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Are you interested in Megido Effect?
Yes 8 (88.9%)
No 1 (11.1%)
Maybe 0 (0%)
Total Votes: 9
Megido Effect; An RP about the end of the world
Topic Started: September 29, 2014, 3:17 pm (1,158 Views)
NTNP
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Megido Effect: The world as we know it is over. In seven days, all things that were made will be unmade and another world, born from the reasons and desires of others will take it's place. The setting of this story is the fictional city of Megido, a moderate sized town in the United States set five minutes into the future. Our story begins with our characters experiencing the last moments of their mundane lives- going shopping, being at work, making dates, going to the bank etc- before everything changes. Over the course of the first day, the city begins to change. The roads become backed up, much worse than during a regular traffic jam, the internet goes to a crawl, the vermin in the sewers start spreading to the streets and dozens more little events start hinting at the change in the world is happening just outside of our characters' sight. As the first day sets and the moon rises, they are faced with a moment of fate- to live or to die. They come to see the reason why everything is changing- creatures unlike anything in the waking world have appeared. These creatures, known collectively as demons are real. Born from our real world mythologies, they exist in this world and their only way to survive is to feed upon humans, such as ourselves. Given this chance, our characters must choose to fight- to survive and in turn, by defeating (or taming) their demons, they awaken something within themselves as well. Another half, a remnant of the soul will start to form and in turn grant their other self a way to survive in this newfound existence. A person could become like the very creatures in the darkness, become a demon- born into violence and knowing only how to survive by force. One might awaken to a divine meaning in it all, and become an avenging angel trying to save this world from destruction. Perhaps survival is the only key, and in turn the soul twists in upon itself creating a mixture between the two known as a demi-fiend. Yet, for the few that choose to tame that which sought to destroy them, then perhaps there might be a way for you to maintain yourself as a human being as well. In the end, that night changes each character and as they awaken the next day- they see that much of the world has changed as well. The streets have started to become barren as these demons walk the streets. Many people were tested, yet only a few survived- all the others were devoured. And in turn, humanity's numbers have dwindled. In the next six days, our characters will have to find their resolve, to find a reason worth creating the world anew from. It will not be easy. It will not be without sacrifice. Nor will it be without bloodshed, but regardless of what happens- the world we knew is over and now it is our fate to create the new one.

So would anyone be interested in this RP?
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RabidChoco
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Birdbrain
This looks promising. -votes up-
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Kazemitsu
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Assassin
Give me the rp o.o
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Person A
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Best to sleep on it.
Story's good, anything on the execution? Classes, like you said, are Angels, Humans, Demi-Fiends, and Demons. Are you using stats for this, again? Special skills, a la SMT, or are we going with something more general?

I'd like more info, but I'm also OK with this being a thing.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Primera Espada Yggdra
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The Kitty Cat, Mew!~
As long as you are planning to run this through to the end, then yes.
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Because...


My Imagination When talking with you. - Person A

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Sin
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Slow and steady...
I may as well give it a shot this time if I can.
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NTNP
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Sure, I'll go through a few specifics from the old files, the first one being classes:

Humans are, well, regular people. However, they have become something greater upon surviving in this new world. Gifted through technology along with spirit, they possess the ability to command the demons within the world through a process known as summoning and in time, may learn that this power might transcend into something even greater. While weaker than the “changed” races statistically, they might one day possess something even greater.


  • Harmonizer: All tamers gain +1 to STR, MAG, DEX and VIT when they become attuned to the magical energies of the world. This bonus increases with each RANK.
  • Magnetite: A tamer can use the abilities and spells of any of his/her demons in battle if they are summoned at that time. Any skill that any owned demon possesses can also be used by the tamer if they are summed.
  • Demon Summoning Program: All tamers are capable of contracting with demons through the demonic auction along with direct meetings within the world at large. After negotiations, the tamer may summon a contracted demon and use their powers in battle. Additionally, after defeating a particular demon and gaining their respect, the cost for summoning that demon from the auction site is decreased and all attempts to recruit in the real-world are easier as well. Lastly, a demon tamer can summon any demon that is within the same RANK (5 levels) as him or herself.
  • Distributor: Upon leveling up, a tamer can increase the stats of his or her demons by +3. Additionally, each demon can have a single ability, spell or skill selected for growth. Upon growing that skill, the overall effectiveness of it will increase. The fire spell agi, for example, when grown will turn into maragi. Alternatively a passive skill like regenerate 1 might become regenerate 2 instead.


