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.:Elemental Magic:.
Topic Started: Apr 24 2010, 07:58 PM (421 Views)
.Annick.
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The Mastaaaa

Reminder: A spellbook is needed to use all of the below spells.

Fire
IconNameDescriptionPrice
Posted ImageTransformation: Fire DemonThe caster transforms into a lesser fire demon.$550

Posted ImageInfernoThe caster forms a dome of fire around him/her, dealing damage to any enemies in the area.$500

Posted ImageEnchantment: FireThe Caster enchants a weapon with fire magic, causing the weapon to deal fire damage.$150

Posted ImageHeat WaveThe Caster instills in the target the feeling of being entirely on fire. This is done by touching the target.$250

Posted ImageSummon: Fire DemonThe Caster summons a fire demon. Far stronger than a fire sprite.$500

Posted ImageSummon: Fire SpriteThe Caster summons a Fire Sprite pet. This pet acts freely, but obeys it's master.$400

Posted ImageFireballThe caster hurls a small ball of fire at the target.$150

Posted ImagePyreCreates a fairly small, hot cyclone that tosses around enemies and mildly burns the skin$300



Water
IconNameDescriptionPrice
Posted ImageTsunamiThe caster summons a giant tsunami wave that wipes out opposition in it's path. Deals extra damage to fire-based enemies.$450

Posted ImageWater WallCoats its user or an indicated target in a veil of water, and it allows for air breathing users of this spell to still breathe (no water in the nose). The spell can protect against fire attacks. However, water has to be in direct contact with the indicated target of this spell, or else it won't work.$250

Posted ImagePlayful TidesAllows the caster to control the currents around as he or she wishes, and is very helpful for swimming or sailing. Drains energy at a fairly low rate, but the spell can't whip up huge waves or anything like that.$150

Posted ImageCall of the WavesAllows the caster to summon fish from nearby bodies of water. This can make fishing easier, but can also allow the summoning of bigger, more dangerous aquatic creatures. However, in order for this spell to work, the caster must be directly near a body of water or within it.$300



Ice
IconNameDescriptionPrice
Posted ImageEnchantment: IceThe Caster Enchants a weapon with Ice magic, causing the weapon to deal frost damage.$150

Posted ImageFrostsiclesIf the caster targets an enemy, they hurl three frost blades at the target. Each blade does as much damage as Frost Shard.$250

Posted ImageIce ShieldThe caster puts a shield made of ice around the caster or a targeted ally. Protects against Ice Magic and Piercing weapons.$300

Posted ImageFrost ShardThe Caster shoots a sharp piece of ice at a target.$150

Posted ImageHoming Frost ShardThe Caster shoots a sharp piece of ice that hones in on the target.$250

Posted ImageIce LanceThe Caster hurls a lance made of ice at a target. Does more damage than Frost Shard. Feels cold to the touch.$200

Posted ImageFreezing TouchAnything the caster touches turns to ice.$250



Electricity
IconNameDescriptionPrice
Posted ImageLighting StormSummons a raging storm of lightning down on the target and the surrounding area for 10 yards.$200


Posted Image
SparkAllows the caster to retain a small amount of electricity within their body for short periods of time. If the caster touches another, they will issue a shock. These shocks vary in intensity, from merely a prick to those strong enough to knock out their opponent.$200

Posted ImageLightning BoltAllows the caster to harness the power of lightning during a thunderstorm or while the Lightning Storm spell is active. The caster can then direct these controlled bolts of lighting at any target they wish.$55



Earth
IconNameDescriptionPrice
Posted ImageMendCures diseases of plants and can restore a plant that is close to death.$150

Posted ImageQuicksandsCreates pits of sinking sand in an area its caster indicates (by sight). Great for traps! Only two moderately sized pits can be created at once.$200

Posted ImageSapGrants the caster the ability to pull energy from surrounding plants in their immediate vicinity. The energy pulled can aid them in spellcasting or provide the driving force for a weapon swing. However, if overused this draining of energy will sap all of the plants' life, and cause them to die. The caster will feel their deaths - this causes severe pain and ends the spell.$250


Air
IconNameDescriptionPrice
Posted ImageSwift FlightCauses energy to leave the caster's body in the form of powerful wind. If manipulated correctly, it can be used to levitate for very short periods. Inexperienced casters may have trouble controlling this spell.$200

Posted ImageStorm SpinCapable of turning storms away. The more powerful the caster, the bigger the storm they'll be able to turn. An experienced caster may be capable of turning cyclones!$400

Posted ImageBend AirAllows its user to hold wind in their hand as if it were tangible for a short time. This allows the caster to put wind into containers, throw it around or weld blades or arrows infused with the power of the wind.$150



Dark
IconNameDescriptionPrice
Posted ImageShadow VeilCloaks everything in shadow for a minute or so, allowing only the caster to see. Overuse of this spell at one time can cause its user to have the inability to see in the light temporarily.$250

Posted ImageShadow SkipAllows its caster to jump from shadow to shadow invisibly for a time. The caster can still be attacked, but it's difficult to land a hit due to the speed the spell provides. This spell is made useless if another spell caster uses "Displace Shadow."$300

Posted ImageShadow SwordCreates a dark sword formed of the caster's evil intentions. The sword's strength depends on the malevolence of its user, and can potentially be a very powerful weapon, but will dissipate after a few good swings.$250

Posted ImagePiercing RainCreates a series of five sharp, shadow daggers that launch themselves at a foe at the will of the caster. These aren't incredibly fast and don't hit very hard, but they're difficult to see unless you're looking for it and can be great for sneak attacks.$150

Note: If your character possesses any dark spells, they may not use light spells.

Light
IconNameDescriptionPrice
Posted ImageEnhanced LightDoubles the strength of the effects of another light spell used immediately afterward.$150

Posted ImageSootheThe caster chants a mystic, ancient verse, calming any and all emotions in those that hear it.$200

Posted ImageLunar LanceConcentrates the power of the sun into a hot, laser-like beam capable of melting the coldest ice, blinding enemies, or even cooking! Not so great for hurting enemies since it's fairly small and not too piercing, though it can burn skin.$250

Posted ImageSunlit SealCapable of sealing away dark creatures or evil intentions. The evil can be made neutral, evil entities locked away for long periods of time... however, it's an advanced spell, and only the best caster is capable of sealing darkness for any good amount of time. Is also very limited... only one seal can be active at one time.$500

Posted ImageDisplace ShadowThe caster magically drains all shadows from a given area, making their surroundings so bright that it hurts most others' eyes.$300


Posted Image
SupernovaA one-time, powerful explosion of light. Rays of light from this explosion do not harm the caster, but can greatly damage foes of the darkness.$400

Note: If your character possesses any light spells, they may not use dark spells.
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