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Riders of Dawn: Return of the Dragons; Work In Progress
Topic Started: July 16, 2014, 1:39 pm (511 Views)
Austin
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The Original Rider
The Past

Thousands of years ago Riders and their dragons governed the earth. Magic wasn't "magic" it was a 6th sense, something nearly everyone had, and for a long time it worked like it was meant. Unfortunately, just like any great power, people began to abuse it, including the riders. The world was plunged into war and chaos. The Riders did their best to fight back against the abuse of magic, but the Rider's were relatively small in numbers and the races were expanding exponentially. Mankind quickly overwhelmed the other races through sheer numbers, and most of the riders joined with them out of fear.

With races that once covered the earth quickly becoming nothing more than stories, the remaining Riders determined that mankind was not fit to ever use magic again. They swept across the nations like a plague, slaughtering dragons, capturing the few remaining eggs, and wiping every source of magic off the face of the planet, throwing the world into an age of darkness. They attempted to start over, to bring things back to the way they once were, but the realization and guilt of what they had done was too much, and they went into hiding, determining the world was better off on its own.

Overtime the few remaining members of the other races died off, and magic became nothing more than a fairytale. Life went on, and the people forgot how things once were.



The Present

Thousands of years later the human races finds themselves in a very similar situation, constantly on the verge of war, struggling to keep up in a never ending arms race. Nations now possess the power to end millions of lives by simply pressing a button and sending rockets flying miles and miles away, how could things possibly get worse?

Several years ago, miner's in the middle east stumbled upon some sort of weird metal. It was rounded out and pitch black, in the shape of an egg. The had no idea what it was, but it would violently seize whenever anyone laid their hands on it. Before long local enforcements showed up to figure out what was going on, but the egg was already gone, sold to a group of men who called themselves Blackwater for a ridiculous amount of money.

The trail after this becomes a little fuzzy. Over the next few years Blackwater began releasing technological advances that left the world in awe, giving soldiers the ability to do things most would call "magic" through the use of a special exoskeleton. They quickly weaponized this new technology, and began selling their services to the highest bidder, offering any nation who could afford the cost a small army of super soldiers, men and women who could harness godlike power in service to your country. The third world war was beginning, and this time man had no need for weapons. They had the power of the gods.

Now that there was a source for it to come from, magic began to return to the earth, and it didn't go unnoticed. Three Riders sat and watched over the world for millennia, never breaking the promise they had made to each other, never to interfere in the matters of mankind again, but if there was magic, it could only mean one thing... The Return of the Dragons. Refusing to repeat history, they would not fight, but they would give the world a fighting chance. They sent the last of the eggs across the globe, to find their riders, and to restore balance to world.

FAQ

Character Creation Guide

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Kazemitsu
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Assassin
Do it. Puts a spin on some of the stuff we normally do I think XD
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Sin
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Slow and steady...
You already know my answer. :)
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Person A
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Best to sleep on it.
It sounds like an interesting, free-world RP. Sounds like you'd be able to get away with anything, and rediscovering old and possibly forbidden things of the past is always a formula for fun. Especially if it involves danger.

The free-world part, though, that sounds like it'd be a pain for you. The complete freedom you're essentially giving the players means that you'll have to come up with narrative and story and the like on the fly, doesn't it?

Like I've already said, I don't think I'll be participating, but I'll throw in my two cents since you asked for it.
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Mover, Shaker,
Brute and Breaker.

Master, Tinker,
Blaster and Thinker,

Striker, Changer,
Trump and Stranger.

Worm: Power Classifications
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Austin
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The Original Rider
My specialty is coming up with things on the fly. I hate confining my RPers to a single path. I don't really believe in fixed events, the outcome and events during my RP entirely depend on how you react to the situations I give you. I have ideas on how I think things are going to happen, and there are going to be times when I give you paths that you can take if you like, but you choosing to go your own way is as fun for you as it is for me. It changes things up, and gives me new situations to deal with. Just because there's a big bad guy in a free roam video game doesn't mean you have to deal with him. You can go off and have fun dicking around or doing side quests.
Edited by Austin, July 19, 2014, 2:53 pm.
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Sin
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Slow and steady...
I think giving too much freedom is a recipe for disaster. With nothing really pushing people along, RPs around here often fizzle out and die just because people don't know what to do. Freedom is certainly a nice treat, but only at certain points does it really work well.

What if you came up with classes for people to choose from when making their character? They can be the standard fantasy archetype, but with a futuristic twist while still retaining fantasy elements. What they might be is a little beyond me as I type this at 1:00am, but I imagine it wouldn't take long to come up with something, especially if folks offered input of their own.
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Sin
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Slow and steady...
Name: Albane Volf

Age: 25

Class: Rogue
Rogues, like warriors, thrive in close combat. However they rely less on brute strength and straight forward attacks and instead use trickery, illusion, and speed to their advantage. Their weaponry varies too much to really give any examples, but they'll generally use something that is lighter in weight. Their magic is very well rounded, using a variety of different skills and abilities to strike down their opponents, manipulate the world around them, and buff themselves.