Demons: Humans who have chosen to undergo the transformation of Megido and heeded the words of the ancient ones; "rend, slaughter, devour your enemies." Reborn into the world with an overwhelming hunger and desire, they gain strength through the destruction of the old world. While still possessing a human form, demons often become something different when transformed, ranging from something humanoid to truly monstrous. By choosing this path, they have become bound to the "voice of chaos" and will feel it's pull- however, it is up to the individual if they choose to follow it.

  • Damned Soul: All demons gain +3 to STR, +3 DEX, +1 MAG and +1 VIT when they become attuned to their demonic natures. This bonus increases with each EVOLUTION.
  • Demonic Surge: When engaged in battle, a demon can conjure up a dark surge of energy increasing his or her STR and DEX by +2 x EVO level. This costs the demon 40% of his or her MP to activate and lasts the entire battle. Additionally, this demon also gains +1 resistance to dark based spells or abilities. This ability can only be activated again after a demon has devoured another creature.
  • Blood Lust: After devouring another creature, that demon becomes empowered by it. In the next battle, he or she gains +1 to STR, MAG, VIT and DEX. This effect can stack with the temporary buff of Demonic Surge as well.
  • Devour: After defeating an opponent, the demon has the option to eat them. If he or she chooses to do so, the demon will gain 50% of his or her HP back along with gaining the bonus “Blood Lust”
  • Evolution: Upon reaching a minimum level (say Lv.5, Lv.10, Lv.15, Lv.20 etc) and devouring at least 10 foes, a demon has the option to EVOLVE into another form. This evolution provides the following bonuses: +2 STR, +2 DEX, +1 MAG, +1 VIT (on top of the current bonuses), increase total number of physical abilities by +1 , increases status resistances by +1 AND gains a racial skill based on the types of creatures devoured by this demon. Additionally, when recruiting EVO levels are considered concerning what level of demons can be befriended and contracted by this character.


Angels: Humans who have chosen to undergo the transformation of Megido and chose the route of the Great Will may awaken to a hint of their "true" self- as an Angel. While some cultures might depict these creatures as winged people, angels are in fact something far more- they are the embodiment of God within the world, untainted by time. While still possessing a human form, their new bodies are often graced by the symbols of that character's faith and in turn, they can hear the "voice of order" compelling them to act upon the world- but due to their human natures, they still possess free will and can choose their own fates.

  • Blessed Soul: All angels gain +3 to MAG, +3 VIT, +1 STR and +1 DEX when they become attuned to their divine natures. This bonus increases with each TIER.
  • Halo: When engaged in battle, an angel can call forth up a holy surge of energy increasing his or her MAG and VIT by +2 x TIER level. This costs the angel 40% of his or her Stamina to activate and lasts the entire battle. Additionally, this angel also gains +1 resistance to light based spells or abilities. This ability can be activated again in the next battle without reservations.
  • Grace: During battle (and outside of it) all angels regain HP, SP and MP. Outside of combat, an angel regains 10% x TIER of his or her totals afterward. During combat the total amount of regeneration is negated.
  • Blood Wine: After defeating an opponent, an angel will automatically purify the tainted creature’s soul and release it unto the heavens above. For this act of mercy and kindness, the divines will grant 50% MP restoration onto the angel allowing him or her to continue god’s work in purging the fell creatures of this world.
  • Tiers of Angels: Upon reaching a minimum level (say Lv.5, Lv.10, Lv.15, Lv.20 etc) and bringing about the salvation of at least 10 foes, an angel will ascend to the heavens and be reborn as the next TIER of angel. This process provides the following bonuses: +2 MAG, +2 VIT, +1 STR, +1 DEX (on top of the current bonuses), increase total number of magical abilities by +1, increases total status resistance by +1 AND this will also increase the total amount of regeneration that the angel receives in and out of battle. Additionally, when recruiting TIER levels are considered concerning what level of demons can be befriended and contracted by this character.


Demi-Fiend: Humans who have chosen to undergo the transformation of Megido but where compelled by the words of hope or despair will find themselves reborn as a Demi-Fiend- one caught in between. Possessing no guiding voice, they instead are forced to wander the realm of Megido seeking out their purpose and finding their own reason within the world. Just like the previous two, they possess the ability to change between a human form and a transformed one.

