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Kazemitsu
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Assassin
Name:
Kaze

Race:
Human
Humans are the most common and prosperous race, adaptable and well-versed in magic. +10 Magic Power, +1 Feat at Level 1.

Age:
23

Gender:
Male

Theme:
Insert Music

Appearance:
Height: 6'4* Weight: 265* Eyes: Amber


Background:
Derp

Attributes:
Level: 1
HP: 13
AC: 15
MP: 80
STR: +3
DEX: +1
CON: +3
INT: 0
WIS: +1
CHA: 0

Feats:
Quick Casting - Reduce the Magic Power cost of all spells by -5, but decrease the Accuracy of Spells by -2 and lose the ability to make Called Shots.

Warrior Mage - Gain +2 accuracy and damage for all Melee ranged attacks and Spells, but non-Melee ranged attacks and spells suffer -2 to accuracy and damage.

Intense Physical Training - Increase a single Modifier by +1. It can only be taken once per stat, and these increases DO NOT increase your Magic Power. (Con +1)

Agile - Add +2 to AC.


Magic:
Requip Magic
This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle.

The Knight.
It's more of a style than actual "magic spell". Various melee weapons and various suits of armor are requipped to fit the situation.

Spells:
Longsword: (Slashing/Piercing Damage 1d8; Melee Range 1d2; No Effect 0; Duration Value 8; Condition - Kaze has to make a concentration check every turn to keep his weapon summoned. When he fails it disappears; Metal Element 0; Modifier STR 10; Cost -5, Condition: -7 Cost; Damage +2)

A well crafted longsword made from iron. Equally suited to slashing and thrusting, a sturdy weapon for any soldier. Kaze ordered it from the famous Heart Cruz blacksmith guild. He holds numerous longswords of varying materials.
Spell Cost: 16

Greatsword: (Slashing/Piercing Damage 2d6; Melee Range 1d3; No Effect 0; Duration Value 8; Condition - Kaze has to make a concentration check every turn to keep his weapon summoned. When he fails it disappears; Metal Element 0; Modifier STR 10; Cost -5; Condition: -7 Cost; Damage +2)

A well crafted Greatsword made from iron. Suited for slashing, a sturdy weapon for any soldier. Kaze ordered it from the famous Heart Cruz blacksmith guild. He holds numerous Greatwords of varying materials.
Spell Cost: 21

Thunder Clap: (Crushing Damage 1d8; Melee Range 1d2; Sonic Booms 2d6; Duration Value 8; Condition - Kaze has to make a concentration check every turn to keep his weapon summoned. When he fails it disappears; Metal Element 0; Modifier STR 10; Cost -5; Condition: -7 Cost; Damage +2)

A superbly crafted, but rather large, war-hammer. The silvery steel has a soft glow to it. The enchantment set upon it made shaped sonic booms with the strength to push back opponents and causes small amounts of damage. The "shape" makes it so Kaze doesn't go in the opposite direction or 'recoil'.
Spell Cost: 28

Full Plate Armor (Replace AC 18; Reduce Slash Damage 1d6; Reduce Piercing Damage 1d6; Duration Value 6; Condition - Kaze has to make a concentration check every turn to keep his weapon summoned. When he fails it disappears; Metal Element 0, Range 0, No Modifier; Condition: -7 Cost)

A full suit of plate mail crafted from iron. While blades will likely chip their edge, bludgeons and magic will only be slowed a little while.
Spell Cost: 29

Dragon Armor: (Replace AC 18; Reduce Slash Damage 1d6; Reduce Piercing Damage 1d6; Reduce Fire Damage 1d6; Duration Value 8; Condition - Kaze has to make a concentration check every turn to keep his weapon summoned. When he fails it disappears; Metal Element 0, Range 0, Inflict Fire Damage 1d6; Condition: -7 Cost)

A set of custom made red plated armor that mimics the legendary red dragons look. The armor is designed to resist fire attacks and even inflicts damage on those who gets close to him.

Spell Cost: 43
Edited by Kazemitsu, December 29, 2017, 9:40 pm.
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Gryphon Wing: The Revived Interest Check · RP ideas
Systematic made by Phaede of the SZ..