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Sin
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July 22, 2014, 8:50 pm
Post #1
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Slow and steady...
- Posts:
- 1,838
- Group:
- Crusader
- Member
- #80
- Joined:
- Jul 16, 2012
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Name: Lissandra Altebank
Age: 24
Gender: Female
Appearance:
Spoiler: click to toggle Standing at a height of five feet, five inches; weighing one hundred and ten pounds and donning an extremely pale complexion with glass-like eyes and a stoic expression, Lissandra is extremely reminiscent of a ghost or spirit. Very long black hair hangs down past her waist with the occasional streaks of white and grey.
She wears a lose-fitting set of dark grey robes over a voluptuous physique, adorned with silver charms, gold jewellery and gold bangles around her arms and neck. Banded sandals protect her feet and wrap around her ankles and shins, stopping just below her knees. Almost constantly draped over her shoulders is a pale blue veil. Finally, a fabric hat sits atop her head accented with gold beads and a pair of matching gold accessories
Background: Lissandra lived alone for as much of her life as she can remember. Keeping to herself in a secluded cabin in the forest far from any other instances of civilization gave her plenty of time to educate herself in magic and become a well-versed practitioner of various dark arts. Why she gravitated to such magics is lost to her, but a dormant talent allowed her to grow and perfect her chosen art.
Many years living alone eventually drew the attention of curious inhabitants of the area outside of the forest and the occasional glimpse of a a supposed "forest witch" only helped to bolster the rumors and draw more people into the woods.
When Lissandra was eventually forced to display her power in order to defend herself, she ended up taking the lives of three men who had turned their weapons on her in fear for their lives. With her home compromised and a sensation of safety no longer abundant, the Necromancer left her home in search of another.
Equipment:
Role/Specialty: Necromancer ~ Manipulator of the dead and nexus to the afterlife, a Necromancer is a powerful practitioner of forbidden arts. Necromancers are adept at debilitating, cursing and disorienting enemies as well as summoning undead apparitions and resurrecting corpses to fight for them. A Necromancers strong points lay in their ability to overwhelm adversaries with legions of the dead, inflict a variety of status ailments and escape harm or regenerate damage already sustained. Weak points include their typically low durability, low charisma to those not included within their circles and inability to effectively use martial weapons.
Level: 5
Abilities:
- Summon: Skeletons - 1
Lissandra is able to quickly channel the element of darkness and summon a number of skeletons to aid her in combat. Skeletons come armed with light armor and can wield a variety of martial weapons but move slowly. White magics affecting the summoned Skeletons will inflict damage while dark magics will allow them to regenerate. The Skeletons can be struck by various elemental attacks in order to imbue them with such element. Skeletons can not be summoned so long as at least one remains active. Only one summon spell may be active at a time. Number of Skeletons: 1d2
- Summon: Spectral Fiends - 1
Lissandra is able to quickly channel the element of darkness and summon a number of fiends to aid her in combat. Spectral Fiends possess only natural armor and carry no weapons but possess great agility and cunning and often attack in numbers against secluded targets. White magics affecting the summoned Fiends will inflict damage while dark magics will allow them to regenerate. Injuries sustained from Fiends may inflict poison as well as cause targets to bleed. Fiends can not be summoned so long as at least one remains active. Only one summon spell may be active at a time. Number of Fiends: 1d4
- Summon: Flesh Golem - 1
Taking a few moments to channel the element of darkness and provided a corpse is present nearby, Lissandra can summon a Flesh Golem from said corpse. The Golem is roughly eight feet tall and fights with only it's body. The Golem may absorb any other nearby corpses in order to regenerate itself and repair any damage it has sustained. As such, it's striking and defensive power is increased as well as it absorbs more corpses. Only one Flesh Golem may be active at a time. A Flesh Golem can not be summoned from the body of a previous Flesh Golem. Flesh Golems are weak against fire and light but immune to lightning and earth. Only one summon spell may be active at a time.
- Plague of Torment - 1
Harnessing dark energies, Lissandra is able to inflict a variety of status ailments against a single target of her choosing. Potential Ailments: Poison
- Nethergrasp - 1
Concentrating pure dark energy into the shape of large, deformed and garish hands, Lissandra is able to bend the masses of energy to her will to attack adversaries and protect herself. She can summon more hands in correlation with her remaining mana. Summoning one requires no mana, but it's use inside of combat is severely limited when summoned under such circumstances.
- Summon: Grim Reaper - 1
Taking a few moments to channel the element of darkness and provided a corpse is present nearby, Lissandra can summon a Grim Reaper from said corpse. The Reaper is roughly six feet tall, levitates roughly two feet from the ground at all times and fights with a large scythe and various magical spells. The Reaper may absorb any other nearby corpses in order to regenerate itself and repair any damage it has sustained. As such, it's magic power is increased as well as it absorbs more corpses. Only one Grim Reaper may be active at a time. A Grim Reaper leaves no corpse upon death. Grim Reapers are weak against light, resistant to fire, water, wind and earth and immune to darkness. Only one summon spell may be active at a time.
- Netherportal - 1
Lissandra can only use this spell while a Summon is active in battle. Any active Summons are instantly destroyed and black portals are left on the ground in their wake. The portals will begin to pull all opponents in the area toward them at a slow pace. Any opponents who touch the portals will suffer a Leg Bind and subjected to constant damage from Nethergrasp for as long as they remain afflicted. The portals last for a medium amount of time (four posts if no one touches them) and upon binding an enemy, will remain for a brief duration to inflict damage (one post). Targets can only be affected by one portal at a time; the closest one to them and will be pulled in that direction. Lighter targets are pulled faster while heavier ones are the opposite. Targets slain by damage from any portals will be pulled into the Abyss and either a Skeleton, Spectral Fiend, Flesh Golem or Grim Reaper will emerge in their place. Creatures summoned in this fashion do not count toward Lissandra's Summon limit. Number of potential Portals: 1 Creature summoned from Portals upon death: 1d20 Skeleton: 1-8 Spectral Fiend: 9-14 Flesh Golem: 15-19 Grim Reaper: 20
Edited by Sin, July 27, 2014, 2:58 pm.
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