  • A Third Path: All demi-fiends gain +3 to DEX, +3 VIT, +1 STR and +1 MAG when they walk the path before them. This bonus increases with each MT ingested.
  • Rally: When engaged in battle, a demi-fiend may explode of energy increasing his or her DEX and VIT by +2 x MT level. This costs the demi-fiend 20% of his or her SP AND MP to activate and lasts the entire battle. Additionally, this character also gains resistance +1 to all physical damage during this time. This ability cannot be reactivated until the demi-fiend rests again.
  • Enduring Soul: If an attack would reduce a demi-fiend’s HP to 0 (aka wounded or KOed), then he or she will revive with 10% HP restored x MT level. This ability can only be used once per battle.
  • Anima Soul: When a demi-fiend slays an opponent, part of that being’s essence remains dormant within him or her. By tapping into it, the demi-fiend can gain access to one ability/spell/skill that one of the defeated opponents had used during the previous battle. This effect lasts for a single battle and afterward is forcibly lost or replaced by a new ability. It is possible to maintain the same ability by slaying multiple individuals with the same skills/ability/spell but is unrecommended.
  • Magatama: When choosing this third path, all the Demi-Fiends began growing something inside of themselves, a ‘symbol’ of their journey known as the Magatama. With every victory or defeat, every death it grows little by little until it fully awakens within the owner. This Magatama provides +2 status defenses against one of the elements within the world but provides no new abilities. Also it will increase the total bonus stats a demi-fiend has by an extra +2 DEX, +2 VIT, +1 STR, +1 MAG (on top of the current bonuses). Additionally, when recruiting MT amounts are considered concerning what level of demons can be befriended and contracted by this character.


The combat system:
In this RP, there are five major stats. Strength represents physical power and the ability to inflict harm upon others, along with being associated with athleticism. Those possessing great strength will inflict greater damage to others with physical attacks and determines stamina. Magic represents magical power and the ability to cast spells. This stat determines a character's MP total. Magic = MP and all spells cost 1MP x tier (1-8). Vitality represents fortitude, endurance, defense and the ability to defend against status effects. Each point of Vitality equals two HP. Dexterity represents one's overall speed, agility and ability to evade attacks. Luck is a general stat that favors the function of charisma and luck in other settings, from the likelihood of a character just taking a like to you, to noticing a secret passage way or just being lucky enough to have the floorboards break and drop you into the middle of the room you are searching for, luck is there all the way.

Now that means that there are a few "combat" stats to worry about, in particular:
Health Points: This is the amount of damage a character can take before becoming wounded, knocked out or injured. When reduced to 0HP, this character should probably try to flee the battlefield because one more attack would likely result in being killed. This is equal to VITx2.
Magic Points: This is how you cast spells. Each spell (including those we create) are between tier 1 and tier 8. If a spell is tier 1, it costs 1MP to use. If it is tier 2, it costs 2MP to use etc. For the most part, damaging spells should have a base "damage" equal to their tier. So Agi, being a tier 1 spell, should cause 1 damage + MAG/2 while say Agilio, a tier 3 spell, should cause 3 damage +MAG/2. This is equal to MAGx1.
Stamina: This is how you use special physical attacks to cause harm to enemies. Each technique (including those we create) are between tier 1 and tier 8. If a move is tier 1, it costs 1 Stamina Point to use. If it is tier 2, it costs 2 SP to use etc. For the most part, damaging attacks should have a base "damage" equal to their tier. So Lunge, being a tier 1 technique, should cause 1 damage + STR/2 while say Sonic Punch, a tier 3 technique, should cause 3 damage +STR/2. This is equal to STRx1.

So in this RP, you have a couple of things to keep track of unfortunately, but due to the high possibility that various player characters may end up in conflict it is a necessary evil. However, the system is relatively simple all things considered and is very close to what was used in the Imprisoning Wars- in which most people had very little difficulty dealing with the number aspects since all you have to keep track of is HP, Stamina Points and Magic Points.
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Primera Espada Yggdra
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The Kitty Cat, Mew!~
Hmmm... this system doesn't seem too hard.

((Psst, if you're still on board in the other roleplay, do you mind making another post so I have something to work with? Unless you did already and I missed it.))
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Because...


