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| Octy's (new) RP Ideas | |
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| Tweet Topic Started: January 19, 2013, 12:01 pm (1,639 Views) | |
| Arcvalons | January 19, 2013, 12:01 pm Post #1 |
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Lord of the Octoroks, all hail!
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This are three new ideas. Please ask any questions in the topic. Spoiler: click to toggle Spoiler: click to toggle Spoiler: click to toggle Edited by Arcvalons, January 19, 2013, 1:14 pm.
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| Onime No Ryu | January 19, 2013, 12:21 pm Post #2 |
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I'll be your Undertaker this evening
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Crimson of Hearts First of all, I really really like the logo. How'd you design it? Second of all, the title is really awkward. What is a Crimson and how can something be of it? Are you trying to refer to the color? If so, it should just be Crimson Hearts, no "of" in there. Third of all, there's not much plot information here. You need to tell us more of what it's about. I gather that alchemy will be important and that it's somewhat modern since guns are mentioned. Is this suppose to be like FMA? Fourth of all, I'm not really fond of the setting just yet. Maybe some more information would convince me, but it seems too much like some kind alternate history war game. Chronicles of Hyrule III NO. NO NO NO NO NO NO. STOP DOING THIS. LET IT DIE. Code Geass Not a fan of the series, don't really like the storyline. Count me out. |
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| Keith | January 19, 2013, 12:41 pm Post #3 |
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Mage
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crimson of hearts sounds kind of cool if it isnt a wargame |
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MAP OF HYRULE BESTIARY WORLD NOTES
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| Arcvalons | January 19, 2013, 12:59 pm Post #4 |
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Lord of the Octoroks, all hail!
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Well, the first part of the story would take place in Remenellia, which is a small country that is now a protectorate of Balgrantos. It is supposed to be moderately sandbox, where you are supposed to pick a role, and go through it changing the world as you go through - your characters will be allowed to do anything in that sense. It would be very comparable to Calatia's Throne with that, though the setting would be more strict, so for example, while a playable character could not lead demon invasions, it's because demons do not exist in this setting, not because they are lead by playable characters. There would be a plot of sorts, though it's more of an initial situation which can be shaped. It will begin with someone being appointed the new regent of Remenellia, a festival to commemorate the event of the peace-treaties, and certain characters trying to cause trouble at the same time. I would wait until people make characters to actually fit them and their goals in the initial events, since the plot should really be character based. Alchemy is just what the abilities some people can use are called in this setting. I intended it to be based on summoning and contracts, basically the alchemist enter a contract with a creature from another plane (1) , and that creature would lend the alchemist use of their powers to change the world around them. The creature (tentatively called Crimson Heart) feed from the emotions of the alchemist, but it's really dangerous because when they get too strong they can free themselves unto the world with lethal consequences for the alchemist (the origin of monsters!). The technology is not quite as advanced as in Fullmetal Alchemist, it's mostly seventeenth or eighteenth century, but there are things like airships which are possible thanks to alchemists and their summoned contractors (like Calcifer in Howl's Moving Castle). The name is like that because I wanted it to be abbreviated as CoH, an because it sounds poetic. Though I can change it if it's too bothersome. (1) The creatures might actually be a physical manifestation on the alchemist's emotions. Edited by Arcvalons, January 19, 2013, 1:12 pm.
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| Onime No Ryu | January 19, 2013, 5:32 pm Post #5 |
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I'll be your Undertaker this evening
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That doesn't sound like alchemy at all, really. I'd think up some new name for the magic and the people that use it, personally. What kind of abilities are possible, though? Do the creatures grant just basic magic? Do the creatures themselves fight for their masters? |
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| NTNP | January 19, 2013, 5:53 pm Post #6 |
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Admin
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Crimson of Hearts I feel like this idea has some merit, however as stated before it lacks in plot. The fact you say that it will be rather sandbox like makes me worry about this idea even more so. I feel like this sort of a setting requires a vivid description of the world, setting and function since it is based around a time period (1800s-1900s) that most of us are inexperienced with and using a form of magic, along with technology, that is also foreign to us. In order to make this work you would need a great deal of materials, resources and information in order for us to fully understand this world CoH: Legends: III The megaman's of RPs is back again. On the plus sides, I'm seeing a much greater focus on cannon which is a large departure for you. If it did stay true to the OoT plot, showing Ganondorf's rise to power through cunning with the Princess trying desperately to sound the alarm, then after a short period of time focused on the decline of the other races and then a significant change (I like the idea of Ganondorf murdering the King of Hyrule) causing an all out war. Then we see how Castle Town became a zombie hangout with a lava lake, how the Gorons were enslaved, Zora's Domain was iced, how the Shiekah genocide happened and why Ganondorf turned on the Gerudo, enslaving them as well. It would be rather interesting if it really went that way, but given the fact your storyline seems to be focused on something else it is less likely to happen, but a fan can pray. Moving on to the negatives, your version of the storyline is too combat focused AND too focused on the non-existent Knight of Hyrule, that cannonly shouldn't even exist yet. If you do choose to include the Knights of Hyrule, I would make their role more "supervisory" and "guard like" than the standard "large standing army" set up you tend to use, since it fits better in the narrative since if a large standing, functional army was there they should be able to handle the Gerudo raids, which are also non-cannon and kinda stupid given how well OoT went about the Gerudo's role of using cunning and monsters to do their dirty work, rather than it being an all out war before they could handle it. Code Geass: Empire's End: What exactly are we doing? There were like 4 main 'roles' in CG and you aren't really defining it. First was the political side of things, where conversation, plotting and cunning were the main purposes. Second was the mecha battles and large scale combat. Third was the difficulties of being in, running and functioning in an army, be it the Empires or the Rebellions. Lastly there was the school, slice of life thing in there. Tell us what the purpose of the storyline is, what role(s) we play and how we can play them. Then we might be able to give a better response to this idea. |
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| Arcvalons | January 19, 2013, 9:02 pm Post #7 |
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Lord of the Octoroks, all hail!
