| Suggestions & Feedback; PILE-ON!! | |
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| Topic Started: Dec 3 2015, 11:36 PM (854 Views) | |
| Empire of Japan | Dec 3 2015, 11:36 PM Post #1 |
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I will get this thing rolling by pointing out that I do not have the option to pass a Corporate Subsidy Act or the Trade Union Regulation Act. They do not appear either in the economic list or under those "recently passed".
Edited by Empire of Japan, Dec 3 2015, 11:41 PM.
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| Rufus T. Firefly | Jan 3 2016, 05:51 AM Post #91 |
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As it stands I think the base output of sulfur and aluminum might need to be doubled. Shortages of the latter were always a problem in previous games, and it looks like they might be here. Since it is required by aircraft, electronics and advanced infrastructure, we would not be able to build enough to scale to reality. The same thing goes for chemicals and weapons. |
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| Empire of Japan | Jan 3 2016, 03:45 PM Post #92 |
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Some of the world's leading producers don't have Sulfur as even a secondary resource. Of course, it's hard to tell what with the passage of time who would have been the leading producer in 1900, but as of 2010, according to one source, China was the leading producer at 9.4 million metric tons (16.1 percent). Country - million metric tons - % of world China - 9.4 - 16.1 Russia - 7.1 - 12.1 Canada - 7.0 - 12.0 Germany - 3.8 - 6.5 Japan - 3.4 - 5.8 Saudi Arabia - 3.2 - 5.5 .. (and so on) In the game, only Germany, Japan, and Saudi Arabia have it as a secondary resource. Of course, I'm not sure how much I'd trust the source I got these figures from. They seem to present conflicting numbers. www.mapsofworld.com/minerals/world-sulphur-producers.html |
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| German Empire | Jan 3 2016, 05:14 PM Post #93 |
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An other option which might be interesting, if technically feasible, is to switch the main resources of countries every 25 years or so. For example, Russia not having Crude Oil as a primary resource would be very strange come the 1980's. Or maybe do a one time addition where every country gains one primary resource? |
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| Rufus T. Firefly | Jan 3 2016, 05:37 PM Post #94 |
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It isn't really sulfur as much as nitrates. They are related, of course. In 1900 Chile was the main source for the whole world until the Haber Process came along and introduced synthetic nitrates, as Wardet knows too well. Resource production is one of the more difficult things to represent properly without a map. The United States supplied something like half the world's oil until 1960, but here I am running continual deficits of it. Switching resources is purely a matter of switching the ID in the database and any extraction facilities built. For secondaries, the latter is not needed. |
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| Rufus T. Firefly | Jan 3 2016, 06:52 PM Post #95 |
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To clarify matters further: it isn't simply about the number of states with resources. Each basic resource facility puts out 100 units. Sulfur appears to be half that, at 50. Aluminum is even lower at 20. My original intention was to scale this to real-life productivity, and aluminum was very, very difficult to produce and energy intensive. Now, however, it appears that doesn't work out too well. I don't remember the logic of halving sulfur, but I assume it was similar. Increasing the one to 100 units / mine and the other to 50 would free up a lot of resources and give the industries themselves better value. The current global output of sulfur is around 135,000 units. Maxed it, it might lie somewhere in the 150-175k range. At maximum production, that would allow for the quarterly construction of 1.75 million small arms, or 58,000 artillery (580,000 soldiers). Divided amongst 8 major powers engaged in a great war, that gives somewhere around 200,000 soldiers max, per nation per three months. That assumes that no chemicals would be used for manufacturing electronics, which are needed in most advanced ships and aircraft, in addition to population consumption. As it stands we are producing about 50,000 small arms and 5,000 artillery per tun, with no appreciable surplus of chemicals. Edited by Rufus T. Firefly, Jan 3 2016, 06:59 PM.
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| Empire of Japan | Jan 9 2016, 10:53 PM Post #96 |
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What does "Miscellaneous" involve in expenditures? Korea is spending 5 percent of its GDP per quarter on it and, frankly, Korea is irrecoverable at this point. |
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| Rufus T. Firefly | Jan 9 2016, 11:15 PM Post #97 |
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That is the money they pay for the privilege of being honorable Japanese servants. |
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| Great Britain | Jan 10 2016, 09:00 AM Post #98 |
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The key to stabilising a satellite state is passing a lot of tax laws and trade protection. |
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| Belgium | Jan 10 2016, 04:41 PM Post #99 |
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Why did the left wing win my election wen the right wing held more seats? |
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| Belgium | Jan 10 2016, 04:43 PM Post #100 |
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Right wing had 44% Left wing had 32% and Left wing won
Edited by Belgium, Jan 10 2016, 04:44 PM.
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| Great Britain | Jan 10 2016, 05:24 PM Post #101 |
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Probably some sort of coalition. |
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| Great Britain | Jan 12 2016, 01:32 AM Post #102 |
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What factors increase birth rates? |
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| Rufus T. Firefly | Jan 12 2016, 04:22 AM Post #103 |
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Low HDI, low unemployment, better ratings in other areas I think. The more you industrialize and raise your GDP/capita, the more the birth rate falls. |
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| Great Britain | Jan 14 2016, 08:21 PM Post #104 |
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I think the restrictions placed on India, China et al are working quite well, to the point where it isn't possible to escape the literacy trap by laws and schools cannot be built due to a lack of literate manpower. Perhaps some form of sunset clause could be worked in over time. Russia and Italy would be very, very well placed if active. |
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| German Empire | Jan 21 2016, 02:50 PM Post #105 |
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If I understand it correctly GDP growth is correlated to the primary resource output increase of a country, not the industrial output. This seems, to me, a little strange. Manufacturing adds value to primary resources which in turn should increase the GDP. primary resource output increase should not influence GDP growth as much as it does... |
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| Rufus T. Firefly | Jan 21 2016, 03:13 PM Post #106 |
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GDP is not in any way connected to primary or manufactured resource production, except that by building more factories you temporarily spur the economy due to investment. The only way it has an impact is through consumption of goods; thus, by not producing any goods, you will run a resource deficit, if you do not import any. But that is not the same thing. It is one of the flaws in the old economic system. |
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| Great Britain | Jan 24 2016, 08:26 AM Post #107 |
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Belgium and Portugal are going about the business of colonial reconquest very slowly. Indian literacy has bottomed out at 5% and -0.14% per turn, with no further educational laws available. The China/India law is very effective, but perhaps it could be relaxed over time. Edited by Great Britain, Jan 24 2016, 08:29 AM.
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| German Empire | Jan 24 2016, 11:08 AM Post #108 |
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An intervention might be justified? |
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| Belgium | Jan 24 2016, 08:07 PM Post #109 |
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Is their a way to trade technologies? I was wondering if I can trade techs. |
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| Great Britain | Jan 27 2016, 12:11 AM Post #110 |
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Not to my knowledge. What you need to do is load up an army and reconquer the Belgian Congo and France needs to get a move on in French Indochina. The in-character discussion on Mozambique and interventions is an excellent spark, but we can't get carried away into a world war with only a handful of players around and troubleshooting still going on. |
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