My Imagination When talking with you. - Person A

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Hyuna
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zzz
The fierce debate of join or not...
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Hyuna
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zzz
Screw it, count me in.
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NTNP
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CHARACTER SHEET
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NTNP
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Here is some information, but it is still being created/modified as we speak so feel free to speak up if you want something. Also all moves player's create will eventually find their way into a centralized skills topic once the story get's rolling.

All techniques, powers, abilities etc are bound into a group of cycles that define everything within our setting. The elemental cycle includes fire, lightning, water, ice, earth, wind, light and darkness. All status effects are split between another group, known as the mystic cycle; bless, mind, curse and cure. The last grouping is known as the martial cycle; slash, pierce and strike.

Examples of moves:
still working on it, just a preliminary

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Hyuna
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zzz
Do we get cool passive effects?
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NTNP
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Examples of moves:
partial list of elemental cycle


Partial List of Mystic Cycle


Partial Martial Cycle


Passives List:
partial but mostly complete
Edited by NTNP, October 4, 2014, 11:14 am.
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Person A
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Best to sleep on it.
Name: Camil Liang
Gender: Female
Age: 17
Race: Demi-Fiend

Primary Stats:

  • Strength: 1
  • Vitality: 4
  • Magic: 5
  • Dexterity: 5
  • Luck: 5


Primary Stats:

  • Health Points: 12
  • Stamina Points: 1
  • Magic Points: 5
  • Physical Attack: .5
  • Magical Attack: 2.5
  • Accuracy: 10
  • Avoid: 10


Human Appearance:
Spoiler: click to toggle


Changed Appearance:
Spoiler: click to toggle


Backstory: To describe Camil in one word: Ordinary. She's in honor classes with few friends, and participates in her Drama Club... but has an otherwise normal life for someone her age. For her Drama Club, Camil is dedicated to her performances, which is why her hair is currently red and wearing out of place clothing. Despite being an excellent actress, she can be quite shy at first, but quickly warms to people and even acts like a dork. Usually, she's at odds with her slothful younger brother for not helping their immigrated parents with more modern issues.
"We all have a role to play. That's just how life is."

Equipment:

  • Primary Weapon: Holy Sword That Cuts the Dark (Prop)
  • Secondary Weapon: Book of Manslaying (Prop)
  • Armor: Magnificent Zenith (Prop)
  • Accessory 1: Varnished Bird Wing (Prop)
  • Accessory 2: Zara Mantle (Prop)


Skills:

  • 1. Electricity Strengthen (1)(Command; Lightning): Increase resistance to "electricity" by +1 on a single target for 5 turns.
  • 2. Curse (1)(Command; Darkness): Single target, SP reduced by 50% with 60% accuracy
  • 3. Garu (1)(Command; Wind): Single target, Magic +2 damage


Resistances/Weaknesses:
Spoiler: click to toggle

Inventory:

  • Items: None
  • Macca Amount: None
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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RabidChoco
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Birdbrain
Name: Silas Metz
Gender: Male
Age: 24
Race: (Human or Angel, haven't decided quite yet)

Primary Stats: (Stats are before the 'shift')


  • Strength 2
  • Vitality 3
  • Magic 5
  • Dexterity 5
  • Luck 5


Derived Stats:

  • Health Points: 9
  • Stamina Points: 2
  • Magic Points: 5
  • Physical Attack: 1
  • Magical Attack: 2
  • Accuracy: 10
  • Avoid: 10


Human Appearance: Average-to-tall (5'10" to 6'2") Caucasian male with short-cut brown hair (little longer along the top) and brown eyes. Usually wearing a blue jean jacket over a gray t-shirt with a black spade graphic and comfortable dark blue jeans.

Changed Appearance: (Not decided yet)

Backstory: Silas runs a comic-book and hobby-gaming shop that recently opened in Megido. Honest dealer and loves to run the games he sells in his shop, with a reputation as a fair judge or GM.

