| Physical Magic |
|---|
| Icon | Name | Description | Price
|
 | Polymorph | Allows the Caster to change their shape at will. | $200
|
 | Decaying Touch | The Caster decays the flesh of their target by touching them. | $200
|
 | Hold | Renders a foe completely motionless for an entire post. Only works while the caster is in physical contact with the target. | $150
|
 | Precise Shot | makes it so that an archer's next arrow will hit its mark without a doubt, even if the archer isn't too hot. Limited to how strong the archer is. | $200
|
 | Tether | Allows caster to communicate with another within a 10 mile radius. Only one other person can be contacted at one time, and the words must be spoken | $300
|
 | Rapid Punch | allows the user to throw fairly weak, but extremely rapid punches for a short period. | $150
|
 | Bind | Wraps a single opponent in a magical bind and squeezes like a snake does to its prey. | $200
|
 | Illuminate | coats the user in a veil of liquid light. It's primarily used for intimidation and trickery. | $200
|
 | Force Light | can send a piercing beam of light through blinding weather conditions such as fog, pouring rain and even sandstorms. | $250
|
 | Fissure | causes fissures to appear in the ground all around a target. | $250
|
 | Juliet's Game | causes the user to appear dead, including the seeming cut off of lung, heart and body heat. Great for tricking even smart enemies into thinking you're dead. | $200
|
 | Sunburst | causes a bright light - capable of hurting vampires and other species weak to light - to shine. Bright enough to stir up a little chaos in the vampire den. | $250
|
 | Confused Shot | causes an equipped target to involuntarily strike whoever the caster indicates. Great for creating "friendly fire." Only one target can attack another at a time though, and it only allows for one strike. | $300
|
 | Enhancement | allows the user (or whoever the user indicates) to have lightning fast reflexes and something like a 6th sense that allows them to know when an enemy is going for the sucker shot. It lasts for a short time, and doesn't increase the enhanced one's speed, just lets him have the extra sense of observation and reaction during a fight. | $350
|
 | Break Barrier | allows the user to physically break an enemy's magical barrier. | $200
|
 | Specialize | Provides the caster with martial arts master kicking prowess. Great paired with speed and rapid punch | $250
|
 | Buff | Grants the caster or friendly target with the appearance of incredibly large muscles. These muscles do not boost the target's strength by very much, and the spell is generally used for intimidation or to impress. | $100
|
 | Swell | Gives the caster (or chosen target) the ability to double in size. This includes height and weight. | $250
|
 | Shrink | Gives the caster (or chosen target) the ability to halve in size. This includes height and weight. | $250
|
 | Claw | Allows the caster to grow large, poisonous claws for a short time. | $150
|
 | Worm | Gives the caster the ability to summon poisonous worms from the earth. These can be used for intimidation or as a weapon against a target. | $200
|