Welcome Guest [Log In] [Register]
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features, and participate in roleplaying. Registration is simple, fast, and completely free.

ES:IF is a text-based forum RPG based upon the popular Elder Scrolls series by Bethesda Softworks. The storyline takes place during Elder Scrolls IV: Oblivion, when the peaceful land of Tamriel is invaded by hordes of creatures called Daedra. To participate, one must register on the forum and post a Character Biography. For those who don't know, they are an overview of your own unique character. It describes your character's clothes, appearance and personality. You have the choice of either choosing a faction and receiving special bonuses, or stay independant, and do as you wish.

Join our community!

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Factions; Factions you can fight for
Topic Started: Jan 9 2008, 04:46 PM (9 Views)
admin
Administrator
The Good

The Blades:
Description: The Blades are the hidden Eyes and Ears of the Emperor in the provinces. They are a prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire.
Bonus Skills: +3 Any Combat Skill, +1 Speechcraft
Ranks:
-Novice
-Apprentice
-Journeyman
-Finder
-Traveler
-Operative
-Agent
-Spy
-Spymaster


Imperial Legion:
Description: The Imperial Legion are the guardians of peace and order in Cyrodiil. They are most common in the Imperial City, however often visit other cities. Imperial Watchmen often patrol the roads and inn's across Cyrodiil, happy to assist any passing or troubled travellers. The Imperial Legion can always be counted on to solve any problems encountered by the common person.
Bonus Skills: +2 Any Combat Skill, +2 Speechcraft
Ranks:
-Trainee
-Journeyman
-Guard/Watchman
-Overwatch
-Captain
-General


The Fighter's Guild:
Description: The Fighter's Guild employs free-swords and mercenaries, and takes contracts from citizens that need something done involving violence. They only take able-bodied individuals with a clean record; as in, without a bounty. Having a bad reputation is perfectly acceptable.
Bonus Skills: +2 Any Combat Skill, +2 Heavy or Light Armor Skill
Ranks:
-Associate
-Apprentice
-Journeyman
-Swordsman
-Protector
-Defender
-Warder
-Guardian
-Champion


The Mage's Guild:
Description: The Mage's Guild was origionally formed by Galerion the Mystic, who wished to educate common people in the proper useage of Magicka, not just those who could work under the Psjiics. The Mage's guild covers all the aspects of the mystical arts, from Alchemy to Destruction. The only school they don't support is Necromancy.
Bonus Skills: +4 Any Magicka Skill
Ranks:
-Associate
-Apprentice
-Journeyman
-Evoker
-Conjurer
-Magician
-Warlock
-Wizard
-Master-Wizard
Offline Profile Quote Post Goto Top
 
admin
Administrator
Neutral

Thieves' Guild:
Description: The Thieves' Guild is self-explanatory. While most guardsmen and random people will tell you that the guild is just a myth, it is, in fact, real. One is usually contacted by the guild after landing themselves in jail for a petty crime (like theft). After contact, the wannabe member would meet with a Doyen, and would then be tested for membership. After being accepted, the member will carry on his or her life as a thief; the guild simply provides fences for the selling of stolen goods, and the Doyens can remove a bounty (for a price, of course). There is a loose rank system in place, with members being ranked by how much gold worth of stolen goods they have fenced.
Bonus Skills: +2 Stealth, +2 Security
Ranks:
-Pickpocket
-Footpad
-Bandit
-Prowler
-Cat Burgular
-Shadowfoot
-Master Thief
Offline Profile Quote Post Goto Top
 
admin
Administrator
The Evil

Dark Brotherhood:
Description: A dark and shady society that isn't generally spoken about in public. They are assassins, paid to kill in the name of their Dread Father, Sithis. To get hits, the Night Mother is prayed to by the citizen that wants to place the hit. A Speaker is sent by the Night Mother to their home during the night, where money is exchanged as well as the name of the hit. The murder is then carried out. Within the Dark Brotherhood is an even secret group called the Black Hand. They transmit any information about murders towards the actual Dark Brotherhood, and remain in complete silence.
Bonus Skills: +2 Any Combat Skill, +2 Speechcraft
Ranks:
-Murderer
-Slayer
-Eliminator
-Assassin
-Executioner
-Silencer (Black Hand)


Necromancers Cult:
Description: The Necromancer's Cult is a group of mages who practise the arts of necromancy. They are the primary enemy to the Mages Guild, and wish to rid the land of the Guild. The Cult is lead by Mannimarco, also known as the King of Worms.
Bonus Skills: +2 Necromancy, +2 Conjuration
Ranks:
-Necromancer
-Necromancer Adept
-Worm Anchorite


Mythic Dawn:
Description: The Mythic Dawn follows Mankar Camoran's Commentaries on the Mysterium Xarxes. They hope to summon Lord Dagon to the mortal land and open the grand doors to Oblivion. If one located the Shine of Dagon, and wishes to join the Mythic Dawn, they are declared an Initiate. The initiate is brought to the main altar, they are called up and told to sate Lord Dagon's thirst for the "red drink". This is a simple ceremonial name for blood. To prove their loyalty to Lord Dagon, the initiate must make a sacrifice with a ceremonial dagger located next to their holy book: The Mysterium Xarxes. Once this is done, they are now a member.
Bonus Skills: +2 Destruction, +2 Conjuration
Ranks:
-Initiate
-Acolyte
-Adept
-Disciple
-Oracle
-Invoker
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Information · Next Topic »
Add Reply