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.:Racial Shop:.
Topic Started: May 19 2010, 09:46 PM (425 Views)
.Annick.
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The Mastaaaa

Angeli
IconNameDescriptionRequirements
Posted ImageFlightAllows the Angelus the ability to fly at any given time, for any length of time.Innate - No spellbook needed

Posted ImageRead IntentAllows the Angelus to temporarily see if an individual is pure of heart. Those that can be seen with this spell are always kind and trustworthy, and well-meaning to a fault. This spell never fails.Innate - No Spellbook Needed

Posted ImageDisplace ShadowThe caster magically drains all shadows from a given area, making their surroundings so bright that it hurts most others' eyes.Spellbook required
Ability only lasts for 3 posts



Harpy
IconNameDescriptionRequirements
Posted ImageFlightAllows the Harpy the ability to fly at any given time, for any length of timeInnate - No spellbook needed

Posted ImageWindsongAllows the Harpy to call surrounding birds of any kind to her aid for a time.Innate - No spellbook needed

Posted ImageMuteAllows the Harpy to literally silence their target. It can leave one mute for hours, making verbal spellcasting impossible, but will eventually disintegrate and give the victim their power of speech back. Only two people can be silenced at one time.Spellbook required
Ability lasts for only 5 posts



Drow
IconNameDescriptionRequirements
Posted ImageInfravisionAllows the caster to see in the dark and into the ultraviolet spectrum, capable to pick up the heat of any target/Innate - No spellbook needed

Posted ImageWebAllows the caster to create silken webs from their hands.Spellbook required

Posted ImageSpider WithinForms targets that look like webs on the enemy's weakest point.Spellbook required

Posted ImageSense KinEnables the Drow to sense the presence of others of their kind in the area.Innate - No spellbook needed



Maija
IconNameDescriptionRequirements
Posted ImageUnderwater BreathingAllows the caster to breathe underwaterInnate - no spellbook needed

Posted ImageWater BendingAllows the Maija to bend water; move it, create waves, make large bubbles for carrying dry passengers, etc.Innate - No spellbook needed
Ability only lasts for 3 posts

Posted ImageSea FlameAllows the Maija to create a handheld, underwater flame that can last for a good while if performed by a competent caster. Good for lighting dark, deep sea caverns or even for fending off underwater creatures.Innate - no spellbook needed



Naga
IconNameDescriptionRequirements
Posted ImageUnderwater BreathingAllows the caster to breathe underwaterInnate - no spellbook needed.
Ability only lasts for 5 posts

Posted ImageSerpent UnleashedGives the Naga the ability to morph fully into a serpent for a short time. Grants them the power of the beast with no human weaknesses. Rapid propulsion through water and on land, and a powerful bite are among the advantages of using this spell.Innate - No spellbook needed
Ability only lasts for 3 posts

Posted ImageRead OpponentAllows the Naga the ability to temporarily wean others' true character through body language and tone. Spots the strengths and weaknesses, but doesn't point other another's motivations. Also, it can sometimes be incorrect.Spellbook required

Posted ImageSnake CharmerAllows the Naga to call snakes and serpents of any type to their aid. The Naga must see the snake(s) in order for it to work. Spellbook required
Ability only lasts for 3 posts



Vampire
IconNameDescriptionRequirements
Posted ImageMortalityAllows the Vampire to temporarily disguise themselves as a human. Allows them to walk in full sunlight totally unharmed. Returns their heartbeat and body heat. Spellbook required
Ability only lasts for 5 posts

Posted ImageAnti-Magic ShieldCcreates a magical area around the Vampire that is temporarily unaffected by any magic. Size of the "shield" is determined by the Vampire's strength, as this shield takes a lot of energy to maintain.Spellbook required
Ability only lasts for 3 posts

Posted Image RegenerateWith this ability the Vampire's body heals from most any wound at a quick rate. This ensure that only fatal blows to their weak points will kill.Innate - No spellbook needed



Druid
IconNameDescriptionRequirements
Posted ImageNature LinkAllows the Druid to sync up completely with their surroundings, sensing the plant and animal life and movement directly around them through a spiritual link. Works best if the Druid is in physical contact with their natural surroundings.Innate - no spellbook needed

Posted ImageBorrowed LifeA Druidic chant that allows the caster to drain a small amount of plant life from surrounding foliage. Only used when absolutely necessary, as the ability can easily kill foliage. Energy gathered from these plants enhance the Druid's magical and physical abilities for a short time, but once the effect wears off the Druid will be more than weak.Spellbook required
Ability only lasts for 5 posts



Human
IconNameDescriptionRequirements
Posted ImageValorInstills within the Human a heightened, wildly strong sense of bravery and valor. Beneficial in fights, but can easily backfire.Spellbook Required
Ability only lasts for 5 posts

Posted ImageMimicGives the Human temporary access to the racial strengths and weaknesses of any race he or she indicates.Spellbook required - Ability only lasts for 3 posts



Eirlys
IconNameDescriptionRequirements
Posted ImageManipulateCauses sharp icicles to form and fall from the sky by twisting and manipulating water particles in the air.Spellbook required
Ability only lasts for 3 posts

Posted ImageBlizzard Summons an intense blizzard temporarily.Spellbook required
Ability only lasts for 5 posts

Posted ImageFrozen DomeAllows the Eirlys to create an ice capsule that shields them from attack. Difficult to break without fire. Eirlys can even sleep in these whole body ice shields, but they can't move while it's in use (and it can melt).Innate - no spellbook needed
Ability only lasts for 5 posts


