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SICK COMBOS AND SHIT; A discussion topic for Veil of Chaos
Topic Started: November 8, 2014, 2:31 pm (2,029 Views)
Onime No Ryu
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I'll be your Undertaker this evening
I guess this goes in this section, ain't no other place to put it. Anyway, Sin's new awesome RP, Veil of Chaos, is coming up, and she's revealed that there will be a big focus on hundred-strong battlefields and the morale of allies. That means AoE attacks, and being able to take out enemies one after the other will probably be important to getting through these battlefields with just our handful of rag tag adventurers. But Onime, you say, we're not that powerful at the start. We won't be able to blast big sections of the battlefield with magic right away or trash mooks left and right.

Not alone we won't, certainly.

BUT IN THE WORDS OF KWAME

"LET OUR POWERS COMBINE!"

This topic is meant for us to discuss our character's planned abilities and figure out ways to make them work together, with tactics and TOTALLY SICK COMBOS. This way we can maximize our fighting potential and take out loads of enemies even when we're level one scrubs! For instance, here's an idea I talked about with Matt on Skype:

Spoiler: click to toggle


So, what ideas have you guys got!?
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RabidChoco
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Birdbrain
I had a similar idea when I was bouncing ideas in the cbox for my "alchemist grenadier". When I mentioned he might use a bomb that releases flammable gas, Sin mentioned maybe not wanting to do that around Feraah; which prompted my response of "maybe I'm looking for 'explosive' results."
As in, combining the bomb with fire magic to make it a more powerful area-of-effect attack.
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Onime No Ryu
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I'll be your Undertaker this evening
That'd be cool. If the bomb had a time releaser, too, someone could kick it or bat it like a ball to make it bounce off a few enemies along the way, causing light damage even before the conflaguration. Kaze also mentioned that he might make his character a dabbler in alchemy, so maybe the two of you together could come up with some super potions everyone could down before a fight for temporary stat buffs.

Maybe you could even come up with a mixture that, when you throw it on the ground and Darion freezes the big puddle, it has an effect like dry ice, releasing noxious fumes or being dangerous upon contact.

Not everyone has their characters in mind yet, but I think we could come up with some really cool stuff! Maybe Sin would even reward us with extra EXP or something for being creative~! ^_-
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Kazemitsu
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Assassin
Lessee....I have theoretical ability loudouts for my various characters comin' in. I also don't know our starting point for abilities, whether we'll have 2, 3, 5, etc.

Julius, my loosely hinged bastard, is high in the damaging area so a lot of his abilities will be damage, mainly AoE types.

One of his old abilities I really enjoyed is called Cursed Twin. Four hit combo with poison status effect. Only problem was it had a long charge up and a long long cooldown. But if you can combo something in with the poison then you're good.

Another of his abilities was Explosives, basically he threw out super heated knives that exploded on contact with pretty much anything except vapor.

A lot of his abilities can't be comboed in unfortunately, or fortunately depending on who you are.


The unnamed guy, I'll come up with something eventually, has Alchemy up his sleeve, which gives him a wide range of things to do. I'm not going to be focusing on any one type of alchemy, since it's going to be fairly weak.

He's going to have a taunt ability, which draws enemy aggro to him, which will be followed up by a Return to Sender. A defensive move that absorbs damage to a degree and returns it. Basically Thorns from Diablo or League of Legends.

Another ability he'll have is a regenerative ability for allies. He takes a hit, allies get healed a bit. Depending on how hard he gets hit is how much he heals, obviously scaling involved. If you can think of a way to combo that with something have at it.


Feng is a different build from the other two. He's more of a juggernaut, charging into the midst of a horde and letting loose close ranged AoEs.

One ability he'll have is Break Through. Basically a charge that breaks open enemy ranks, damaging the ones directly in front of him. Once he's where he wants to be, in the deep or closer to allies, he'll stop.