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Well, alchemy was really just primitive chemistry, that would be boring. I just don't want to call it 'magic' since it's so overused, and there's also the feel I want to convey when people read the words. As for the abilities, there are two possibilities I have planned. The first one is as you mentioned, the creatures themselves fight for their masters, but I fear it would make the characters just sitting ducks while their creatures do everything, and it would focus less attention on themselves when they are supposed to be the centerpiece of the plot. The second possibility is like the tailed beasts, they would live primarily inside you, but as they get stronger you would be able to manifestate their abilities through yourself, culminating in partial transformation and complete transformation. |
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| Arcvalons | January 19, 2013, 9:32 pm Post #8 |
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Lord of the Octoroks, all hail!
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@Crimson Hearts: I understand that for it to be sandbox, extensive information on the setting is needed. Though you will still be limited to a certain events and area at the beginning, so perhaps it's not the best way to describe it. It will work basically like other everyone has done before, just that there will be no limits to what a character can do so long as they are possible within that universe. As for the time period, it isn't meant to represent a specific era. I just meant that the world has moved on past the dark and gritty middle ages, and into the epoch of things such as literature and mathemathics, in which the concept of a sovereign nation-state has developed. @CoH3: Some things are supposed to follow canon, so for example, our favourite dark lord's reason to invade is still the Triforce that is hidden somewhere within Hyrule, but it is easier for the narrative that he leads large armies directly this time. This opens up a new front for the characters to explore, which is the war against Ganondorf. Meanwhile other characters can go around collecting plot-relevant items (Spiritual Stones) for the purpose of actually defeating the invasion, say the role of the Master Sword is rewritten so instead of being the blade of evil's bane its purpose is to defend the land. As for the Knights of Hyrule, it was going by the definitions 'Knights who are in Hyrule' or 'Hyrule's Knights'. @Code Geass: I suppose number two and three would be the focus. Most of the action would take place in the European-Britannian Atlantic War, and you'd be able to chose sides, be anything from an ace pilot to strategic commander. It would probably be mission-based. |
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| Onime No Ryu | January 19, 2013, 10:16 pm Post #9 |
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I'll be your Undertaker this evening
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If you want to keep the creatures from taking the spotlight off the character, you could treat them as an extension of the character. Instead of giving them their own personalities and putting an emphasis on the bond between them and the characters like in Pokemon, just have them be these sort of silent guardian type beings that basically act as an extension of the user's will. Like Persona, or the Stands in the Jojo's Bizarre Adventure series. |
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| NTNP | January 20, 2013, 3:03 pm Post #10 |
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Admin
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I still feel like Crimson Hearts might be too big of an undertaking unless you spend a significant amount of time in order to really help establish enough information to make a world. If you do that, then the process of creating a thrilling plot shouldn't be too difficult. Or if you intend to go sandbox on it, potentially three or four of them that intersect from time to time in order to provide the players a variety of options along with their own story lines to help fill up the world at large. As far as CoH3 goes, I still say that the best option for something like this might be the Sealing Wars storyline. It fits everything you are wanting in the narrative (a war against Ganon, a large army fighting valiantly and a desperate bid to save Hyrule) without really messing with the cannon too much or causing any major issues. Plus it would let you put a good focus on the Knights of Hyrule since that was the main focus of that storyline. When thinking about Code Geass this sounds somewhat, awkward. If you want to make it mission based where you control the enemy forces (for both sides along with some NPCs) then it doesn't sound that bad. This is doubly true if you make it where from time to time our MS forces can end up fighting against each other. Actually it reminds me a lot of my Gundam RP idea from a while ago. I'd be in for it, but most people tend not to look too kindly on this subject for some reason. But with your map making skills it should be relatively easy for us to imagine the battlefields and objectives. |
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| Arcvalons | January 20, 2013, 3:56 pm Post #11 |
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Lord of the Octoroks, all hail!