Dwarf
IconNameDescriptionRequirements
Posted ImageFind MineralAllows the Dwarf to sense where riches and minerals are within the earth. This ability lasts a short period of time and is only successful if the minerals they seek are not buried too deep.Innate - no spellbook needed

Posted ImageTunnelcAllows the Dwarf to dig through the earth at incredible speed. A single Dwarf is capable of digging a tunnel through a mountain by himself in a matter of days.Innate - No spellbook needed

Posted ImageStonedAllows the Dwarf to make his or her body into stone to either blend in or for protection - this can be held for hours on end. The downside is that it renders the Dwarf completely motionless while turned to a "statue."Spellbook required
Ability lasts for only 5 posts



Demon
IconNameDescriptionRequirements
Posted ImageHell's GateOpens a portal to hell, allowing the demon to then call on aid or to attempt to banish the target there for eternal torment. Requires a massive amount of concentration. Dangerous to use - a Demon can slip within the gate just as easily as its target. Over-using this spell will slowly eat away at the Demon.Spellbook and Admin approval required.

Posted ImageHell's FuryAllows the Demon to bring an instant, fiery death on any NPC by calling for Hell's Fury, engulfing them in a pyre of flames so hot that they burn blue. Only used on PCs with their permission. Spellbook needed
Ability can only be used once per thread

Posted ImageDarkness TransferenceAllows the Demon to transfer an evil desire or thought to whomever they touch. It is difficult for the target to resist this implanted feeling, though the urge will wear off after a short time, whether achieved or not.Innate - no spellbook required



Lycan
IconNameDescriptionRequirements
Posted ImageWolf's RageWith this ability, the Lycan casts great fear into any target. Great for intimidation, unable to be avoided. Innate - No spellbook required
Ability only lasts for 3 posts

Posted ImageDelay Holds off the user's transformation during the full moon for a few hours.Spellbook and Admin approval needed

Posted ImageLunar LinkAllows the Lycan to call upon their family "pack" at any time. Great for sending warning messages to many at once or for requesting aid from the pack.Innate - no spellbook needed

Posted ImageControlAllows the Lycan to control their affliction, turning into the beast at will. Earned through skill and servitude. Spellbook needed. $400


High Elves
IconNameDescriptionRequirements
Posted ImageElven AidAllows the High Elf to pass on their immunity to an indicted other. Helps the sick and dying to recover from deathly diseases, but leaves the caster vulnerable until the receiver heals completely from the illness.Innate - no spellbook needed

Posted ImageRead IntentAllows the High Elf to more easily read the intentions of the target, allowing them to sense whether or not they are being fooled, tricked, or taken advantage of for their generosity. Only works if they are in company with the targeted.Innate - No spellbook needed

Posted ImageSolar RegenerationAllows the High Elf to absorb energy from the sun, though just enough to regain energy from battle or relieve minor hunger and tiredness. Draws water from the body, however, so the High Elf must be well hydrated while using this spell.Innate - no spellbook needed



Spectres
IconNameDescriptionRequirements
Posted ImageCrazeSets the Specter into a berserk, crazed state, granting them three times their magical prowess. Will slowly drain away the Specter if overused.Spellbook required

Posted ImageMimic SoulAllows the Spectre to temporarily possess any other race. (Demons and Vampires are excluded) The stronger the victim is of mind, the less time a spectre can keep possession of them. Because it's hard to manage, spectres can only possess one at a time.Spellbook required
Ability only lasts for 5 posts

Posted ImageHauntAllows the Specter to manipulate the environment while remaining completely unseen. Tasks include creating harmless flashes of lightning, the snuffing of candles, the movement of objectsInnate - No spellbook required


Tsawal
IconNameDescriptionRequirements

Posted ImageFlightAllows the Tsawal the ability to fly at any given time, for any length of timeInnate
Wings attachment required

Posted ImageRadarGives the Tsawal the ability to pick up vibrations made by creatures or humanoids around them - allowing the Tsawal to find their way around when visibility is impairedInnate - No spellbook required

Posted ImageUnderwater BreathingAllows the caster to breathe underwaterInnate
Gills attachment required

Posted ImageVersatilityAllows the Tsawal to switch between land, sky, and sea forms. However, this process is very painful and can be dangerous and damaging if used too often. Spellbook required
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.Annick.
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The Mastaaaa

Aspects
IconNameDescriptionDurationPrice
Posted ImageAspect of the MaijaAllows the user the ability to swim like a sea elf and breathe underwater temporarily. 5 posts$500

Posted ImageAspect of the AngelTemporarily grants the caster the abilities and appearance of an angeli. The more experienced a user is, the more power and abilities the user is given.5 posts$500

Posted ImageVampiric GuiseAllows the caster to temporarily gain the abilities of a moderately strong vampire. Includes strength, speed, and the ability to bite to gain vitality.5 posts$500

Posted ImageAspect of the DemonAllows the caster to temporarily take on the appearance and abilities of a demon (and therefore allowing entrance into the abyss where demons live). Gives the caster the power of a moderately strong demon.5posts$500

Posted ImageAspect of the ElfGives the caster the looks and abilities of a high elf for a short time. Great for appearances and disguise.5 posts$500

Posted ImageAspect of the HarpyAllows the female caster to take on the appearance and abilities of a Harpy for a short time.5 posts$500

Posted ImageAspect of the DrowAllows the caster to take on the looks and abilities of a Drow for a short time. This comes included with a sexy, "look-at-me" body.5 posts$500
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