Once stopped he'll start doing a Whirlwind. A classic move of spinning with your weapon out. Either cutting people in the immediate vicinity or bludgeoning them mercilessly. He can move while spinning, albeit slowly so if people see it coming then it's easily dodged.

Another move he'd have, that virtually anyone could complement on, would be to slam the ground and cause tremors to either knock people on their ass, lose their footing, or get distracted.

All I got for the time being, so see if you guys can come up with combos related to these abilities.
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Primera Espada Yggdra
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The Kitty Cat, Mew!~
Hmm... well one thing I'm known for are crazy ideas, sometimes to the point that they're mind-blowing... depending on how "mind-blown" you are.

So far, I envision Andromeda stabbing the ground with her sword, which results in her summoning chains from the ground to restrain enemies (which reminds me of the example you gave just now with Darion, now that I think about it), then Eduardo leaps into the air or something and makes it rain arrows onto the enemies. This is all something pretty rough at the moment, something I just whipped up. Of course, there's lots of time to make tweaks here and there.
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DVD Player
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Aria is a sort of battle-mage in design. High focus on magic, but a high focus on beating up dudes as well. I'll be using an (aggressive) form of sound magic, and the moves I have will include the cavitation-bubble based move where it creates an explosion of sound when she punches or kicks that's loud enough to force a vacuum in the air, create some knock-back and stunning effect. Not huge explosions (atm). Another move will involve using acoustic waves to either speed up running or allow her to drift/float from a fall or jump, an AoE sonic screech that stuns enemies and causes minor damage, a directional AoE move that uses a very low bass tone to force enemies back, and a future planned spell that allows her to use acoustic vibrations to create "solid" barriers.

Potential combos with other characters moves will rely more on WIND spells (amplifying and carrying sound waves), or moves that'll help propel her into the fray.
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Sin
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Slow and steady...
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November 8, 2014, 4:36 pm
Aria is a sort of battle-mage in design. High focus on magic, but a high focus on beating up dudes as well. I'll be using an (aggressive) form of sound magic, and the moves I have will include the cavitation-bubble based move where it creates an explosion of sound when she punches or kicks that's loud enough to force a vacuum in the air, create some knock-back and stunning effect. Not huge explosions (atm). Another move will involve using acoustic waves to either speed up running or allow her to drift/float from a fall or jump, an AoE sonic screech that stuns enemies and causes minor damage, a directional AoE move that uses a very low bass tone to force enemies back, and a future planned spell that allows her to use acoustic vibrations to create "solid" barriers.

Potential combos with other characters moves will rely more on WIND spells (amplifying and carrying sound waves), or moves that'll help propel her into the fray.
You'd think she'd be able to manifest a great big magical church bell or something that a burly ally can strike for some big effect.
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Onime No Ryu
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I'll be your Undertaker this evening
Kaze's dudeguy uses his Taunt to aggro all the enemies towards him, they bumrush him in a tidal wave bristling with steel. He raises his shield and gets his Return to Sender ready while the others get in position. After taking their attacks with his shield, thus giving himself ammo to Return next time, he backs off, pretending to retreat, and the enemy pursues!

Choco tosses a grenade in there, though, and the whole group is blasted into the air--but before they can go flying off in different directions, Andromeda's chains burst out of the ground, grabbing them and slamming them down to earth! Eduardo unleashes a hailstorm of arrows from above! As he's landing, and the enemies are pulling their sorry asses off the ground, Darion unleashes an ice field to freeze them all in place! Aria, Lee, and Feng burst in from three different directions, smashing into the ice so that their shockwaves/soundwaves overlap, not only shattering the ice and every enemy frozen in it, but creating a combined blast for more heavy damage! Aria then uses her sound boost to help herself and Lee jump out of the danger zone while Feng goes into his whirlwind attack, scattering enemies all around, right into the waiting wings of the rest of the party who by this point have grouped up in a circle to catch whoever gets flung out of the center of the storm that is Feng.

