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Interest Gauge: PSI, Lost Edge, Hero Academy
Topic Started: May 4, 2013, 4:00 pm (1,400 Views)
Onime No Ryu
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I'll be your Undertaker this evening
PSI

Lost Edge

Hero Academy
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Twi
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Spinning Rocketeer
They all sound pretty cool but I have neither the time nor the practice to do good long-post RP right now.
Warning: Prone to spontaneous changes of gender, race, species, personality, writing style, pictures, orientation, IQ, and interests.

OI I'M STILL HERE YOU BLOODY WANKERS
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Green
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THE Man
While I like all the ideas, I'm leaning more towards PSI. It's different enough from our other RPs to seem new and refreshing as is Hero Academy. I, however, like the idea of psychic powers and exploring the various branches of psychic ability.
Edited by Green, May 4, 2013, 5:51 pm.
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Garm0099
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Marksman
PSI is my favorite of those three. As you probably noted yesterday when we talked about this, I LOVE psionics so if that one becomes an rp I cant wait :D
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Arcvalons
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Lord of the Octoroks, all hail!
Lost Edge!
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Onime No Ryu
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I'll be your Undertaker this evening
Since PSI has pretty much won the vote, I guess we should turn this topic towards discussing it. Are there any questions, concerns, comments, critiques, suggestions, etc?
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Winters
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Hee-ho
Yeah, I've got a few questions.

Could you elaborate a bit more on the abilities of the empathetic powers? Kinetic powers are easy enough to understand, but the empathetic powers are a bit... vague on their abilities. Currently, they come across to me as being more of the "support" archetype.

Additionally, I would appreciate more information on the setting.

And finally, what can you tell us about these "rouge espers?"
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Green
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THE Man
Kinetic deals with physical manipulation while empathic deals more with the mind. For example, if you wanted to read minds (telepathy) or access the memories of an object (psychometry) you would go the empathic route, and if you wanted to control fire (pyrokinesis) or, say, remotely manipulate an object (telekinesis) you'd go the kinetic route.

While empathic powers may seem tailored towards support, many can be used towards offensive purposes too. Like, if a psychometry user picked up a sword he or she would instantly pick up the knowledge of the sword's history (who used it, how it was used, etc.) potentially turning them into a master swordsman. A user of illusions could trap someone within their own mind with a powerful illusion, a telepath could read an opponent's mind and potentially turn their attacks against them, and someone who can foresee the future may know where someone will be in a minute and use that knowledge to set traps.

So basically, kinetic = physical and empathic = mental. If you want to know more about the individual abilities you might find it easier to check wikipedia or something. There will probably be a list with descriptions at some point, but I'm not sure if Onime has prepared anything like that yet.

As for setting, I'm pretty sure it's modern day, so the world as we know it with the addition of whatever Onime decides to throw in. I'm sure Onime will elaborate on this and your other questions though.
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Onime No Ryu
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I'll be your Undertaker this evening
Basically what Green said. I'll put together a power tree of some sort to help sort out which powers are which, but characters will be able to use powers from both categories, just with differing levels of effectiveness.

While it's true that empathic characters aren't quite so combat oriented as kinetic specialists would be, I plan on adding or adjusting a few abilities to give them a few ways of defending themselves.

The setting is modern day, and the RP will mostly take place within a city, probably a fictional one somewhere inside the United States.

Rogue espers are basically people who decide to use their powers for evil purposes. Some were helped to understand their abilities at PSI, and once they had control of their powers they broke away from the organization and instead used their abilities to commit crimes. Others are people who have learned how to control their powers on their own, and the organization tries to keep track of these people just in case they turn dangerous later on.
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Sin
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Slow and steady...
May as well throw my vote into the boat! XD

If we're using a modern setting, I've got a character or two that I've never even used before that could fit in. One in particular comes to mind... :P
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Garm0099
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Marksman
Now when you say trees, do you mean we would only get a specific skillset in said tree? For example, lets say I make an empathic person (because I will), would I have to choose if he uses Illusions or Mind/Memory things? Or is it you can use all empathic abilities well with minimal skill in kinetics?
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Onime No Ryu
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I'll be your Undertaker this evening
I'm thinking that what I'll do is require players to have a specialty--what they're best at--a sub specialty--what they're pretty good at--and a weakness that they're really bad at. Everything else they're just average at. But in addition to this, I was also thinking that, depending on your powers' positions in a tree, it would have different effects.

For instance, if your specialty is just plain Telekinesis, that'd make you better at using any kind of sub-form of telekinesis, whether it's fire or water or whatever, because telekinesis is the root of that skill. And if your weakness is Telekinesis, then you'd be worse at all sub related skills. So when picking your specialties, you have to keep in mind your position on the tree as well as what powers you want to specialize in.

