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.:Physical Magic:.
Topic Started: Jun 16 2010, 08:46 PM (232 Views)
.Annick.
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The Mastaaaa

Physical Magic
IconNameDescriptionPrice
Posted ImagePolymorphAllows the Caster to change their shape at will.$200

Posted ImageDecaying TouchThe Caster decays the flesh of their target by touching them.$200

Posted ImageHoldRenders a foe completely motionless for an entire post. Only works while the caster is in physical contact with the target.$150

Posted ImagePrecise Shotmakes it so that an archer's next arrow will hit its mark without a doubt, even if the archer isn't too hot. Limited to how strong the archer is.$200

Posted ImageTetherAllows caster to communicate with another within a 10 mile radius. Only one other person can be contacted at one time, and the words must be spoken$300

Posted ImageRapid Punchallows the user to throw fairly weak, but extremely rapid punches for a short period.$150

Posted ImageBindWraps a single opponent in a magical bind and squeezes like a snake does to its prey.$200

Posted ImageIlluminatecoats the user in a veil of liquid light. It's primarily used for intimidation and trickery.$200

Posted ImageForce Lightcan send a piercing beam of light through blinding weather conditions such as fog, pouring rain and even sandstorms.$250

Posted ImageFissurecauses fissures to appear in the ground all around a target.$250

Posted ImageJuliet's Gamecauses the user to appear dead, including the seeming cut off of lung, heart and body heat. Great for tricking even smart enemies into thinking you're dead.$200

Posted ImageSunburstcauses a bright light - capable of hurting vampires and other species weak to light - to shine. Bright enough to stir up a little chaos in the vampire den.$250

Posted ImageConfused Shot causes an equipped target to involuntarily strike whoever the caster indicates. Great for creating "friendly fire." Only one target can attack another at a time though, and it only allows for one strike.$300

Posted ImageEnhancementallows the user (or whoever the user indicates) to have lightning fast reflexes and something like a 6th sense that allows them to know when an enemy is going for the sucker shot. It lasts for a short time, and doesn't increase the enhanced one's speed, just lets him have the extra sense of observation and reaction during a fight.$350

Posted ImageBreak Barrierallows the user to physically break an enemy's magical barrier.$200

Posted ImageSpecializeProvides the caster with martial arts master kicking prowess. Great paired with speed and rapid punch$250

Posted ImageBuffGrants the caster or friendly target with the appearance of incredibly large muscles. These muscles do not boost the target's strength by very much, and the spell is generally used for intimidation or to impress.$100

Posted ImageSwellGives the caster (or chosen target) the ability to double in size. This includes height and weight.$250

Posted ImageShrinkGives the caster (or chosen target) the ability to halve in size. This includes height and weight.$250


Posted Image
ClawAllows the caster to grow large, poisonous claws for a short time. $150


Posted Image
WormGives the caster the ability to summon poisonous worms from the earth. These can be used for intimidation or as a weapon against a target.$200

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