Kaze's other dudeguy unleashes his absorbed attack, and the others clean house as necessary!

ULLLLLLLLLLLLLLLLLLLLLLLLLTRAAAAAAAAAAAAAAAAAAAAAAAAAAAA COOOOOOOOOOOOOOOOOMBOOOOOOOOOOOOOOOOOOOOOOOOO!
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Person A
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Best to sleep on it.
Well, I missed a lot while I wasn't around! Lemme contribute! Note that probably all of this is subject to change if it's decided to be overpowered... I, uh, haven't run it by anyone on this site, really.

I had a brief discussion about Etrian Odyssey (I know I overuse it...) with Onime in regards to Chasers. I've got something similar to that, where my (mainly duelist, it was before I knew it was Dynasty Warriors-esque) character follows up a projectile with a wind-infused stab with his rapier that pushes them away a bit. It's pretty much a generic combo one. The other potential combo skills are one where he just does a spin attack with wind pushing everything away from him (wind-infused, again) and one where he does multiple stabs forwards that send lightning out of it with every stab. Probably can't be combo'd well...

The other planned character I have is... well, basically full of potential combinations. Her bread and butter for every skill is just a magic spell with an added debuff that can be set off (like a bomb) in two different ways that end up with two different results. One is a unique spell she has, and the other is supposed to be set off by an allied attack. For example, a fire spell that marks them with a red seal. The red seal slowly and continuously burns until it removes itself over time. Alternately, if she sets it off with her unique spell, it would cause an explosion for every red seal, or, if an ally hits them, simply ignites the seal and burns the enemy. It's... probably overpowered, which is why I probably won't be immediately using her.

I was thinking about combos, actually, which is why the first guy has a "follow-up an attack" skill and the second girl has an "initial attacking spell that does more damage with a follow-up." But I could see the fire spell I used in my example being used with Choco's grenade. It'd probably mark them with that red seal and do some more damage. No idea about the guy, though. To be fair, his character is a bit of a loner, so him not having much in the way of any actual combos sort of makes sense.

Anyways, that's all I have to contribute. I'll probably actually make both character profiles when the character sheet is released, but I'll not use the mage girl combat-wise until a bit later. (Admittedly, mage girl's got a bit of a lot of spells that're complex and supposed to be powerful, which is why I don't want to release her until everyone's a bit ahead).
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Perascamin
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A Legendary Ocean
Isn't it sort of using meta-knowledge if we have a topic like this? Like....characters can't work together that well instantly. The thing I liked a lot about Veil was that we lost more than we won.
Edited by Perascamin, November 8, 2014, 10:24 pm.
In War; Victory. In Peace; Vigilance. In Death; Sacrifice.

Dawn Eros (hot mama):
Spoiler: click to toggle

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Person A
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Best to sleep on it.
It could end up being a gradual thing. As everyone works together in war, they'll get a feel for each other and start brainstorming by themselves. Eventually, they'll just trust each other to do combo attacks and the like. I mean, unless we have two characters that meet with each other before the start of the RP, and they'd know each other well enough. Edit: ...And now I am envisioning Tales of Xillia's Link Artes and I am unreasonbly excited for it.

With that said, though, I can't say much about Veil 1 since I wasn't part of it. Losing more than winning sounds pretty different and potentially more realistic, yeah.
Edited by Person A, November 9, 2014, 2:58 am.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

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Sin
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Slow and steady...
Person A
November 9, 2014, 12:16 am
It could end up being a gradual thing. As everyone works together in war, they'll get a feel for each other and start brainstorming by themselves. Eventually, they'll just trust each other to do combo attacks and the like. I mean, unless we have two characters that meet with each other before the start of the RP, and they'd know each other well enough. Edit: ...And now I am envisioning Tales of Xillia's Link Artes and I am unreasonbly excited for it.

