character, proceed to cry as I realize I need to put this character in this chart and rearrange it all over again.
Edited by Person A, February 16, 2015, 3:39 am.
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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DVD Player
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February 13, 2015, 1:58 am
Post #20
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Mdl. No. 00X "Burrito"
- Posts:
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- Steam ID
- DVD Player
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Finished it. In hindsight, I'm not actually very proud of it; there's a lot about it that didn't come together and I tried a few new things that didn't really work. That said, you can take a look if you want:
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Person A
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February 13, 2015, 2:27 am
Post #21
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Best to sleep on it.
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- Steam ID
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- 3DS Friend Code
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If Dreaming Sun approves I'll use it.
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Person A
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February 18, 2015, 3:57 pm
Post #22
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Best to sleep on it.
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- Group:
- Crusader
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- #129
- Joined:
- Nov 26, 2013
- Steam ID
- blackpersonax
- 3DS Friend Code
- 2079 - 7536 - 4296
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- Colorize Marcus again, he's alive somehow. An Uncertainty Lich, to be certain. No idea if he's alive or not. Conspiracies. It's the Illuminati's fault.
- Add Ba'al, Korgoth and Ceselia to the Relationship Chart after I understand where they... stand.
- Scream as I realize that I need to resize the blocks for Mordis and probably others. Goodbye delicate balance of Unaffiliated Mercenaries...
- ALL OF YOUR SMILIES SUCK, ONLY LIKE 30% OF THEM ARE ACTUALLY SMILIES. THE REST ARE FINAL FANTASY EMOTS OR MEMES
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Sin
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June 27, 2015, 4:34 pm
Post #23
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Slow and steady...
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I forgot how awesome this was. >__<
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Person A
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December 6, 2015, 5:15 am
Post #24
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Best to sleep on it.
- Posts:
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- Group:
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- #129
- Joined:
- Nov 26, 2013
- Steam ID
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- 2079 - 7536 - 4296
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Yes, I'll be managing the character chart again.
No I'm not going to keep up the summaries.
Help me out here while I'm at it, who can I remove from the chart? People that aren't relevant anymore like Aran or Ermys, unless garm's intending to rejoin.
Also humor me and go vote in the poll I'll put up right after this post.
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 Mover, Shaker, Brute and Breaker.
Master, Tinker, Blaster and Thinker,
Striker, Changer, Trump and Stranger.
Worm: Power Classifications Mover - Powers that allow movement over great distances at a time. Includes flyers, Teleporters and speedsters. Shaker - Powers that affect their surroundings in some way. Can, for example, bend or compress the space in the world or creating forcefields. Brute - Powers that grant extreme durability and/or have above average strength, either through superhuman toughness or an incredibly effective healing factor. Breaker - Powers that "break" the laws of nature for themselves, allowing them to survive in impossible states. For example, when dealing with an Elemental Shapeshifter (being able to breath if they're made of fire) or the minor aspects that allow them to survive the use of their powers (like altering how friction applies to speedsters). Master - Powers that allow them to control others or create minions. Tinker - Powers capable of highly specialized technological/biological creations years ahead of their time: from building laser guns or a hover board to growing chimera-like creatures. Separated into two types: Specialty tinkers have a specific type of thing they build, while method tinkers are unique in how they tinker. Wide-scope method tinkers theoretically can create anything but with a catch, such as the inability to create the same thing perfectly twice or narrow-scopes that are more limited but can create extra effects with what they do have. Blaster - Powers that grant a ranged attack, such as emitting lasers, hard light, or elemental powers. Thinker - Powers that deal with the mind, allowing for instant analysis, efficient information retrieval, or outright precognition abilities. Striker - Possible subgroup of Breakers. The ability to apply an effect at point-blank range, whether it be an elemental punch or healing at a touch. Changer - Powers that allow changing or shifting forms. Effects range from changing parts of their own body to weapons to morphing into a more suitable body for a given situation. Also known as Shifters. Trump - Meta-powers that copy or interfere with other powers, or which give them access to many different powers in some other way. Includes those whose power adapts on the fly, copies other people's powers, granting other people minor powers, and nullifying powers. Stranger - Powers that can be used for stealth purposes, such as invisibility, lacking any notability, or erasing any memories of their existence.
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Onime No Ryu
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December 6, 2015, 5:48 am
Post #25
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I'll be your Undertaker this evening
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I'm biased towards Ritzea cause I interact with her more with Lee but I don't DISLIKE Volke. Both of them have good dynamics with their circles in the group, although there's not much transfer between those circles. If you're feeling like you need to get rid of one of them I guess it's up to you but I'd hate to see either one of them go.
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