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Sitzkrieg; An experiment in how much detail I can throw on before I make myself and everyone else cry
Topic Started: May 15, 2013, 9:54 am (921 Views)
Twi
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Spinning Rocketeer
Does the title make you think this is a wargame?

Too bad, my definition of wargame is different from yours!

...So it's a war game. By my definition, which is derived largely from the contents of my basement- miniatures wargames, that is. We won't be delving into grand strategy. Rather, we'll work on lower levels (tactical and/or operational). Less unit production, more terrain and detail and such.

But having never played one of these myself, I'm probably not quite ready to be an armchair general. So we'll start with something relatively simple: at the moment, World War 1 ground war. Now, this may seem like a really stupid idea, but trust me: there was a lot more to WW1 than just the trench lines of Western Europe. Besides, I do need to keep it simple while I figure out what the hell I'm doing, because at the moment I am probably only slightly less of a noob at this than everyone else.

I will, of course, feel free to post what I've been drafting up. After I get at least some interest. x3
Edited by Twi, May 15, 2013, 10:28 am.
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Arcvalons
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Lord of the Octoroks, all hail!
So are we going to do the Eastern Front?
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Twi
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Also Italy.
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Arcvalons
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Lord of the Octoroks, all hail!
Italy wasn't much better than the Western Front. Can't we do instead a dystopic Second American Civil War?
Edited by Arcvalons, May 15, 2013, 3:21 pm.
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Twi
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Octy
May 15, 2013, 3:20 pm
Italy wasn't much better than the Western Front. Can't we do instead a dystopic Second American Civil War?
Erwin freaking Rommel says otherwise. :3
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Keith
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wargames belong in the dumpster
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Primera Espada Yggdra
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The Kitty Cat, Mew!~
World War 1, huh? So that means we'll have the Western Front, Eastern Front, the Italian Front, the Balkans Campaign, along with numerous campaigns in the Middle East, Africa, East Asia, and Pacific and Atlantic.
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Twi
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Yup, lots of variety.

Anyways, here's my idea. Each basic unit/troop consists of a squad of 6 men, or 6 vehicles or 6 artillery pieces or what have you. While they can fight on their own, they're best organized into a larger unit that can still fight as one, more or less. These larger units have a formation: for now, I'm thinking simply going with organizing into front and back when in direct combat or if you want them to face a specific way (ie, holding a line of fortifications). Most troops can only attack from the front and only attack the enemy's front. Long-ranged troops can attack from the back, and indirect-combat troops can attack the back. (These two are not mutually inclusive: a field gun that can't be elevated or perhaps a sniper rifle would be long range, for example, but not indirect combat. Infantry mortars, on the other hand, are indirect combat, but they're not exactly long range, so they might have to be in the front to attack the back, and if they're in the back they can only attack the front. Most other artillery, however, are probably big enough to do both.) When direct combat comes around, both sides do damage at once, rather than one at a time, unless one side gets a first strike for whatever reason (an ambush, long-ranged fire, et cetera).

On that note, here are my current ideas for units (spoilered for big):
Spoiler: click to toggle
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Primera Espada Yggdra
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The Kitty Cat, Mew!~
Take note that submachine guns appeared later in World War I, where most rapid fire weapons were big machine guns, which were harder to move around of course. Glad to see we have a unit that operates them though, but note that Shock Infantry wouldn't really exist in the early stages of World War I. Infantry should have bayonets as well. Cavalry should be mentioned here as well, since many did fight on horseback. In addition, please include field officers as well.

As for tanks, take note that British and German tanks looked different in shape and features. They also require numerous people to operate it. Furthermore, the tanks can get stuck as well. Remember that these are the first tanks, so they have a bunch of significant flaws.

Furthermore, please include the airforce as well. Blimps were used for scouting, as well as bombing. Planes, although they were mainly used to scout enemy positions in the early years, later were mounted with machine guns, which brought air combat to the war.

Naval battles took place in the war as well, so be sure to list military ships as well.
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yuna
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Zerg rush rifle infantry
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Twi
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@SMGs: Indeed. But one needs a counter to mass machine guns that actually decently works, aside from big'ol tanks. Without Shock Infantry I suspect everyone will get mad at me, chronology be damned. Fortunately, I need not make them always available. :3

Infantry Bayonets: Were bayonet charges even a thing by that point? It wouldn't work against machine guns, certainly.
Cavalry: Certainly, but I'm lazy and don't want to implement everything yet. However, I see no reason not to get around to it.
Officers: see above
Tanks: I was considering messing around with them to reflect these things, but see above.
Airforce: Also on the 'want to add, but want to keep complexity down for a moment' list. I'll definitely get around to it at some point. Probably at the same time we start implementing 'fog of war' and such.
Naval battle: Not a focus, but off-map artillery is likely going to be a thing, and it will almost certainly include battleships. Beyond that, I dunno.
Edited by Twi, May 16, 2013, 9:23 pm.
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Primera Espada Yggdra
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They tried to perform bayonet charges, but of course, they were gunned down.

Other than barbwire and trenches, landmines had also existed at that time and gas was also used in the war as well.
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Twi
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Landmines could be a first-strike attack, or perhaps a damage bonus for the defenders? Not sure.

Gas is a thing that exists, yeah. Not entirely sure how to handle it. :L
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Keith
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can i be the protoss

or maybe the xel'naga
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Twi
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burntmeat
May 16, 2013, 9:37 pm
can i be the protoss

or maybe the xel'naga
Ask Blizzard, not me.

Also zerg rush kekekekekekeke
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Keith
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can i be hitler then
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Twi
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Sure, if you enjoy being a random infantryman.
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Keith
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excellent i will change the course of history
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Primera Espada Yggdra
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LOL a random infantry man changing World War I.
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Arcvalons
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Lord of the Octoroks, all hail!
*doesnt read wall of text*

6 things in a unit? That's not even a brigade! From my grandstrategy-biased poV that souns like ultra micromanaging
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Twi
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It's not like you call in more during the battle, doof. :3
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Primera Espada Yggdra
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No more reinforcements? D:

But don't forget that some battles lasted longer. Plus, conscription!
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Twi
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If they are, they're gonna be scripted, or themselves pretty limited!
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Arcvalons
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Twi
May 19, 2013, 6:38 am
An experiment in how much detail I can throw on before I make myself and everyone else cry
Not much apparently
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