With that said, though, I can't say much about Veil 1 since I wasn't part of it. Losing more than winning sounds pretty different and potentially more realistic, yeah.
The Tales of Xillia way is actually how it worked in "The End, The Beginning", an RP I made a long time ago that some people here have participated in.
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Onime No Ryu
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I'll be your Undertaker this evening
Perascamin
November 8, 2014, 10:24 pm
Isn't it sort of using meta-knowledge if we have a topic like this? Like....characters can't work together that well instantly. The thing I liked a lot about Veil was that we lost more than we won.
Like Persona said, we'd have to gradually work into it in-character as the group got to know each other. But as long as the combo's not so tactically advanced that our characters couldn't conceivably be smart enough to come up with it, I think it should be okay. Sin's usually pretty good about cracking down on anything that's meta, unfair, OP, etc, so I'm sure she'd tell us if this weren't cool.
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Person A
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Best to sleep on it.
A Compilation of Every Character's Abilities

C-C-C-C-C-C-Combos.


Amaterasu (Yggdra)


Angelo Othello (NTNP)


Aran Seigpyer (Broil)


Aria Ampilious (Niroth)


Darion (Matt)


Dawn Eros (Peras)


Eduardo Garcia (Yggdra)


Feng (Kaze)


Kilroy Dietrich (Choco)


Lee Xin (Onime)


Mercury Benevella (Sin)


Ritzea Schéal (Persona)


Sera (Dreaming Sun)


Volke Volando (Persona)


Xenon (Kaze)
Edited by Person A, November 18, 2014, 10:50 pm.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Onime No Ryu
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I'll be your Undertaker this evening
Kiai, Hidden Needle, Light Axe, Onyx Burial, Frozen Ground, KO, Dormina, and Dark Snare are all moves that either slow the target down by debuffing them, stunning them, or making it hard for them to physically move because of terrain or restraints. With multiple people using them, it seems to me like we'd be able to keep enemies slowed way down or laid out on the ground, allowing us to control the pace and distance of the battle.

Mark of the Hunted, Bass Wave, Whirlwind, Sparkling Comets, Lovely Meteor, Fire Wave, and Tourbillon seem like our main AoE attacks. They all cover different ranges though, so making use of overlap will be something that requires some preparation.

Rally and Eucatastrophe are the only group buffs we have at the moment. Mercury and Dawn have ally heals, and some other people have self buffs and heals, but other than that we're kind of lacking in the department of being able to power ourselves up.

I think Iron Will and Return to Sender are our only real defensive techniques too, there's not a lot of tanking potential in our group from the look of it.

Since so many people have Crowd Control/Debuffs/Stunners, I think if we alternate with a few people using those, a few using the AoEs, and a few just diving into the fray, we can do some heavy damage to small groups of debilitated enemies at a time. But when we come up against large groups or stronger opponents, we're going to have trouble unless we get some methods of absorbing or recovering after the hits.
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Person A
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Best to sleep on it.
Onime No Ryu
November 9, 2014, 8:03 am
we'd have to gradually work into it in-character as the group got to know each other. But as long as the combo's not so tactically advanced that our characters couldn't conceivably be smart enough to come up with it, I think it should be okay.
Well, shit, I got bored again, let's make a Relationship Chart of sorts.

Tell me if I miss anyone... And, no, I'm not adding people who're in Veil of the Malfested unless I get confirmation they're not returning. If they aren't returning, probably wasn't an important person (If they are, then tell me). If they are returning, I'm going to wait until they get a character topic to actually put in a URL link.

11/23: By the way, the coding looks terrible when editing, so I'm not going to put in any brief meetings as "acquaintances." Because ugh it makes my brain hurt.