Equipment: (before "shift")

  • Primary Weapon: Louisville Slugger baseball bat
  • Secondary Weapon: none
  • Armor: Jacket
  • Accessory 1: none
  • Accessory 2: none


Skills:
(not decided yet)

  • 1. Name of Skill: Command/Passive: Rank: Element: Description
  • 2. Name of Skill: Command/Passive: Rank: Element: Description
  • 3. Name of Skill: Command/Passive: Rank: Element: Description


Resistances/Weaknesses:
Spoiler: click to toggle

Inventory:

  • Items
  • Macca Amount
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NTNP
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Admin
Example characters:
Spoiler: click to toggle
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Kazemitsu
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Assassin
Name: Vormund Blake
Gender: Male
Age: 26
Race: Demon: 1

Primary Stats:

  • Strength 5 +3
  • Vitality 4 +1
  • Magic 3 +1
  • Dexterity 5 +3
  • Luck 3 +0


Primary Stats:

  • Health Points: 15
  • Stamina Points: 8
  • Magic Points: 4
  • Physical Attack: 4
  • Magical Attack: 2
  • Accuracy: 16
  • Avoid: 11


Human Appearance: Tall, about six foot five, and well built Vormund is able to blend in with people surprisingly well. He has a semi dark tan and tattoos littering his body of various tribal and military design. Nothing visible of course, no one needs to know any identifiable marks.

His hair, which is graying at the temples, is close cropped and jet black. Eyes are dark brown. He has the looks of a brute, blockish facial features, large hands, and quite a few scars. Aside from all this he tends to dress well, sticking to multi-thousand dollar suits and dress boots. Shoes suck boots rule.

Changed Appearance: Will post a picture and describe later.

Back-story: Not much can be said about Vormund, just some tidbits left unclassified. Such as his younger years of practicing multiple forms of martial arts. No not just the Asian stuff, a little bit from multiple cultures. Hitting the military as soon as possible and having an exceptional record.

After the military his records get classified, blacked out. You find out you die kind of stuff. Currently he's an assassin for hire, a very well known and successful assassin.

Equipment:

  • Primary Weapon: Cestus: A pair of heavy chunks of metal with an up close and personal range.
  • Secondary Weapon:Heavy Bow: A thick and heavy bow made of an unknown material. Fires accurately with wide bladed arrows.
  • Armor: Heavy Metallic Plating: Black and gold colored plates made of an unknown metallic substance. Lighter than a steel suit with full body coverage. Still pretty heavy.
  • Accessory 1: N/A
  • Accessory 2: N/A


Skills:

  • Destroy: Command: 2: Impact: An after effect from melee blows. Causes shock-waves with each hit to the immediate area, knocking back or unsettling opponents. Increase damage to STR +2.
    Cost: 2 SP
  • 2. Aegis: Passive: 1: Unknown: A skin tight shield is constantly on him, neutralizing small amounts of damage directed, or splashed, onto him.
    Cost: N/A


Resistances/Weaknesses:
Spoiler: click to toggle

Inventory:

  • Derringer: two shots and has .357 ammo.
  • Knife/Sheathe: A knife strapped to his forearm with a leather sheath.
  • Boot Knife: A knife tucked away in a sheath in his boot.
  • Tazer: Handheld launcher that zaps people. Not pleasant.
  • Cigars
  • Zippo Lighter
  • Cellphone/PDA
  • Wallet
  • Macca Amount: 0
Edited by Kazemitsu, October 4, 2014, 8:13 pm.
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Knight of Tigers
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Cat-Eared Complex Blitzkreig from the South
Name: Claru Dante
Gender: Male
Age: 22
Race: Demi-Fiend

Primary Stats:

  • Strength: 5+1
  • Vitality: 3+3
  • Magic: 1+1
  • Dexterity: 6+3
  • Luck: 5+0


Primary Stats:

  • Health Points: 18
  • Stamina Points: 6
  • Magic Points: 2
  • Physical Attack: 3
  • Magical Attack: 2
  • Accuracy: 18
  • Avoid: 14


Human Appearance: Slightly shorter than average, average build, sleek musculature (think ‘swimmer’ rather than ‘wrestler’ for example). Black hair that could be described as ‘neatly messy’, with a rogue crescent-shaped ahoge at the back left of his head. Brown eyes and very exaggerated expressions. Despite his flashy personality, Claru prefers to be dressed in monochrome colours. His general outfit of choice is a white button-up long-sleeved shirt and black jeans with a pair of black laced boots. His clothes are often a bit dirty from lying on various pieces of public property.