I dunno, that system may need reworking.
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Kazemitsu
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Assassin
I've got a question for ya. How many "powers" are we allowed to have? Cuz I was thinking of using elemental kinesis stuff and having various weapons for each one. They'd be medieval weapons though since I prefer that kind of weaponry.
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Onime No Ryu
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I'll be your Undertaker this evening
You can use all the powers, but how good you are at them depends on your specialty, your sub specialty, and your weakness.

Here's a link to the power trees as they currently stand. Let me know if anything should be added or fixed or whatever.

http://i.imgur.com/4Xot93g.png
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Green
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THE Man
Wait, Onime, you shouldn't allow everybody to do everything. I think it would be a far better idea to have one major and one sub ability. If everyone can do everything, no one is truly unique and no one is going to get too creative with their powers. Think about it; if you only had future sight and you were fighting a pyrokinetic, you would have to really think outside the box and get creative to win. I was hoping this RP that focuses on psychic powers would lead to people getting creative, but if we can all throw fireballs what's the point?
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Kazemitsu
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Assassin
What the hell is ferrokinesis XD
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Twi
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Spinning Rocketeer
Kazemitsu
May 7, 2013, 4:34 am
What the hell is ferrokinesis XD
Presumably what you need for your character.

Also, if you want to literally break down the greek, 'iron movement'.

:3
Warning: Prone to spontaneous changes of gender, race, species, personality, writing style, pictures, orientation, IQ, and interests.

OI I'M STILL HERE YOU BLOODY WANKERS
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Garm0099
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Marksman
Yeah, my guess was you basically are Magneto and you just sorta control metal
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Onime No Ryu
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I'll be your Undertaker this evening
Green's got a point on the power thing. I know you guys hate to be limited in what you can do, though. So it looks like we need to work on the power system.

Also, ferrokinesis is just control over metal, without magnetism. It does, however, allow you to also control non-electronic machines--for instance, manipulating the ball bearings and wheel axles and whatnot to remotely make a car roll around. If you combined it with electrokinesis you could potentially have technopathy, which I guess I need to add to the powerset. Or maybe it would be technokinesis.

So, as for the powers. A few questions:

What powers should be added, and to which trees?

Do you prefer being able to POTENTIALLY do a lot of things, as long as a Specialty, Sub Specialty, and Weakness are defined, or would you rather be limited to only those things?

Would you prefer to have a system that allowed for gradual progression, instead of deciding your powersets at the start?

To clarify on the last question, the only other idea I had for the powers besides Specialty, Sub Specialty, and Weakness was to give characters points that they could spend on the skill trees. The more points you have in one area, the better you are at it, and you have to have at least one point in a lower level skill in order to access higher levels--for instance, putting a point into electro or pyrokinesis first before you can put points into photokinesis.

The only problem with that to me is that there needs to be a way to gain points as we go along. I could award them after boss battles or missions, but this RP isn't supposed to be all fighting all the time like a lot of our others are--I wanted to put more emphasis on how characters interact with each other with their newfound abilities, and--sometimes literally--explore their thoughts and feelings.
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Garm0099
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Marksman
Personally I prefer having limits so maybe we start with a specialty that we are average in, a sub specialty we are below average in, and then everything else we are just horrible at and over the course of the rp we improve everything or whatever level up system we use. So basically I guess we level everything up together or you could pick and choose stuff. I'm fine with either personally.
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Green
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THE Man
A well known example of a ferrokinetic is Magneto from X-men.

As for powers, I think Garm is heading in the right direction. Instead of being horrible at everything else however, we should only start with our specialty (major), maybe start with sub specialty (minor) or pick it up a little bit into the RP, and have the option to learn other skills from the other player characters. This way people can focus on only one or two powers, becoming great with them, or branch out, becoming ok at a lot of things. The power of an ability should be loosely based on how often it is used.
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Onime No Ryu
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I'll be your Undertaker this evening
Okay, so characters can start out with something they're really good at, something they're kind of good at, and something they're really bad at.

Then as the RP goes on and they meet other characters, or are taught how to use other powers by the organization, they can choose to branch out or to specialize.

And I guess we'll just use the old-fashioned honor system and say that we grow more powerful as we go along. I know the honor system usually doesn't work, but I don't plan for this to be a heavily competitive/combat centric RP anyway.

I'll start working on a descriptive list for the power sets so they're a little easier to understand.
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Sin
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Slow and steady...
You should also do up a list of acceptable weapons and what they're capable of or something of the sort, just to keep things clear.
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Green
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THE Man
Ok, that sounds good enough for me, Onime. Any idea on how long until we start this thing? If you want some help I'll help out, so don't hesitate to ask.
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Systematic made by Phaede of the SZ..