A Compilation of Relations

Adrien Voller (Sin)


Amaterasu (Yggdra)


Angelo Othello (NTNP)


Aran Seigpyer (Broil)


Aria Ampilious (Niroth)


Atlantis Benevella (Sin)


Darion (Matt)


Dawn Eros (Peras)


Eduardo Garcia (Yggdra)


Feng (Kaze)


Ferraah Lynnkova (Sin)


Kilroy Dietrich (Choco)


Kurollo Talgrin (Sin)


Lee Xin (Onime)


Mercury Benevella (Sin)


Nicolas Goodman (Niroth)


Noel Winters (Sin)


Ritzea Schéal (Persona)


Sera (Dreaming Sun)


Vioar Graves (Sin)


Volke Volando (Persona)


Xenon (Kaze)
Edited by Person A, November 26, 2014, 4:56 pm.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Primera Espada Yggdra
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The Kitty Cat, Mew!~
You forgot Andromeda in Eduardo's part.
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My Imagination When talking with you. - Person A

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Person A
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Best to sleep on it.
Primera Espada Yggdra
November 17, 2014, 11:33 am
You forgot Andromeda in Eduardo's part.

Sigh.

Primera Espada Yggdra
November 5, 2014, 8:38 pm
Would you guys like to see Eduardo or Andromeda first?


I believe you were implying that she's coming back, right?

Quote:
 
17 Nov 14, 01:01 AM
Person A: ...Oh, and if it's about a PC that'll potentially come back later, I'm not adding it unless they are confirmed never returning and/or do return and get a topic for me to hotlink to.
17 Nov 14, 01:01 AM
Person A: Like the Eduaromeda Pairing.


You have to look in the c-box, but I said this right as soon as I finished that thing up.

It basically falls back down to "Pay attention."
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Onime No Ryu
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I'll be your Undertaker this evening
Okay so Unison moves are unlocked now but they don't want me to use the info topics for discussion

so let's discuss our sick combos some more here.
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NTNP
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Angelo would be open for someone who wanted to make a unison. And I have a potentially cool idea but I am unsure if Sin would be OK with it. The focus point of the move would revolve around Angelo’s signature move Doppleganger, which usually creates a clone of Angelo with a slightly different personality. Now the unison move I would like to create is something similar but intrinsically different- instead of creating a clone of himself he would alter himself (and the other person) using a similar type of magic. I will call it a Persona for now, since I think most of us have some experience with the term.

At level one, this move would create a type of fusion effect for both Angelo and his partner. In this case I will use Lee as the example, but anyone could realistically work. Both individuals would become enveloped in purple smoke and then would emerge slightly different- visually they might have a change in clothes, coloration etc so the audience would instantly recognize that the effect was active. This unison move would grant the following ability: For as long as it is active, both parties gain access to one of their partner’s moves at base level.

So Angelo, after initiating this move might have access to Lee’s move Kiai: Channel fighting spirit into a shout to strike fear into the enemy. Charisma based. If enemy is affected, 25% Strength and Dexterity lost for 3 posts. Visually he might gain some sort of visual change, like gaining a slightly more eastern appearance where he wore a samurai like outfit and his stance changed to resemble that in combat.

Alternatively Lee might get access to Angelo’s spell Mark of the Hunted: After taking a few seconds to prepare, Angelo can unleash a surge of dark energy through the immediate area. The energy will zap back and forth between shadows and cover until contact is made with the target. This attack results in low damage, comparable to a melee attack and leaves the target "marked" for the remainder of the encounter. Meanwhile Lee’s appearance would likely be closer to that of “berserk” Lee with the darkened skin and purple energy, which is shockly enough something that Lee toyed with earlier that could still be explored in a different way now.

However, this would come at the same cost as Doppleganger usually does- it depletes Stamina very quickly by doubling it. Where both Lee and Angelo usually use 2 stamina per turn, while in this state they would use 4 each turn instead. As another limiter, it would also require both to remain in this unison state for it to work. If Angelo for example, over extends himself and can’t maintain his end of the move because his stamina dropped too low, Lee would lose the effect as well.

When this move get’s stronger, the effects it would provide are rather linear. At level 2, for example, it might provide access to another move. Then at level 3, it might grant access to rank 2 versions of the moves if applicable. Level 4, another move. Level 5, up to rank 3 versions. Etc as far as it would go. While not technically making either party stronger, it does make them have access to other options in combat. It might not be as flashy as some sort of super move that inflicts mega heavy damage or something, but instead provides diversification.