Changed Appearance: When 'boosting' (as he likes to call it), Claru's irises turn yellow, his canine teeth become sharpened fangs and - most dramatically - bone spurs that resemble cat-like ears sprout from the top of his head. Emanations of magical energy - expressed as tiny, harmless arcs of electricity - constantly leap across his body or from him onto nearby surfaces. Furthermore, he can designate a currently wielded weapon (improvised or not) to transform with him, turning it into a revolver-fed gunlance slightly more than his height in length. The gunlance also serves as a sheathe for a sword; given the length of the lance's shaft - which is also the sword's hilt - it is aptly referred to as a 'poleblade'.
When using the Rally ability (his 'secondary boost') his hair turns a shade of orange-yellow, with black stripes running through his hair and along his skin, neatly complementing his moniker of 'Megido's Roaming Tiger'. The magical emanations increase in range to about one metre, and become strong enough to interfere with the local electromagnetic field, shorting out lightbulbs or fragile electronic devices (fuseboxes, computers and most pocket devices are safe, but say goodbye to your calculator or digital watch). His hostile pressure becomes physically palpable in this state to the point that even those with no intuitive or spiritual sensitivity can feel it.

Backstory:
Spoiler: click to toggle


Equipment:

  • Primary Weapon: Reinforced Umbrella (human, default) / Gunlance (transformed) (Pierce damage)
  • Secondary Weapon: Sheathed Poleblade (transformed only) (Slash damage)
  • Armor: Monochrome Clothes (Next to no protection. Claru's default 'armour'.)
  • Accessory 1: Oddly Effective White Eyemask (Functions singlehandedly almost as well as a complete disguise. May look good if worn with a tuxedo.) (proposed item; may be reduced in effectiveness or relegated to a purely cosmetic role)
  • Accessory 2: None


Skills:

  • 1. Skewer (Rank 1 Command, Pierce): Single target, Attack (3)+2 damage
  • 2. Crescent Slash (Rank 2 Command, Slash): Multi target, Attack (3)+1 damage


Resistances/Weaknesses:
Spoiler: click to toggle

Inventory:

  • Items:
    Snacks x6 (12% chance to restore 1HP OR 1SP. Convenient hunger relief, though ultimately unsatisfying.) (proposed item; success rate may be altered as necessary)
    Claru's Hip-flask x1 (12% chance to restore 1SP OR 1MP. Can be refilled. Is it caffeine? Alcohol? Estus? We just don't know.) (proposed item; success rate may be altered as necessary)
    Notebook and Pen (Key Item. Full of doodles and notes. Some pages at the back are filled in with ideas for "Super Moves" and "Secret Techniques" but they all seem highly impractical...)
  • Macca Amount: None


Suggestions for improvement and/or tweaking are welcome.

Furthermore, a question: Do we earn more skills as we progress?
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Onime No Ryu
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I'll be your Undertaker this evening
If you still plan on doing this, NTNP, I'm totally in. Also, since I know how busy you are, even though I don't want to run anything, I'd be fine being an idea soundboard, or a temporary giver-of-side-quests, or things like that to help speed things along or keep things going whenever you have to skidaddle for a day or two.
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NTNP
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Thank you for the offer Onime. I might end up having to take you up on it once we get started.
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Onime No Ryu
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I'll be your Undertaker this evening
So what's the status on this? If you've been slowed down because of me not doing something I'm totally sorry about that, I don't think I've looked at our Megido PMs in a while. But there's some interest in doing a modern day based RP, although how "modern" it remains when demons break free and magic becomes a thing is debatable I guess.
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NTNP
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It is more a matter of activity levels and queing up. Right now, Megido Effect is waiting in the wings for whenever the current RPs settle down (such as Pokemon or VoC ending). Also where I am involved with both RPs rather actively, I don't intend to overwhelm myself. Plus those who would join it would likely have to choose between maintaining their current narratives or joining a new one. But whenever the option becomes available, it will be there waiting for us.
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Person A
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Best to sleep on it.
Honestly, I don't even remember all of the ideas I had for Megido Effect, on the grounds of "It's been a long while." I get that having three RPs would be a lot of work, especially for the... three or four people that would be in all three, but there's also the fact that delaying it this long would lose a lot of interest for the people who were initially.

That and I feel icky having Camil and Ritzea share the same appearance, heh...
Posted Image
Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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NTNP
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I know but if I am going to run just one thing- I want it to run right and be at the right time.
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Systematic made by Phaede of the SZ..