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@Code Geass: I would be drawing inspiration from SRW missions, so most of the time I would be controlling the enemy forces, and the objectives would be simple "destroy all enemies", "secure this area", "retrieve this important person", etc. Whatever side you chose, you'd find yourself in a special operations advanced knightmare frame squadron , which gives you eight generation knightmare frames from the beginning. In that sense you are 'special' from the start, and the actions of the characters would have a greater impact over the war - of course with that you'd be altering the political landscape. You could always secretly be an exiled prince, or an ambitious commander with plans for the nation. There would be no lack for intrigue and power games, but really, that depends on the characters and the player's creativeness. And eventually (probably near the beginning) some immortal being might show itself seeking Geass contractors... I suppose the battlefield maps would be simple enough, kinda like FE maps. I plan to provide some maps of Britannia and the European Union, however, just because it will be fun to make them. |
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| Arcvalons | January 20, 2013, 6:56 pm Post #12 |
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Lord of the Octoroks, all hail!
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Though I'm not familiar with any of the examples you provided, that could work well. Now it's only a matter of which of those two alternatives would people be most comfortable with. |
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| Onime No Ryu | January 20, 2013, 7:03 pm Post #13 |
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I'll be your Undertaker this evening
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Well, in Persona it's basically the equivalent of a summon spell in other games, except that summon can do more than one attack and stays around. It's not like Pokemon or MMOs where you have a pet fighting for you, though. It's kinda hard to explain. Just watch some Youtube clips of Persona 4 or 3. In Jojo's Bizarre Adventure, the stands have unique abilities that only they can use, unless the ability is something like copying other abilities or whatever. Each stand differs, but most of them can only operate in a certain range from the user, usually related to one type they are. Physical powerhouses, for instance, tend to only function within 2-3 feet of their user. Stands, however, take damage from attacks whether it be from other stands or normal attacks, and that attack is reflected on their user. Some scaling takes place depending on the power of the stand--for instance, if a stand is wearing armor, an attack that slashes through its armor may not harm the user. But generally it's one to one--if you cut the stand's arm off, the user loses their arm too. You could look up stuff on the wiki for both series and get ideas from those. Are the Crimson Hearts unique to each person, or can two people have the same creature? And can you have multiples at once, or is it just one contract per person? |
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| Arcvalons | January 20, 2013, 7:11 pm Post #14 |
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Lord of the Octoroks, all hail!
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It's only one contract for each person, and since the Crimson Heart is a manifestation of your character's emotions it is completely unique and customizable. You are able to specify an affinity, physical appareance, abilities, etc. They'd work as semi-permanent summons as you said (like the Aeons of FFX), and they would dissapear under specifific circumstances such as the summoner being unable to conciously mantain the connection between their plane and ours. |
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| Onime No Ryu | January 20, 2013, 7:22 pm Post #15 |
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I'll be your Undertaker this evening
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Are you able to fight while the creature is fighting, or does the summoner have to hang back and focus on maintaining the creature or whatever? |
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| Arcvalons | January 20, 2013, 7:31 pm Post #16 |
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Lord of the Octoroks, all hail!
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Well, you should need to somehow control the creature, but it would probably done through intentions, virtually as if it were an extension of yourself (there are no verbal commands or physical signs). So there would be no need to be concentrating all the time. It would also depend on the type of creature it is, for example imagine it's some kind of flying dragon which then you would be able to ride into battle with a sword in hand. But if it's a little blobby thing that spends it's time resting upon your shoulder then the dynamic is changed completely, and you'd need to get close to a target for it to breath acid or something. |
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| Onime No Ryu | January 20, 2013, 8:02 pm Post #17 |
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I'll be your Undertaker this evening
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Do the creatures evolve or grow more powerful in some way over time? And didn't you mention something about them existing in the wild as monsters or whatever? Also, can a creature sort of be part of a person's body, like Kazuma from S-Cry-Ed? Also, just because I wanna know, why go with the "each creature is created by the person" route rather than "these creatures exist and are captured to be used by humans" route? |
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| Arcvalons | January 20, 2013, 8:13 pm Post #18 |
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Lord of the Octoroks, all hail!