From a story point of view, I find this to be a rather cool take on the importance of bonds since they are required to use Unison moves. Because both Angelo and his partner would need to have a bond, there must be aspects of that person that both admire, respect and understand. This move would literally push that effect further by letting them emulate that feeling. From a narrative point of view, it is kinda cool too. We get to take a glimpse into other possibilities for the characters if they had chosen different paths build and character wise, especially if both authors decided that this technique might (if short term only) alter their personality slightly. And lastly, as an author, who hasn’t wanted to use someone else’s character in combat or thought “if only they would have done blank instead, this would have been so much cooler” and now you get that chance. So what do you think? Overpowered? Interesting? Balanced?
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Onime No Ryu
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I'll be your Undertaker this evening
I'm not sure how the leveling of Unison moves will be different from normal moves, but Sin has said, I believe, that it will definitely work differently. If that's the case, it'll change how things are balanced and whatnot. But so far, to me this idea sounds less like a real Unison and more like a sort of "mode" for each character enabled by both of them working together. From the way Sin's described it, I think Unisons are supposed to be more like Synchro Artes or whatever they're called from the Tales series, where an attack just turns into a higher ranked, maybe elemental version of itself.

For example, Luke Fon Fabre's "Raging Blast" attack in Tales of Abyss is some kind of powered up palm strike or whatever. But when he combines it with the magic of his companions it becomes "Frigid Blast" where he strikes with the palm, and then there's a burst of icy spikes from his hand.

Maybe do something with how Angelo's attacks Mark an enemy, and then Lee's attack on that same enemy will do something? Kind of similar to Persona's Flag spells with Ritzea, I guess, though. Those haven't seen a whole lot of use and aren't on the whole very powerful.
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Sin
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Slow and steady...
NT's idea won't work because the Unison Abilities are supposed to be single spells that hit considerably harder than any one person is capable of.
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NTNP
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So more like a single use super move. Got it.
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Onime No Ryu
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I'll be your Undertaker this evening
What if Angelo used Mark of the Hunted, but it was sort of "concentrated" in Lee's shadow as he moves to attack an opponent? Then, when Lee brings his foot down for that powerful punch he does a lot of times, his shadow turns into a black-and-purple magical sigil underneath him, and the blast that normally ricochets through multiple shadows surges up through Lee's body and out into his fist? Basically just a super strong shadow-magic charged punch.
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Person A
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Best to sleep on it.
Onime No Ryu
February 26, 2015, 8:58 am
Maybe do something with how Angelo's attacks Mark an enemy, and then Lee's attack on that same enemy will do something? Kind of similar to Persona's Flag spells with Ritzea, I guess, though. Those haven't seen a whole lot of use and aren't on the whole very powerful.
Thaaaaaaaaaaaat's mainly because I haven't had the opportunity to use them on non-peons. And people tend to ignore 'em when I put flags on peons. Well. I did have the chance to on Odellus one time, but that's about it. I think Dreaming Sun acknowledged it, but gave the kill to Angelo in that instance. Did help mortally wound the giant ebonscourge.

Ahem. Anyhoozle. Synchronizing with Ritzea's spells are sorta easy in my head. I sort of have an idea where her Poetic Justice - a barrier that counterattacks after being hit - gets pushed into an enemy and breaks the barrier on top of them, and procs the Flag on it (blinds 'em). Or just change the "barrier" aspect into an enchantment onto... Let's say Lee's Rising Fierce Tiger (...Or his normal punches (Hidden Needle alternatively?), but I believe it's abilities only) and just dazes/paralyzes and blinds the enemy with constant abuse.

Can't really say she's close enough with Ammy or Aria to do a unison attack, and I really doubt a mutual hatred is going to fly for a unison attack with Angelo.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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