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| Races | |
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| Tweet Topic Started: Mar 5 2008, 05:55 PM (51 Views) | |
| Tavy | Mar 5 2008, 05:55 PM Post #1 |
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Administrator
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The Races in Tamriel are what you, the player, control and mold into your very own character. Each race has certain bonuses and powers, and the are all more or less suited to a certain class. Of course this does not mean you have to pick a Nord if you want to be a Warrior, but it does help. Listed below are the Races and their bonuses. Race Specials Skill Bonuses ArgonianResist Disease (magnitude 75), Resist Poison (magnitude 100, constant), Water Breathing (constant)Alchemy + 5, Athletics + 10, Blade + 5, Hand-to-Hand + 5, Illusion + 5, Mysticism + 5, Security + 10 BretonFortified Maximum Magicka (magnitude 50, constant), Shield (magnitude 50, duration 60 once a day)Alchemy + 5, Alteration + 5, Conjuration +10, Illusion + 5, Mysticism + 10, Regeneration + 10 Dark ElfSummon Ghost (duration 60 once a day), Resist Fire (magnitude 75, constant)Athletics + 5, Blade + 10, Blunt + 5, Destruction + 10, Light Armour + 5, Marksman + 5, Mysticism + 5 High Elf Fortified Maximum Magicka (magnitude 100, constant), Weakness to Fire, Frost and Shock (magnitude 25, constant), Resist Disease (magnitude 75, constant)Alchemy + 5, Alteration + 10, Conjuration + 5, Destruction + 10, Illusion + 5, Mysticism + 10 Imperial Absorb Fatigue (magnitude 100, once a day), Charm (magnitude 30, once a day)Blade + 5, Blunt + 5, Hand-to-Hand + 5, Heavy Armour + 5, Mercantile + 10, Speechcraft + 10 Khajiit Demoralize (magnitude 100, once a day), Night Eye (duration 30, unlimited uses)Acrobatics + 10, Athletics + 5, Blade + 5, Hand-to-Hand + 10, Light Armour + 5, Security + 5, Sneak + 5 Nord Frost Damage (touch, magnitude 50, once a day), Shield (magnitude 30, duration 60, once a day), Resist Frost (magnitude 50, constant)Armourer + 5, Blade + 10, Block + 5, Blunt + 10, Heavy Armour + 10, Restoration + 5 Orc Berserk (Fortify Health 20, Fortify Fatigue 200, Fortify Strength 50, Drain Agility 100, duration 60, once a day), Resit Magicka (magnitude 25)Armourer + 10, Block + 10, Blunt + 10, Hand-to-Hand + 5, Heavy Armour + 10 Redguard Adrenaline Rush (Fortify Agility 50, Fortify Speed 50, Fortify Strength 50, Fortify Endurance 50, Fortify Health 25, duration 60), Resist Poison (magnitude 75), Resist Disease (magnitude 75)Athletics + 10, Blade + 10, Blunt + 10, Light Armour + 5, Heavy Armour + 5, Mercantile + 5 Wood Elf Command Creature (magnitude 20, duration 60, once a day), Resist Disease (magnitude 75)Acrobatics + 5, Alchemy + 10, Alteration + 5, Light Armour + 5, Marksman + 10, Sneak + 10 So these are the Races you may choose to control within this RP. More will be added, and custom Races will be added to. Feel free to PM me about Custom Races you think could be added, You may pick your own Gender, but do note Genders sometimes have a small affect on your Character. Choose wisely, as you cannot change your Race once picked. |
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12:42 AM Jul 11