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In the Kingdom of our Fathers.
Topic Started: October 25, 2012, 5:47 am (1,390 Views)
Achilles
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June 2012 Member of the Month
On Appenmahk there are several races. There is great debate about who the first sentient race to emerge was. Both the Elves and Wolf people are ancient races. While the Elves indisputably had the writing, the first records of their history, the Wolf people have their own tales and folklore that extend before the elfish historical records. It has long been argued over and is sure to evoke an argument between the two peoples. Next were the Dwarves and Freefolk. Freefolk is used to refer to any group of smaller, free peoples (Gnomes and Halflings mainly). The Oser, a bird people followed them, and finally come the dominion of men.

The Elves of Appenmahk are much like other elves you have no doubt heard about. They are wise and fair beings. They are generally taller than men, 6” on average, lithe but muscular, pointed ears. Certain types of elves are proficient at different tasks. There are the High Elves of Cyrian, wise students of magic and other arcane arts. The Forest Elves are skilled huntsmen, trackers and reside in the wilds of Appenmahk. The Elves of Plain are good with their swords and tracking. Most elves are taller, finer and have a radiant grace about them. They rely on their magic and worship a single all-encompassing god known as the ‘Great One’. They have a complex society based on democracy. A council rules the fate of all elves. Their capital of Hereunder (Er-A-onder) decides everything about elfish life. Laws, customs, punishments, rituals and any other conceivable part of life are all decided upon. Every other elfish city town or outpost follows the example set by this council. This council appoints the leading family to any form of their settlement. If there is a discrepancy that cannot be solved by the direct referral to the laws of the elves, they are sent to the Grand Council, who then decide upon the situation at hand.

The Wolf people, or Lycans as we shall call them, are a clan culture. A Lycan stands on average 7 feet tall. The apex of primal strength and instinct, they capture the ferocity and tenacity of a wolf, in a somewhat humanistic form. Imagine a werewolf, but they do not transform, and are always in the wolfish form. They endured as hunter-gatherers longer than any others. Finally, a great civil war broke out among and the clans and they began to settle down. The Lycans live in city-states with primitive walls and structures, but that is not incentive to attack them. Their clans are more cities than clans; the smallest number around 2000 the bigger number up to 5000. The Lycans live in these city states, with Kings, ruling small empires of Lycan land. The Lycans have major wars every 10 to 15 years, with territory changing hand here and there. This infighting does not mean the Lycans are by any means weakened though. In the event of invaders, Lycans have been known to stop fighting each other, put all tribal disputes down, deal with the invasion, and then continue their own wars. Despite their first come first serve attitude on most aspects, Lycans will protect their fellow men when in need. Each city has a singular Shaman, who can interpret the will of the spirits of the world force. The world force is everything that is. Every tree, rock, bird, stream, animal and gust of wind has a life force of its own and it is that idea that the Lycans worship. Crime and punishment is dealt with on a city basis, if a wanted criminal fled from his home city and lived in a new city, he would be able to live anew life (as long as word of his crime did not reach the ears of his new home).

