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Geoff Jossek
Topic Started: July 21, 2014, 10:36 am (199 Views)
DVD Player
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Mdl. No. 00X "Burrito"
Name: Geoff Jossek
Age: 23
Gender: Male

Appearance: Standing at a tall, lanky six foot seven inches that could use a little more meat on the bones; Geoff has always been a head above the rest. Typically dressed in a drab robe torn and worn all over with light leather armor underneath, Geoff's defining features have more to do with his face than what he wears. With lengthy black hair and bright green eyes over a fairly handsome face marred by a ratty old strip of clothe wrapped around his head at an angle, covering one eye and most of the right side of his face.
Background:
Serving as a Mage's apprentice for much of his teenage life, Geoff is a man who is used to spending long periods of time isolated from his family and home town. Having spent much of his childhood interested in magic and the arts of manipulating the laws of nature through it, Geoff had made it his life's goal to serve and better the world through these arts.

After many years of serving as the apprentice to a high-class yet self-exiled mage, an accident had occurred at the study he was working at. The accident had left Geoff injured, but had also unleashed something into the world. Determined to hunt down and fix this catastrophe, Geoff left the study and sought out what it was the was freed.

Wherever there was a disaster of a rather peculiar kind, Geoff was there hunting down this catastrophe. After years of a game of nomadic cat-and-mouse, Geoff found himself before the great tree of Yggdrasil; hoping to find any power to help him stop this catastrophe and fix what was done before.

Equipment: Equipped with his light, leather armor beneath a large cloak. Typically for weapons, Geoff goes between his spellbook and a thin longsword.
Role/Specialty: Plane-Walker - A mage whose magic is centered around dimensional and spacial manipulation, Geoff has spent much of his life learning about the different ways space can be manipulated and distorted for his use. In combat, this magic serves as more of a support roll to hinder enemies and grant allies a different angle in the situation; making use of high maneuverability.

Level: 5
Abilities:

  • Worm Hole/Magic/1 - Can create a pair of temporary, linked two-way portals within a ten-meter radius of the caster within the same room. The portal in question can only support one major object (human-equivalent or larger) to pass through before closing. The other side of the portal can be seen as if it was right there in front of you, and objects pass through with the same momentum and force as before.
  • Spacial Dilation/Magic/1 - At the point of the user's channeling area (hands, wand, or tip or edge of weapon), this spell manipulates a point in space to contract and expand rapidly before returning to normal. This causes a strong impact weaker than but akin to a small explosion of energy. Can be used to propel the caster. Has a chance to confuse an opponent or user when used (roll 1 d30, success: 10/20/30)
  • Singularity Absorption/Magic/1 - Creates a subjective dimensional portal in front of the user that absorbs only small magical spells and projectiles. The portal can absorb up to three spells before closing.
  • Dimensional Displacer/Magic/2 - Projects a medium-sized green-orb projectile. If this projectile hits, it disrupts the local dimensional space around the target, dealing some damage. Has a chance to phase the target (target becomes intangible for a short period of time and cannot attack or be attacked. Roll 1 d50 Success: 10/20/30/40/50).
Edited by DVD Player, July 21, 2014, 10:37 am.
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Systematic made by Phaede of the SZ..