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I was thinking that it would be easier if they were at full-power from the beginning. When alchemists fail to control their crimson hearts, they, well, lose control. The crimson hearts are released upon the world, "corrupted", and become the monsters that plague the wilderness. The alchemist is disgraced and in most cases actually die from the strain. For an alchemist to lose control, they would need to have pushed the limits of the crimson heart far beyond what they should have. They are too exhausted to actually control them, but they are not unconcciouss or dead, situations which would just 'withdraw' the crimson heart back inside themselves. And they cannot be captured because then it would be too much like Pokemon, and it would be more of a monster capture RP. |
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| Perascamin | January 22, 2013, 5:43 pm Post #19 |
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A Legendary Ocean
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Crimson of Hearts sounds really cool. |
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In War; Victory. In Peace; Vigilance. In Death; Sacrifice. Dawn Eros (hot mama): Spoiler: click to toggle | |
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| Arcvalons | January 23, 2013, 4:55 pm Post #20 |
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Lord of the Octoroks, all hail!
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Actually, in order to get Crimson Hearts released, I'll drop the sandbox concept, people don't seem to like freedom. So it'll be linear with branching paths instead. Oh, Peras, what do you think about the magic system we have discussed? Would you particularly prefer this summons, the idea that the creatures are inside you, or would you rather have a more traditional style of abilites? I also want to try something similar to the DnD abilities that NT is doing. |
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| Onime No Ryu | January 23, 2013, 5:45 pm Post #21 |
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I'll be your Undertaker this evening
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I LIKE FREEDOM. How do the Crimson Hearts fit into the lore of the world? We know they're used by alchemists/summoners/whatever as weapons, but where did they originally come from? Why are they being used as weapons? Can they be used as anything else? Do the Crimson Hearts that split from their masters have any kind of sentience? Can they form societies of their own? Can a Crimson Heart have a Crimson Heart? Also you didn't answer my earlier question about whether or not a Crimson Heart could be part of a person's body. |
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| Arcvalons | January 23, 2013, 6:07 pm Post #22 |
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Lord of the Octoroks, all hail!
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But other people don't like freedom. They are like, "Oh no, where do we go!? BOOOOOO!". So branching linear paths is better. In the lore, there have always existed Crimson Hearts, or at least since a few thousand years ago. Exactly what they are is the subject of much scientific research, and though there is no definitive answer, it's suspected that their mass and energy comes from another plane, while the alchemist's emotions give it shape and purpose. To obtain a Crimson Heart, a potential Alchemist must go through intense meditative training and then go through a specific contracting ritual. But in the current age, Balgrantos has largely systematized the process, and thousands are enlisted each year as Alchemists and go through state-sponsored training so they can aquire their Crimson Heart, all to strenghten the military forces of the country. Alchemists were always unusual, once upon a time, there was maybe one in a thousand, all because the difficulty of the training. And although they were powerful, they were not numerous enough to make a difference, not in large conflicts such as war. This is all changed now. Since Crimson Hearts are powered by the emotions and willpower of the Alchemist, when they are split from their masters, they become 'mindless' monsters who personify the strongest emotions of their previous master and are moved only to achieve their objectives. If the Crimson Hearts are inside the Alchemist, there would be two kind of abilities, which are physical and special. Physical abilities are those in which a partial transformation takes place, for example you grow wings or claws, which are the creature's manifestations through you. Special abilities are those in which you use a non-physical ability of the creature, such as breathing fire, another kind of manifestation of the creature through you. In that sense they are part of your body. Edited by Arcvalons, January 23, 2013, 6:11 pm.
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| Onime No Ryu | January 23, 2013, 6:16 pm Post #23 |
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I'll be your Undertaker this evening
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Can a Crimson Heart be willfully released by an alchemist, or bound to an object? Can a Crimson Heart use a weapon if it is given the weapon by its master? Can Crimson Hearts be used as a form of technology or other applications? |
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| Arcvalons | January 23, 2013, 6:22 pm Post #24 |
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Lord of the Octoroks, all hail!
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They can probably be released, but that would be a terrible thing to do and lethally injures the master. But they can't be bound to an object since objects don't have willpower or emotions. They can use weapons if they have thumbs or other necessary appendages, and are given them by the master. And they are constantly used for technical applications, like powering airships as fuel sources, though they do require very specific abilities to do so - Balgrantos probably trains Alchemists to produce Crimson Hearts with specific applications though. Edited by Arcvalons, January 23, 2013, 6:23 pm.
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| Onime No Ryu | January 23, 2013, 6:33 pm Post #25 |
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I'll be your Undertaker this evening
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Can a Crimson Heart have a weapon of its own at its creation? Like say, a minotaur Crimson Heart that spawns with a battleaxe? What kind of technology does the world have without the Crimson Hearts? How has it affected their society? Are the Crimson Hearts more or less efficient than other forms of fuel or machines made to do different tasks? Is it possible for a human to defeat a Crimson Heart on their own? How effective are normal weapons against the Crimson Hearts? Can Crimson Hearts speak? What about their five senses--does the master feel and see what they do, or are the two separate? |
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