The Dwarves are the rough people of the mountains and plains. Short, stocky and hairy in three words. There are 4 main dwarven cities. Graven to the northern glaciers, Ritchen in the eastern mountains, Sournguard laid in the western seas, and Darnviern sits in the southern plains. Any dwarven towns outside of these 4 cities lie outside the protection and jurisdiction of the Dwarven quad. The dwarves are in their way the most intelligent. Their cities are marvels of technology and in some cases magic. Being carved into glaciers, underground, into mountains and even built underwater. The dwarves are proficient miners, smiths, engineers and builders. They have created mechanical cranes by the power of steam. A brief description of the 4 dwarf cities as it will give insight into culture and society. Graven is a city in the northern reaches of Appenmahk. It is carved into massive glaciers, and into some smaller glaciers that are tethered to the bigger ones. You must understand the gratuitous size of these glaciers. They are truly gargantuan. It is the city of Graven that mines a precious stone called Parmavil. This stone is found deep in the glaciers, it contains magical properties that the elves use in most of their alchemy, and is thus a great factor in Dwarven-elfish relations. Ritchen, is the mountain city, and capital of the Dwarven cities. It extend for leagues’ underground. It is here a majority of the population lives, and also where the dwarves mine their most precious resource, Mithril. Mithril is the one thing the dwarves do not, and will not trade. It is their fame and the envy of all other. Dwarven creations can last centuries due to its magical and properties. The city Darnviern, in the southern plains, is the smallest city, and holds significance as a trading town. It is mainly used for relations with other governments and other peoples. The final and probably most extraordinary city is Sournguard. Sournguard is a city that resides off the coast of the western shore. It does not reside on an island, or even float on the water. No, Sournguard resides below the water, on the ocean floor. It is impossible to get to without magic or machines. It is here that blueprints are tested, created, rewritten and drafted again. The final point I will touch on with the dwarves is their religion. Dwarves generally do not worship and deity; they value hard work, integrity and honesty and do not personify that into a god. They are not opposed to gods, and they see the merit in worshipping one, but they generally do not worship any.

The freefolk of the world, where to begin. Freefolk consists of the many intelligent races with no central form of government. Gnomes, Halflings and Tieflings are classified as freefolk. None of them have a central government as they very rarely have disputes. Most freefolk integrate into other societies, though an all Halfling/Gnome/Tiefling town, while uncommon, is not totally unheard of. Halflings look the same as any human would with two key differences. The first is that Halflings are much shorter and average a height of 3’ 6”, the second is pointed ears. One last thing separates them from humans, though you wouldn’t see it by just looking at one. They have their own brand of magic. It is not as pronounced as elfish magic, but in some ways just as powerful (they are also wonderful gardeners). Halflings are usually found at home in Human or elfish cities. As JRR Tolkien wrote “You can learn everything there is to know in a few short months, and yet after 100 years, they can still surprise you.” Gnomes, are also very similar to humans, they are also fairly short and average at 3’ 8”. They have slightly rounder heads than a human, and have an affinity for the math’s and sciences. Which puts them right at home with dwarves. Any gnome’s proudest feat is their creation of firesoot, a very primitive form of black powder. The Tiefling is slightly taller and averages at 5’ 6”. The thing that distinguishes Tieflings are their horns and spiked tail. They are magical creatures who are cunning and proud. They usually find home with Lycans, Elves or Humans.

The Oser are a bird people. They stand at 5’ 10” generally and live to be 100 roughly. They are humanoid Birds. They are proficient fliers and hunters. They worship the wind and believe their god, Rahme (ra-may), gave them their wings. They hold all birds sacred and to injure, kill or consume one is a base sin punishable by death. They have several cities, all of which are flying and travel as the wind blows them. The capital is called Hoten-Ka. It is unknown how they are supported, but its assumed magic is involved somehow. They put their faith in priests, and priests rule the cities. They wear their religion on their sleeve, and it can be seen in every aspect of their live. Their religion tells them to be good and fair the wind. Not to discriminate, or judge. To be pure and to help those they can when they can. Some Oser see their ability to fly as a gift and have taken up the sword, becoming proficient and deadly mercenaries. Being that their cities fly however, they have very little need for a military, only occasional scuffles with humans or the dwarven flying balloons. All men and some women are trained to fight, even though they don't have a standing military.

Humans, Appenmahk’s youngest race. They have no claws or fangs. No natural wisdom of the arcane arts or intelligence for math and science. Not taller or stronger the humans would seem to be at quite a disadvantage. The humans of Appenmahk recognize and this and work hard at everything they do. The result is a near perfect society. Through passive Eugenics all humans look like models and are in peak physical condition they can possibly be in. Through hard work they overcome their weaknesses. All humans are honest with their fellow man, just in everything they do, admit when they have made a mistake and the apex of a good person, that is to their fellow humans. When it comes to other races human look at them with distrust, malice and general dislike. They look down on other races, thinking them lazy and squanders of their natural gifts. Their pride for of their accomplishments borders on unhealthy and in many cases goes over the line. Their cities number greatly and they all are utopias, no trash or disease, no crime or corruption.



