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oniskieth
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The Silver Light
Name:
Lot

Race:
Human
Humans are the most common and prosperous race, adaptable and well-versed in magic. +10 Magic Power, +1 Feat at Level 1.

Age:
17

Gender:
Male

Theme:
Nightsong

Appearance:
Lot | 6'1" | 155lb |Guild Tattoo is Green and located over his heart


Background:
TBA

Attributes:
Level: 1
HP: 11
AC: 14
MP: 70 (+10 Race, total 80)
STR: +1
DEX: +2
CON: +1
INT: +1
WIS: +1
CHA: +1

Feats:
In Shining Armor - Your Defensive spells, specifically, reduce incoming damage by +5. Non-Defensive spells suffer a Magic Cost increase of +5. You cannot take this feat alongside Offensive Spell Specialization. If you take this Feat alongside Magic Shielding (or vice versa), you also gain a +2 Bonus to all Saves made against Magic. If you take this Feat when you already have Support Spell Specialization (or vice versa), your Magic Cost increase becomes only +2. If Overpowering Magic is taken after this Feat (or vice versa), your Magic Cost increase gets worse at +7.

Overpowering Magic - Increase Damage and Non-Offensive Effects by +5, but increase the Magic Power cost of all spells by +5. If Designated Healer is taken after this Feat (or vice versa), your Magic Cost increase gets worse at +7.

Support Spell Specialization - Gain +2 to the effect of a Non-Offensive spell, but Offensive Spells have their Damage decreased by -2. If you take this Feat when you already have Overpowering Magic (or vice versa) your Magic Power cost increase is now only +2. If you take this Feat when you already have Designated Healer (or vice versa) your Magic Cost increase becomes only +2.

Quick Casting - Reduce the Magic Power cost of all spells by -5, but decrease the Accuracy of Spells by -2 and lose the ability to make Called Shots.


Magic:
Plant Magic
In truth, Lot's magic is the ability control life. He does this in the form of plants, creating endless possibilities in fertile soils, or desperate spells in barren wastelands. Lot is incapable of creating life, so he must manipulate whatever life he has available.


Spells:
Bark Skin (Damage Reduction 1d1 (+12), Replace AC of target with 16 (+5), for Time Duration of 1d4 turns. Element Wood. Condition - Fire spells do 2x damage to Reduction, -10 MP. -5 MP, feats.)
Upon touch, Lot hardens a subject's body, causing them to feel sturdy as a tree. When applied to himself, the man literally has bark for skin.
Spell Cost: 6

Wild Growth (Damage Reduction 1d6 (+12), HP Value 1d5 (+5), Time Duration 1d2 turns. Lot's Plant Support spells have Primary (damage/effect/etc) increased by +5 when they are grown from this root. Element Wood. Condition - Fire spells do 2x damage to HP, -10 MP. -5 MP, feats.)
With his palms upon the ground, Lot generates a large root to shield attacks. The root lasts one turn and withers unless recast.
Spell Cost: 3

Brute Root (Damage 1d8 (+3), Melee Range 1d2, Push 1d1 (+5). Accuracy -2, MP Cost +4)
Before making contact with his fist, a reasonably sized root bundle grows from Lot's arm, wrapping around his hand like a giant wooden battering ram.
Spell Cost: 15

Fungal Spores (Damage 1d1 (+3), Long Range 1d6, AoE 3x3 (1d9), Poison 1d1 (+5), Time Duration 1d4. Condition - Enemy that makes Fortitude (CON) Save is not poisoned (-5 MP). Enemy that makes Reflex (DEX) Save takes 1/2 Damage from the AoE (-5 MP). Accuracy -2, MP Cost +4)
Lot conjures a swollen mushroom that quickly explodes, releasing a painful poison.
Spell Cost: 15

Desert Rose (Fire Reduction 1d6 (+12), HP Value 1d5 (+5), Time Duration 1d4. -5 MP.)
Upon touch, Lot spawns a flower from vegetation that provides fire resistance. It can be grown on Bark Skin and on Wild Growth.
Spell Cost: 10

Pine Needles (Ice Reduction 1d6 (+12), Add 1d1 (+5) Pierce Damage to Targets' Melee, HP Value 1d5, Time Duration 1d4. -5 MP.)
Upon touch, Lot coats a wooden surface with pine needles that provide ice resistance. It can be grown on Bark Skin and on Wild Growth. When the target has Bark Skin, their Melee attacks gain extra piercing damage. When cast on Wild Growth, an enemy that attacks the root pricks themselves on the needles and takes damage.
Spell Cost: 11

Blackthorns (Slash/Pierce Damage 1d4 (+7), HP Value 1d5, Time Duration 1d4. +4 MP.)
Upon touch, Lot coats a wooden surface with bladed thorns. It can be grown on Bark Skin and on Wild Growth. When the target has Bark Skin, their Melee attacks gain extra slashing/piercing damage. When cast on Wild Growth, an enemy that attacks the root pricks themselves on the needles and takes damage.
Spell Cost: 17

Fairy Ring (Healing 1d8 (+7), AoE 3x3 (1d9), 1d4 Allies, +4 MP)
Lot summons the life energies of nature in an area around himself. As plantlife flourishes within the circle, Lot and allies within are healed.
Spell Cost: 25




Name:


Race:
Human
Humans are the most common and prosperous race, adaptable and well-versed in magic. +10 Magic Power, +1 Feat at Level 1.

Age:
20

Gender:
Female

Theme:
Cats at Play
Priestess Aria

Appearance:
Spoiler: click to toggle


Background:
TBA

Attributes:
Level: 1
HP: 11
AC: 14
MP: 70 (+10 Race, total 80)
STR: +1
DEX: +2
CON: +1
INT: +1
WIS: +1
CHA: +1

Feats:
Mage Bomber - Spells with an Area of Effect gain +2 to accuracy and damage, but spells without AOE suffer -2 to accuracy and damage.

(Elem)kinetic - Gain +2 accuracy and damage/effect to any spell of a chosen Element. Spells that are not of that element will suffer a -2 to accuracy and damage/effect.

Magic Discipline: - Increase the Magic Power cost of all spells by +5, but increase the Accuracy of Spells by +5 and no longer gain Disadvantage on Called Shot rolls.

Scoped In - When your HP drops by half, your Spell Accuracy increases by +5, but your CON and CHA Modifiers drop by -1.


Magic:
Plant Magic



Spells:
X X)
X.
Spell Cost: 6
Edited by oniskieth, January 6, 2018, 3:08 pm.
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Gryphon Wing: The Revived Interest Check · RP ideas
Systematic made by Phaede of the SZ..