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New Zelda game: "really fun to move your body around."
Topic Started: Oct 21 2009, 07:06 PM (475 Views)
Brian
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Miyamoto lets it slip.

Now, let's not lose our selves here boys and girls. There isn't anything official, and he might just be talking about the Motion+
Still, this is pretty much the only info we've gotten since the picture first came out >.>
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Techno-Gamer
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Motion control is great in some games and for some specific things. But I find some games that utilize motion control for everything tend to be annoying. I really hope that IF this new Zelda uses motion control it will be for only certain actions. Fishing... or any kind of special swordplay that might be included. But for everything... I'd be mighty sad. I'd still buy it though. XD

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Brian
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I figure if they do it well enough, you'll hardly even notice that you're moving so much.
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sukistarz
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Brian
Oct 22 2009, 09:03 PM
I figure if they do it well enough, you'll hardly even notice that you're moving so much.
Agreed!
My name is Suki; my programming/modding name is Budumx3.

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I love you... xD
-Suki
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Brian
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And then comes the people that lose their grip on reality, grab a real sword, and head off into the mountains, killing whatever they can find...
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Brian
Oct 24 2009, 05:04 PM
And then comes the people that lose their grip on reality, grab a real sword, and head off into the mountains, killing whatever they can find...
*shifty eyes* D&D fanatics are a good example.

If the motion control is done right, then I'd be more than happy to use it. For the most part though, I like to sit back and relax when playing video games. Maybe I'm just a bit lazy...
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Brian
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They should have the option to switch between the two.
Not each time you start a campaign, and certainly not just each time you turn on the system. Nope.

A quick button. Just *click* and viola, you can lounge back as far as you want. Feel like getting back into it? *click* and then *ARM FLAIL!*
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Techno-Gamer
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lol I could not agree with you more! That is what almost every motion-capable game should have, a quick way to switch between the two options. Sadly, games like Web of Shadows [Wii] failed to do that. *grumbles*

I'd tip my hat to the Zelda designers if they implemented that.
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Brian
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Then again, would you really want to take the time to make a game compatible with two entirely different sets of controls if you didn't have to?
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Techno-Gamer
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Being naturally lazy... no, not really. But I also want to go into game development. If all goes well, I may eventually have to. ^.^ I don't think button-mapping is the most frustrating part of the programming though, once you have the physics, animations, actions, etc... down. No one wants to do extra work when it isn't truly needed, though.
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Brian
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Yeah, I guess button mapping isn't all so bad...
But still... gotta be an easier way to please everyone.
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Techno-Gamer
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Free cookie with every purchase? <3
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Brian
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Nah. Something that'll last longer.
Like... a key chain ornament or something? Little cellphone charm?
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Techno-Gamer
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*appeased* I'll take anything with Link on it! ...I want a Link keychain now. <.<;
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Brian
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I want a Princess Peach cell charm.

But, if it's for the Zelda game, I'd go for something like Link probably.
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