The Kingdom of Appenmahk


Character Sheet


Rules


Additional Information


Characters
Edited by Achilles, December 5, 2012, 5:52 pm.
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Drakedragon
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Getting to work on a character sheet. Should have it done by this afternoon or sometime around then.
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Achilles
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Ok man! and hey I just edited it so make sure to check the updated CS!
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Wackman
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I'd love to make a halfling, but first i was wondering if anyone would be interested in having a halfing sidekick? A short wee lad to keep ye company while on adventure?
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Drakedragon
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Character Sheet – Marcus Killidan

Name:
Marcus Killidan
Race: Human
Age: 28
Appearance: Marcus and Aszrith
Class: Wyvern Rider (Also called Draco-Knight)
History: Born in the capital city to the Jhirahn family that produced low-level officers, Marcus began life as the second oldest of five siblings. His older brother had the responsibility of eventually becoming the next head of the family, so his parents had few expectations for Marcus except that he not shame the family, while his three younger sisters had the inevitable responsibility of being pawned off to other noble families to form alliances or raise the family’s status. Even so, every member of the family was expected to go through the intensive education that all humans went through. Marcus didn’t find too much of what he learned to be interesting, but he did what was expected of him and did extremely well. It was in the areas of physical activity and, once his potential revealed itself, the study of magic that drew his attention. Of course, while his physical strength and endurance didn’t exceed any other humans, it was in his enthusiasm and his skill that he excelled over his peers.

When he completed the compulsory education, Marcus didn’t hesitate for a moment to join the army. His preference for short-range magic and personal enhancements made him ideal, and his enthusiasm encouraged his peers, which made him a natural choice as a captain of his own squad. At the time that he entered into the army, conflict with the Oser had long presented a difficult challenge for the human military. Their natural ability to fly and strike from the air made them difficult to face without a means of flight themselves. To compensate for this, they started taming various kinds of flying mounts in order to even the playing field. The ones most commonly used were the pegasi, followed by griffons and hippogriffs. However, while these three were relatively easy to tame, their physical endurance and toughness, coupled with limited combat potential left something to be desired. Thus, they had long ago begun looking at using wyverns for mounts.

Wyverns, being the lesser cousins of True Dragons, were still quite strong and capable of aiding more directly in combat thanks to their acid spitting attack, in addition to their strong jaws, wickedly clawed hind-legs and powerful tails. However, they quickly revealed themselves to be difficult to tame, due to their stubborn nature and short tempers. As such, using them en masse was declared impractical and that they would instead be used in small groups by elite soldiers determined to be capable enough to handle them.

Marcus and a number of others were among the soldiers chosen for this task. He had no particular love for heights, but Marcus accepted the post anyway, and became the captain of a squad of seven new wyvern riders, or Draco-Knights as they were also called. They spent many months in training, being prepared for airborne mounted combat, before they were introduced to a clutch of wyverns freshly approaching adulthood. Although they were bred by wyvern tamers, they didn’t respond well to anyone other than them, and as such, the challenge of selecting which one to use as their mount fell upon the squad members to decide. When Marcus surveyed the group of wyverns, he didn’t look for the one with the easiest temperament (for a wyvern at least), but rather, for the most arrogant and prideful.

He found his partner the moment he made eye-contact with Aszrith, and declared him as his choice. The breeders warned him that he was their most difficult one, but Marcus was prepared for that. He moved forward towards the creature that was already at least a foot taller than him despite its young age compared to him. When Aszrith made to pounce on him, he dove under his head, wrapped one around his thick neck, gripped the strong muscle of his left wing with the other, Marcus threw his full weight into the creature whose footing was non-existent mid-pounce, and forced him to the side. With his anchored footing and better leverage, he was able to overpower Aszrith long enough to swing him around and throw him onto his back and jump on top of him. An enraged Aszrith tried to chomp at him, but Marcus quickly stopped him by grabbing him by the throat and holding him at bay, though his arm trembled from the effort it took. His other hand aided in keeping him balanced and deflecting or otherwise dodging the strikes from his wings and tail.

