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.:Special Magic:.
Topic Started: Jun 16 2010, 08:47 PM (246 Views)
.Annick.
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The Mastaaaa

Special Magic
IconNameDescriptionPrice
Posted ImageStealthMuffles all sound made by the caster, making them undetectable.$200

Posted ImageSleepAllows the caster to instill sleep in their target by merely touching them.$200

Posted ImageTeleportAllows the caster to move instantly from one place to another.$300

Posted ImageClairvoyanceAllows the caster to glimpse into events in the past, present, and future at short intervals.$350

Posted ImageLesser HealHeals small wounds completely, while soothing slightly mortal wounds. $150

Posted ImageBlindClouds the target's vision, making it difficult to see.$250

Posted ImageSeduceCharms the target into being more easily persuaded. With this spell the caster can will the target to do anything they wish. Kill a best friend, destroy the life of a close relative...$350

Posted ImageSpeedTemporarily grants the user the ability to move twice as quickly as they normally do.$150

Posted ImagePower ShotThe Archer shoots an arrow charged with extra power$150

Posted ImageArcane ShieldStops the opponent's next spell. Only usable every ten posts$250

Posted ImageArtificial VisionA type of vision that allows you to see through metals. Very good for seeing what's inside a safe or finding a weak spot through armor.$150

Posted ImageEnchant ShieldFortifies a shield, making it impenetrable for a short amount of time.$200

Posted ImageArcane FlightTemporarily gives you wings made out of magic with which to fly$300

Posted ImageTime JumpCan bring you back and forth in time as far as five posts.$400

Posted ImageParty HealCan heal the minor wounds of a group. Up to six people at once.$350

Posted ImageNavigateCauses a bright spot to appear in the sky to correspond with a cardinal direction indicated by the spell caster - helpful if you're lost in the middle of nowhere.$200

Posted ImagePiercing StarsSummons up a small shower of 5 magical ninja stars to come down on an opponent(s). They aren't so fast that they can't be dodged, but it would take some speed or a decent shield to keep from feeling the pain.$250

Posted ImageDoorcauses a portal to open open up, allowing one to pass through a wall into another room, a floor to another floor, etc. only works with getting through walls and floors.$350

Posted ImageEnchant Swordtemporarily coats a sword in any type of elemental magic the caster can use.$300

Posted ImageDeath's Visit Summons something of a reaper to the caster's aid. Used mostly to intimidate.$200

Posted ImageCrystal Shieldforms a temporary crystal coating over an item the user would like to protect.$150

Posted ImageSignalShoots a beam of light into the sky, which then proceeds to explode. Makes a useful signal flare.$150

Posted ImageNight SightAllows a user to see in dark places as though the place was brightly lit. No actual light is seen when this spell is used, making this great for stealth.$250

Posted ImageBarriera spell that can weaken an enemy's magical attack using a series of weak barriers.$250

Posted ImageWater WalkGives the caster the ability to walk on water for a short while.$250

Posted ImageLead AstrayCauses all compasses in a ten mile radius to malfunction temporarily. Great for general confusion and creating lost souls...$250

Posted ImageBreak SkillCuts off magic of a target the caster indicates for a short time. Not even the most powerful magic users can resist this spell, though it won't last as long on a more powerful mage.$400

Posted ImageCreate ArmorTurns the caster's clothing into a suit of armor! Lasts for a short time, and doesn't protect against magic, but it's useful in a pinch.$350

Posted ImageSeal GateMagically seals doorways and other entrances when cast. The magical barrier can be extremely difficult to break if the caster using it is of great power. The seal stays on as long as its caster wills it to, which can be short or long periods, however you can only have one active seal up at one time.$300

Posted ImageReviveAllows the caster to raise a fallen player from the dead, though always at a price. (Risen characters will always return as Forsaken - Unless risen by an accomplished Necromancer)$650
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