Themes:
Henry's Death
Truth Be Known
Stardust
Vendetta

Appearance:
Casual

Combat

Albane stands at an average five feet, six inches tall and weights a lithe one hundred and five pounds. She is of German and Japanese heritage, the German lightly evident in her accent. Many scars litter her flesh to symbolize her rough upbringing. She has long black hair, violet eyes, dark skin and a slim build. She has a golden stud in her right nostril as well as other piercings not immediately visible.

Her casual attire consists of a loose-fitting denim blouse which she often rolls the sleeves of up to her elbows. Faded leather pants are worn on her legs, obviously and black, flat-toed shoes cover her feet; the heels of which add about two inches to her height. Finally, asymmetrical bracelets are worn on both wrists.

Her combat attire is a futuristic-looking bodysuit, teal and white in color. A flexible, tight-fitting black leather guard keeps her neck protected from small blades. She wears her hair in a loose ponytail to keep it out of her face.

Background:
Albane was taken from her home in Germany when she was only four years old by men who wore ski masks and dressed all in all black. They took her to a compound far from civilization and put her amongst other children her age. The children were subjected to physical, and psychological torture for days on end before being given weapons and forced to fight one another. The survivors--the strong ones--were taken to the next level of training. They were all kept together for many years, rewarded with a meager amount of food and a place to sleep if they performed well and punished with beatings, torture and and other punishments if they failed or performed poorly. Like her sister, Albane's body is littered with many old wounds from those days.

When she was finally liberated from that place and released into the outside world, she knew nothing beyond death and killing. Again like her sister she eventually fell into the mercenary trade: performing infiltrations, assassinations and theft for payment. Her natural knack for sneaking and stealth as well as her keen eye for judgement allowed her to excel at her trade. She still looked up to those of power however and is capable of respecting those more skilled or experienced than herself.

Equipment:


  • Main Weapon:
    SIG Sauer P225
  • Sub-Weapon:
    Karambit
  • Armor:
    Bodysuit
  • Accessory 1:

  • Accessory 2:

  • Inventory:

    • Ammunition
    • Rations
    • Survival Gear
    • Garrotte
    • Lockpick Set

Statistics:


  • Level: 1

  • Vitality: 3 (+0)

  • Strength: 1 (+0)

  • Intelligence: 4 (+0)

  • Dexterity: 8 (+0)

Signature Moves & Abilities:

Pilfer: 1
With a quick sleight-of-hand during a melee attack, Albane attempts to relieve a target of one of their currently carried items.

Adrenaline Surge: 1
Upon drawing enemy blood in combat, Albane gains increased vitality, strength, intelligence and dexterity.
All statistics +1

Natural Selection: 1
Albane is resistant to status ailments, disease, infections and virus' that would normally impair the average human.

Zephyr: 1
Albane can use wind-based magic to allow her drastically increased running speed and accompanying endurance and stamina. She can use this for both short bursts and sustained distance running making her very mobile when the situation calls for it.
Vitality and Dexterity +2

Hawkeye: 1
With a blessing of wind, Albane has increased accuracy when firing small projectile weapons from a prone, standing or mobile position. Accuracy increases as distance between herself and her target decreases.



Dragon


Edited by Sin, July 21, 2014, 12:03 pm.
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Austin
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The Original Rider
Approved
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Kazemitsu
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Assassin
Name: Asher Blake

Age: 28

Class: Warrior

Appearance:
Spoiler: click to toggle


Asher is a tall man of six feet three inches and well built. His weight fluctuates between two hundred fifty and two hundred seventy pounds. Few scars litter his body and mar his face, old wounds from old battles. He appears to be of Nordic descent. White blonde hair, pale blue eyes, and light colored skin.

His casual wear tends to be tightly fitted t-shirts, a baseball cap, cargo pants, and leather work boots. Attire for work and casual gatherings...and pretty much everything else. His combat attire is essentially the same thing with minor additions. Such as a combat rigging, an old beret, and fingerless leather gloves.

Background:


Equipment:


  • Main Weapon: Greatsword: A giant blade made of steel. It's roughly six feet long, one and a half feet wide, and a solid inch thick. The grip/handle is spring loaded so it can be stored easier. Fully capable of being used as a shield if the need arises.

  • Sub-Weapon: Longsword: The name doesn't match the blade. It's truly a dai-katana. The curved blade of folded steel is six feet long and wielded with two hands.

  • Armor: Currently None.

  • Accessory 1: N/A

  • Accessory 2: N/A

  • Inventory:
    Emergency Knife: A blade for emergencies, namely when he's disarmed. The blade is eight inches, oddly shaped, and sharpened to a fine edge.

    Browning Hi-Power: A reliable gun that uses 9mm bullets with a thirteen round clip. Not his weapon of choice but useful when needed.


Statistics:


  • Level: 1

  • Vitality: 6 (+0)

  • Strength: 4 (+0)

  • Intelligence: 3 (+0)

  • Dexterity: 3 (+0)


Signature Moves & Abilities:

Abilities



Dragon's Name: Malinda

Sex: Female

Appearance:
Spoiler: click to toggle
Edited by Kazemitsu, July 22, 2014, 6:36 pm.
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Systematic made by Phaede of the SZ..