Finally, after what seemed an eternity of struggling, Aszrith finally stopped thrashing around. Marcus during all of this gained numerous cuts and gashes from his claws and teeth, as well as some bruises and welts from his tail and wings, but he succeeded in forcing the wyvern to submit to him. This inspired his fellow squad members to do their best in taming their own mounts, and by the end of the day, his entire squad was leaving with their own mounts. After several more months spent in training and preparation, Marcus and his team were deployed on the field. They started off patrolling the territories they controlled that were near an area claimed by the Oser.

For the first few months, no major incidents occurred. Marcus earned a good rapport with his superiors for his dutiful conduct and dedication to his fellow kinsmen, and for his management of his subordinates. However, this wouldn’t save him from trouble. During one of their routine patrols, one of his squad-members started sniping off birds along the way with his magic. This wasn’t unusual, but still something Marcus had to keep an eye on since they were so close to Oser territory.

Unfortunately for Marcus and his squad, a band of Oser hunters spotted what they saw as a profane, evil act from a long ways off with their incredible eye-sight. They set upon the Draco-Knights without hesitation, but before attacking, they called out the soldier responsible and demanded that Marcus hand him over to be executed. Unwilling to hand over one of his subordinates and kinsmen, Marcus refused and a fight broke out immediately. The Oser hunters outnumbered them at least two to one, but Marcus and his squad’s powerful mounts proved to be a good equalizer, enabling him and his squad to defeat and kill the entire Oser band.

The victory did not come without cost, however, as Marcus lost four of his squad members and their mounts, while the remaining two and him were all severely injured. They were forced to limp back to the nearest base on foot, their mounts too injured to fly for very long anymore. This was a disaster. As much as his commanders liked him, they could not overlook a mess like this. As such, he was stripped of his title and discharged from the military, the blame for the deaths of his squad-mates and the injuries of the others placed squarely on him, though he was allowed to keep Aszrith, since giving him over to a new rider simply wouldn’t work.

At the same time, Marcus faced disownment from his family for his utter failure. He was therefore forbidden from using his true family name anymore, and thus gave himself the new name of Killidan. Still, fighting was what he did, and since he saw few other options, Marcus became a mercenary offering his strength and magic in return for coin to sustain himself. He rarely goes to the capital anymore since he doesn’t want to run into his family, except when business compels him, and he spends much of his time wandering around with no direction or particular goal consciously in mind.

Personality: Marcus shares the same extreme pride and general distrust of other races as the rest of his kinsmen, though he makes an effort to hide this. When it comes to Oser, Marcus has little else beyond disdain and hostility to give them and refuses to ever accept work from an Oser client, though he has a grudging respect of their warriors. Halflings and gnomes he tolerates, but he sees them as beneath him. He almost admires the elves’ “wisdom,” if only it didn’t prevent them from seeing their own folly. He has respect for the Dwarves and the Lycans, but as with the rest of his kind, he feels that they should all strive to achieve the same level of perfection that humans have. Due to his past failures, however, Marcus’ enthusiasm for this belief has suffered considerably and left him somewhat jaded, believing that this was a vision for the future unlikely to ever come to fruition. If a member of another race can earn his respect, Marcus is a loyal friend and companion, but it won’t stop him from criticizing faults in them.

He is extremely proud of his strength and ability, and anyone that insults or otherwise questions them will find themselves facing his wrath, whether it be from his blade or magic, or from his more passive aggression. If he doesn’t take action right away, he cools down with time… a lot of time, but time nonetheless. He isn’t afraid to flirt if he sees a woman he finds attractive, however he has high standards due to all of his kinsmen being so beautiful. As such, it is a rare event for him to pursue anyone of another race. In combat, Marcus is fearless and will not run if challenged, even if the challenger is stronger than him. If during the match he realizes he is overmatched (which will not happen quickly, as he is also very stubborn), he will grudgingly try to retreat and regroup, though he will not surrender. He would rather die than swallow his pride like that.
Weapons & Armor: Visible armor (spaulders, vambraces/gauntlets, and greaves/sabatons). In addition to the halberd in the image, he also carries a Longsword and a few daggers. He’s trained in the use of other melee weapons as well, but those are the only ones he carries.
Companions: His companion isn’t a pet, but rather, is the mount on which he travels. He rides on a wyvern, the weaker, more animalistic cousins of True-Dragons that lack forearms and spit acid. His mount is named Aszrith; his leathery scales are colored a reddish brown with a mottled pattern of dark brown along the spine and top of its head.
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Achilles
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Wackman, if you cant find someone else, I can the salt to your pepper XD. Or if you like you could make 2 halflings, a kind of merry&pippin schtick.
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Wackman
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oh yes, Merry and Pippin. Two halfling out adventuring and smoking lots of good herbs and causing mishief :P
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Drakedragon
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Finished drawing Aszrith, so now they're both ready to see.
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Achilles
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Haha well id be glad to be the other hobbit, but Id have to take another more serious character. By the way, ya'll can have 2 characters.

And Drake your character looks good, hes accepted!
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Dream
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Mew?
I'd be willing to be your other halfling. XD
I'll whisper in your ear,
You are mine, and you will never have to be alone.
And when I pull you near,
You'll know I love you like I never loved anyone.
So let me be the one to lift you up,
I'll carry you home.
'Cause now I'm here to keep you safe,
And to catch you when you fall.
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Wackman
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Yay! I'll pm ya so we can discuss it a bit :3
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Dream
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Mew?
Dantia "Tia" Marken


Arik
I'll whisper in your ear,
You are mine, and you will never have to be alone.
And when I pull you near,
You'll know I love you like I never loved anyone.
So let me be the one to lift you up,
I'll carry you home.
'Cause now I'm here to keep you safe,
And to catch you when you fall.
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Comix
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Broken wings

Edited by Comix, November 5, 2012, 4:42 am.
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Wackman
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Character Sheet
Name: Kyliden Maelera
Race: Halfling
Age: 25
Appearance: Posted Image

Class: Thief: Kyliden is very good at sneaking by people, and emptying their pockets and maybe even adding little rotten surprises in their pockets. He also is good at disguising himself as a human child.

History:

Kyliden was the 7th child to be born in a huge family. The Maelera was a serf family for human nobles for Generations. They were born servants, and they died servants serving the Maelera family. The Halflings under their care inherited the human noble name, but that was because it was easy to track them. There were definitely worst fates in this world. His family was well-fed and sheltered, and treated particularly well, but… Kyliden hated it. There were too many rules. You had to sit and be proper. You had to know so many “useless” skills. The halflings were usually paired with a human child at a young age, and they were the serve that individual until death to them part. Kyliden was stuck with a spoiled brat.

“Ky! I`m thirsty!”
“Ky! It`s too cold, now heat it up!”
“Ky! It`s too hot, make it colder!”
“Ky! I`m not thirsty anymore, make me a sandwich!”
“Ky! You forgot the ham, do it again!”
“Ky, there’ s too much ham and I`m thirsty!”

For several years, Kyliden had to endure her screeching, for several years Ky failed to impress that brat; so he left. It was really a spur of the moment thing. He didn`t think beyond: “I`m out of here”. He didn`t look back on it either, even to this day. It was rough at first. He was a noble`s Halfling, and had to be taught everything he knew. He befriended a human thief that mentored him on the art of thievery, and Kyliden was a natural at it. His small stature really made it easy, bump into them, take their coin purse, and vanish into the crowd before they vanish.

He was 16 when he ran from the nobleman`s estate. He spent 6 years working the human city. Sneaking into other people`s houses, taking a few pieces of jewelry and using his hard earned money to live. He had a human mentor him the art, but ultimately Kyliden was confident enough to do things on his own. The city offered no challenge. He knew it by heart already… He set off outside the city`s perimeter and into the woods. He had no map, he had no compass… He was really too spontaneous for his own good. He spent a whole year in that forest, only to realize he`s been going in circles.

He`s been acting as a bandit of sort. If it was a lone traveller, he`d attack them, if they were several, he`d follow them, and wait until they set up camp, before stealing a few of their belongings. This one was just meant to be another easy target.

A lone half-ling wandering the forest; Kyliden, instead, decided that they ought to team up. This happened recently, and they`ve only been traveling together for some time.

Personality: Kyliden is a thief. He`s sneaky, he`s cunning and he lies a lot. It`s much easier for him to lie then to say the truth, it all comes naturally to him. He`s very greedy, and loves gold and shiny things. He doesn`t think very highly of the other races, and just sees them as potential targets and victims to have their gold plucked from them. He`s very ambitious, and very sure of himself. His goal is to become someone famous, whose name is known across the land. He avoids direct confrontation as much as he can, preferring to catch them off-guard, and if losing he`s always quick to promises gold and riches, only to run away.

He takes things one step at a time, being a bit hedonistic and care-free, though the real word that could describe him is impulsive. He doesn`t really think about the consequences of his actions, and absolutely hates being locked up. He`s a free spirit and not very knowledgeable.

Weapons & Armour: Excluding what is in the picture, he does carry around a short bow with a quilt that contains 20 arrows, a backpack that contains the necessary to survive out in the woods, such as a bedroll, a shovel, a small pot, firewood and some food.

Companions: Dream`s Halfling
Edited by Wackman, October 29, 2012, 10:12 pm.
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Achilles
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Comix and Wakman, looking good, you's both be accepted, Dream good looking so far
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Achilles
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June 2012 Member of the Month
Dont forget about this one people!
'
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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SWEET-IRONY
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Whipping up a character right now.
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Achilles
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Arik-tur
Edited by Achilles, November 6, 2012, 12:49 am.
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Dream
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Mew?
i'm workin on it. XD
I'll whisper in your ear,
You are mine, and you will never have to be alone.
And when I pull you near,
You'll know I love you like I never loved anyone.
So let me be the one to lift you up,
I'll carry you home.
'Cause now I'm here to keep you safe,
And to catch you when you fall.
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Achilles
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June 2012 Member of the Month
Hows that working Dream?

Edit: I added the character's that are finished to the original post, I'm sorry I couldn't get all of the images into them. I'm sorry I the URL's wouldn't work
Edited by Achilles, November 6, 2012, 12:03 am.
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Dream
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Mew?
it's comin along pretty well. i should have the characters done today
Edit: hey demi...my character's name is Arik. This is gonna get confusing
Edited by Dream, November 12, 2012, 9:18 pm.
I'll whisper in your ear,
You are mine, and you will never have to be alone.
And when I pull you near,
You'll know I love you like I never loved anyone.
So let me be the one to lift you up,
I'll carry you home.
'Cause now I'm here to keep you safe,
And to catch you when you fall.
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Achilles
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June 2012 Member of the Month
I'll always address him by his full name
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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Dream
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Mew?
okay good. just wanted to make sure. XD

guess who's characters are doneee!! XD
Edited by Dream, December 4, 2012, 10:05 pm.
I'll whisper in your ear,
You are mine, and you will never have to be alone.
And when I pull you near,
You'll know I love you like I never loved anyone.
So let me be the one to lift you up,
I'll carry you home.
'Cause now I'm here to keep you safe,
And to catch you when you fall.
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Enja
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VIBRATIONS SO GOOD LIKE A SUNKIST!
OK I'd like to join this rp, but I want to make to characters. If that is ok with you Demi then I'll join, I want to do this to revive my love for the RPING!
tyrtyrtyrtyrtyrt
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Achilles
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June 2012 Member of the Month
yes my cynical friend, you may have two. I trust your ability to handle them both
Nihil Temptatum, Nihil Potitum

"I wish none of this had ever happened" "So do all who see such times, but that is not for them to decide, all you have to decide is what to do with the time that is given with you"

"Youre ugly" "Youre drunk" "That may be...but tomorrow morning. I'll be sober, and youll still be ugly"
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